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    Swordmonger: Balmung

    Knight
    Knight

    Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 58
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sacred Sword Balmung
    Experience : 0

    Character Sheet
    First Skill: Swordmonger: Balmung
    Second Skill:
    Third Skill:

    Swordmonger: Balmung Empty Swordmonger: Balmung

    Post by Knight 21st May 2014, 4:25 pm

    Swordmonger Magic

    Primary Magic: Swordmonger: Balmung
    Secondary Magic: --
    Description: Swordmonger is a very unique lost magic, comparable on a level to requip magic. The user is selected by a legendary sword, and is taught through magical transfer of knowledge all there is to know about swordplay. Basically this magic is specifically about becoming an expert in swordplay. However, the magic sword's abilities don't end there, making this magic both holder type and caster type.

    This particular variant involving the Sacred Sword Balmung, allows his sword to take on the properties of other swords, including the physical and magical properties. While this seems a bit high in tier, it is very limited in its nature, and thusly Balmung is not necessarily the point of the style. Knight was chosen by Balmung because he's a classy fellow who won't rely on the ability of the sword to win a fight unless he has to. He primarily uses his spell slots for techniques involving a magically amplified normal attack.
    Strengths:
    +Single Combat: He can fight 1v1 much more efficiently than one would think. This is because he can focus his techniques on one foe, and dole out damage in mass quantities.
    +Sword Fights: The only time when he is in an actually better position than the opponent is in a sword fight. Due to the sheer focus on the swordplay aspect of this Magic, he can pretty much outdo anyone his rank in a sword fight, based entirely on the number of tricks using a sword he can do.
    +Indestructible Weapon: A key benefit of this Magic is the 100% indestructible weapon involved in its use. Even if he were to be immolated by the fires of 10,000 suns and the world would be wiped from existence, Balmung would still be completely intact, without any damage to anything that couldn't easily be replaced.
    Weaknesses:
    -Multi-Combat (Most Scenarios): Knight is incapable of fighting more than one target as effectively as he could fight one target. Half due to lowered damage output, half due to only having one weapon.
    -Inability to Purchase Any More Weapons: Balmung forbids him from being the owner of any other weaponry. He may borrow a sword from somebody, but Balmung will see to it that any weapon he touches will be returned to its previous owner by day's end. Balmung is a jealous blade.
    -General Magic-Use Falls Behind: He is less capable as a mage than he is a swordsman, while this doesn't hurt him in a lot of cases, his magic power is far lesser than someone of his rank would even have, making him seem 2 ranks lower at all times, and any pure magic attacks (not involving a sword as the prime medium) are at a -1 rank in damage penalty.
    -Sword Obsession: This has placed a nearly inalienable obsession with swords on his plate, making Knight incapable of ignoring fine swordplay, or sword craftsmanship. Literally he will go out of his way to compliment the work of a sword of his rank (minimum B-Rank) or higher, even if that places him in danger, and any sword techniques of his rank (minimum B-Rank) or higher will be complimented for sure!
    Abilities/Powers:
    +Balmung: His sword, which he always has, has some simple capabilities. His sword will always do his rank (max A-Rank) in damage as if by a spell. Balmung is indestructible, period. If Balmung is disarmed, he can spend 5% MP to teleport it back to his hand. In the case of sword/strength clashes, Knight is considered 1 rank higher while equipped with Balmung.
    +Balmung Special Property: When it comes into contact with a sword, Balmung will memorize its shape and magical properties for 3 posts. In the case of more than one sword being made contact with, it memorizes all of their magical properties, and can merge bits of the swords' shapes together to form a new sword. But it slowly degrades as Balmung forgets them all over their duration. By spending 10% MP Knight can increase the duration of one sword's memory by a single post.

    Balmung:
    Spells:


    Last edited by Knight on 29th May 2014, 8:20 pm; edited 4 times in total
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    Guest

    Swordmonger: Balmung Empty Re: Swordmonger: Balmung

    Post by Guest 22nd May 2014, 8:32 am

    Seems to be fine to me. Good to have you back dude =]

    Swordmonger: Balmung ZhroAlE
    Samus Aran
    Samus Aran

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Demon Slayer- Dragon Slayer- S-Rank- A-Rank- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Daughter of the Almighty
    Position : None
    Posts : 1549
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Morgana (Demon Slayer) Jyuubei (Swordsmanship)
    Experience : 80,050

    Character Sheet
    First Skill: Venom Demon Slayer
    Second Skill:
    Third Skill:

    Swordmonger: Balmung Empty Re: Swordmonger: Balmung

    Post by Samus Aran 28th May 2014, 5:30 am

    Re-opened for edits!


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