Name: Holy Stigma: Waypoint
Rank: D
Type: Tactical
Description: Shuhei places a Holy Stigma upon an object or person, to which he can Flash Step at any time so long as the Stigma remains in tact. The Holy Stigma takes the form of a dimly glowing magic circle which varies in size. The Waypoint allows Shuhei to bypass walls and barriers with his flash step techniques, negating all weaknesses normally associated with his Flash Steps, however the Waypoint is always fixed upon the same thing which limits the spells versatility to some degree. It is most useful when placed on an ally, who would be able to move and create a greater tactical advantage for Shuhei.
Strengths: A way point can last for up to 6 posts and can be used multiple times with any of Shuhei's Flash Steps & Variants. Furthermore if the Stigma is not used for its entire duration, it does not go on cool down.
Weaknesses: 6 post cool down.
Name: Flash Savior
Rank: C
Type: Supportive
Description: Shuhei utilizes his Flash Step ability to flash to an Ally's or friendly's location and grabs the ally, and then flashing once more to a different location. This spell is primarily used for quick rescues of an ally from a seemingly inescapable spell. It can also be used to simply move an ally from point A to B in a short amount of time in situations where time is of the essence or to help allies reach locations they wouldn't be able to reach without assistance. Depending on the size of the people Shuhei intends to carry, he can carry up to two allies if they are within two meters of each other. If one has a greater weight than Shuhei, he will only be able to carry one ally.
Strengths: Effective tool to rescue allies from harm, or to help allies reach places they wouldn't be able to otherwise.
Weaknesses: Same drawbacks as Flash Step. 3 post cool down.
Name:
Rank: B
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Name: White Ray
Rank: A
Type: Offensive
Description: Shuhei quickly forms a sphere of light in his hand the size of a soft ball and releases it from his grip. Upon doing so, the Sphere explodes in to a dozen Ray's of light that travel in an arc towards they're targets. Once they make contact with their target, the individual Rays create small explosions with a five meter area of effect which have the potential to become greater when stacked with other Rays for a potential maximum AEO of 50 meters in one area. The spell can be used to target multiple targets or focused to converge on a single area from multiple directions which offers this spell a wide variety of uses. Each Ray has a maximum range of 100 meters in a one hundred and eighty degree range in front of the user.
Strengths: This ability can be used both on a single target or many which makes it excellent for crowd control and is also capable of being used in combination with the Holy Stigma which could make this ability potentially life threatening.
Weaknesses: 5 post cool down. The Rays can be reflected by highly reflective surfaces.
Name:
Rank: S
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Name: White Dragon's Holy Roar
Rank: S
Type: Offensive
Description: The Signature ability of any Dragon Slayer, Shuhei's Holy Roar fires in a concentrated ray of light which expands to a fifteen foot diameter. (20 in Dragon Force.) The Ray travels faster than most S-Rank spells which makes it difficult to dodge, or even defend against considering its strength. As a third generation Dragon Slayer, this spell of light is stronger than most other Light elemental magics and will overcome any other light based spell of its own rank or lower, other than the Light God Slayers Roar which it will clash with and cancel. The spell is effective against a single and multiple enemies, as with a simple turn of the head, the Ray which travels up to 150 meters can cover an extremely large area for maximum devastation.
Strengths: Aside from its devastating qualities, this spell is strong against Shadow and Light based spells and is capable of overcoming most shields of its own rank or lower. In Dragon Form, this spell becomes H-Rank, but it can only be used once while in Dragon Form.
Weaknesses: Any highly reflective surface large enough to reflect the entire width of the spell can repel this attack, but will shatter upon doing so. Any offensive spell of equal rank that can be considered "Unholy" can cancel out this spell also.
Name: Dragoon Form
Rank: H
Type: Supplementary
Description:
The form of a Dragoon is the final stage of any Dragon Slayer, attainable only by a 3rd Generation Slayer who has achieved his full potential. It acts as an enhancement to the Slayers Dragon Force, focusing the Dragon Shaped aura in to a sleek set of scale armor which integrates itself in to the Slayers body. In Shuhei's case he also acquires a long silvery tail and two white antennae which act as sensors giving him a far greater sense of awareness of what's around him. This allows Shuhei to Flash Step or use any of its variations aside from any that are B-Rank and up twice per post. If Shuhei's sword is also drawn, having been crafted from the talon of a white Dragon, it will also change shape in reaction to Shuhei's change, however its abilities will not.
