Magic
Primary Magic: Fossil Animation Magic
Secondary Magic:
Caster or Holder: Holder
Description: Using a series of fossils, Akiko has access to a unique type of summoning magic. Rather than bringing another creature to work with her through a gate, Akiko uses the keys to bring the remains one one to her. Once there, she employs her own magic, turning the bones into a living construct, empowered by both her magic and life energy. By doing this, Akiko can create a summon unlike any others. Feeling no pain nor fear, the creatures are completely bound to her through her life energy, obeying her commands without a single delay. Commanding a variety of different undead creatures, Akiko has many ways to respond to almost any situation.
Akiko uses her summons differently than most summoners. While most care for the well being and safety of their summons, Akiko uses hers without care or concern. She does whatever is necessary with them to accomplish her goals, and her constructs obey completely. The creatures lack a mind or consciousness of their own, instead simply obeying her orders. Because they are bound to her life energy, any damage that they take can be recovered by Akiko, at the cost of more energy. As such, Akiko is reckless with her summons, willing to pay the cost to fix them. Akiko's constructs do more than just attack her enemies as well, they attempt to drain their life. At her current power level however, they can take barely any.
Strengths:
Weaknesses:
Abilities/Powers:
Increased Durability; Empowered by Akiko's magic, the constructs are incredibly durable and very hard to break.
Primary Magic: Fossil Animation Magic
Secondary Magic:
Caster or Holder: Holder
Description: Using a series of fossils, Akiko has access to a unique type of summoning magic. Rather than bringing another creature to work with her through a gate, Akiko uses the keys to bring the remains one one to her. Once there, she employs her own magic, turning the bones into a living construct, empowered by both her magic and life energy. By doing this, Akiko can create a summon unlike any others. Feeling no pain nor fear, the creatures are completely bound to her through her life energy, obeying her commands without a single delay. Commanding a variety of different undead creatures, Akiko has many ways to respond to almost any situation.
Akiko uses her summons differently than most summoners. While most care for the well being and safety of their summons, Akiko uses hers without care or concern. She does whatever is necessary with them to accomplish her goals, and her constructs obey completely. The creatures lack a mind or consciousness of their own, instead simply obeying her orders. Because they are bound to her life energy, any damage that they take can be recovered by Akiko, at the cost of more energy. As such, Akiko is reckless with her summons, willing to pay the cost to fix them. Akiko's constructs do more than just attack her enemies as well, they attempt to drain their life. At her current power level however, they can take barely any.
Strengths:
- Incredibly Durable Summons; Because they feel no pain and have increased durability, they are very difficult to take down.
- Drain Life Energy; Each of Akiko's constructs drain life energy from their victims whenever they attack. Although it is not very much, it adds up over the course of the battle, and replenishes Akikos energy she spent.
- Perfectly Loyal; Since Akiko's constructs are completely obedient and bound to her will, she can control them perfectly and not have to deal with rebellion.
Weaknesses:
- Life Energy; Since Akiko's constructs cost life energy to summon and heal, it can take a toll on her quickly, causing her to get exhausted if she is forced to spend too much.
- No Special Abilities; Since Akiko's summons are reanimated constructs, they have very few special abilities, and are not capable of much besides physical attacks.
- No Minds; Since Akiko's creatures have no mind of their own, if she is unable to order or command them, they will not do anything to help protect her, they will follow out whatever order was last told to them.
- Limited; Since Akiko must control the constructs manually, she cannot summon more than 2, or else it'll be too much for her to handle.
Abilities/Powers:
- Life Drain; Akiko's constructs drain life energy from anything that they attack, replenishing Akiko's supply and healing her. Any successful attack against a D Rank creature drains 5% of their total HP and heals her for 5% of hers. This effect is reduced to 3% against C Rank creatures, and has no effect on higher ranks. Akiko cannot ever go above 100% Max Health.
- Regeneration; If Any of Akiko's constructs sustain damage, she can sacrifice life energy to repair it, provided that it is not a complete break. Up twice per summon, Akiko can sacrifice both MP and HP equal to the constructs rank to heal all damage, excluding any complete breaks. Using the following list;
- D Rank - 3%
- C Rank - 5%
- B Rank - 10%
- A Rank - 15%
- S Rank - 20%
- Spells:
- D Rank:
- Name: Fang
Rank: D
Type: Summon
Description: Akiko's first construct, it is currently her strongest one. A reanimated Sabertooth Tiger, it has high physical strength and speed. Standing 4ft tall and 3m long, Fang is not an easy target to mess with. He can take a maximum of 2 D Rank spells before beginning to craack, and 4 before breaking. Fang has the following ability for himself;- Pounce:
- Fang pounces onto target enemy, attempting to pin them to the ground and claw at them for once post.
Range; 7m Cooldown; 4 Posts Duration; 1 Post
Strengths:- Physical; Fang has incredibly high physical power, the strongest out of all of Akiko's constructs.
