Magic
Primary Magic: Fatewalking Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description:
Fatewalking is an old magic which is used to manipulate the very laws of reality. Theoretically, this power knows no boundaries, as "Fate" itself is intertwined with everything and everyone. It's manifestations are usually very subtle, to the point where it is hard to recognize it as magic at all. Messing with the laws of reality, however, has a price. In order to bend or break such a law, a law of equal potency must be created for as long as the magic lasts. Fatewalking curses are almost as hard to break as they are to detect, and never fail to hit their mark. Shields appear impregnable and invisible, to the point of not even being there at all. Luck seems to favor Aegiel's allies and spurn his enemies, and he makes everything look effortless. Such is the magic of Fatewalking, manipulating the probabilities of future events in the the Fatewalker's favor. Nothing is so easy, of course, but a large part of its effectiveness lies in its appearance. Or lack thereof.
Aegiel imposes temporary penalties upon certain aspects of himself in order to increase his effectiveness in others. Like in his Unearthly Grace spell, when in order to seemingly increase his evasiveness to supernatural levels, he is bound by his own law not to harm another as long as his spell is active. And while Aegiel is incapable of using Fatewalking magic to inflict direct damage on another, he is adept at binding and bringing to a stalemate other kinds of magic through spells such as Bound By Fate and Gambler's Luck. Aegiel uses his magic primarily to shut down one or more opponents at a time and then take them out one at a time with his melee weapons. His magic is also very compatible with others, letting others deal the heavy damage and providing them with valuable protection in return.
Strengths:
Linking/Binding Magic that impairs and hinders other mages.
Protective Magic that counters, nullifies, and redirects attacks on Aegiel and his allies.
Very versatile
Weaknesses:
No direct damage
Small Area of Effect
Requires Aegiel to impose restrictions upon himself
No physical manifestations (fireballs, force fields, animated golems, summoned weapons, etc)
Abilities/Powers:
Cheat Fate: Once per topic Aegiel can completely avoid an attack that would kill or cripple him, regardless of whether or not he's unconscious. This attack must be equal to or lower than Aegiel's rank, capping at A-rank.
Favored by Fate: When targeted by a melee attack at close range (5 feet), there is a 50% chance that I'll luck will immediatly befall the attacker, causing an accident to happen that deals damage equivalent to a spell of Aegiel's rank. The chance of the spell's activation decreases by 10% for every rank above him the attacker is, and increases by 10% per rank below his (Max 100%, Min 0%).
Evil Eye: Once per five posts, Aegiel can make eye contact with someone in order to afflict them with minor poor luck for their next two posts. When used on beings ranked above him, it has little-to-no effect on the person (e.g. Causing them to stumble over a rock, creating chills that shiver down their spine, etc). Against those of equal rank, it creates some minor, embarrassing event (e.g. Causing them to fall flat on their face over a tiny rock, making them go into a full-body spasm for a couple seconds, etc). When used against those unlucky enough to be ranked lower than Aegiel, his glaze triggers a majorly infuriating event (e.g. Tripping over nothing and landing face-first into a wheelbarrow loaded with dung, making them fall to the floor drooling and twitching for 10 seconds). This ability never does harm to the target, with the exception of a wounded pride.
Reveal the Path: Normally Aegiel's aura is very weak and hardly noticible. But if Aegiel is at 100% magical power he is able to invoke a dramatic spectacle by giving his magic shape and form. This has practicle purpose other than intimidation or Aegiel being a show-off, and consumes 20% of his MP. This is done by Aegiel expending a large amount of unfocused mana in a quick burst.
Lucky: Aegiel has a habit of being in the right place at the right time. This is helpful when avoiding traps, and functions as a convienient excuse for joining rp.
Lineage Abilities (Serpent's Fang): Aegiel can move 50% faster in water and grasses and becomes agile like a snake. He is also able to spew out a poisonous venom from his mouth that paralyses living beings. It has a range of five meters, lasts 1 post, and has a 3 post cooldown. The poison can only affect the same person for a maximum of three times.
