Name: Transcend
Rank: S
Type: Lightning, Buff, Utility
Cooldown: 14 posts
Duration: 8 posts
Description: Nightken Manipulates the electric flow inside his body to super charge his muscles for a limited time allowing him to hit hard with melee attacks and move faster than usual, due to the manipulation of the electricity in his body it causes sparks to constantly fly off of his body(doing minor shock damage which following the damage chart of Nightken's magic means A-rank damage). The speed boost allows him to run up to 300 mph, but due to this muscle stimulation it has a major drawback of making his muscles sore when the spell wears off(melee attacks are one rank weaker and can't run) for four posts. This spell is unique for a lightning spell since it has a chant that is used to keep Nightken focused while casting.
This spell can only be used a max of two times per thread otherwise there is a risk of death.
The Chant:
"Break free of the chains that bind thee,
Shatter the limits that reside with in thine self,
Unlock thine true power and Transcend."
Strengths: -Increases strength and speed
-Increases speed to 300 mph
-Sparks constantly fly off of his body doing minor shock damage
Weaknesses: -Makes muscles sore afterwards(melee attacks are one rank weaker and can't run) for 4 posts
-Has to do chant to keep focus during casting
-Can only be used a max of two time per thread otherwise there is a risk of death
-Can't be used if he is unable to speak
Name: Electric Aura
Rank: A
Type: Lightning, Defense, Utility
Cooldown: 8 posts
Duration: 7 posts
Description: Nightken's body becomes enveloped in a faint amount of lightning giving him protection from melee attacks. The split second before impact the lightning around his body reacts to the attack and zaps it with enough force to knock the enemy back regardless of their weight making this spell handy for either fighting crowds of enemies or a large enemy. While this spell is in effect Nightken is unable to wield weapons and can't interact with objects without the lightning on his body zapping it, sending it flying, and possibly destroying it. Allies that touch him while this spell is active suffer the same effect making it so he can't get physically treated by an ally. Unlike most lightning spells that can be eaten by lightning slayers this one has a range in which that is even possible allowing him to use this spell against lightning slayers in secret.
Knock-back Chart: H-rank: Immune
S-rank: 10 feet
A-rank: 20 feet
B-rank: 40 feet
C-rank: 60 feet
D-rank: 80 feet
Strengths:-Difficult to notice
-Nullifies physical attacks(melee attacks, earth and metal spells)
-Does heavy shock damage each time someone/thing is zapped
Weaknesses:-Allies can be hurt by the aura if they touch Nightken
-Can't wield any weapons while spell is in effect
-Can be eaten by lightning slayers, but only if with in five feet of Nightken
-Makes interacting with objects difficult due to the electric shock
Rank: S
Type: Lightning, Buff, Utility
Cooldown: 14 posts
Duration: 8 posts
Description: Nightken Manipulates the electric flow inside his body to super charge his muscles for a limited time allowing him to hit hard with melee attacks and move faster than usual, due to the manipulation of the electricity in his body it causes sparks to constantly fly off of his body(doing minor shock damage which following the damage chart of Nightken's magic means A-rank damage). The speed boost allows him to run up to 300 mph, but due to this muscle stimulation it has a major drawback of making his muscles sore when the spell wears off(melee attacks are one rank weaker and can't run) for four posts. This spell is unique for a lightning spell since it has a chant that is used to keep Nightken focused while casting.
This spell can only be used a max of two times per thread otherwise there is a risk of death.
The Chant:
"Break free of the chains that bind thee,
Shatter the limits that reside with in thine self,
Unlock thine true power and Transcend."
Strengths: -Increases strength and speed
-Increases speed to 300 mph
-Sparks constantly fly off of his body doing minor shock damage
Weaknesses: -Makes muscles sore afterwards(melee attacks are one rank weaker and can't run) for 4 posts
-Has to do chant to keep focus during casting
-Can only be used a max of two time per thread otherwise there is a risk of death
-Can't be used if he is unable to speak
Name: Electric Aura
Rank: A
Type: Lightning, Defense, Utility
Cooldown: 8 posts
Duration: 7 posts
Description: Nightken's body becomes enveloped in a faint amount of lightning giving him protection from melee attacks. The split second before impact the lightning around his body reacts to the attack and zaps it with enough force to knock the enemy back regardless of their weight making this spell handy for either fighting crowds of enemies or a large enemy. While this spell is in effect Nightken is unable to wield weapons and can't interact with objects without the lightning on his body zapping it, sending it flying, and possibly destroying it. Allies that touch him while this spell is active suffer the same effect making it so he can't get physically treated by an ally. Unlike most lightning spells that can be eaten by lightning slayers this one has a range in which that is even possible allowing him to use this spell against lightning slayers in secret.
Knock-back Chart: H-rank: Immune
S-rank: 10 feet
A-rank: 20 feet
B-rank: 40 feet
C-rank: 60 feet
D-rank: 80 feet
Strengths:-Difficult to notice
-Nullifies physical attacks(melee attacks, earth and metal spells)
-Does heavy shock damage each time someone/thing is zapped
Weaknesses:-Allies can be hurt by the aura if they touch Nightken
-Can't wield any weapons while spell is in effect
-Can be eaten by lightning slayers, but only if with in five feet of Nightken
-Makes interacting with objects difficult due to the electric shock
Last edited by Nightken on 28th April 2015, 6:13 pm; edited 8 times in total