Great Tree Arc
Primary Magic:
Great Tree Arc
Secondary Magic:
None
Caster or Holder:
Caster/Lost
Description:
This a type of Lost Magic which allows the user to manipulate the properties of trees; however, its true strength lies in the properties within the earth, which can be easily controlled by the user.
The user can mainly summon tree parts or trees at his aid. Even the leaves are controlled by the user. Any tree that the user creates can also have its form manipulated to suit the fighting techniques of the caster. These different sections of the tree can be very useful during offensive or defensive ranges in combat. Furthermore, this Magic also allows the caster to merge themselves with trees and hide inside it.
A unique property regarding this Magic is that the caster is able to condense the power of the earth into the fruit of the created trees, doing such allows them to create fiery explosions, providing them an additional range of offensive attacks. The caster can attack explosively using parts of the trees or just the tree's fruits, manipulating them to inflict further damage. In relation to this, the caster is able to harness all of the power stored within the earth itself. When altering the power source of a great mass of land, such as an island, the user can even drain its Magic Power.
Saeko uses this magic mostly by shaping the tree parts, or summoning the tree parts in her aid, mostly using this magic for offensive/defensive purposes. This magic has no or nearly no supportive/buffing/bebuffing spells.
Strengths:
- Excelent in Large-Range combat: This magic is excelent in Large Range combat,
- Ability to make dynamic shapes: The user can make not only static shapes with the trees, but also dynamic shapes, much like Ice-Make.
- Can manipulate any tree: No matter what the tree is, tall or short, big or small, thick or thin, Saeko can manipulate it at will. She can manipulate every tree as long as it isn't dead.
Weaknesses:
- Lack of Trees- In spaces with lack of trees, Saeko might have a problem casting spells.
- Fire- Fire is the natural weakness of trees, if a branch gets on fire, spell is dismissed and will enter cooldown.
- Cut- If the branch controlled by the user in order to cast the spell is cut, the spell will be dispelled and shall enter in cooldown.
- Consequences- If this immense magic is used in a wrong way, or excessively, the user will turn into a tree. Forever.
Abilities/Powers:
- Absolute control over Trees-The user can bend trees at will.
- Control over internal earth in order to produce explosions- The user can condensate the power of earth and produce perilous explosions
- Absolute manipulation over tree shape- The user can shape the tree into whatever he wants
- D Ranked Spells:
Name:
Tree Merge
Rank:
D
Type:
Passive
Description:
A spell that allows its user to merge with trees, aiding them in remaining undetected by others. Mages with strong sensory abilities, however, can still detect them. The user can exit the trees whenever he wants, but if he doesn't do it before the duration is over, he will remain stuck in the tree. While the duration is going, the user can jump out of the tree and get in another tree.
Strengths:- Hide: The user can hide in the trees at will, meaning that this spell offers the user stealthiness
- Surprise Blow: The user can throw a surprise blow thanks to this spell, by hiding in a tree and popping out behind the target.
- Dodge: If the user can activate the spell fast enough and merge with a tree fast enough, he can dodge a blow or a spell hit.
Weaknesses:- Short time of hide: The user has barely 2 posts in which he can hide in the trees
- Trapped: If the user doesn't come out of a tree before the duration ends, but remains in the tree even when the duration ends, the user will remain trapped inside the tree.
- No offensive means: This spell can't be used for offensive means, and the user can't use any other spells while this one is in duration.
- If cut, dead: If the tree where the user is cut in the exact place where the user is, the user can die or get severely injured.
Duration: 2 Posts
Cooldown: 4 Posts
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Name:
Tree Shield
Rank:
D
Type:
Defensive
Description: The user crosses their arms and creates several layers of curved tree roots to shield themselves from an attack. This shield is weak towards fire attacks, and can be cut easily, making swords and fire its greates weaknesses, but it is also durable against other type of spells, as it can defend the user from 2 D Ranked spells. However, while the user is in the tree shield, he cannot move around or cast spells.
Strengths:- Defense: It defends the user from 2 D or 1 C Ranked spells.
- Fast: This spell can be caste quickly, allowing the user to block fast attacks to up to 8m/s.
- Complete defense: The tree roots cover the user with this shield from everywhere, so it has no spots without defense that are open for attack.
Weaknesses:- Weak:[/color] Despite it still defends the character, it is useless against B Ranked spells or Above.
- Fire: 1 Hit of a fire spell, no matter what rank, dispells this spell completely.
- Cut: If at least one part of the shield is cut, the spell is dispelled completely.
- No Spells: While the user is in the shield, he cannot cast any spells.
Duration: 2 Posts
Cooldown: 3 Posts
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Name:
Folium Sica
Rank:
D
Type:
Offensive
Description:
The user summons forth a massive funnel of leaf blades to hone in on and cut up their opponent. The leafs deal D Ranked damage and can inflict small cuts and bruises to the enemy. Up to 20 leafs can be summoned, and all together they deal the beforementioned D Ranked damage, but separated they deal No damage. The leafs move at the speed of 10m/s.
Strengths:- Fast: The leafs move at the speed of 10m/s, making them quite fast.
- Many: Up to 20 leafs can be summoned.
- Long-Range: This spell is excelent in long ranged attacks.
Weaknesses:- Fire: Fire dispells this spell completely.
- Armor: Armor and shields can esaily block this spell, no matter its speed or amount.
- Melee: It's useless in melee attacks.
- Low Damage: If the leafs are separated, they deal no damage.
Duration: Instant
Cooldown: 2 Posts
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Name:
Tree Fist
Rank:
D
Type:
Offensive
Description:
The user summons a massive fist from a tree to punch their target. They can also create multiple, smaller tree fists to pummel their target as well. The big fist is around 2 meters tall and 3 meters wide, while the smaller fists are 1 meter tall and 2 meters wide. The user can summon only 1 big fist at a time or 5 smaller ones, not all at the same time. Fire and cutting dispells the fists instantly. The big fists deals D Ranked damage and the small ones deal D Ranked damage if they hit an enemy together.
Strengths:- Two Sizes: The user can create both small and big fists.
- Multiple enemy attack: It can attack more enemies if 5 small fists are summoned.
- Multpile Fists: The user can make up to 5 fists, in their small size.
Weaknesses:- Fire: Fire dispells this spell immediately.
- Cut: If the fist is cut, this spell is dispelled immediately.
- Low Damage: The five fists do D Rank damage altogether, an no damage separated.
- Long-range: This spell cannot be used as melee.
Duration: 1 Post
Cooldown: 2 Posts.- Hide: The user can hide in the trees at will, meaning that this spell offers the user stealthiness