Magic
Primary Magic: Corrupted Magistrate's Flame
Secondary Magic: N/A
Caster or Holder: Caster\Lost
Description: A magic in which the user is very finely attuned with the element of fire. However, this fire which Chikane wields is a different type, one that can freeze instead of burn. This happens when Chikane decides to switch her magic’s nature, from fire to ice. This can be seen as how her flames take on a bit of an icy blue when she casts her magic. These flames can cause frostbite, and can snuff out weaker flames. She can also combine the two natures, making a magic that can deal both frostbite and burn damage. The combined magic takes on more of a purple shade. This magic also allows the user to change their body into the flames for offensive and defensive purposes.
Fire Nature: Her magic takes on a reddish/orangish hue.
Ice Nature: Her magic takes on a light blueish hue
Combined Nature: Her magic takes on a purplish hue. While in combined nature, all of her magic's normal effects are halved
Strengths:
-Flames are icy, and can cause frostbite if enough are successful hits in Ice nature mode
-Flames can cause burns in Fire nature mode.
-Can be powered by wind spells of equal or lesser rank, increasing the range, speed or area of effect of the flames.
-Can overwhelm water magic of equal/lower rank in Ice nature mode
-Can not be eaten by fire dragon slayers, and fire god/demon slayers will get sick if they eat it. Ice dragon slayers also can not eat it, and ice god/demon slayers will get sick if they eat it as well. This applies to fire slayers while its combined and in Ice nature mode, and Ice slayers if the magic is combined or in Fire nature mode.
Weaknesses:
-Water Magic can put out her magic, but it must be of higher rank if its Ice natured. Water magic of equa/higher rank can put out her fire natured magic.
-Wind/Air magic of a higher rank can snuff out the flames.
-Can be smothered by Earth spells of higher rank.
-Needs oxygen in order to use any spells, just like any other flames.
-Fire magic of equal/higher rank can snuff the Ice nature flames out quickly.
-Metal magic is resistant and can defeat the Ice nature magic if it is of higher/equal rank.
-Fire slayers can eat the magic if it is in Fire nature, and not suffer any of the ill effects.
-Ice slayers can eat the magic if it is in Ice nature, and not suffer any of the ill effects.
-Frostbite effects can be cured by Healing magic of its rank or higher.
-In combined nature, her magic's effects are halved.
Abilities/Powers:
Fire Resistance:
The caster has a natural 15% resistance to fire spells. The caster gets a 30% resistance to any spells lower than their current rank.
Ice Resistance:
Chikane has a natural 15% to ice spells. She gets a 30% resistance to any spells lower than her current rank.
Burn Damage (Fire/Combined Nature):
D/C-Rank magic cause a 1st degree burn, which does additional D-rank damage
B/A Cause 2nd degree burns, which does additional C-rank damage
S/H cause 3rd degree burns, which does additional B-rank damage
Frostbite (Ice/Combined Nature):
D/C-Rank magic reduce movement speed in the affected area by 10% for 5 posts.
B-Rank magic reduces movement speed in the affected area by 20% for 3 posts, and deals D-rank damage in addition.
A-Rank Magic reduces movement speed in the affected area by 25% for 2 posts, and deals C-rank damage in addition
S/H-Rank Magic reduces movement speed in the affected area by 50% for 1 post, and deals additional B-rank damage.
Elemental Body:
Chikane can turn her body into flames of either nature, or even both combined, for various purposes such as offense, defense, support or even to increase movement speed. This requires her to use 2.5% of her magical energy per post while its active.
While in Fire Nature, her speed is increased by 10%
While in Ice Nature, her defense is increased by 10%, her strength 5%
While in Combined Nature, her strength defense and speed are all increased by 5%.
D-rank: Can change up to 2 limbs for 3 posts.
C-rank: Can change up to half her body for 4 posts
B-rank: Can change her full body for 5 posts
A-rank: Can change her full body for 6 posts
S/H-rank: Can change her full body for 10 posts.
Spells
Primary Magic: Corrupted Magistrate's Flame
Secondary Magic: N/A
Caster or Holder: Caster\Lost
Description: A magic in which the user is very finely attuned with the element of fire. However, this fire which Chikane wields is a different type, one that can freeze instead of burn. This happens when Chikane decides to switch her magic’s nature, from fire to ice. This can be seen as how her flames take on a bit of an icy blue when she casts her magic. These flames can cause frostbite, and can snuff out weaker flames. She can also combine the two natures, making a magic that can deal both frostbite and burn damage. The combined magic takes on more of a purple shade. This magic also allows the user to change their body into the flames for offensive and defensive purposes.
