Primary Magic: Kagune
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description:
Necro comes from a race of monsters called ghouls; ghouls are monsters that look like regular people. Ghouls are cursed with a ferocious hunger, which can only be sedated by human flesh. Due to their ravenous nature ghouls are known to not only eat humans, but often time ghouls are known to eat other monsters, and even other ghouls. Despite being able to eat other monsters and fellow ghouls, ghouls can only receive sustenance from human flesh, anything else may dull their hunger and give them the temporary nutrients they need but in the long run anything other than human flesh will deteriorate their health. Ghouls have incredible regeneration speed; the regeneration speed is greatly increased when the ghoul eats. Ghouls fight with a Kagune (Japanese 赫子, romanization kagune, English approximately shining one[1]) is a ghoul's predatory organ and functions as his weapon and claws. When released, a ghoul's physique is strengthened, they are more resilient and their mobility heightens. A kagune is composed of Rc cells, which flow just like blood, can become as solid as teeth and can be described as "liquid muscles". The Rc cells are released from a kakuhou piercing the skin, and the released Rc cells then form the kagune. A kagune can be repeatedly hardened and softened at will by the ghoul. This means all the abilities that Necro utilizes is nonmagic because as a ghoul, he is born with these biological abilities. Since this is nonmagic a Kagune’s ‘spells’ is activated at the cost of RC Stock, RC stock is basically a ghouls Magic power.
Strengths:
~Regeneration, ghouls are able to regenerate quickly even to the point of regenerating a whole limb.
~The immune system of a ghoul is extremely powerful; this means that they do not get sick, poison does not even work against a ghoul for the immune system will automatically neutralize the any deadly force that enters the body. (Note Necro can be effected by poision equal to or greater than his current rank)
~Superior physical capabilities, a ghoul has incredible senses that are more powerful than a normal humans, they are much stronger and faster. Ghouls are three times stronger than a regular human.
Weaknesses:
~Ghouls are bound to their ferocious hunger, their extreme hunger will often mess with the ghouls logical thinking and often times be consumed by their predatory instincts.
~When a ghoul is injured by another ghouls Kagune, their regeneration is slowed down greatly to a nearly a crawl.
~Ghouls have little, maybe even to the point of no magical powers what so ever.
~A if a ghoul consumes flesh other than human flesh, in the long run will cause the ghouls strength and abilities to deteriorate greatly.
Abilities/Powers:
~ Rinkaku (Japanese 鱗赫, romanization rinkaku, English approximately shining scales): Is a type of kagune, it has an appearance similar to scaled tentacles and is released at the back around the waist. A rinkaku has powerful regenerative abilities and its peculiar appearance and structure yield a superior striking power. A rinkaku excels in brute strength. The Rinkaku can be activated and deactivated at Necro’s will at any time. This is an extra limb that Necro has, which means he will get damaged if his Rinkaku is damaged. 2 hits caused by the Rinkaku is equal to 1 D-rank attack.
~Regeneration: After every 2 posts Necro’s gains + 5% health
~ Nourishment: This ability is activated when Necro feeds on human flesh; 2 bites of human flesh gives him +5% health, and RC stock.
Spell Template
Name: Bloody Claw
Rank: D
Type: Offensive, non-magic
Description: This offensive ability causes Necro’s Rinkaku to change it shape, each tentacle changes it shape, the RC cells reform causing the tentacles to harden into a blade like shape, this increases the Rinkaku’s attack by 20%. In this form the Rinkaku acts like a parasitic blade that steals Health equal to the damage it deals. (This ability can last up to 3 posts the cool down is 4 posts)
Strengths:
~Necro has full control of his attacks, the tentacle claws can slice, stab, or wrap around something as long as it is in a 5 meter range, Necro is also able to switch out of this from whenever he desires.