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Unearthly Grace
Rank: D
Type: Defensive
Description:
By bending the laws of reality, Aegiel appears to be incapable of being hit by anything. Arrows veer off course, punches fly inches from his face, and vengeful pigeon bombers watch incredulously as their perfectly dropped presents miss their target completely. This only applies to Aegiel, and takes effect at the speed of thought. It gives no outward appearance, and work regardless of the caster's state of mind (confused, unconscious, etc). It does not require that the caster be aware of the attack because reality doesn't care (probably) about whether or not Aegiel knows from where the attack is coming from. It simply cannot hit. On the other hand, Aegiel is incapable of harming others for the duration of the spell, accidentally or not.
Strengths:
Causes up to one D-ranked non-magical attack per post to miss Aegiel.
Once activated, the spell functions even if Aegiel is incapacitated, unconscious, or just oblivious.
Causes up to one D-ranked spell per post to miss Aegiel.
Weaknesses:
Duration: 3 posts; Cooldown: 3 posts
Does not affect mental, spiritual, or any intangible spells or attacks.
Aegiel is incapable of harming others while the spell lasts.
Does not affect the physical attacks of mages above D-rank.
Aegiel is slightly sluggish for one post once the spell ends, decreasing his speed and reaction rate by 10%.
Name: Bound By Fate
Rank: D
Type: Binding (Debuff)
Description:
A very potent defense against mages, the spell renders them incapable of using magic for a very short period of time by decreasing the probability of their successful use of magic to zero. In order to cast the spell, Aegiel's must grasp hold of his opponent's wrist, at which time the spell is immediatly activated. Two identical bands form on Aegiel's and the target's wrist, both glowing green and unbreakable through mundane means. As long as the target and Aegiel are wearing their band, they cannot cast D-ranked spells or use their magical abilities. D-ranked spells that require concentration on the target's part end immediatly, as does Aegiel's. Spells that don't require concentration are unaffected. Magic items are also unaffected. The spell continues even if Aegiel is not touching the target and last for about 2 posts.
Strengths:
The next four D-ranked spells the target casts are nullified completely.
The spell works on any mage under S-rank, and it's duration is halved when used against A-ranked mages.
If the band itself is targeted physically, the attack will have no effect and may accidentally damage the wearer.
Weaknesses:
Duration: 2 posts; Cooldown: 2 posts
Spell requires physical contact and has a range of person
Does not affect spells higher than D-rank
Band can be broken if specifically targeted by another offensive spell above D-rank (ending Bound By Fate).
Aegiel is under the same restrictions as the target until the spell ends
Name: Gambler's Luck
Rank: D
Type: Linking (Defensive)
Description:
A spell that works in perfect harmony with Unearthly Grace, it is potent for bringing matches to a stalemate. Even used alone it is a powerful deterrent when up against D-ranked mages. By gazing directly into the target's eyes, the spell can be instantaneously activated. Once per post, when an offensive D-ranked spell is cast by the target at Aegiel, an identical spell is cast at the target from Aegiel's location with the same power and effects (though there is no mana drain on Aegiel) and vice-versa. The original spell works as cast. When used in conjunction with Unearthly Grace, Aegiel becomes a virtual magic mirror, reflecting spells back at the target and taking no damage himself. There is no sign of the spell taking effect, though the spell's properties are immediatly known by the target upon casting. Gambler's Luck has a range of the shorter of Aegiel or the target's line of sight.
Strengths:
No miss chance of casting spell
Creates identical reflections of D-ranked spells when cast by the target at Aegiel
Has range of the shorter of Aegiel and his target's line of sight (maximum of 50 feet)
Weaknesses:
Duration: 2 posts; Cooldown: 2 posts
Aegiel is under same restrictions as spell imposes upon target
Target must be able to see into Aegiel's eyes for spell to be cast
Target knows spell's properties upon casting
Has no effect on magical items/weapons, physical attacks, or offensive spells that only affect the target (such as take-over magics)
Name: Tangled Threads
Rank: D
Type: Defensive, Support
Description:
The spell is also extremely effective when cast while Unearthly Grace is active. When in ten feet of an ally, Aegiel can weave a shield around them that triggers the next time they are directly targeted by by a D-ranked offensive attack. When activated, the effects of the spell are rebounded upon the caster and upon Aegiel (seperatly) as two identical spells. This spell cannot be cast upon Aegiel himself, and only one such spell may be cast at a time. The spell has no physical appearance, but a faint droning noise can be heard by the target that goes away when the spell is triggered.
