Magic
Primary Magic: Cyrokinesis A.K.A. Waterbending (Water/Ice)
Secondary Magic:
Caster or Holder: Caster
Description: Kaseki manipulates the flow of liquids (mainly water) for various uses. Kaseki lets the feeling of the water run through his body. He moves himself in a fluid and graceful fashion, much like an aspiring ballerina. With his movements he is able to control and direct the low of the liquid or water.
The manipulation of the liquids is within his body. To fully control the flow of liquids he must first move like the flow of water. By doing so he links himself with the liquid and is able to cast it across distances much like an extension of his being.
Through training with the skill of water in the mountains and deep within iced and snow coated environments, Kaseki has learned how to conserve heat. Though his body he is able to conserve heat as well as absorb it. In this process of linking with water (or another water based liquid) he is able to absorb the heat and store it within his body for energy and freeze his liquiid for his spells.
Strengths:
- Can charge water with healing properties for the health of the party
- Ice can be used for shields or other defensive purposes.
- Could divert attention away from himself to his water spells
- Ice is very accurate and fast
Weaknesses:
- Not very offensive
- Must have liquid nearby to use spell
- Can be dodged easily if movements are traced
- Ice can only be created from water
- Very weak in small amounts
- Can only control 2 gallons at the most (per limb)
- Using liquid that isn't water based could have unexpected results
SPELLS:
Primary Magic: Cyrokinesis A.K.A. Waterbending (Water/Ice)
Secondary Magic:
Caster or Holder: Caster
Description: Kaseki manipulates the flow of liquids (mainly water) for various uses. Kaseki lets the feeling of the water run through his body. He moves himself in a fluid and graceful fashion, much like an aspiring ballerina. With his movements he is able to control and direct the low of the liquid or water.
The manipulation of the liquids is within his body. To fully control the flow of liquids he must first move like the flow of water. By doing so he links himself with the liquid and is able to cast it across distances much like an extension of his being.
Through training with the skill of water in the mountains and deep within iced and snow coated environments, Kaseki has learned how to conserve heat. Though his body he is able to conserve heat as well as absorb it. In this process of linking with water (or another water based liquid) he is able to absorb the heat and store it within his body for energy and freeze his liquiid for his spells.
- Learning Scroll:
Strengths:
- Can charge water with healing properties for the health of the party
- Ice can be used for shields or other defensive purposes.
- Could divert attention away from himself to his water spells
- Ice is very accurate and fast
Weaknesses:
- Not very offensive
- Must have liquid nearby to use spell
- Can be dodged easily if movements are traced
- Ice can only be created from water
- Very weak in small amounts
- Can only control 2 gallons at the most (per limb)
- Using liquid that isn't water based could have unexpected results
- Abilities/Powers:
- Amber Sap:
- Kaseki recovers 10% of his water within his body per post due to his plantlike structure. This ability does not work near volcanoes, in deserts or areas with high heat.
- Water Power:
- While in the presence of a large amount of water, spells can be cast in larger amounts. This increases MP that can be used. This also allows extra perks from larger stores of water.
Puddle: 5%
Bucket: 10%
Pond: 15%
Lake: 25%
Reservoir: 35%
Oceans: 50% + Cooldown is reduced by one post
- Water Absorption:
- Kaseki has the ability to absorb and carry up to two gallons of water in his body. This water can be used for spells. The water is expelled through his plantlike skin and is cast away from him.
Takes one post to collect up to a gallon of water.
- Ymir's Touch:
- Kaseki is able to freeze water simply by touching it. He cannot freeze more than 2 gallons per post.
- Deep Roots:
- Kaseki is granted the ability to breathe under water.
- Drink of Man:
- Allows the user to chemically change the properties of liquids.
H20: Water = Most useful for spells
C2H6O: Alcohol 100% = Most flammable of the liquids
C2H5OH: Rum = Not as flammable as the previous, and his harder to use than water. Essentially the compound that is balanced between the liquids.
- The Plant's Blessing:
- While Kaseki has at least a gallon of stored water, he gains 5% health once per post.
SPELLS:
- D-Rank Spells:
- Waterbend:
- Name:Waterbend
Rank:D
Type:Water
Description: Kaseki moves his limbs to push liquid with a telekinetic-like force to move the liquid in the direction of his movement. Can cast water up to 10 yards away, after that distance the liquid loses its' link with the caster and returns to being what it was prior to the spell.