Aside from allowing Shuhei to Flash Step more frequently, the enhancement to Shuhei's Dragon Force causes all spells to grow in power quite significantly. Where regular Dragon Force would allow spells to conquer all other spells of their own rank, Dragoon Form enhances the strength of all spells to the point where they can all be considered to be one rank higher than what they actually are, with the exception of all S-Rank spells which will still win in clashes against other S-Rank spells. Finally the Slayer becomes impervious to D and C-Rank spells, including negative buffs which will be purged by the holy energy of the White Dragon coursing through the Slayers veins.
This Secondary effect this spell has provides Shuhei with the option of expanding his aura and mold it, fusing all Dragon Slayer spells in to one to create an entire White Dragon around himself. He will be visible in the Dragons Head, manipulating the aura from within. In order to perform this, Shuhei must sacrifice the ability to Flash Step entirely. His Dragons Holy Roar increases another rank to the point where it is then classified as an H-Rank spell. All of Shuhei's ranged spells will be fired from the Dragons mouth and all of his mid range Dragon Slayer spells will be converted to physical attacks equal to his own rank.
Look in the head of the dragon to see Shuhei for a reference of scale.
Strengths:
Weaknesses:
Rank: D
Type: Tactical
Description: Shuhei places a Holy Stigma upon an object or person, to which he can Flash Step at any time so long as the Stigma remains in tact. The Holy Stigma takes the form of a dimly glowing magic circle which varies in size. The Waypoint allows Shuhei to bypass walls and barriers with his flash step techniques, negating all weaknesses normally associated with his Flash Steps, however the Waypoint is always fixed upon the same thing which limits the spells versatility to some degree. It is most useful when placed on an ally, who would be able to move and create a greater tactical advantage for Shuhei.
Strengths: A way point can last for up to 6 posts and can be used multiple times with any of Shuhei's Flash Steps & Variants. Furthermore if the Stigma is not used for its entire duration, it does not go on cool down.
Weaknesses: 6 post cool down.
Name: Flash Savior
Rank: C
Type: Supportive
Description: Shuhei utilizes his Flash Step ability to flash to an Ally's or friendly's location and grabs the ally, and then flashing once more to a different location. This spell is primarily used for quick rescues of an ally from a seemingly inescapable spell. It can also be used to simply move an ally from point A to B in a short amount of time in situations where time is of the essence or to help allies reach locations they wouldn't be able to reach without assistance. Depending on the size of the people Shuhei intends to carry, he can carry up to two allies if they are within two meters of each other. If one has a greater weight than Shuhei, he will only be able to carry one ally.
Strengths: Effective tool to rescue allies from harm, or to help allies reach places they wouldn't be able to otherwise.
Weaknesses: Same drawbacks as Flash Step. 3 post cool down.
Name:
Rank: B
Type:
Description:
Strengths:
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Name: White Ray
Rank: A
Type: Offensive
Description: Shuhei quickly forms a sphere of light in his hand the size of a soft ball and releases it from his grip. Upon doing so, the Sphere explodes in to a dozen Ray's of light that travel in an arc towards they're targets. Once they make contact with their target, the individual Rays create small explosions with a five meter area of effect which have the potential to become greater when stacked with other Rays for a potential maximum AEO of 50 meters in one area. The spell can be used to target multiple targets or focused to converge on a single area from multiple directions which offers this spell a wide variety of uses. Each Ray has a maximum range of 100 meters in a one hundred and eighty degree range in front of the user.
Strengths: This ability can be used both on a single target or many which makes it excellent for crowd control and is also capable of being used in combination with the Holy Stigma which could make this ability potentially life threatening.
Weaknesses: 5 post cool down. The Rays can be reflected by highly reflective surfaces.