Strengths:
One offensive D-ranked spell cast on ally is reflected back upon caster
Almost impossible to detect by anyone but spell's target
Has a very long duration because it only reflects one D-ranked spell
Weaknesses:
Duration: Until triggered or until thread ends; Cooldown: For however many posts the spell lasted until triggered or dispelled.
Short range (10 feet)
Only triggers when offensive spell is cast directly upon target (no AoE)
Only one such spell can be cast at a time
Aegiel cannot cast the spell upon himself
Name: Walker's Eye
Rank: D
Type: Supplementary
Description:
Fatewalkers, as part of the Walker Clan, were taught how to perceive others' magic through their own power. By using his own magic as a "lens" of sorts, Aegiel is able to get a feel for the raw power, associated elements, strengths, and weaknesses of a mage. While far from foolproof, it is allows him to accurately judge the basics of a person's power and act upon it. Aegeil sees other magic as auras from which various symbols with many possible interpretations spring from. As a Fatewalker, he is also occasionally able to read between the lines of another's power and discover the person's magical potential. The spell is instantaneous with a range of Aegiel's line of sight, though Aegiel is only able to focus on one person's aura at a time.
Strengths:
Allows Aegiel to gain immediate information on another D-ranked mage's magic.
Does not give off any magical manifestation, and is extremely difficult to detect.
Has a very long range of about 20 meters
Allows Aegiel to predict what kinds of spells the mage might gain later on (purely for rp purposes)
Weaknesses:
Duration: 3 posts, Cooldown: 4 posts
Aegiel can only focus on one person's aura per post without being overwhelmed.
Aegiel is unable to read the aura of mages over D-rank; their auras are too bright.
Aegiel's interpretations aren't perfect, and are subject to mistakes.
Is rendered useless if there are too many mages about, as the symbols are jumble together.
Is difficult to use in battle, because it requires concentration and time to decipher symbols. Aegiel must do nothing except small tasks the entire post when reading into the person 's magic (like walking)
Primary Magic: Fatewalking Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description:
Fatewalking is an old magic which is used to manipulate the very laws of reality. Theoretically, this power knows no boundaries, as "Fate" itself is intertwined with everything and everyone. It's manifestations are usually very subtle, to the point where it is hard to recognize it as magic at all. Messing with the laws of reality, however, has a price. In order to bend or break such a law, a law of equal potency must be created for as long as the magic lasts. Fatewalking curses are almost as hard to break as they are to detect, and never fail to hit their mark. Shields appear impregnable and invisible, to the point of not even being there at all. Luck seems to favor Aegiel's allies and spurn his enemies, and he makes everything look effortless. Such is the magic of Fatewalking, manipulating the probabilities of future events in the the Fatewalker's favor. Nothing is so easy, of course, but a large part of its effectiveness lies in its appearance. Or lack thereof.
Aegiel imposes temporary penalties upon certain aspects of himself in order to increase his effectiveness in others. Like in his Unearthly Grace spell, when in order to seemingly increase his evasiveness to supernatural levels, he is bound by his own law not to harm another as long as his spell is active. And while Aegiel is incapable of using Fatewalking magic to inflict direct damage on another, he is adept at binding and bringing to a stalemate other kinds of magic through spells such as Bound By Fate and Gambler's Luck. Aegiel uses his magic primarily to shut down one or more opponents at a time and then take them out one at a time with his melee weapons. His magic is also very compatible with others, letting others deal the heavy damage and providing them with valuable protection in return.
Strengths:
Linking/Binding Magic that impairs and hinders other mages.
Protective Magic that counters, nullifies, and redirects attacks on Aegiel and his allies.
Very versatile
Weaknesses:
No direct damage
Small Area of Effect
Requires Aegiel to impose restrictions upon himself
No physical manifestations (fireballs, force fields, animated golems, summoned weapons, etc)
Abilities/Powers:
Cheat Fate: Once per topic Aegiel can completely avoid an attack that would kill or cripple him, regardless of whether or not he's unconscious. This attack must be equal to or lower than Aegiel's rank, capping at A-rank.