Strengths:
- Able to push back an enemy with a decent amount of water
- Able to push forward an ally to give them a speed boost in a single direction
- Able to push water up like a geyser to throw a target into the air
Weaknesses:
- The force itself does not do damage
- Pushes water away from him. (Cannot recover it for a later attack)
- Cannot control more than a gallon of water (per limb) at any one given time
- Very light, cannot move heavier objects.
- Water loses link when it is made contact with the target (Dissipates after one post)
Duration: One Post
Cooldown: Two Posts
- Frost Thorns:
- Name:Frost Thorns
Rank: D
Type:Ice
Description: Kaseki charges his stored water and bursts it out of his body. The water freezes creating frozen spikes all around him. The spikes extend from 1in to 6in all over his body.
Strengths:
- Able to provide a defense for close combat fighting
- If Kaseki is thrown or tackles and enemy it does D-Rank damage
- Makes Kaseki look really threatening
Weaknesses:
- Must have at least a gallon of stored water
- Uses all of stored water
- Cannot cast other spells while this spell is active
Duration:Three Posts (Or until cancelled)
Cooldown:Three posts
- Frost Wall:
- Name: Frost Wall
Rank: D
Type:Ice
Description:Kaseki summons a great wall using liquids found in his environment. His frost abilities extend within a 5 yard radius and is able to summon large Ice Walls with height of over 7 feet.
Strengths:
- Can be used to create distance or an obstacle between the target and the caster
- Can be used as a boost to throw target up to 30 ft in the air. (Does not do damage)
- Defends attacks two D-Rank Spell hits and one C-Rank spell hit
Weaknesses:
- Can only be used with water
- Heat/Fire weapons easily destroy the wall.
- Enemies can see through the wall
Duration: One Post
Cooldown: Two posts
- Weak Healing Waters:
- Name:Weak Healing Waters
Rank: D
Type:Water
Description:Kaseki applies water to his wounds and wounded allies to heal them. An odd and eerie light is emitted in this event. He is able to mend cuts, bruises and other minor injuries.
Strengths:
- Heals target
- Able to recover from D-rank damage during battle
- Can be used with any liquid
Weaknesses:
- Takes an entire post to heal a minor wound
- Interrupting this spell cancels it.
- Cannot cast other spells while healing
- Can only heal one person as a time.
Duration: One post
Cooldown: Two Posts
- C Rank Spells:
- Greater Frost Thorns:
- Name: Greater Frost Thorns
Rank: C
Type: Ice
Description: Kaseki charges his stored water and bursts it out of his body. The water freezes creating frozen spikes all around him. The spikes extend from 1in to 6in all over his body. This spell is stronger than its' D-rank counterpart and creates stronger spikes.
Strengths:
- Able to provide a defense for close combat fighting
- If Kaseki is thrown or tackles and enemy it does C-Rank damage
- Makes Kaseki look really terrifying
Weaknesses:
- Must have at least a gallon of stored water
- Uses all of stored water
- Cannot cast other offensive spells while this spell is active
Duration: Five Posts (Or until cancelled)
Cooldown: Five Posts
- Healing Waters:
- Name: Healing Waters
Rank: C
Type:Water
Description:Kaseki applies water to his wounds and wounded allies to heal them. An odd and eerie light is emitted in this event. He is able to mend cuts, bruises and other minor injuries.
Strengths:
- Able to recover from C-rank damage during battle
- Heals target
- Can be used with any liquid
Weaknesses:
- Takes an entire post to heal a wound
- Interrupting this spell cancels it.
- Can only heal one person as a time.
- Cannot cast other spells while healing
Duration: One Post
Cooldown: Five Posts
- Hidden Mist:
- Name: Hidden Mist
Rank: C
Type:Water/Steam
Descrption: Kaseki turns his liquids into a gaseous state to create a smoke-like screen. He can create Mist from water, Steam from alcohol, and smoke from blood. He creates the cover in a 30 meter radius from where he is.
Strengths:
- Able to hide within the spell
- Spell is instant
- Has variety
Weaknesses:
- Does absolutely no damage at all
- Destroys his supply of water
- Mist can be eaten by Water-based slayers
- Wind spells can quickly despell
- Anyone with vision spells can see through it
Duration: 5 Posts
Cooldown: 6 Posts
Last edited by Kaseki on 14th July 2014, 9:13 pm; edited 39 times in total