Fire Nature: Her magic takes on a reddish/orangish hue.
Ice Nature: Her magic takes on a light blueish hue
Combined Nature: Her magic takes on a purplish hue. While in combined nature, all of her magic's normal effects are halved
Strengths:
-Flames are icy, and can cause frostbite if enough are successful hits in Ice nature mode
-Flames can cause burns in Fire nature mode.
-Can be powered by wind spells of equal or lesser rank, increasing the range, speed or area of effect of the flames.
-Can overwhelm water magic of equal/lower rank in Ice nature mode
-Can not be eaten by fire dragon slayers, and fire god/demon slayers will get sick if they eat it. Ice dragon slayers also can not eat it, and ice god/demon slayers will get sick if they eat it as well. This applies to fire slayers while its combined and in Ice nature mode, and Ice slayers if the magic is combined or in Fire nature mode.
Weaknesses:
-Water Magic can put out her magic, but it must be of higher rank if its Ice natured. Water magic of equa/higher rank can put out her fire natured magic.
-Wind/Air magic of a higher rank can snuff out the flames.
-Can be smothered by Earth spells of higher rank.
-Needs oxygen in order to use any spells, just like any other flames.
-Fire magic of equal/higher rank can snuff the Ice nature flames out quickly.
-Metal magic is resistant and can defeat the Ice nature magic if it is of higher/equal rank.
-Fire slayers can eat the magic if it is in Fire nature, and not suffer any of the ill effects.
-Ice slayers can eat the magic if it is in Ice nature, and not suffer any of the ill effects.
-Frostbite effects can be cured by Healing magic of its rank or higher.
-In combined nature, her magic's effects are halved.
Abilities/Powers:
Fire Resistance:
The caster has a natural 15% resistance to fire spells. The caster gets a 30% resistance to any spells lower than their current rank.
Ice Resistance:
Chikane has a natural 15% to ice spells. She gets a 30% resistance to any spells lower than her current rank.
Burn Damage (Fire/Combined Nature):
D/C-Rank magic cause a 1st degree burn, which does additional D-rank damage
B/A Cause 2nd degree burns, which does additional C-rank damage
S/H cause 3rd degree burns, which does additional B-rank damage
Frostbite (Ice/Combined Nature):
D/C-Rank magic reduce movement speed in the affected area by 10% for 5 posts.
B-Rank magic reduces movement speed in the affected area by 20% for 3 posts, and deals D-rank damage in addition.
A-Rank Magic reduces movement speed in the affected area by 25% for 2 posts, and deals C-rank damage in addition
S/H-Rank Magic reduces movement speed in the affected area by 50% for 1 post, and deals additional B-rank damage.
Elemental Body:
Chikane can turn her body into flames of either nature, or even both combined, for various purposes such as offense, defense, support or even to increase movement speed. This requires her to use 2.5% of her magical energy per post while its active.
While in Fire Nature, her speed is increased by 10%
While in Ice Nature, her defense is increased by 10%, her strength 5%
While in Combined Nature, her strength defense and speed are all increased by 5%.
D-rank: Can change up to 2 limbs for 3 posts.
C-rank: Can change up to half her body for 4 posts
B-rank: Can change her full body for 5 posts
A-rank: Can change her full body for 6 posts
S/H-rank: Can change her full body for 10 posts.
Spells
- D-Rank:
- Fire Nature:
- Fire Baseball:
- Name: Fire baseball
Rank: D-Rank
Type: Fire, Offensive
Description: Chikane opens her right hand, allowing fire to accumulate in it till there is a softball sized ball of flame in her hands. Chikane then winds her arm up, and chucks the ball at 40 MPH at any target within 10 meters. The explosion radius of the ball is about 3 meters.
Strengths:
-Can be thrown in any direction
-Fairly fast moving.
-Explodes on contact, sending flames all over the target it hits
Weaknesses:
-Particularly weak against earth spells of equal/higher rank.
-Cannot penetrate D-rank defenses
-Water spells of equal/higher rank that collide with this spell will snuff out the flames
-Will immediately dissipate after reaching 10 meters if it connects with nothing.
Duration: Insant
Cooldown: 2 posts
- Dragon Kick:
- Name: Dragon Kick
Rank: D-Rank
Type: Pure fire, offensive
Description: Chikane takes one hop back, before crouching low. She sets herself off by pushing her feet forward and propelling herself into the air, and while she is in mid flight she extends her right leg outwards. Her left leg curls up under her right, so that it doesn’t get in the way. Her right foot becomes covered in flames, and her speed is 20 MPH while in the air. She can go up to 20 meters with this move.
Strengths:
-Can be propelled further and the flames can burn more with the assistance of a wind spell of equal rank
-Can be used to go transport herself
-Can defeat ice spells of equal rank
Weaknesses:
-Once again, this move can only go in one direction. Meaning Chikane can not change direction mid flight.
-Cannot penetrate D-rank defense spells.
-Water spells of equal/higher rank will put out her flaming foot.
-
Duration: Instant
Cooldown: 3 Posts
- Ice Nature:
- Cold Step:
- Name: Cold Step
Rank: D-Rank
Type: Icy flames, movement
Description: This spell is quite simple, and is Chikane’s general mobility spell. Using the icy flames aspect of the magic, she is able to boost herself forward a certain distance at a superhuman speed. The distance traveled is 5 meters, with a speed of 45 MPH, and Chikane is able to do this three times per post. Whenever using this spell, Chikane leaves behind a trail of ice blue flames which will cause frostbite should something come into contact with it, though the flames only remain for a single post.
Strengths:
- Superhuman speed is superhuman. Chikane is barely seen as a blur when she uses this spell to travel from section to section.
- This spell not only contains one, not two, but three bursts Chikane can use per post!
- Leaves behind a trail of ice cold flames behind her when she uses each burst, which may cause frostbite if something comes to contact with.
Weaknesses:
- Cluttered areas; Chikane doesn’t turn herself into something intangible when she uses this spell, and thus can still ram into something, causing extreme damage to herself and possible death, which makes usage of this spell risky whenever everything is scattered about.
- Despite traveling at superhuman speeds, she cannot maintain it for long, which is why Chikane is only able to travel for 5 meters per burst.
- Superhuman speed can also be a bad thing. Chikane is unable to twist and turn whenever she goes into a burst, meaning she can only travel in a straight line with this spell.
- The odds of something actually coming into contact with the trail of flames left behind is incredibly low, not only that, but the flames can also be countered with regular flames of equal rank.
Duration: Instant/ 3 bursts
Cooldown: 2 posts
- Icy Aura:
- Name: Ice Aura
Rank: D-Rank
Type: Icy flames, defensive
Description: Chikane begins the spell by channeling her freezing aspect of the magic outwards from her, creating a bright blue magical circle right in front of her. The magical circle glows momentarily before dispersing into a bright blue light which then surrounds Chikane that turns into an aura of ice blue flames. The aura protects Chikane and gives her several other benefits. The aura protects Chikane from all incoming damage by a factor of 20%. She also gains a temporary speed increase of 10%. Not only that, but every melee strike Chikane lands, the damaged foe gets the effects of frostbite, and vise versa; should a foe land a melee strike on Chikane, frostbite effects occur.
Strengths:
- Grants Chikane a protective aura that shields 20% of all incoming damage.
- Grants Chikane a temporary speed increase of 10%.
- Melee strikes both caused by Chikane and struck on her will result on the foe that either struck or got struck by her to gain a frostbite effect.
Weaknesses:
- The aura can be heated up to weaken should a single fire spell of equal rank hit it, reducing its efficiency by half. Should another fire spell of equal rank clash with it afterwards, the spell would be heated to the point it disappears.
- Frostbite effects only occur through melee, physical contact.
- If covered in D-Rank metal spells of sorts, frostbite effects can be completely nulled and may bypass the damage reduction this spell has to offer.
- This spell cannot be used in conjunction with any of Chikane’s pure fire spells.
Duration: 3 posts.
Cooldown: 4 posts.
- C-rank:
- Fire Nature:
- Rising Flame Punch:
- Name: Rising Flame Punch
Rank: C
Type: Fire, Offensive
Description: Chikane engulfs her entire right fist in flames, and crouches low to the ground, before launching upwards at 25 MPH with an uppercut towards her opponent. This jump takes her 15 feet in the air and 5 meters forward as well.
Strengths:
-Is quick, so the attack will be hard to block or dodge
-Wind/Air magic of the same/lower rank can boost the damage of the punch with extra D-rank damage.
Weaknesses:
-Needs to be close to the target in order to hit them.
-Water magic of equal/higher rank can snuff out the flames.
-Cannot penetrate defenses of C-rank or higher
-Leaves Chikane open for attack while she’s falling when the spell is finished
Duration: Instant
Cooldown: 4 posts
- Fire Flash:
- Name: Fire Flash
Rank: C-rank
Type: Fire, Offensive, Movement
Description: Chikane leans forward, before her entire body is engulfed in a raging torrent of flames that fly forward towards her target at 40 MPH. This moves her up to 20 meters forward, before the move stops and she reforms he spot she traveled to. If someone is hit by the spell, they feel like they have been punched multiple times. The attack of the spell does D-rank damage if someone gets in the way.
Strengths:
-Can be boosted even faster and further with wind spells of equal/lower rank
-Can damage opponents if they get in the way of the spell.
-Can be used in successive posts.
Weaknesses:
-Must be used once every post during its duration or it will go on cooldown immediately.
-Chikane can hit walls, which would end up hurting her since she cannot go through them.
-Water spells will stop Chikane’s movement completely, and immediately send the spell into cool down.
-
Duration: 3 posts
Cooldown: 4 posts
- Ice Nature:
- Ice Cold:
- Name: Ice Cold
Rank: C
Type: Ice, Effect
Description:
Chikane begins the spell by casting a light blue magical circle below her feet. As the magical circle shines brightly and disperses, Chikane’s body temperature goes down enough to the point where it’s able to freeze ice, numbing all of her senses of pain. During this state, Chikane has no feeling of pain whatsoever. This means that whenever she is struck by a spell, physical attack, or a status effect that is harmful to her in terms of damage, she will not feel it. However, this does not mean that the damage isn’t done. Most of what this spell does is simply numb her senses of pain, though her body still receives the effects of the said action. The second aspect to this spell, which is rather minor compared to the first one, is cause frostbite to those who touch Chikane’s body with some form of physical attack or another.
Strengths:
* Completely numbs Chikane’s senses of pain so she feels nothing. This can give the mind an impression that the body is more durable than it actually is, allowing for the ability to fight for longer.
* Any physical attack done to Chikane will cause the attacker to receive a frostbite effect.
* The numbing effect is not limited to attacks, but also status effects as well.
Weaknesses:
* The first and most obvious one is heat. While Chikane is still able to use her fire natured spells, it’s not recommended as it would heat up her entire body, going back to normal.
* If the entire body is heated up again, this spell instantly goes into the full cooldown, regardless of the remaining duration. This also applies to not only Chikane’s fire natured spells, but fire/heat based magics in general.
* Just because Chikane doesn’t feel the damage, doesn’t mean it’s not there. Hits dealt to Chikane still cause her body damage.
* A frostbite effect only occurs to whenever Chikane is struck with a melee, physical attack. This means that mages who use ranged attacks of any sort will not have any form of frostbite take place.
Duration: 3 posts
Cooldown: 4 posts
- B-rank:
- Fire Nature:
- Fire Flash Kick:
- Name: Fire Flash Kick
Rank: B-rank
Type: Fire, Offensive
Description: Chikane takes a small step back and crouches near the ground in preparation. She then flips backwards 10 feet in the air, with her right foot extended outwards and her left bent closely to her body. A 6 foot wave of fire erupts from her movements, and blasts straight towards its target at 55 MPH. The wave can go up to 35 meters before it automatically snuffs itself out.
Strengths:
-Fast moving wave, making it hard to avoid if one does not see it coming.
-Goes for a good length, being 35 meters.
-Useful for Chikane to not only attack opponents but get into higher areas.
Weaknesses:
-Wave of fire can only go in one direction, making it easy to avoid if one sees it coming
-Chikane’s landing is never guaranteed
-If Chikane jumps in an area with a ceiling under 10 feet, she will collide with the ceiling
-Cannot penetrate defenses of B-rank or higher.
-Wind spells of higher rank can snuff the wave out completely.
-Water spells of an equal/higher rank will stop the wave in its tracks.
Duration: Instant
Cooldown: 5 posts
- Ice Nature:
- Icy Flare:
- Name: Icy Flare
Rank: B
Type: Ice, Offensive
Description: Chikane creates a blue flame the size of a regular baseball in both of her hands, before increasing one dramatically till it balloons. The increased one pops, and creates a blinding light with a radius of 10 meters that can disorient and blind opponents. The second ball can then be thrown at about 25 MPH, which can connect to deal D-ranked damage and cause frostbite damage to whomever it hits.
Strengths:
-Blinds anyone who looks at the light directly for 3 posts
-Small baseball can cause frostbite damage to anyone it hits.
-Is effective for escape situations
Weaknesses:
-Can blind Chikane if she doesn’t look away or close her eyes in time.
-Blinding effect can be avoided if one does not look directly at the flash of light.
-Blinding affects everyone who looks in the light, including allies
-The smaller ball of icy flame does relatively no damage, making it only useful to cause frostbite to an opponent.
Duration: Instant
Cooldown: 5 Posts
- Combined Nature:
- Dual Flame Shortblades:
- Name: Dual Flame Shortblades
Rank: B
Type: Fire, Ice, Offensive
Description:
Chikane begins the spell by outstretching both of her arms sideways as far as they can do. Upon doing this, a bright red magical circle appears over one hand, and a light blue magical circle appears over the other hand. As soon as the magical circle glows and disperses, Chikane gains two blades: one made up of the fire natured flames, and the other one made up of the ice natured flames. The blades aren’t long at all, being 7 inches long and 3 inches thick. The flaming natured blade causes burns and the likes, whilst the frost natured blade causes frostbite and such. Each slash deals B-Rank damage.
Strengths:
* Deals both burns and frostbites.
* Both natures being used, gives some versatility.
* Each blade has different sets of weaknesses, so what might put out one blade will not put out the other.
Weaknesses:
* The range to the blade is VERY short. Chikane has to get up close and personal for the blades to be of any use.
* Frostbite or burn effects won’t take place against armored opponents.
* Fire natured flames can be put out through B-Rank water spells, same thing to the ice natured flames, but A-Rank water spells.
* Earth spells are able to smother the flames, however, the Earth spell used must be B-Rank or above.
Duration: 4 posts
Cooldown: 6 posts
- A-rank:
- Fire Nature:
- Fire Rain:
- Name: Fire Rain
Rank: A-Rank
Type: Fire, offensive
Description: Chikane begins the spell by focusing her magical energy upwards to the sky, where a giant 50 meter long and 50 meter wide magical circle appears. The magical circle radiates a bright red before dispersing, but taking its place is a black cloud that is the same length and width as the magical circle. The cloud is 100 meters above ground, which isn’t anywhere near as high as a regular cloud, but is still incredibly high. What the cloud does is make it rain fire, hence why the spell name “Fire Rain”. Every post anything that is within the radius of the black cloud, A-Rank fire damage is done due to the massive downpour of rain, and multiple burns (four to be exact) are inflicted. This spell does not affect Chikane because she is already a being of fire.
Strengths:
- A fantastic radius. Because of the size of the cloud, it’s tough to avoid the effects of this spell.
- Though the cloud isn’t as high as regular clouds, it’s still quite high up in the sky, making it tough to reach.
- Multiple burns are done to those inside of the cloud radius, and this spell does not affect Chikane herself.
- Deals overtime damage (A-Rank damage for every post anything is within the cloud range).
Weaknesses:
- This spell affects everyone apart from Chikane. Everyone. That means allies can be affected as well.
- If somehow a water spell of equal rank were to clash against the cloud, it would immediately be put out, and the cloud would disappear.
- Though this cloud does have a large radius, it doesn’t cover everything. This means that mages beyond the massive clouds radius will not be affected by this spell unless somehow forced in it.
- Wind magic would generally power up this spell, but that’s not the case for this one. Should two A-Rank wind spells, or a single S-Rank spell clash against the cloud, similar effects to when water clashes against it take place.
- Earth mages can use A-Rank defensive barriers to completely stop the rain from hurting them.
Duration: 4 posts
Cooldown: 6 posts
- Flaming Superman Punch:
- Name: Flaming Superman Punch
Rank: A-rank
Type: Fire, Offensive
Description: Chikane raises her right fist up to eye level, and clenches it tightly. She then cocks it behind her head as she rushes towards her target. Flames encase her feet in order to give her a boost as her running speed increases to 45 MPH, and she can go up to 40 meters with this spell. Before she swings her arm forward, a boost of flames charge her punch forward for her. This boost can amplify the damage by 25%.
Strengths:
-Fast moving, and very hard to dodge.
-Wind spells of equal/higher rank can boost Chikane even further.
-
Weaknesses:
-Chikane must go straight during this spell, making it fairly easy to dodge if one sees it coming.
-A-rank defensive spells can defend against this spell.
-Water spells of equal/higher rank will completely stop Chikane
Duration: Instant
Cooldown: 6 posts
- Combined Nature:
- Art of the Flame Magistrate:
- Name: Art of the Flame Magistrate: Rolling Thunder
Rank: A-rank
Type: Fire, Ice, Offensive
Description: Chikane claps her hands together, and then spreads them apart as far as she can. Turning on her heel, she begins a rapid rotation of her body so that it appears to be a 5 meter wide and 5 meter tall spinning top made out of purple flames. She then can move in any direction she chooses for up to 40 meters at 35 MPH. Every ten meters, she can change directions
Strengths:
-Can change direction every ten meters she goes.
-Wind/Air spells of equal or lower rank can propel Chikane even further. So long as they don’t slice and dice too much, and aren’t a type of make spell. The wind spell must be at least B-rank in order to propel Chikane, otherwise it simply feeds the flames.
-
Weaknesses:
-Walls can hurt, and if she runs into one Chikane will get injured.
-Cannot pierce A-rank and higher defensive spells.
-Water spells of equal/higher rank can put this spinning top out fairly quickly, despite it being fire and ice.
-Earth spells of equal/higher rank can snuff the top out as well.
Duration: 3 posts
Cooldown: 6 posts
- S-rank:
- Combined Nature:
- Magistrate's Ultimate Flame:
- Name: Magistrate’s Ultimate Flame: Blazing Beam/ Frost Laser
Rank: S-Rank
Type: Fire/Ice, Offensive
Description: Chikane exhales, and then inhales deeply as she stretches both of her arms out as far as they can go while spreading her legs so that they are at least 18 inches apart. A magic circle appears on both her wrists, while she begins a chant. “To all of those who burn for my sins/freeze for my accidents, I apologize. For any that cannot forgive me, I must shoulder your hatred then. This is something I must do at all costs. I shall not falter! For the many outweigh the few! A blazing glory/A frozen chariot awaits me if I succeed! This is my flame! A Magistrate’s Ultimate Flame! Blazing Beam/Frost Laser!” While chanting, her hands are covered in either an icy or a fiery flame. At the end, she slams them together with her hands formed into claws. A large basketball sized beam of either icy blue or fiery red flames shoot out from her hands up to 120 meters at 60 MPH in the direction she points it in. The effects of the flame can vary, depending on whether she used the icy version or the burning version
Strengths:
-Beam can be aimed anywhere in front of Chikane, meaning she can fire it at aerial opponents as well as grounded ones.
-The Burning variant can leave a trail of burning hot flames behind it, which cause B-rank damage if touched.
-The Icy flame variant can leave a trail of cold flames, which slow movement speed by 30% if they are touched.
Weaknesses:
-The Beam cannot be moved mid fire, so in whatever direction the blast is pointed is the only direction it can go.
-The burning variant cannot defeat water spells of equal/higher rank.
-The icy variant cannot defeat fire spells of equal/higher rank.
-Defensive spells of S-rank or higher can defend against this spell.
Duration: Instant
Cooldown: 9 posts
- As one:
- Name: As one
Rank: S-rank
Type: Fire, Ice, Offensive
Description: A magic circle appears in front of Chikane, and she starts to chant. “From the burning flame of a raging inferno, To the bitter cold of a blizzard! Let them create a magical attack of destructive capabilities! As one!” and fires a baseball sized purple blast that speeds at 40 MPH towards her target. The blast can go up to 45 meters before it auto explodes. When it connects with something, it explodes in a 140 meter radius, burning and giving frostbite to anyone and anything within its blast radius.
Strengths:
-Large AOE, meaning that it is very difficult for one to escape the radius of the blast once it is thrown near them.
-Deals burning and Frostbite damage in addition to the normal damage of an S-rank spell to anyone caught in the radius of the spell.
-Chikane, being what she is, can withstand the blast and take absolutely no damage from her own spell
-A wind spell of lower rank can propel this spell further, increasing the range.
Weaknesses:
-While this spell is effective at taking out anyone within its radius, it doesn’t discern between allies and enemies. Absolutely no one other than Chikane will be protected from the effects of this spell if they are caught in it.
-This spell can be blocked by S-rank defensive spells, protecting anyone behind the spell.
-A water spell of equal/higher rank can collide with this spell and completely stop the explosion
-An earth spell of equal/higher rank can contain the blast completely.
Duration Instant
Cooldown 8 posts
Last edited by Chikane on 8th May 2014, 9:25 am; edited 10 times in total