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    Young Dr. Sheen Overbuild's Magic

    Sheen Overbuild
    Sheen Overbuild

    1 Year Anniversary- Player 
    Lineage : Inuki: The Demon Dog
    Position : None
    Posts : 111
    Guild : Sabertooth
    Cosmic Coins : 0
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    Age : 26
    Experience : 0

    Character Sheet
    First Skill: Assembly Magic
    Second Skill:
    Third Skill:

    Young Dr. Sheen Overbuild's Magic Empty Young Dr. Sheen Overbuild's Magic

    Post by Sheen Overbuild 27th July 2012, 7:20 am

    Primary Magic: Imagination Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: caster
    Description:
    It is a magic where Sheen thinks of something, and turns it into reality. Even the impossible becomes possible when he thinks of it. It needs a container that can be carried with. Example is the bag with six arms that can create and transform.
    Strengths:
    Imagination is unlimited. But when it comes to making it real, it has its limit.
    Weaknesses:
    Imagination may be unstable. if it's altering space and time, he will drain most of his magic powers and suddenly faint. If the imagination is bigger, he will most likely be unconscious for a month (1 week with healing magic). For small things, it is not a problem, since it can drain 0.01% of the magic power.
    Abilities/Powers:

    Name: Imagination Overdrive: Magic Prism
    Rank: D
    Type: Mental
    Description: Sheen creates a prism, and disrupts any magic around him and fires a beam of light at the opponent.
    Strengths: It deals more damage than the magic above.
    Weaknesses: It can only target one opponent at a time. it's cooldown is ten minutes, and it drains half of his magic power. After that, he will pass out for one hour. it only disrupts D-Rank magic around 5 feet from him.
    Cooldown: 3 posts
    Duration: 1 post

    Name: Forged Weapons: Rusty Edge
    Rank: D
    Type: Mental, Utility
    Description: Sheen materlializes a rusted, mechanical sword from his mind and turns it real.
    Strengths: Useful for people with no weapons of their own.
    Weaknesses: It is very fragile.
    Cooldown: 3 posts -OR- until the weapon breaks
    Duration: 5 posts

    Name: Imaginatrix Defensive: Shock Barrier
    Rank: D
    Type: Mental
    Description: Sheen materializes a small, mechanical sphere that when activated, creates a barrier, electrocuting anything on the outside that touches it.
    Strengths: It has a cloaking button, and you are safe within this.
    Weaknesses: Generally, it drains the user's magic power.
    Cooldown: 1 post
    Duration: 5 posts -OR- until the barrier is broken.

    Name: Force of Nature: Entangle
    Rank: D
    Type: Mental, Nature
    Description: Sheen imagines himself entangling an enemy and turns it real. It materializes by creating a stationay Green magic circle ,the green circle has a radius of 1 meter and can be summoned anywhere as long as its withing 15 meters of the caster. The circle is triggered when the target is inside the target or if the target steps inside it.
    Strengths: He can use this to escape easily.
    Weaknesses: Can easily be burned by fire and lightning.
    Cooldown: 1 post
    Duration: 3 posts


    Name: Guns Orchestra
    Rank: D
    Type: Mental, Utility
    Description: Sheen turns 4 of the mechanical arms into different types of guns, and 2 of the mechanical arms turns into jets.
    Strengths: It is light, and can fly.
    Weaknesses: Turning is slow, and it gets bumpy and uncomfortable as it stays like that.
    Cooldown: 2 posts
    Duration: 1 post

    Name: Summoned Equipment: (Name of Equipment)
    Rank: D
    Type: Mental
    Description: Sheen's backpack can also function as a bottomless bag. He can summon the items from his bank
    Strengths: It has no strengths, however the item maybe useful.
    Weaknesses: When Sheen and the bag are separated/the bag is not worn, he can't summon those items.
    Cooldown: 20 posts
    Duration: 5 posts

    FORBID MATERIALS/IMAGINATION
    Jewels, shop items, unlimited magic power, altering space-time without machines, gold, expensive materials, Resurrection, altering reality, etc. that seems IMBA. he can imagine crystals, but selling them wouldn't really be worth the price. Exploding things count. PERVERTED IMAGINATIONS count.


    Last edited by Sheen Overbuild on 8th September 2012, 5:38 am; edited 37 times in total
    Emilia Hawke
    Emilia Hawke

    Ysmir Ddvansebrom


    Ysmir Ddvansebrom

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Veteran Level 2- Veteran Level 1- Senior [500]- Novice [250] - 1 Year Anniversary- Player 
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    Young Dr. Sheen Overbuild's Magic Empty Re: Young Dr. Sheen Overbuild's Magic

    Post by Emilia Hawke 15th August 2012, 4:30 pm

    OK..... BE A LITTLE MORE CREATIVE WITH THIS. If its imagination magic.... be imaginative with it xD And well.... imagining ANYTHING is a little much and being able to imagine another source of his power is... a little much. You need to add a little more downside to it....


