Primary Magic: Ice Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Prism Ice, also known as Rainbow Ice, allows the caster to generate different types of ice attacks that gives off different colors with each possessing a peculiar effect. Some examples are red ice, which is ice crystals that contain hot water, green ice that stick to objects and makes them slippery and purple ice which will explode. This means that it can adapt to different types of magic and answer to different types of attacks.
Strenghts:
- With the different spells, the magic will be strong with adapting to different types of magic like defensive and offensive magic.
- Can answer to other attacks of other elements.
Weaknesses:
- Can take more of the magic powers then needed if the caster isn't fully focused under battle.
- The opponent has to be inside a range of 30 meters.
- Weak towards higher rank mages (exept last spell).
Abilities/Powers:
- Can be used as defense and offence magic.
- Can be used to other then battle, sometimes used for cooling food and alike.
- Offensive attacks get up in a speed of 24MPH.
Spells
Name: Crimson Crystals
Rank: D
Type: Offensive
Description: By placing the front of the casters fist into the palm, the attack with shoot out around 20 to 30 crystals in the size of a fist that flies towards the opponent in high speed. The crystals are red and contains boiling water inside, though the ice around it wont melt in time before hitting the opponent. The crystals will break and spill the water over the opponent which will leave hot water burns and sometimes a bit smoke because of the high temperature.
Strengths:
- The high speed and amount of crystals makes it rather hard to dodge.
- Quite affective against fire attacks.
- The attack can also be formed as some kind of beam going 23 mph.
Weaknesses:
- Weak against defense magic.
- Can be cut off by other attacks.
- Harder to use when under windy conditions or to wind magic.
- Needs 3 post cooldown before used again.
Name: Freeze Beam
Rank: D
Type: Mostly defensive, but can also be offensive.
Description: By casting this beam over a random object like the floor or a sword, the object will then turn to complete ice which is very slippery. The object will be impossible to get a grip around and the floor will be quite hard to stand on. It can be used to freeze whatever object needed, either to protect themselves or throw at the opponent. It can also be objects used by the opponent so it will lose it's ability to attack with it.
Strengths:
- Can be used to freeze large objects and use as shields.
- Will make it harder for the opponent to stand.
- Can freeze the opponents attacking objects and make it useless in battle.
- Duration is 3 posts.
Weaknesses:
- Can't be used to freeze people.
- Fire Magic by mages above her rank will not be affected.
- If the opponent uses Aera, Floating/Flying Magic or they are a Ice Magic Mage themselves, they wont have eny trouble when the floor gets freezed.
- Things that vibrate or breathe can't be freezed, like animals. (Plants are affected)
- The objects that's being thrown can only get up in 16 mph.
- Cooldown is 5 posts.
Name: Purple Granade
Rank: D
Type: Destructive
Description: The granade is a big, round, purple ice crystal that is thrown towards the opponent and blows up often leaving a round gap in the ground with the diameters of 5 meters. It sends of air when it explodes and tiny ice bullets like a real granade. It is useful against large group attacks and is very strong, but in a one-on-one battle it would just ruin the battlefield and is not really useful unless needed. The attack is gestured when the caster puts it's hand palms together and starts to slowly pull them back, creating the granade. It has to be thrown at that instant or the granade will explode in the casters hands and blow them up.
Strengths:
- Good in group battles against larger amounts of opponents.
- Works as attack against eny type of offensive magic.
- Is a quick attack, so if the opponent doesn't notice fast enough they will be hit by it.
- Can get up in a speed of 25 mph, if the caster is fast/strong enough.
Weaknesses:
- Is rather unnessecery in one-on-one battles.
- Can be hard to aim with such little time.
- Weak against defense magic and shields, the granade will break and explode but not with the same amount of power.
- Lasts for 1 post and needs a 4 post cooldown.
- Only goes as fast as the caster throws it.
Last edited by thatcreepypencil on 6th May 2014, 11:49 am; edited 7 times in total