- Spoiler:
- Job: The King of Thieves
Rank: C
Player Requirements: Thread must be at least 20 posts long. C Ranked Wizards or Above. Or a combination of two D Ranked Wizards or more. 200 Words Minimum Each Post.
Job Requirements: Retrieve the huge crate of stolen Lacrima from the Desert Thieves Cartel HQ. 3 wizards maximum are allowed on this Mission / Job.
Job Location: Forgotten Desert
Job Description: A gigantic shipment of Lacrima that was supposed to reach Era days ago has been stolen by an organization calling themselves. "The Cartel", your client was one of the victims of this assault and describes them as brutal warriors, with both skill and determination. They do not quit, and will chase you if you flee. They will let you live, if you give them what they want. Otherwise, they are completely ruthless. They beset them on their journey through a nearby area, and retreated into the Desert upon accomplishing their goal. You set out from whichever town you accept this mission from and head there immediately. They wear white turbans that cover their head and mouths completely, are draped in all black desert robes, with white boots; which are quite dusty no doubt. The Cartel's HQ is built inside of the old ruins of a once great city; you can spot the ruins of the ancient city from a mile off, and see the white and black turban outfits of the Cartel from a distance. Although they may spot you as well at this distance.
Enemies:
Weak: Cartel Recruits (These guys are quite simple too deal with, and wield anything from a longsword, a scimitar, too a sword and shield. However they are inexperienced and not used too being in the desert as they're green too the Cartel. They go down in two hits of C-Ranked damage at the most, maybe even one. If you intimidate them well enough; they may just choose too re-think their decision too join the Cartel and flee from the desert base.
Normal: Cartel Swordsman x10 (These guys are skilled. They wield scimitars and great hammers. They're very nimble, and strike, move, and circle their opponents during the course of the fight through excellent footwork and quick attacks. They use smoke Lacrima and will attempt too use them a few times if they aren't taken out quickly. If hit with a smoke Lacrima you won't be able too see their next attack coming. Takes 3 hits of C-Ranked damage too take each one down. They sword slashes and great hammer strikes do C-Ranked damage.)
Strong: Cartel Wizards x5 (Now you're in trouble. The Cartel's Wizards are no joke. They use both Fire and Wind magic with incredible levels of skill. They will attempt too whim up dust storms, and shred you with wind as well. They are also quick too cast AOE fire spells that can turn the sand too glass in an instant; throwing it around through the air too slice. They wield steel bo-staff with black and white feathers tied too the top of them. Just because they're wizards doesn't mean they won't fight you in melee. They are in the Cartel after all. They wield their bo-staffs with all the skill of one who practices each day. Their Wind and Fire spells range from D-Ranked, to C-Ranked, to B-Ranked for the AOE fire spell. Takes 5 hits of C-Ranked damage too take each one down.)
Boss: The King of Theives (This individual...is deserving of the title. He wears the standard white turban of the Cartel, with their usual black robes and white boots. However he is draped in gold and jewelry. He himself is a wizard. His scimitars are made of an unknown alloy, and have golden runic writing etched through them. He uses Telekinesis too throw his scimitars through the air, whirling them and controlling them as they fly around and strike you like buzzsaws. He also can use his telekinesis too leap vast distances and may simply hit you with a wave of force too send you flying. He is one of the most skilled swordsman you've seen, and has will of one befitting his title. He takes 15 hits of C-Ranked damage too take down. His telekenisis waves do B-Ranked damage and his scimitar slashes do C-Ranked slashes. He rolls 4 attacks / telekinesis waves each round. Good luck, because he is NOT going to let some young wizard(s) take the gigantic room sized crate of Lacrima back too Era...not at all.)
(Note: You may persuade him too give you the Lacrima, if you're willing too part with 100k Jewels on the spot, if not, he's likely attacking you immediately if you're not an interested buyer. Since you've discovered the location of the Cartel's HQ.)
It was a sweltering day at desert, a blistering heat that scorched this land of all life from this part of Fiore, yet it was here that they had received a mercenary contract to stop a gang of thieves that stole a cargo of Lacrima from a shipment headed to Era. This made him chuckle slightly as he took a cigarette out and started lighting it as she waited for his sister. Lately Alexander had been drinking a lot less, something that mad or depressed more than he already was. He was done running and hiding though, he had a family to protect. He had a reason to live now and it gave him new fire in his life. A reason to live in this ugly yet beautiful world. He chuckled again, he was a mess going from one bad habit to another. He was definitely a mess all right, but that is what he was planning after all. Well if said plan worked anyways…
He continued smoking some more as he waited for his sister, who would have known she would not only survive… But turn into a strong woman that did the family proud. Someone that he was happy to have as a sister like her. She didn’t give up on him and now they were supposed to do a job together, it seemed like a perfect chance to get to know each other after all. So when Saranade finally arrived, he pulled a bottle of water and handed it to her sister. Alexander said, “Glad you arrived sister! Hope the heats not too bad.” Hopefully the heat would not get to her.