Favored by Fate: When targeted by a melee attack at close range (5 feet), there is a 50% chance that I'll luck will immediatly befall the attacker, causing an accident to happen that deals damage equivalent to a spell of Aegiel's rank. The chance of the spell's activation decreases by 10% for every rank above him the attacker is, and increases by 10% per rank below his (Max 100%, Min 0%).
Evil Eye: Once per five posts, Aegiel can make eye contact with someone in order to afflict them with minor poor luck for their next two posts. When used on beings ranked above him, it has little-to-no effect on the person (e.g. Causing them to stumble over a rock, creating chills that shiver down their spine, etc). Against those of equal rank, it creates some minor, embarrassing event (e.g. Causing them to fall flat on their face over a tiny rock, making them go into a full-body spasm for a couple seconds, etc). When used against those unlucky enough to be ranked lower than Aegiel, his glaze triggers a majorly infuriating event (e.g. Tripping over nothing and landing face-first into a wheelbarrow loaded with dung, making them fall to the floor drooling and twitching for 10 seconds). This ability never does harm to the target, with the exception of a wounded pride.
Reveal the Path: Normally Aegiel's aura is very weak and hardly noticible. But if Aegiel is at 100% magical power he is able to invoke a dramatic spectacle by giving his magic shape and form. This has practicle purpose other than intimidation or Aegiel being a show-off, and consumes 20% of his MP. This is done by Aegiel expending a large amount of unfocused mana in a quick burst.
Lucky: Aegiel has a habit of being in the right place at the right time. This is helpful when avoiding traps, and functions as a convienient excuse for joining rp.
Lineage Abilities (Serpent's Fang): Aegiel can move 50% faster in water and grasses and becomes agile like a snake. He is also able to spew out a poisonous venom from his mouth that paralyses living beings. It has a range of five meters, lasts 1 post, and has a 3 post cooldown. The poison can only affect the same person for a maximum of three times.
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Unearthly Grace
Rank: D
Type: Defensive
Description:
By bending the laws of reality, Aegiel appears to be incapable of being hit by anything. Arrows veer off course, punches fly inches from his face, and vengeful pigeon bombers watch incredulously as their perfectly dropped presents miss their target completely. This only applies to Aegiel, and takes effect at the speed of thought. It gives no outward appearance, and work regardless of the caster's state of mind (confused, unconscious, etc). It does not require that the caster be aware of the attack because reality doesn't care (probably) about whether or not Aegiel knows from where the attack is coming from. It simply cannot hit. On the other hand, Aegiel is incapable of harming others for the duration of the spell, accidentally or not.
Strengths:
Causes up to one D-ranked non-magical attack per post to miss Aegiel.
Once activated, the spell functions even if Aegiel is incapacitated, unconscious, or just oblivious.
Causes up to one D-ranked spell per post to miss Aegiel.
Weaknesses:
Duration: 3 posts; Cooldown: 3 posts
Does not affect mental, spiritual, or any intangible spells or attacks.
Aegiel is incapable of harming others while the spell lasts.
Does not affect the physical attacks of mages above D-rank.
Aegiel is slightly sluggish for one post once the spell ends, decreasing his speed and reaction rate by 10%.
Name: Bound By Fate
Rank: D
Type: Binding (Debuff)
Description:
A very potent defense against mages, the spell renders them incapable of using magic for a very short period of time by decreasing the probability of their successful use of magic to zero. In order to cast the spell, Aegiel's must grasp hold of his opponent's wrist, at which time the spell is immediatly activated. Two identical bands form on Aegiel's and the target's wrist, both glowing green and unbreakable through mundane means. As long as the target and Aegiel are wearing their band, they cannot cast D-ranked spells or use their magical abilities. D-ranked spells that require concentration on the target's part end immediatly, as does Aegiel's. Spells that don't require concentration are unaffected. Magic items are also unaffected. The spell continues even if Aegiel is not touching the target and last for about 2 posts.
Strengths:
The next four D-ranked spells the target casts are nullified completely.
The spell works on any mage under S-rank, and it's duration is halved when used against A-ranked mages.
If the band itself is targeted physically, the attack will have no effect and may accidentally damage the wearer.