~Necro’s attack and power is increased by 20%
~If the target is touched, cut, or maimed by the Bloody Claw will steal health equal to the damage it deals. (Note this is attack is equivalent to a rank D)
Weaknesses:
~Since more RC cells are directed to the Rinkaku, Necro’s defense is lowered. Necro will lose an additional 10 Health points in addition to the original damage received.
~This ability requires Necro’s blood in order to activate, each time this ability is activated Necro loses 3% hp.
~In order to activate this ability the Rinkaku ability, found in the ability and powers section above, must be activated.
~If the Bloody Claw is damaged Necro takes damage also.
Name: Bloody Wings
Rank: D
Type: Offensive, Evasive, non-magic
Description: This is another Kagune form, An Ukaku kagune (Japanese 羽赫, romanization ukaku, English approximately shining feather) is spread out like feathers and is released from the shoulder area. The kagune is lightweight and can be used to deliver high-speed attacks against an adversary. The kagune is suited both for short-distance and long-distance attacks. Altogether, Necro has a high chance to end the battle after a short time. (This ability can last up to 3 posts; the cool down is 4 posts)
Strengths:
~Speed, Necro gains incredible speed and maneuverability, in this form he can travel in around 50 mph.
~Long Range attacks, Necro shoots out feather like projectiles that can cut and harm a target. The range is 45 meters.
~Posion Feathers, if a target is hit by a feather the feather releases a poison that deals 5% damage until the end of this move.
Weaknesses:
~Necro loses 10% attack power in this form
~If the wings are damaged Necro will get get damaged also.
~To activate the poison effect, the feathers must cut the target.
~Poison slayers are not effected by the poison.
Name: Bloody Shield
Rank: D
Type: Defensive, Supportive, non-magic
Description: This ability is another Kagune form known as Koukaku, A Koukaku kagune (Japanese 甲赫, romanization kōkaku, English approximately shining shell) is metallic and released below the shoulder blade. This is achieved by a high density of Rc cells. It is heavy and extremely robust. Of all the kagunes, they have the greatest sturdiness and are especially suited for defense. Normally, they are generally shaped into armors or shields. (This ability can last for 4 posts, cool down is 5 posts)
Strengths:
~ It can guard D ranks attacks.
~The Shield has a healing component that heals Necro 10% health upon activation (Necro gains the 10% Health every time the shield is activated.)
~The Koukaku takes shape of a circular shield, it is about 1.5 meters in height and diameter.
Weaknesses:
~Necro loses 10% speed and mobility
~If a target is burned by the acid, the acid can be washed off using a healing spell.
~It is very difficult to attack while in this form
~Can be broken by 4 D-rank attacks (When broken Necro will take 5% more damage additional to the opponents attack that broke the shield, after Necro takes damage the shield goes into cool down)
Name: Bloody Tail
Rank: D
Type: Balance, non-magic
Description: In this form Necro utilizes a Kagune called Bikaku (Japanese 尾赫, romanization bikaku, English approximately shining tail)A Bikaku typically has a tail-like appearance and is released around the tailbone. It is good for medium-distance attacks and has decent offense, defense and speed. Thus, they have no notable strengths or weaknesses like the kagune based on other Rc types, meaning the kagune itself is treated as a surprise "trump card." (Can last for 3 posts, cool down 4 posts)
Strengths:
~+10% speed, attack power, and defense
~The tail is in a shape of a scorpion's tail, it can be used to stab and cut a target within 10 meters
~The tail has poison coated all around it; if a target is maimed by the tail the target will be poisoned for 3 posts, the damage done by the poison is equivalent to D-Rank Damage. The poison continues to damage the opponent for three posts.(anything higher than rank C is unaffected)
Weaknesses:
~Since this is a balance type, it can be over powered and out maneuvered by faster and stronger opponents.
~Poison Slayers are not affected by the poison. Poison slayers can also eat the poison.
~The poison can be healed by poison neutralizing spells
~Only one tail is activated, in this form Necro has trouble fighting multiple opponents
Last edited by ネクロの汚名 on 18th October 2014, 8:56 am; edited 10 times in total