Fairy Tail RP

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    Ember Celica

    Blitz
    Blitz

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player 
    Lineage : Serpent's Fang
    Position : None
    Posts : 54
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Ember Celica Empty Ember Celica

    Post by Blitz 17th May 2014, 6:11 pm

    I have bought a Legendary weapon on my main, Chaotic Rumble, but have not used it yet.  I would like to use it on this account instead!

    Name:
    Ember Celica
    Rank:
    Legendary
    Type:
    Gauntlets, weapon
    Description:
    Ember Celica appear as bracelets at first, however, that’s when they’re in their inactive form.  When they’re activated, they cover Hareta’s hands and forearms as gauntlets.  The gauntlets are gold in colour.

    Ember Celica is not your typical gauntlets, however.  Inside of the, they contain red and orange shells.  You’ve guessed it, Ember Celica is able to shoot as well, the shots being shotgun shells.  Inside there are chambers that holster a magazine that contains 12 shells, giving a total of 24 shells when both gauntlets are fully loaded and used.  Each shot at Hareta’s rank deal D-Rank damage, though are incredibly easy to see coming as her gauntlets radiate a bright orange colour.  Hareta is able to reload her shots after they’ve run out by using up magical energy (10% to be precise).

    Ember Celica passively is ignited with flames upon Hareta’s choosing, which cause burns upon contact as per usual.  At Hareta’s level, being only D-Rank, she is only able to inflict D-Rank damage per strike.  However, the gauntlets’ true offensive aspect seems to be in creating pulses of raw energy.  They emit flashes of golden light, resembling Hareta’s flames and are capable of knocking back great distances.

    The flashes of light seem to explode upon contact, and is the main cause of the knockback.  However, because there is a heavy knockback, Hareta is also able to use it to boost herself forward and into the air, giving her even more agility than she already has.  The gauntlets in their own right are powerful; as Hareta gets stronger and ranks up, she’ll eventually be able to do a shockwave earthquake-like punch to the ground.

    inactive mode:

    active mode:

    Strengths:
    * Two in one; Ember Celica is not only a pair of strong, sturdy and powerful, but also a powerful shotgun as well.  Ember Celica gives Hatera the range she generally misses.
    * Get away from me!; Each shot of Ember Celica’s knocks foes back 5 meters.  Each shot also does D-Rank damage and can travel for up to 40 meters.
    * Ohhh!  Burn!; Each shot and punch dealt by Ember Celica causes burns, as per usual.  The melee strikes deal D-Rank damage as well.
    * Bullets?  Nah, too bulky!; Hareta is able reload her shells once they’re disposed of, however, this costs magical energy.
    Weaknesses:
    * Reloading is tirin’ stuff…; Reloading Ember Celica doesn’t come free.  They are magical bullets, after all, and as such, Hatera must expend 10% of her total magical energy to reload them.  (Will decrease slightly when she reaches A-Rank and S-Rank).
    * The flames on Hatera’s fists can be extinguished by any D-Rank water spell, though that only removes the burning aspect of it.  The flames will re-ignite once 3 posts are done.
    * Each weapon has its own set of weaknesses.  While they tend to make up for the other, that doesn’t completely remove them.  The shots cannot be used if there is no ammo in Ember Celica, and its melee aspects are completely useless in the face of foes that are ranged unless Hareta finds a way to get close.
    * Despite being shotgun shells, the projectile won’t actually spread out like a shotgun would, unless Hareta develops a specific spell for it.  This is both an advantage and disadvantage, as Hareta has an increased chance to strike her foe, but at the same time this weapon does not deal well with crowd control.
    * Burns won’t occur to armored foes.
    Abilities:
    “Initiating reload!”; Whenever Hareta runs out of bullets, she can choose whether or not to reload them by expending some of her magical energy (will reduce as she ranks up).  The reduction according to rank is as the following:
    D-Rank = 10% ME consumption
    C-Rank = 7.5% ME consumption
    B-Rank = 7.5% ME consumption
    A-Rank = 5% ME consumption (caps out here).

    “Haha!  Flying is fun!”; Hareta can choose to shoot off her projectiles randomly which will boost her in the opposite direction of the shot was fired.  Not all bullets do it, but rather when she chooses to do it.  Even if she is in the air, she can choose to go higher by shooting down somewhere.  At her current rank, she can go 5 meters per shot should she desire to, (will increase as she ranks up).  The boost per shot according to rank is as the following:
    D-Rank = 5 meters.
    C-Rank = 10 meters.
    B-Rank = 15 meters.
    A-Rank = 25 meters (caps out here).

    spells:
    Samus Aran
    Samus Aran

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Demon Slayer- Dragon Slayer- S-Rank- A-Rank- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Daughter of the Almighty
    Position : None
    Posts : 1549
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Morgana (Demon Slayer) Jyuubei (Swordsmanship)
    Experience : 80,050

    Character Sheet
    First Skill: Venom Demon Slayer
    Second Skill:
    Third Skill:

    Ember Celica Empty Re: Ember Celica

    Post by Samus Aran 18th May 2014, 1:51 pm

    I have no problem with this.

    Ember Celica 8ZvLDIZ


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