A.1 [General] Stay with me, Bob and Sally, this is important.
There are 4 different stats:
- (STR) Strength
- (END) Endurance
- (FNS) Finesse
- (KNW) Knowledge
Each of the above stats serves a different purpose and provides different perks to develop your character with. By ranking up, you gain stat points which you can spend on the 4 stats as you see fit. However, there are limits. Each rank holds a different amount of total points you can spend, and a different limit on how many stat points you can put in a single stat.
D-rank: 140 points total; 60 points max per stat.
C-rank: 210 points in total; 90 points max per stat.
B-rank: 500 points in total; 200 points max per stat.
A-rank: 700 points in total; 300 points max per stat.
S-rank: 1150 points in total; 500 points max per stat.
SS-rank: 1400 points in total; 600 points max per stat.
H-rank: 1600 points in total; 700 points max per stat.
These points will be used to compare each other's characters through scaling. Each character scaling list can be found under every respective stat.
A.2 [STR] HULK SMASH!!!
Strength is a person's physical prowess and ability to physically affect the world around them with their natural body, without the use of magic.
STR governs the ability to generate the greatest amount of force in the least amount of time and movement.
As STR increases, so does the power of a character's punches and kicks or any other expulsion of force from the body. Those with high STR have a stronger, more difficult to break grip and have much harder arms and legs.
A.3 [END] "Sticks and stones won't break my bones, but words might still offend me."
Endurance describes the fitness of a person. It determines their ability to withstand physical impact and cope with pain and damage.
Note that you don't have to necessarily look buff and muscular if you have high END, the secret of resilience can often be found in a person's mindset and willpower. People with high ENd are harder to stagger and topple, but are also generally considered more unrelenting.
A.4 [FNS] Fingerspitzengefühl!
Finesse affects non-magical combat most out of all. It reflects a character's technique, experience and understanding combined to encompass their overall ability and potential in non-magical combat. It also relates one's fluidity of movement, acrobatic capability and grace.
A.5 [KNW] "Remember, your mind is the best weapon you have!"
Knowledge influences spells and their power, along with one's resistane to magical damage. It relates to knowledge through research on magic. This does not nessecarily reflect a character's level of intelligence.
There are 4 different stats:
- (STR) Strength
- (END) Endurance
- (FNS) Finesse
- (KNW) Knowledge
Each of the above stats serves a different purpose and provides different perks to develop your character with. By ranking up, you gain stat points which you can spend on the 4 stats as you see fit. However, there are limits. Each rank holds a different amount of total points you can spend, and a different limit on how many stat points you can put in a single stat.
D-rank: 140 points total; 60 points max per stat.
C-rank: 210 points in total; 90 points max per stat.
B-rank: 500 points in total; 200 points max per stat.
A-rank: 700 points in total; 300 points max per stat.
S-rank: 1150 points in total; 500 points max per stat.
SS-rank: 1400 points in total; 600 points max per stat.
H-rank: 1600 points in total; 700 points max per stat.
These points will be used to compare each other's characters through scaling. Each character scaling list can be found under every respective stat.
A.2 [STR] HULK SMASH!!!
Strength is a person's physical prowess and ability to physically affect the world around them with their natural body, without the use of magic.
STR governs the ability to generate the greatest amount of force in the least amount of time and movement.
As STR increases, so does the power of a character's punches and kicks or any other expulsion of force from the body. Those with high STR have a stronger, more difficult to break grip and have much harder arms and legs.
- scaling:
- 0-20 points
You are quite mediocre in your physical prowess. Nothing particularly special about you, so at best you can probably lift up to 30 kg, though even that might be a stretch for you, and your jumps are like that of a child.
20-50 points
You’re decent when it comes to strength, boasting nothing too out-of-the-ordinary, but still enough to stand out among your peers in casual competitions. Perhaps 30-40 kg of weight aren’t that impossible to lift any more.
50-80 points
You’re pretty strong for an average person. Your punches are powerful enough to fracture or break a normal person’s jaw if you hit them right and can beat your local pseudo-body builder in an arm wrestling competition, albeit with some difficulty. Lifting 50 kg of weight isn’t all that hard.
80-120 points
At this point people don’t even bother betting on who’ll win in arm wrestling tournaments if you are there. Your jumps show your trait as a good athlete and if you get mad, a simple, but forceful jab from you can relieve normal people of their teeth with impressive efficiency. In some cases, it might relieve them of their jaw too.
120-165
Remember that body builder that always challenged your strength? Yeah, he’s your number 1 fan and always dreams of becoming as strong as you. That should pretty much speak for itself. If you push yourself hard enough, you can probably lift 110 kg and still have strength for more, though you probably can’t get much stronger than this without forfeiting your career as a magus and becoming a dedicated body builder.
165-220
Your sprints are fast, but the fact you seemingly never get tired is what won you all those 300 fans the last time you went out for a morning jog across Fiore. Last time you struck a normal person with everything you had, half of their ribcage was fragmented, along with most of their internal organs, and even lesser mages are having a hard time withstanding the force of your hits without breaking limbs along the way.
220-280
The last time you blocked a punch, the other guy had to have his arm amputated. At this stage, the only real threats to you are magical beings, such as mages or monsters, because unless it has a way to avoid it, anything less will probably die outright if you punch it with full force.
A.3 [END] "Sticks and stones won't break my bones, but words might still offend me."
Endurance describes the fitness of a person. It determines their ability to withstand physical impact and cope with pain and damage.
Note that you don't have to necessarily look buff and muscular if you have high END, the secret of resilience can often be found in a person's mindset and willpower. People with high ENd are harder to stagger and topple, but are also generally considered more unrelenting.
- scaling:
- Character Development (END)
0-20 points
20-50 points
50-80 points
80-120 points
120-165 points
165-220 points
220-280 points
A.4 [FNS] Fingerspitzengefühl!
Finesse affects non-magical combat most out of all. It reflects a character's technique, experience and understanding combined to encompass their overall ability and potential in non-magical combat. It also relates one's fluidity of movement, acrobatic capability and grace.
- scaling:
A.5 [KNW] "Remember, your mind is the best weapon you have!"
Knowledge influences spells and their power, along with one's resistane to magical damage. It relates to knowledge through research on magic. This does not nessecarily reflect a character's level of intelligence.
- scaling: