Secondary Magic: ---
Caster or Holder: Caster
Description:
The user conjures up crimson flames from thin air and makes them into a multitude of
different things such as; weapons like; a shuriken, sword, darts, or spear. Animals like; a cat, fox, bear, tiger, etc. The user can utilize this magic for offensive, defensive and supportive maneuvers. They can attack using weapons or animals made of crimson flames. The user can create a wall of fire to protect them from physical attacks. The user is also able to give teammates support by reducing the cooldowns of their spells. Because these flames are crimson flames, they are hotter than normal fire magic flames are.
Strengths:
- capable of both offensive and defensive maneuvers.
- can create things out of crimson flames from thin air.
- able to attack multiple opponents.
Weaknesses:
- highly weak against water magic.
- physical attack that are boosted by magic.
- weak against wind magic
- can bring harm to allies as well as enemies
Abilities/Powers:
Burn Proof:
The user's body is immune to the burning affects of normal fire and that of fire magic. Meaning, they could be hit by a fire spell and not be get burned but as long as the spell is of the same rank as the user themselves but still take damage.
Mana Burner:
when an opponent is hit with a spell, it reduces the opponents mana by 5%. In order for this ability to activate, the spell must make direct contact with the opponents skin. How much mana is lost will lessen the higher ranked the opponent is.( c-ranks only 3% b-ranks 1%, a-rank of higher has no affect.)
Heated Body:
The user warms their body up by igniting the crimson flames within themselves to give a 10-20% protection to the cold around the user. This also makes them immune to freezing by ice magic spells of equal or lower rank.
- D-rank Spells:
- Crimson-Make Shuriken:
Name: Crimson-Make Shuriken
Rank: D
Type: Offensive/ fire
Description: The user fashions shuriken made of crimson flames. The user then throws the shuriken at their opponents. The shuriken is 6 feet in diameter. It can hit a target that is 25 feet away and travels at a speed of 10 m/s.
Strengths:
- good for long range combat
- can hit up to two opponents
- very fast
Weaknesses:
- can be canceled out by 1 d-rank water spell.
- only lasts for 1 post
- has to cool down for 3 posts
- Crimson-Make Phoenix:
Name: Crimson-Make Phoenix
Rank: D
Type: Offensive/ Fire
Description: the user summons a large crimson flame phoenix to attack an opponent.
its the size of a real life phoenix. It can hit an opponent up to 25 meters away and travels at a speed 7 m/s making it slower due to its enormous size. It can cause serious 1st degree burns to those it hits which increases the opponent's cooldowns of one of their spells by 1 post. This spells AoE is 20 meters.
Strengths:
- good against multiple opponents
- large area of affect
- leaves serious 1st degree burns on whoever comes in contact with it
Weaknesses:
- a mage of higher rank can overcome burns
- only lasts one post
- must cool down for 4 posts
- can be canceled out by 1 d-rank water spell
- Crimson-Make Wall:
Name: Crimson-Make Wall
Rank: D
Type: Defensive/Fire
Description: User puts hands together and then to the ground, creating a large wall of crimson flames to protect them and their comrades. The wall is 10 meters in diameter.
Strengths:
- protects against physical attacks.
- good against multiple attackers
- good against physical attacks boosted by magic
Weaknesses:
- doesn't protect against pure magical attacks
- can be canceled by any 1 d-rank water spell
- leaves the user wide open to attack from the back
- can't use any other spells when active
Duration: 2 posts
Cool Down: 2 posts
- Fire Aid:
Name: Fire Aid
Rank: D
Type: Supportive/Fire
Description: User put hand in contact with an ally's body, heating up their muscles causing them to relax and reduce the cooldown of 1 spell for them. However, the user is unable to use this on themselves.
Strengths:
- reduces cooldown of 1 spell for an ally by 3 posts
- good when your ally needs a specific spell and it's still in cooldown
- comes in handy in a pinch
Weaknesses:
- cannot use on self
- user must increase the cooldown on one other spell by 1 post to use this spell
- duration is only 1 post
- must cooldown for 4 posts
Last edited by KawaiiUkeMisaki on 2nd April 2014, 9:49 am; edited 18 times in total