Magic
Primary Magic: Vocal Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Vocal magic is another form a sound magic, though this magic is used with the users voice. When the user sings/screeches it sends shockwaves of vibration throughout the ground, causing wide ranged attacks if the user can use it well enough. All spells can be stopped/prevented by covering the users mouth or preventing the user from yelling/singing.
Strengths:
Weaknesses:
Abilities/Powers: There are no hidden abilities to this magic, though the user does get a good singing voice(lol).
Primary Magic: Vocal Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Vocal magic is another form a sound magic, though this magic is used with the users voice. When the user sings/screeches it sends shockwaves of vibration throughout the ground, causing wide ranged attacks if the user can use it well enough. All spells can be stopped/prevented by covering the users mouth or preventing the user from yelling/singing.
Strengths:
- Able to do a wide range of damage(A full 180 if the user tilts their head towards the sky to utilize their ultimate attack)
- Able to travel long distances(This magic generally has long ranges and spells that reach far.)
- Able to hit multiple targets
Weaknesses:
- May be unable to create sound, being limited to manipulating only from already existing sources(vocal chords).
- If the user's mouth is covered, they can no longer use their magic.
- Sound requires a medium to travel through, such as air, ground or water.
- Sound Nullification
Abilities/Powers: There are no hidden abilities to this magic, though the user does get a good singing voice(lol).
- Spell Template:
Name: Siren Song
Rank: D
Type: Sound, Offensive
Description: The user sings a soothing song, causing the opponents will feel groggy and tired almost falling asleep where they stand. This lasts for 2 posts(D rank), 1 post for C rank, anything above a C rank will be able to break free from the songs clutches.
Strengths:- The user is able to put to daze 4 targets at most for 2 posts. Targets are picked at random.
- During the limited time they have, the user mostly flees from the fight or does some damage to them while they are groggy.
- Teammates are able to deal damage to the opponents as well.
Weaknesses:- Again, if the user's mouth is covered, they cannot produce any noise
- 4 post cooldown
- Teammates may fall under the spell as well
- Not so wide area of affect(60 ft in a 180 degree circle)
- After the opponents wake up, they tend to jump right back on their feet as if they had taken a comforting nap and head right back into battle(Some using an attack right after they get up).
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Name: A Lion's Roar
Rank: D
Type: Sound, Offensive
Description: The user lets out a screech causing soundwaves to travel towards the opponent, potentially hitting them(This also causes some of the dirt to be stripped from the ground.) The soundwaves are 6 ft wide. This causes D rank damage. 3 post cooldown
Strengths:- Able to hit somewhat fast targets
- The louder the screech, faster the spell gets(The default speed is at 60 mph)
- May cause deafness for 1 post(For D rank. Anything above will not get this affect. This is a very rare occurrence to get deafness.)
Weaknesses:- People are able to dodge the spell pretty easily
- The spell goes in a straight line, stopping at 70 ft
- It can only hit one or two targets(Maybe multiple if they are huddled together closely and not moving)
- Since the spell must wait 3 posts to cool, the user is either left to fight hand to hand(or hand to spell) or use a different spell(which two out of the four spells are somewhat useless).
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Name: Ultimate Song
Rank: D
Type: Sound, Offensive
Description: The user tilts their head back towards the sky then proceeding to let out a long screech. The soundwaves travel at a maximum distance of 50 ft in a 180 degree circle(Around the user). The spell causes enemies in the area to go deaf for 2 posts(For D rank. C rank lasts for 1 post and anything above will not get this added affect) and get flung back getting damage from the things in the environment(D rank damage and they get flung 30 ft).
Strengths:- Strongest move
- Able to hit many enemies(As long as they are within distance)
- Maximum distance is 50 ft.
Weaknesses:- Opponents that aren't within distance are able to jump right back in once the spell is over
- Possibility to deafen teammates
- Opponents that are agile on their feet are most likely able to land on their feet when they are flung back.
- Possibility to hurt teammates as well
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Name: Angel's Veil
Rank: D
Type: Sound, Defensive
Description: The user will sing a very soft song, which sounds like whispering causing soundwaves to surround the user in a protective veil. This stops enemies from charging in. The user must keep singing to keep the veil up(The spell lasts for 2 posts and needs a 4 post cooldown)
Strengths:- Able to deflect attacks(This can deflect up to one count of C Rank damage. 2 count for D rank)
- Able to send enemies back(Causing D rank damage, though anything above a D rank aren't phased by this)
- Able to keep enemies out(Anything above a D rank can easily push through the veil.)
Weaknesses:- The user must stay in place and keep singing for the duration of the spell.
- Does not protect allies, only protects the user.
- Can't take hits very well(Even if the user does raise in rank, it still can't take very many hits until it breaks)
- Not a widely used spell due to the fact that it takes up so much energy and doesn't really help at all.
- The user is able to put to daze 4 targets at most for 2 posts. Targets are picked at random.
Last edited by Edelweiss on 25th May 2014, 3:47 pm; edited 3 times in total