Magic
Primary Magic: Ice-Make.
Secondary Magic: N/A
Caster or Holder: Caster.
Description: This is a type of Molding Magic which utilizes the element of ice. The user can create a variety of objects out of ice to be used for offensive, defensive or miscellaneous purposes. Outside of combat, the user can also change their surroundings using ice, such as covering the ground with ice. The ice also can be used as wound dressing, staunching bleeding and preventing the swelling of an injury.
Static Ice-Make. This type of Ice-Make is characterized by the creation of inanimate objects, such as weapons, or by affecting the environment around them.
Strengths:
*Close-medium range combat.
*Good with both offense and defense.
*Ice is quickly formed.
Weaknesses:
*Takes longer to perform long-range attacks.
*Flame deteriorates ice over a short period of time.
*If enough physical damage is provided, ice will shatter.
Spells are seemingly weaker and take longer to produce if both hands are not used.
Abilities/Powers:
*Ability to use ice to dress wounds, stanch bleeding, and prevent the swelling of an injury.
Name: Ice-Make: Shield!
Rank: D
Type: Ice, defensive.
Description: User places their palms together and then returns them to their side, they then thrust the two palms forward and the icy shield is created. The shield is in the shape curved wall, it protects everything behind it. The shield is six inches and five feet tall, and six inches and four feet wide. Takes two D rank attacks before being destroyed.
Strengths:
*Large enough to shield a few people.
*Quick enough to form on the spot.
Weaknesses:
Duration: Until melted or broken, if not; three posts.
Cool down: Four posts.
*Weak to flame attacks, will start to melt away.
*Physical damage will shatter shield if heavily applied.
*Coordinated attacks can easily move around the inanimate shield.
Name: Ice-Make: Knife!
Rank: D
Type: Ice, offensive.
Description: User brings palms together and parts them to form a knife made of ice. Knife can be used in close combat, or thrown as a projectile. The blade is three and a half inches long. Deals D rank damage.
Strengths:
*Can withstand weak weapons.
*Can be thrown.
*As sharp as a normal knife.
Weaknesses:
*Duration: Two posts.
*Cool down: Three posts.
*The length of the blade renders it weak against larger weapons.
*Flame imbued weapons can easily destroy the knife.
*Once thrown, cannot retrieve; unless dropped accidentally.
*Short duration after blade is formed.
Name: Ice-Make: Form.
Rank: D
Type: Ice, supportive.
Description: Forms a small patch of ice to any surface, usually used for wounds and injuries. Can also be utilized to pull pranks by making someone slip or freezing over a doorknob. Stanches bleeding, stops swelling. Can range from any size but cannot exceed six inches by six inches.
Strengths:
*Stanch bleeding.
*Temporarily lock doors by freezing knobs.
*Stops swelling of wounds.
Weaknesses:
*Duration: One post.
*Cool down: Two posts.
*Fire easily melts away ice.
*A small force of physical damage destroys the formed ice.
*First aid can be interrupted.
*Can only use twice in one go.
Name: Ice-Make: Arrow Shot!
Rank: D
Type: Ice, offensive.
Description: User brings their palms together and parts them, user then extends their right palm along with their left hand grasping the right wrist. Thirty inches long in total. Two can be fired at a time. Deals D rank damage, each.
Strengths:
*Arrow is shot quickly.
*More blunt than sharp.
*Two can be fired at a time.
Weaknesses:
*Duration: One post.
*Cool down: Three posts.
*If only one arrow is fired, user must wait entire cool down and is not allowed to save the ability to fire the second.
*Large amount of flame can wither down arrow.
*The path of the arrow is obvious.
*Cannot travel more than six meters without hitting something.
Primary Magic: Ice-Make.
Secondary Magic: N/A
Caster or Holder: Caster.
Description: This is a type of Molding Magic which utilizes the element of ice. The user can create a variety of objects out of ice to be used for offensive, defensive or miscellaneous purposes. Outside of combat, the user can also change their surroundings using ice, such as covering the ground with ice. The ice also can be used as wound dressing, staunching bleeding and preventing the swelling of an injury.
Static Ice-Make. This type of Ice-Make is characterized by the creation of inanimate objects, such as weapons, or by affecting the environment around them.
Strengths:
*Close-medium range combat.
*Good with both offense and defense.
*Ice is quickly formed.
Weaknesses:
*Takes longer to perform long-range attacks.
*Flame deteriorates ice over a short period of time.
*If enough physical damage is provided, ice will shatter.
Spells are seemingly weaker and take longer to produce if both hands are not used.
Abilities/Powers:
*Ability to use ice to dress wounds, stanch bleeding, and prevent the swelling of an injury.
Name: Ice-Make: Shield!
Rank: D
Type: Ice, defensive.
Description: User places their palms together and then returns them to their side, they then thrust the two palms forward and the icy shield is created. The shield is in the shape curved wall, it protects everything behind it. The shield is six inches and five feet tall, and six inches and four feet wide. Takes two D rank attacks before being destroyed.
Strengths:
*Large enough to shield a few people.
*Quick enough to form on the spot.
Weaknesses:
Duration: Until melted or broken, if not; three posts.
Cool down: Four posts.
*Weak to flame attacks, will start to melt away.
*Physical damage will shatter shield if heavily applied.
*Coordinated attacks can easily move around the inanimate shield.
Name: Ice-Make: Knife!
Rank: D
Type: Ice, offensive.
Description: User brings palms together and parts them to form a knife made of ice. Knife can be used in close combat, or thrown as a projectile. The blade is three and a half inches long. Deals D rank damage.
Strengths:
*Can withstand weak weapons.
*Can be thrown.
*As sharp as a normal knife.
Weaknesses:
*Duration: Two posts.
*Cool down: Three posts.
*The length of the blade renders it weak against larger weapons.
*Flame imbued weapons can easily destroy the knife.
*Once thrown, cannot retrieve; unless dropped accidentally.
*Short duration after blade is formed.
Name: Ice-Make: Form.
Rank: D
Type: Ice, supportive.
Description: Forms a small patch of ice to any surface, usually used for wounds and injuries. Can also be utilized to pull pranks by making someone slip or freezing over a doorknob. Stanches bleeding, stops swelling. Can range from any size but cannot exceed six inches by six inches.
Strengths:
*Stanch bleeding.
*Temporarily lock doors by freezing knobs.
*Stops swelling of wounds.
Weaknesses:
*Duration: One post.
*Cool down: Two posts.
*Fire easily melts away ice.
*A small force of physical damage destroys the formed ice.
*First aid can be interrupted.
*Can only use twice in one go.
Name: Ice-Make: Arrow Shot!
Rank: D
Type: Ice, offensive.
Description: User brings their palms together and parts them, user then extends their right palm along with their left hand grasping the right wrist. Thirty inches long in total. Two can be fired at a time. Deals D rank damage, each.
Strengths:
*Arrow is shot quickly.
*More blunt than sharp.
*Two can be fired at a time.
Weaknesses:
*Duration: One post.
*Cool down: Three posts.
*If only one arrow is fired, user must wait entire cool down and is not allowed to save the ability to fire the second.
*Large amount of flame can wither down arrow.
*The path of the arrow is obvious.
*Cannot travel more than six meters without hitting something.
Last edited by Hass on 20th October 2014, 7:24 pm; edited 2 times in total