Weaknesses:
Duration: 2 posts; Cooldown: 2 posts
Spell requires physical contact and has a range of person
Does not affect spells higher than D-rank
Band can be broken if specifically targeted by another offensive spell above D-rank (ending Bound By Fate).
Aegiel is under the same restrictions as the target until the spell ends
Name: Gambler's Luck
Rank: D
Type: Linking (Defensive)
Description:
A spell that works in perfect harmony with Unearthly Grace, it is potent for bringing matches to a stalemate. Even used alone it is a powerful deterrent when up against D-ranked mages. By gazing directly into the target's eyes, the spell can be instantaneously activated. Once per post, when an offensive D-ranked spell is cast by the target at Aegiel, an identical spell is cast at the target from Aegiel's location with the same power and effects (though there is no mana drain on Aegiel) and vice-versa. The original spell works as cast. When used in conjunction with Unearthly Grace, Aegiel becomes a virtual magic mirror, reflecting spells back at the target and taking no damage himself. There is no sign of the spell taking effect, though the spell's properties are immediatly known by the target upon casting. Gambler's Luck has a range of the shorter of Aegiel or the target's line of sight.
Strengths:
No miss chance of casting spell
Creates identical reflections of D-ranked spells when cast by the target at Aegiel
Has range of the shorter of Aegiel and his target's line of sight (maximum of 50 feet)
Weaknesses:
Duration: 2 posts; Cooldown: 2 posts
Aegiel is under same restrictions as spell imposes upon target
Target must be able to see into Aegiel's eyes for spell to be cast
Target knows spell's properties upon casting
Has no effect on magical items/weapons, physical attacks, or offensive spells that only affect the target (such as take-over magics)
Name: Tangled Threads
Rank: D
Type: Defensive, Support
Description:
The spell is also extremely effective when cast while Unearthly Grace is active. When in ten feet of an ally, Aegiel can weave a shield around them that triggers the next time they are directly targeted by by a D-ranked offensive attack. When activated, the effects of the spell are rebounded upon the caster and upon Aegiel (seperatly) as two identical spells. This spell cannot be cast upon Aegiel himself, and only one such spell may be cast at a time. The spell has no physical appearance, but a faint droning noise can be heard by the target that goes away when the spell is triggered.
Strengths:
One offensive D-ranked spell cast on ally is reflected back upon caster
Almost impossible to detect by anyone but spell's target
Has a very long duration because it only reflects one D-ranked spell
Weaknesses:
Duration: Until triggered or until thread ends; Cooldown: For however many posts the spell lasted until triggered or dispelled.
Short range (10 feet)
Only triggers when offensive spell is cast directly upon target (no AoE)
Only one such spell can be cast at a time
Aegiel cannot cast the spell upon himself
Name: Walker's Eye
Rank: D
Type: Supplementary
Description:
Fatewalkers, as part of the Walker Clan, were taught how to perceive others' magic through their own power. By using his own magic as a "lens" of sorts, Aegiel is able to get a feel for the raw power, associated elements, strengths, and weaknesses of a mage. While far from foolproof, it is allows him to accurately judge the basics of a person's power and act upon it. Aegeil sees other magic as auras from which various symbols with many possible interpretations spring from. As a Fatewalker, he is also occasionally able to read between the lines of another's power and discover the person's magical potential. The spell is instantaneous with a range of Aegiel's line of sight, though Aegiel is only able to focus on one person's aura at a time.
Strengths:
Allows Aegiel to gain immediate information on another D-ranked mage's magic.
Does not give off any magical manifestation, and is extremely difficult to detect.
Has a very long range of about 20 meters
Allows Aegiel to predict what kinds of spells the mage might gain later on (purely for rp purposes)
Weaknesses:
Duration: 3 posts, Cooldown: 4 posts
Aegiel can only focus on one person's aura per post without being overwhelmed.
Aegiel is unable to read the aura of mages over D-rank; their auras are too bright.
Aegiel's interpretations aren't perfect, and are subject to mistakes.
Is rendered useless if there are too many mages about, as the symbols are jumble together.
Is difficult to use in battle, because it requires concentration and time to decipher symbols. Aegiel must do nothing except small tasks the entire post when reading into the person 's magic (like walking)
Last edited by Aegiel on 9th June 2014, 8:11 am; edited 8 times in total