Name: Akari
Rank: Legendary
Species: Holy Light Elemental Angel
Type: Combat Pet
Description: What is there to say about Akari? She’s a fierce warrior when needed, yet is usually calm and collected standing by Sephiria’s side. The angel hates anything messy, cleaning up a mess no matter what or who had caused it. She’s also protective of Sephiria in such a way that she would kill anyone who dared to harm her. Usually she refers to Sephiria as “Princess” or “Your Majesty”, but in close moments she’ll call her Sephi or Sinon. Akari doesn’t despise humans, but she finds them to be unnecessarily violent most of the time and very rude. While she is polite, Akari is fairly blunt and looks down upon humans as a species, save Sephiria and anyone she is friends with. Akari can also be described as slightly perverted, as she does in fact have her own guilty pleasures. Usually this is shown whenever Sephiria might be in a slightly compromising situation, or anytime Sephiria unintentionally shows her body off for a bit. Akari can also turn into a being of pure light if she wants, and can speed around at light speed. She cannot deal damage while she is in this form however, thus making it a pure travel method.
Abilities:
Rank: Legendary
Species: Holy Light Elemental Angel
Type: Combat Pet
Description: What is there to say about Akari? She’s a fierce warrior when needed, yet is usually calm and collected standing by Sephiria’s side. The angel hates anything messy, cleaning up a mess no matter what or who had caused it. She’s also protective of Sephiria in such a way that she would kill anyone who dared to harm her. Usually she refers to Sephiria as “Princess” or “Your Majesty”, but in close moments she’ll call her Sephi or Sinon. Akari doesn’t despise humans, but she finds them to be unnecessarily violent most of the time and very rude. While she is polite, Akari is fairly blunt and looks down upon humans as a species, save Sephiria and anyone she is friends with. Akari can also be described as slightly perverted, as she does in fact have her own guilty pleasures. Usually this is shown whenever Sephiria might be in a slightly compromising situation, or anytime Sephiria unintentionally shows her body off for a bit. Akari can also turn into a being of pure light if she wants, and can speed around at light speed. She cannot deal damage while she is in this form however, thus making it a pure travel method.
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Abilities:
- Shine Bomb:
- Name: Shine Bomb
Rank: A
Description: Akari raises her wand as high as she can before a ball of light is created by it. The ball is 3 meters in diameter, and when Akari fires it, it travels at a speed of 120 MPH. Going up to about 30 meters before it explodes in a 50 meter range, dealing A-ranked damage to anyone within the radius.
Strengths:
-Multi target crowd clearer
-Light based attack, can brighten an area for 2 posts after this attack has finished. To anyone caught within the range of this attack, the initial flash of brightness can blind them for 2 posts.
-Extremely fast, hard to dodge.
Weaknesses:
-Cannot break A-ranked or higher barriers
-Shadow attacks of A-rank or higher can nullify this attack
-Is slayer chow if a Light slayer is around to eat it.
-Closing ones eyes will avoid the blinding effect, even if they are caught in the blast
Duration: Instant/2 post blindness
Cooldown: 6 posts
- Angelic Protection:
- Name: Angelic protection
Rank: B
Description: Akari creates a 20 foot high and 20 foot wide barrier of light that can block up to 3 B-ranked attacks and 1 A-ranked attack.
Strengths:
-Can block multiple attacks before it breaks.
-Is a wall of light, able to illuminate an area with a radius of 45 meters, providing light to any dark area.
-Can provide a good distraction so that one can escape.
Weaknesses:
-Can be destroyed by S-rank or higher attacks without protecting those behind it.
-Shadow/Darkness attacks of A-rank or higher affect it more. Shadow/Darkness attacks of these ranks can destroy the barrier easily.
-Is a wall of light, thus able to be eaten by slayers.
Duration: 4 post duration
Cooldown: 5 post cooldown