Particle Manipulation
^Put On Headphones for full effect o.o^
Primary Magic
Particle Manipulation
Secondary Magic
Caster or Holder
Caster
Description
A brand of magic that revolves around the manipulation of matter particles by using magical energy, particularly at a particle and structural scale. It does not revolve around using force to break matter apart or power to restructure matter, but is instead more on directly affecting the structural properties of the matter in one’s surroundings. Thus a user of this magic is able to break and reform the molecular bonds between matter, strengthen or weaken the toughness of inanimate matter, cause injuries through deliberately imperfect dis-assembly and reconstruction, crack the air with a fist, use matter-obliteration spells such as Crash and they have the ability to divide the particles of both spells and matter, hence destroying the said target. A user of this magic has to notably be close to the target at hand, at most two meters away, before their magic could be even effective. It is also most effective on inanimate objects and can only work slightly on living things. The names of this magic’s spells are usually single-worded and are very simple, such as Crash, Crush or Assimilate.
Strengths
:: It is a very versatile piece of magic, as it can be used in any sort of surroundings minus an absolute vacuum and the way a person can use the particles controlled number in the hundreds, hence it not only has a diverse utility, but a certain amount of unpredictability.
:: It can work against certain magic spells and any kind of tangible effects, thus giving it anti-magic capabilities.
:: As Agni will have large control on the particles of her own body, the bonds between them are much stronger than an average human, giving her heavily added durability and muscular strength, both in the increase of 100%, to the point that these physical traits usually dwarf someone of the same rank as her.
Weaknesses
:: Particle magic is limited in its uses against animate beings, so it cannot work with cells or DNA.
:: When in use of this magic, Agni, much like the canon Gildarts, is forced to remain in one place and stay stationary. It is possible to still move, but her speed will receive a 45% reduction.
:: The main opponents for this magic are Summoners, for the Particle mage will be at a disadvantage against the animate summons of the Summoner.
:: Another major opponent is Darkness Users, for the void of darkness contains no particles and is thus impervious to the magic’s manipulation.
Abilities/Powers
:: INCREASED PHYSICAL ATTRIBUTES!
Physical durability and strength are massively enhanced due to fine control of Agni's body when the Magic is in use. Durability is increased by 100%, allowing her to be able to take A-rank spells without fainting as expected. Strength is increased by 100%, meaning she can now lift up to 300 kg of mass, the equivalent of a large log and 5 normal men. However, this gives Agni a speed reduction of 40%.
:: WEAPONS!
Agni can create some of the physically strongest weapons with her particle manipulation. What she creates as a weapon with this magic is not expected to break no matter how strong the stress, unless the spell she is up against is notably Anti-Magic, such as Wave. This is an active spell however and not a passive ability.
:: PARTICLE DENSITY - ACTIVE ABILITY!
Every time the magic is in use, this ability comes into play and affects Agni's skin. Along with the already massive durability of hers, the body is granted additional magical and physical resistance as her particles grow denser due to her magic being in action. The percentages below are how much the damage will be reduced if the spell or attack hits.
Rank C:
Normal Physical Attacks – 40%
Rank D- 30%
Rank C- 20%
Rank B- 10%
Rank A+: None
- Spells:
- D Rank Spells:
- Copy:
- Name
Copy!
Rank
D
Type
Can be anything except Summoning Spells
Description
Once Agni sees the casting of a spell, she analyzes it in her mind, trying to understand the concepts working behind it. A maximum of five seconds is what this process takes and then Agni is free to use this spell whenever she likes. Can only copy a D Rank spell at her current level of magic power. Out of the 4 spells that Agni might memorize in a battle, she'll end up forgetting 2 of them after 10 posts. The chosen spell (the one she'll remember forever) should be among the two that she remembers throughout the thread.
Strengths
:: Same as the spell being copied.
:: Agni can copy a maximum of 4 spells per battle/thread.
:: Once memorized, 1 chosen spell of these 4 can be used in any thread henceforth. (They'll be added to her bank.)
Weaknesses
:: Can only copy a D Rank spell.
:: Rest is same as the spell being copied.
:: Limited copying per battle/thread.
- Forget:
- Name
Forget!
