Name: Scylla and Charybdis
Rank: Strong+
Type: Dual Trench Knives
Description:Being between Scylla and Charybdis is an idiom deriving from Greek mythology, meaning "having to choose between two evils". These identical 10" inch long enchanted trench knives embody the statement perfectly as they posses a set of deadly abilities that will leave enemies pondering on which of them would be the one to bring them down.
Strengths:
-Personal Use:While the knives themselves can be used by anyone, the abilities they posses can only be used in Remiel's hands.
-Concealable:Both knives are housed in a hidden baldric that runs across Remiel's back, making them difficult to spot at a casual glance.
-Punch Guard:Due to the vicious looking guards over the handles of these weapons, the wielder is able to use them as a set of brass knuckles as well.
Weaknesses:
-Perfect Set:The abilities on these weapons may not be used if they are more then ten feet apart from each other.
-Difficult Draw:Due to the strange location in which the weapons are housed, it takes slightly longer then is standard to draw them.
-Short Range:Despite having an ability that extends it's range past that of a normal knife, neither of these weapons can strike effectively unless in close combat.
-Broken Blade:If either of these weapons were to break for any reason, the second of the pair would lose all abilities and become a weak category weapon for all intents and purposes.
Abilities:
Rank: Strong+
Type: Dual Trench Knives
Description:Being between Scylla and Charybdis is an idiom deriving from Greek mythology, meaning "having to choose between two evils". These identical 10" inch long enchanted trench knives embody the statement perfectly as they posses a set of deadly abilities that will leave enemies pondering on which of them would be the one to bring them down.
Strengths:
-Personal Use:While the knives themselves can be used by anyone, the abilities they posses can only be used in Remiel's hands.
-Concealable:Both knives are housed in a hidden baldric that runs across Remiel's back, making them difficult to spot at a casual glance.
-Punch Guard:Due to the vicious looking guards over the handles of these weapons, the wielder is able to use them as a set of brass knuckles as well.
Weaknesses:
-Perfect Set:The abilities on these weapons may not be used if they are more then ten feet apart from each other.
-Difficult Draw:Due to the strange location in which the weapons are housed, it takes slightly longer then is standard to draw them.
-Short Range:Despite having an ability that extends it's range past that of a normal knife, neither of these weapons can strike effectively unless in close combat.
-Broken Blade:If either of these weapons were to break for any reason, the second of the pair would lose all abilities and become a weak category weapon for all intents and purposes.
Abilities:
- Abilities:
Name: Name of the ability
Rank: Rank of the ability(This cannot exceed your rank)
Duration: How long does the spell last
Cooldown: How long till its off cooldown
Description: (Describe the ability. As abilities will rank up with you (maxing out at the max spell rank for that weapon) please try to put scaling in e.g. at D rank it will go 5ft and this range will increase by 5ft each rank of the user up to max spell rank of weapon. This means you don't have to come back and edit it every time you rank up.)
Strengths: 3 minimum
Weaknesses: 4 minimum