- Durable; Fang is incredibly durable, and very difficult to destroy. He takes a good amount of damage before starting to break.
- Sharpened Claws; Fang's claws and fangs are sharpened by Akiko, and as such are a big threat to any enemies.
Weaknesses:- No Mind; Like all of Akiko's constructs, Fang has no mind and is completely dependent on Akiko to order him.
- Bulky; While Fang is fast and agile, his size can be a big problem, causing him to get caught in smaller areas.
- Life Energy; To summon this construct, Akiko has to pay part of her life energy, exhausting her and weakening her.
- Fossilized; Like the rest of her summons, Fang is made up of bones, and doesn't have a body besides that, meaning that if any are broken, he is completely crippled.
Name: Shriek
Rank: D
Type: Summon
Description: A fossilized owl, Shriek is not suited for major combat. Mainly used for scouting and information gathering, Shriek is well adapt at flying around. Shriek can take 1 D Rank spell beofre starting to crack, and breaks after 2 D Rank spells. 10in tall, Shriek has the following ability;- Bird's Eye:
- Shriek is able to share his sight with his summoner, allowing them to see what he sees.While using this ability, Akiko is not able to see her own sight, only Shriek's.
Duration; 5 Cooldown; 6
Strengths:- Scouting; Shriek is an amazing tool for scouting, able to fly and have night vision.
- Speed; Shriek is very small and light, allowing it to fly an very high speeds and be very mobile.
- Small; Since Shriek is used as a scout, it's small size makes it very hard to spot and see.
Weaknesses:- No Combat; Due to Shriek's size, his combat ability is virtually none, and he is incredibly easy to damage/destroy.
- Indoors; Since Shriek has to fly around and hide to be successful, using him inside certain places is very difficult.
- Long Cooldown; Shriek has a very long cooldown, so if Akiko is forced to cancel the summon early, it will be a while before he returns.
- No Hearing; While Akiko can see what Shriek sees, she can't hear what he hears, limiting the information she can get from his ability.
Name: Embodiment of the Dead
Rank: D
Type: Utility
Description: Using one of the bones used to summon her constructs, Akiko casts a spell embodying the aspect of that construct. This spell cannot use the effect of a construct who is currently being used. This abilities range, cooldown, and duration are based on which Embodiment is chosen.- Fang:
- Using Fang's fang, Akiko temporarily summons the rest of his fangs, which surround the target then fly at them, attempting to dig into them. Akiko summons 20 fangs around the target, each draining 1% Max Health, up to a maximum of 10% Max Health.
Range; 20m Cooldown; 5 Posts Duration; 1 Post
- Shriek:
- Using Shriek's beak, Akiko channel's Shriek's screech, allowing her to emit an incredibly high pitched screech, temporarily dazing all enemies in front of her who can hear it for 1 post.
Range; 20m Cooldown; 6 Duration; 1
- Versatile; Akiko has the ability to use a wide variety of effects with this spell.
- Akiko Attack; This spell is Akiko's only direct attacking move that she has which is not dependent on a summon, allowing her to assist them in battle.
- High Growth Potential; As Akiko grows as a wizard and gains more constructs, she can increase the amount of potential targets she can use for this spell
Weaknesses:- Limited; Akiko cannot use this spell if her target is currently summoned, limiting her choices.
- Weak; Currently, since Akiko only has 2 constructs, she can only use one or the other, vastly limiting this spells usefulness.
- Predictable; Since the opponent knows what constructs Akiko has out, they can predict what spells she has available to use with this spell.
- Situational; Since the different effects of this spell are different, they can be very situational, limiting what spells ae actually effective at any time.
Name: Rupture
Rank: D
Type: Offensive
Description: Akiko summons 4 sharpened bones around the target, going in at an angle towards them. The bones come from the corners of a 1.5m by 1.5m square around the target, each bone being 2m long with a 12in radius. Each bone drains 5% of the target's maximum health, and heals Akiko for 5% of hers, up to 15% total. Should the target be hit by all 4 bones, they briefly locked in place for 1 post.
Cast Time; 1 Post Range; 15m Cooldown; 5 Duration; 1
Strengths:- Area Control; Allows Akiko to control the are her target is in, forcing them to move.
- Heavy Hitting; Hitting this spell not only heavily punishes the enemy, but also rewards Akiko with a strong heal.
- Defense; Akiko can use this spell to prevent an opponent from getting to her, using it to make them change their position.
Weaknesses:- Hard to Hit; Rupture has a long cast time, and as such can be easily dodged before it finishes casting, making most of the attack miss.
- Punishing to Miss; While it rewards Akiko for hitting the ability, it also punishes her for missing it, as for the cast time she wasted on it.
- Cast Time; While Akiko is casting, she's unable to properly dodge or react to an opponents attacks.
- Cooldown; Rupture has a fairly large cooldown, so if not used properly it can leave Akiko with an answer to her opponents charging at her.
Last edited by Akiko on 18th May 2014, 9:59 am; edited 4 times in total