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    Celestial Spirit Magic

    Negi
    Negi

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    Celestial Spirit Magic Empty Celestial Spirit Magic

    Post by Negi 4th May 2014, 2:10 am

    Celestial Spirit Magic

    Primary Magic: Celestial Spirit Magic
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description:
    Celestial Spirit Magic is a Magic in which the user summons Celestial Spirits by opening their gates through the use of Celestial Spirit Gate Keys.  These Keys are separated into two classes: the more common Silver Keys and the rarer Gold Keys. Keys for Celestial Spirits are counted in Units (collectively without regard of Gold or Silver), and a Celestial Spirit Mage is noted by how many Units they have obtained.   Keys may be owned but before use the Bearer and Spirit must form a contract varying from the most important details such as requests in battle and devotion and small details on the days the Spirit is free.

    The main point of this specific type of magic is the use of incantation, all gates require an incantation to be spoken to open the gate, unless the spirit has left to pass through their gate on their own accord, such incantations are usually along the lines of; "Open gate of the Golden Bull, Taurus" for example. The other important factor in this form of magic is its purpose as a holder magic. The Bearer must have the keys with them and use the specific keys to release their Celestial Spirits. The interesting part of this magic is the method in which it is cast; as the incantation is read each Celestial Wizard have their unique movement or releasing move and finally the turning of the key as if in a lock followed by the signature door bell to welcome the spirit.
    Strengths:

    • Keys – There are unlimited number of Celestial Spirits residing in the Celestial World and they can be bonded with contracts and keys.
    • Abilities – Every Spirit have a variety of abilities and spells which are available to them uniquely.
    • Strategy – Every Spirit is unique in their own ways and can be used with other techniques allowing the Bearer to plan all sorts of strategies.


    Weaknesses:

    • Keys – If a Celestial Mage happened to lose their keys, they cannot call forth any Celestial Spirit and their relationships will worsen.
    • Losing Keys – There is a chance of losing the keys to another Celestial Mage.
    • Contract – The Celestial Mage have to follow the terms stated in contract with every Celestial Spirit. If the Spirits are called when they have a day off, their relationship will worsen but some Celestial Spirits will not get angry but will follow their Bearer’s order willingly.
    • Bonds - The Celestial Mage must have a good relationship with his Celestial Spirit to increase their power. If their relationship is bad, they might not follow the Bearer's order.


    Abilities:

    • Summon Celestial Spirits – A Celestial Spirit Mage is able to summon Celestial Spirits from another dimension by using the Keys of the Gates. Celestial Spirits can aid the Mages in battle, do chores for them, or even just play with them.
    • Force Gate Closure – Closing the gates requires a mutual agreement from both the summoner and the spirit. However, some Celestial Spirit Mages have demonstrated the ability to force the gates to close in battle, compelling the Spirits to return back to the Celestial Spirit World.
    • Multiple Summons – Summoning more than one Celestial Spirit uses up a lot of the summoner's Magic ability which may even lead to their death. However, some Celestial Spirit Mages have shown the unique capability to summon multiple spirits at the same time.
    • Combination Attacks – If one is capable of using multiple summons, it gives them greater flexibility as he/she is able to combine the attacks of their Spirits to form new and more powerful ones, in a similar manner to Unison Raid. They can also use their own Magic in combination with another spirit to increase the power of an attack.
    • Telepathy – On a couple of occasions, spirits have been shown to be able to communicate with their owner (via their keys) without being summoned.


    Taurus, The Guardian of the Gate to the Golden Bull:

    Melody, The Guardian of the Gate to Eternal Melody:

    Kurumu, The Guardian of the Gate of Illusions:

    Plue, The Guardian of the Gate of the Canis Minor:


    Last edited by Negi on 8th May 2014, 1:04 am; edited 2 times in total
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    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by Guest 4th May 2014, 8:35 am

    Durations cannot be half a post, nor can cooldowns.
    Negi
    Negi

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    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by Negi 6th May 2014, 3:52 am

    Bump with the new Magic... Incase no one realized I have changed my magic
    NightDrivenEn7
    NightDrivenEn7

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    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by NightDrivenEn7 7th May 2014, 6:03 pm

    It all looks good, I just need you to make sure you are familiar with how summoning works, and your restrictions. Though we are currently revamping all of the rules I believe all the ones for your class still qualify and will not be changed much.

    Next, I want to see some rank recognization. Because most of your spells right now involve distractions or drawing the attention of enemies away; I want you to put some recognization within the ranks of power relative to you and your creatures currently.

    For example, say Melody can distract anyone D rank for 4 posts, but can only distract a C rank mage for 2 posts, and can't distract B and above. This is an example not something you need to do yourself; but be reasonable.


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    Negi
    Negi

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    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by Negi 8th May 2014, 1:07 am

    Edited Bump
    NightDrivenEn7
    NightDrivenEn7

    Administrator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Veteran Level 3- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Shadows of Anarchy
    Position : None
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    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 32
    Experience : 200

    Character Sheet
    First Skill: Requip: Four elements.
    Second Skill:
    Third Skill:

    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by NightDrivenEn7 8th May 2014, 5:11 am

    I am afraid of he whole queen of the succubus will have to be toned down just a bit; for that just really seems as though it shoudl be for a higher ranked key. I know your only D, so if we change that down and even lower its effective seduction it could still work.


    I want to see more Rank Comparisons with the rest of your Gate Keys; even tauros. Especially if they deal damage.


    _____________________________________________________________________________________

    "True Strength shall be shown, and the corruption of magic shall be broken."

    Current EXP: 150

    Informatio and Items:
    :


    Jobs:
    :


    Completed Missions:


    Theme:
    :

      Current date/time is 15th November 2024, 11:46 pm