Name:
Rank: S
Type:
Description:
Strengths:
Weaknesses:
Name: White Dragon's Holy Roar
Rank: S
Type: Offensive
Description: The Signature ability of any Dragon Slayer, Shuhei's Holy Roar fires in a concentrated ray of light which expands to a fifteen foot diameter. (20 in Dragon Force.) The Ray travels faster than most S-Rank spells which makes it difficult to dodge, or even defend against considering its strength. As a third generation Dragon Slayer, this spell of light is stronger than most other Light elemental magics and will overcome any other light based spell of its own rank or lower, other than the Light God Slayers Roar which it will clash with and cancel. The spell is effective against a single and multiple enemies, as with a simple turn of the head, the Ray which travels up to 150 meters can cover an extremely large area for maximum devastation.
Strengths: Aside from its devastating qualities, this spell is strong against Shadow and Light based spells and is capable of overcoming most shields of its own rank or lower. In Dragon Form, this spell becomes H-Rank, but it can only be used once while in Dragon Form.
Weaknesses: Any highly reflective surface large enough to reflect the entire width of the spell can repel this attack, but will shatter upon doing so. Any offensive spell of equal rank that can be considered "Unholy" can cancel out this spell also.
Name: Dragoon Form
Rank: H
Type: Supplementary
Description:
The form of a Dragoon is the final stage of any Dragon Slayer, attainable only by a 3rd Generation Slayer who has achieved his full potential. It acts as an enhancement to the Slayers Dragon Force, focusing the Dragon Shaped aura in to a sleek set of scale armor which integrates itself in to the Slayers body. In Shuhei's case he also acquires a long silvery tail and two white antennae which act as sensors giving him a far greater sense of awareness of what's around him. This allows Shuhei to Flash Step or use any of its variations aside from any that are B-Rank and up twice per post. If Shuhei's sword is also drawn, having been crafted from the talon of a white Dragon, it will also change shape in reaction to Shuhei's change, however its abilities will not.
- Spoiler:
Aside from allowing Shuhei to Flash Step more frequently, the enhancement to Shuhei's Dragon Force causes all spells to grow in power quite significantly. Where regular Dragon Force would allow spells to conquer all other spells of their own rank, Dragoon Form enhances the strength of all spells to the point where they can all be considered to be one rank higher than what they actually are, with the exception of all S-Rank spells which will still win in clashes against other S-Rank spells. Finally the Slayer becomes impervious to D and C-Rank spells, including negative buffs which will be purged by the holy energy of the White Dragon coursing through the Slayers veins.
This Secondary effect this spell has provides Shuhei with the option of expanding his aura and mold it, fusing all Dragon Slayer spells in to one to create an entire White Dragon around himself. He will be visible in the Dragons Head, manipulating the aura from within. In order to perform this, Shuhei must sacrifice the ability to Flash Step entirely. His Dragons Holy Roar increases another rank to the point where it is then classified as an H-Rank spell. All of Shuhei's ranged spells will be fired from the Dragons mouth and all of his mid range Dragon Slayer spells will be converted to physical attacks equal to his own rank.
Look in the head of the dragon to see Shuhei for a reference of scale.
- Spoiler:
Strengths:
- Further enhances all of the Slayers abilities, amplifying all spells by 1 Rank with the exception of S-Rank spells.
- Makes the Slayer impervious to all D and C-Rank spells.
- Dragon Form enhances the strength of Dragons Roar significantly and further increases physical strength.
Weaknesses:
- This spell must be used in combination with Dragon Force, which means that no matter what Shuhei will be left with 10% magic afterwards. This also means that Shuhei will put himself at a disadvantage if he uses it at the start of a fight and does not manage to defeat his opponent.
- This spell has no cool down as a result of the previous weakness. It is a passive enhancement to Shuhei's Dragon Force.
- Shuhei can never change his secondary magic or else this spell will be voided.
- Dragon form negates the ability to use Flash Steps.
- Shuhei cannot activate Dragoon form with his Dragon Force without at least 50% of his magic remaining.
- Although Clashing with the Dragons attacks will result in a cancellation of a spell, direct hits to the Dragon will do it harm, requiring the equivalent of 15 S-Rank spells to deactivate the Dragon form or 2 H-Rank spells. Only half is required from Darkness, Ice or other highly reflective spells, although Clashes will still be cancelled. This will only deactivate the Dragon Form and force Shuhei to revert to his Dragoon form.
Last edited by Shuhei on 5th May 2014, 5:47 am; edited 13 times in total