Magic
Primary Magic: Celestial Absorption
Secondary Magic: N/A
Caster or Holder: Caster Magic (lost magic?)
Description:
Users of this magic have the ability to draw energy and magic power from celestial bodies such as Earth Land, plants, and stars. Energy drawn from Earth Land is more stabilized then energy drawn from other outer sources, but even the energy from Earth Land can be unstable when too much is absorbed. The user can only hold so much of outer sourced energy at one time, so users rely on inner soured energy from Earth Land. This energy can be just as powerful and it more stable to hold and store, but again if too much of any celestial magic is stored in the user at one time, it can become extremely unstable.
This magic can be powerful when put into the right hands. The power and range of types of attacks and uses being potentially limitless. The human imagination could make incredible things with this magic. Unfortunately, this magic is not in those hands.
The users of this magic also have to ability to have control over any regions within the user's eyesight as well as the cosmic energy in that region. They can then, with enough control, bend these regions to do many things. The space around the user can be bent to act like a shield warping attacks that hit that space, or they can bend the region so that light does not hit the user and making them in a way invisible. They can also interchange these spatial regions resulting in a sort of teleportation of organic and inorganic objects.
Celestial Magic can not only manipulate spatial areas but it is also known for the usage of techniques relating to outer space. The user can shoot cosmic energy with the resemblance of miniature stars; galaxy shaped projectiles that have a wide range of effect. Since these projectiles are made of energy they can be reforged to their original forms and with enough control, the user could redirect them in midair if a foe escapes the original area of impact.
Gravity is an essential part of the cosmos so that everything stays in a certain balanced. The user, with the help of some advanced spells, can do simple effects of increasing or decreasing of gravity to complex and dangerous techniques like creating miniature black holes.
Strengths:
- Energy can be easily recharged if in view of the sky or direct Earth Land ground level.
- 25% less damage from light magic or celestial spirits.
- Celestial Absorption is 3% stronger at night time plus 3% if in full view of the sky at any time.
Weaknesses:
- If not at ground level or in view of the sky, the user can not recharge energy at all.
- Other magic that can also manipulate gravity is a good counter, being fairly effective. Doing 20% more damage.
- The users magic is affected by their emotions. If you have a limited mind set, imagination, or struggle with emotions, the magic will not be as strong as it can be. Overall magic damage lowers by 32% if this happens.
- If the user goes too long (2 days or more) without a view of the sky or contact with ground level, they will become very weak and will eventually not be able to use magic till they can recharge.
Lineage:
Unique Abilities:
- Celestial Body Regen: When in view of the sky or at ground level the user can passively regenerate 2% mana per post.
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Spells:
Primary Magic: Celestial Absorption
Secondary Magic: N/A
Caster or Holder: Caster Magic (lost magic?)
Description:
Users of this magic have the ability to draw energy and magic power from celestial bodies such as Earth Land, plants, and stars. Energy drawn from Earth Land is more stabilized then energy drawn from other outer sources, but even the energy from Earth Land can be unstable when too much is absorbed. The user can only hold so much of outer sourced energy at one time, so users rely on inner soured energy from Earth Land. This energy can be just as powerful and it more stable to hold and store, but again if too much of any celestial magic is stored in the user at one time, it can become extremely unstable.
This magic can be powerful when put into the right hands. The power and range of types of attacks and uses being potentially limitless. The human imagination could make incredible things with this magic. Unfortunately, this magic is not in those hands.
The users of this magic also have to ability to have control over any regions within the user's eyesight as well as the cosmic energy in that region. They can then, with enough control, bend these regions to do many things. The space around the user can be bent to act like a shield warping attacks that hit that space, or they can bend the region so that light does not hit the user and making them in a way invisible. They can also interchange these spatial regions resulting in a sort of teleportation of organic and inorganic objects.
Celestial Magic can not only manipulate spatial areas but it is also known for the usage of techniques relating to outer space. The user can shoot cosmic energy with the resemblance of miniature stars; galaxy shaped projectiles that have a wide range of effect. Since these projectiles are made of energy they can be reforged to their original forms and with enough control, the user could redirect them in midair if a foe escapes the original area of impact.
Gravity is an essential part of the cosmos so that everything stays in a certain balanced. The user, with the help of some advanced spells, can do simple effects of increasing or decreasing of gravity to complex and dangerous techniques like creating miniature black holes.
Strengths:
- Energy can be easily recharged if in view of the sky or direct Earth Land ground level.
- 25% less damage from light magic or celestial spirits.
- Celestial Absorption is 3% stronger at night time plus 3% if in full view of the sky at any time.
Weaknesses:
- If not at ground level or in view of the sky, the user can not recharge energy at all.
- Other magic that can also manipulate gravity is a good counter, being fairly effective. Doing 20% more damage.
- The users magic is affected by their emotions. If you have a limited mind set, imagination, or struggle with emotions, the magic will not be as strong as it can be. Overall magic damage lowers by 32% if this happens.
- If the user goes too long (2 days or more) without a view of the sky or contact with ground level, they will become very weak and will eventually not be able to use magic till they can recharge.
Lineage:
- Time Keeper's Curse:
- Time Keeper's Curse:
Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.
Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage.
Usage:Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.
Unique Abilities:
- Celestial Body Regen: When in view of the sky or at ground level the user can passively regenerate 2% mana per post.
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Spells:
- Scatter Stars:
- Name: Scatter Stars
Rank: D
Type: Offensive, Multiple Hit
Duration: Instant
Cooldown: 2 posts
Description: The users makes a gun shape with their hand and what looks like shooting stars are shot at foes. It shoots 4 projectiles, each doing 1/4 of D-Ranked damage.
Strengths:
-Projectiles can change direction in mid-air if the users concentrates enough.
-When the projectiles don't hit a foe, they will continue to move around and bounce off of objects for 1 post more.
Weaknesses:
-Can hit friends or the user when it bounces around.
-Each projectile doesn't do a lot of damage.
-The projectiles can be easily manipulated by Gravity Magic to be used against the user.
- Spatial Rift:
- Name: Spatial Rift
Rank: D
Type: Support, Teleportation
Duration: up to 2 posts
Cooldown: 3 posts
Description:
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Weaknesses:
- Cosmic Sheild:
- Name: Cosmic Sheild
Rank: D
Type:
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Description:
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- Galactic Star Dust:
- Name: Galactic Star Dust
Rank: D
Type:
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