Magic
Primary Magic: Gaurdian Magic
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Holder
Description: A long time ago, when magic was first integrated into mainstream society, shields were crafted by the first Megido. These shields were grand in design, but were far to small for a mere mortal to deflect swords with. Rather, these shields were meant to attach to the strap of descendents of Megido, allowing them to utilize each of thei individual aspects. As long as the descendent had the will to fight, to protect, the shields would respond. They would shimmer and the user would inheritly become stronger.
Strengths:
* A lot of the shields have great defensive properties
* They work well when paired with someones magic meant to attack
* The shields can affect a large area.
Weaknesses:
* Some shields need to be channeled in order to be utilized
* The only way to utilize the shields offensively is to get rid off all defensive aspects they carry
* If the Megido's will is broken, they will be unable to utilize the shields.
* It takes a lot of mental focus to have a will able to withstand the lost of will.
* Without careful planning, the use of shields becomes pointless.
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)
* Speak with the spirits: Megido is able to confer with the spirits residing in the active shields he holds, speaking to them about various strategies in battle, or about anyhting he may be forgetting.
* Warfare: When Megido's hp goes below 50%, for one turn he is given a shield reducing the damage from an attack to about 1/2 of a D-Rank attack
* Bashing: Once every 10 turns, Megido is able to ram a shield into a foe, dealing damage equal to half of what it shielded.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Primary Magic: Gaurdian Magic
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Holder
Description: A long time ago, when magic was first integrated into mainstream society, shields were crafted by the first Megido. These shields were grand in design, but were far to small for a mere mortal to deflect swords with. Rather, these shields were meant to attach to the strap of descendents of Megido, allowing them to utilize each of thei individual aspects. As long as the descendent had the will to fight, to protect, the shields would respond. They would shimmer and the user would inheritly become stronger.
Strengths:
* A lot of the shields have great defensive properties
* They work well when paired with someones magic meant to attack
* The shields can affect a large area.
Weaknesses:
* Some shields need to be channeled in order to be utilized
* The only way to utilize the shields offensively is to get rid off all defensive aspects they carry
* If the Megido's will is broken, they will be unable to utilize the shields.
* It takes a lot of mental focus to have a will able to withstand the lost of will.
* Without careful planning, the use of shields becomes pointless.
- Lineage:
- Technologically advance:
Description: Once there was a half-human, half-bat hybrid who was attacked at a young age by a powerful demon known as Brutal Terra. She was saved by a scientist who built her a new body, which basically meant rebuilding everything except the brain and half her head as that was how much the demon did. This body was highly powerful and highly useful. Using it the woman known simply as Crimson became a great thief. Somehow though, possibly due to the strange materials used to fuel her machine parts, her descendants (how these occurred is another mystery what with all the robotics) gained a strange ability. They could form part of her machinery at will in exchange for their magical abilities.
Ability: Users of this lineage gain access to the four primary abilities of Crimson. These abilities are equal to their rank. The first is enhanced strength and speed by 25%. The second is her arm cannon which replaces the hand on the left arm and can fire a burst of user-ranked energy. The third is robotic wings, giving them the ability to fly as fast as they would normally be able to run, and the final is a cloaking device allowing them to turn invisible for 2 posts at a time before becoming visible for 4 post between uses.
Usage: In exchange for their magic for 6 posts the user gains Crimson's Cannon, Crimson's Cloak, Crimson's Wings and Crimson's Buffs. The cannon can fire at will and these are all equal to the user's rank in spell damage. Lasts as 8 posts with a 10 post cooldown and no magic can be used while it is active. Individual parts can be used on their own with with a 2 post duration for each used(if two or more parts are used at the same time then the duration is increased by 2 for both together but if used at separate times the parts will be on separate durations) with a cooldown equal to the duration + 2 posts, but for each active part it will reduce total spell power (damage), ranges and effects by 25% (For 100%/complete negation with 4 items active).
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)
* Speak with the spirits: Megido is able to confer with the spirits residing in the active shields he holds, speaking to them about various strategies in battle, or about anyhting he may be forgetting.
* Warfare: When Megido's hp goes below 50%, for one turn he is given a shield reducing the damage from an attack to about 1/2 of a D-Rank attack
* Bashing: Once every 10 turns, Megido is able to ram a shield into a foe, dealing damage equal to half of what it shielded.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- D-rank spells:
- Shield of The Lizard:
Rank: D
Type: Defensive
Duration: 3 turns
Cooldown: 4 turns
Description: The user is surrounded with a large green shield after touching the shield of the Lizard. The shield is able to absorb 2 D-Ranked spells.
Strengths:
* Can absorb one spell
* good for defending low level opponents
* Last multiple turns, allowing the user to set up an attack in advance.
Weaknesses:
* You need to have the shield of the Lizard to use it
* It won't be possible to defend a spell for 4 turns after use, even if you only had the spell up for one turn.
* Most spells you want to defend will be off Cooldown by the time this spell comes back up.
* If your opponent has th eability to pierce shields, the spell becomes useless.
- "Shield of the Bear:
Rank: D
Type: Supportive
Duration: 2 turns
Cooldown: 3 turns
Description: After channeling for one turn, the user touches the shield of the bear and causes an auro to emitt from the next shield the user put up. When the shields are destroyed, any person who contributed to their destruction will be mommentarily stunned (1 turn).
Strengths:
* Can buff other ,weaker spells to make them useful.
* Last a decent amount of time
* Allows the user to stun reckless opponents.
Weaknesses:
* Takes a turn to channel, during the turn the user is vulnerable
* By the time it comes back up, combat is often too intense to channel a second time.
* Does not stun opponenets who destroyed the shield through the use of DoT abilities.
* Requires careful planning to use well. (i.e, ensure that the target you want stunned gets stunned by holding onto a shield until it can be used.)
- "Shield of the Bull:
Rank: D
Type: Offensive
Duration: 1 turn
Cooldown: 2 turns
Description: The user activates the shield of the bull, allowing the user to use an ability of D- Rank that would normally defend an ability into a brown sphere. That sphere is then fired at a target dealing damage half of what it would defend for.
Strengths:
* Does not take away the cooldown of the shield spell.
* Good flat damage
Weaknesses:
* Does not make use of any synergize other Guardian spells provide (i.e Shield of the Bear wll not allow the blast to stun)
* Cannot be cast if the shield spell is on Cooldown
* Only can deal damage to one target as the sphere itself is small.
- "Shield of Artemis:
Rank: D
Type: Defensive, Light
Duration: 2 turns
Cooldown: 4 turns
Description: The user activates the shield of the Artemis, switching the element of all of his shields to light. If they contact a dark spell, they explode delaing D-Rank damage/
Strengths:
* Can shutdown a Dark-centric mage
* Temporary buff to shields
* Allows the user to use elements
Weaknesses:
*Cannot synergize with Shield of the bear
* Only effective if the opponent has dark magic.
* Much longer cooldown than it's duration
* Cannot synergize with shield of the bull
Last edited by Megido on 15th March 2016, 2:33 pm; edited 1 time in total