Rank
D Rank
Type
Non-elemental
Description
Once Agni has memorized a spell, not only is she able to use it, but also able to cancel that spell from being casted by its original user. To do this, she has to physically touch the original caster in some way or have her Copy to do the same. Whenever this is done, the area that Agni has touched is left with small blue mark that glows for a second, making the opponent forget the spell; after which the mark disappears into thin air. Basically, its just a sing of the spell being activated.
Strengths
:: Can cancel any D Rank spell that she has memorized.
:: Being able to cancel a spell is naturally a great strength.
:: Instant Casting
Weaknesses
:: Needs to physically touch her opponent, or have her copy to do the same.
:: Can only cancel spells that she has memorized.
:: Can only cancel D Rank spells.
:: 3 Posts cooldown.
- Fusion:
- Name
Fusion!
Rank
D Rank
Type
Could be any element or type other than Summoning Spells.
Description
Since Agni can memorize and copy 4 spells max per thread/battle, for that thread/battle she can fuse the effects of these copied spells. Fusion can also be done between any spells that she had memorized in any previous thread/battle. Fusion usually takes 1 post to channel the spells into one and then the next post to cast, leaving the girl vulnerable to attacks from enemies, since she has to analyze the minutest details of the spells being fused, while deciding if they're compatible with each other or not.
Strengths
:: Same as the spells being fused and used.
:: Duration - 1 post for channeling the spell, casting in the next.
Weaknesses
:: Same as the spells being fused.
:: If the fused spells have any kind of negative buffs added into them, it won't be considered when Agni is using them.
:: However, she cannot fuse conflicting elements (For eg. Water and Fire)
:: Cooldown - 3 posts.
:: If interrupted while channeling, Agni has to restart the process all again.
- Double Trouble:
- Name
Double Trouble!
Rank
D Rank
Type
Non-Elemental
Description
Agni can create a memory of her, but this time she'll condense and give it human-like properties with magic; thus successfully creating a twin. This twin can touch and hit, but not use any of Agni's spells. Its usually used when she needs to confuse her enemies or make enemies forget a spell (Refer to the second spell).
Strengths
:: Two Agni-s so double the trouble.
:: Can engage opponents in melee combat.
:: 3 post duration
Weaknesses
:: Cannot use any of Agni's spells.
:: Will go down if damage equaling 2 C Ranks is done.
:: Cannot get more than 20 meters away from the original Agni.
:: 6 Posts cooldown.
- C Rank Spells:
- Double Trouble:
- Name
Double Trouble!
Rank
D Rank
Type
Non-Elemental
Description
Agni can create a memory of her, but this time she'll condense and give it human-like properties with magic; thus successfully creating a twin. This twin can touch and hit, but not use any of Agni's spells. Its usually used when she needs to confuse her enemies or make enemies forget a spell (Refer to the second spell).
Strengths
:: Two Agni-s so double the trouble.
:: Can engage opponents in melee combat.
:: 3 post duration
Weaknesses
:: Cannot use any of Agni's spells.
:: Will go down if damage equaling 2 C Ranks is done.
:: Cannot get more than 20 meters away from the original Agni.
:: 6 Posts cooldown.
- Double Trouble:
- Name
Double Trouble!
Rank
D Rank
Type
Non-Elemental
Description
Agni can create a memory of her, but this time she'll condense and give it human-like properties with magic; thus successfully creating a twin. This twin can touch and hit, but not use any of Agni's spells. Its usually used when she needs to confuse her enemies or make enemies forget a spell (Refer to the second spell).
Strengths
:: Two Agni-s so double the trouble.
:: Can engage opponents in melee combat.
:: 3 post duration
Weaknesses
:: Cannot use any of Agni's spells.
:: Will go down if damage equaling 2 C Ranks is done.
:: Cannot get more than 20 meters away from the original Agni.
:: 6 Posts cooldown.
- Double Trouble:
- Name
Double Trouble!
Rank
D Rank
Type
Non-Elemental
Description
Agni can create a memory of her, but this time she'll condense and give it human-like properties with magic; thus successfully creating a twin. This twin can touch and hit, but not use any of Agni's spells. Its usually used when she needs to confuse her enemies or make enemies forget a spell (Refer to the second spell).
Strengths
:: Two Agni-s so double the trouble.
:: Can engage opponents in melee combat.
:: 3 post duration
Weaknesses
:: Cannot use any of Agni's spells.
:: Will go down if damage equaling 2 C Ranks is done.
:: Cannot get more than 20 meters away from the original Agni.
:: 6 Posts cooldown.