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    Young Dr. Sheen Overbuild's Magic 471 Young Dr. Sheen Overbuild's Magic H05POqb Young Dr. Sheen Overbuild's Magic 471
    Sheen Overbuild
    Sheen Overbuild

    1 Year Anniversary- Player 
    Lineage : Inuki: The Demon Dog
    Position : None
    Posts : 111
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 0

    Character Sheet
    First Skill: Assembly Magic
    Second Skill:
    Third Skill:

    Young Dr. Sheen Overbuild's Magic Empty Re: Young Dr. Sheen Overbuild's Magic

    Post by Sheen Overbuild 16th August 2012, 10:06 pm

    bump


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    Young Dr. Sheen Overbuild's Magic U0CJK09


    Link Core|Structure Core|Magnetic Core|Time Core|Illusion Core|Gravity Core

    Experience: 0
    Jewels: 108,494
    NightDrivenEn7
    NightDrivenEn7

    Administrator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Veteran Level 3- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
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    Character Sheet
    First Skill: Requip: Four elements.
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    Young Dr. Sheen Overbuild's Magic Empty Re: Young Dr. Sheen Overbuild's Magic

    Post by NightDrivenEn7 31st August 2012, 9:22 am

    Still not good, you didn't really follow Eclipse's advice. Your magic power is being drained into an object, which means you lose all magic if that object is taken. making another one would require magic power to begin with, so why not have your spells come down from your own magic power in the first place.

    Next, you shouldn't be able to create absolutely anything. You have limits. Not only that, the fluxing between strong and weak is actually a nice balance to it, so long as none of your spells are already over powered.

    Materiality has it's own strengths and is a type of party magic. Once again though, creating anything is too large of power for D rank mage.

    Machine attack: not really a machine if it is a weapon. Why not just say Weapon Materilization or something along those lines. And even then you are only D rank, so there is a limit to what weapons you can bring forth; which you should list. I will give you 4 weapons you can materalize- you choose what weapon. Example of weapons- sword, lance, axe, bow, small magic gun, poll arm, throwing axe, spear, etc. Your pick.

    Magic Recovery Beacon- great utility to help others, but again if you are using your own power.

    Again, why not just use your OWN magic power...every other mage does.


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    "True Strength shall be shown, and the corruption of magic shall be broken."

    Current EXP: 150

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    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Young Dr. Sheen Overbuild's Magic Empty Re: Young Dr. Sheen Overbuild's Magic

    Post by Alleria 31st August 2012, 11:25 pm

    Imaginatrix offensive, can you remove this spell. Its a bit too strong for your rank.

    Materialize - Change name to Bottomless bag. Its powers can create normal items that can fit inside a bag. Cannot create items which are magical in nature. Cannot create jewels or anything valuable.

    Imagination Overdrive - Change name to Magic prism. Can only disrupt rank D magic which is withing 5 feet from him. Change cooldown to 4 posts, duration 3 posts.
    A bit like one of my spells...

    Forged Weapons - Can create normal weapons only.

    Imaginatrix Defensive - Sheen creates a defensive armor/barrier that can be used to defend anyone, even himself.

    Then add cooldown and duration for you spells. Max duration 5, cooldown 1-3. Magic prism duration is 3 only.


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    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
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    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Young Dr. Sheen Overbuild's Magic Empty Re: Young Dr. Sheen Overbuild's Magic

    Post by Alleria 31st August 2012, 11:42 pm

    Fantasia, seems another spell. Make it that he can create vines that can entangle his enemies.

    Guns orchestra - woot? how are you gonna hold all those guns, and you cant fly.


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    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
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    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Young Dr. Sheen Overbuild's Magic Empty Re: Young Dr. Sheen Overbuild's Magic

    Post by Alleria 31st August 2012, 11:56 pm

    Remember you cant create magical weapon,armors or things.
    That said approved!


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    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Young Dr. Sheen Overbuild's Magic Empty Re: Young Dr. Sheen Overbuild's Magic

    Post by Alleria 7th September 2012, 6:54 am

    Been revoked for breach of agreement.


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    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Young Dr. Sheen Overbuild's Magic Empty Re: Young Dr. Sheen Overbuild's Magic

    Post by Alleria 7th September 2012, 7:00 am

    Ok. Well subclass these spells so you can only conjure one type of object

    Forged Weapons - specify one weapon that you can create with this.
    Materialize - specify what you want to materialize, probably something useful.
    Imaginatrix Defensive - specify one defensive item you wanna summon with this.
    Fantasia - Entangling root. Just add the Entangling Roots on the name and itll be fine.


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    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Young Dr. Sheen Overbuild's Magic Empty Re: Young Dr. Sheen Overbuild's Magic

    Post by Alleria 8th September 2012, 3:42 am

    Forged Weapons: Rusty Edge and Busted Engines
    Uh you have to choose. Either Rusty edge or Busted Engine, Cant have both.
    Then specify what weapon you will materialize for rusty edge or machine for Busted engine.
    Imaginatrix Defensive: Weak Barriers
    Why not say that you can create a barrier by imagining it. Also just a barrier.
    Force of Nature: Entangle
    Describe it. How it materializes, the conditions for the target to be entangled and how to break lose from the entanglement.
    Materialize: Machines
    Specify what machine vacuum cleaner, microwave etc..
    Bump when done



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    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Young Dr. Sheen Overbuild's Magic Empty Re: Young Dr. Sheen Overbuild's Magic

    Post by Alleria 8th September 2012, 5:05 am

    Summoned/Stored Equipment
    Ok, so you only get to summon stuff that are stored in the bank.
    Make sure you that the stuff you summon are really in the bank by that i mean registered items.
    Forged Weapons: Rusty Edge and Busted Engines
    Remove the and Busted Engines on the name of the spell.
    Force of Nature: Entangle
    When the victim stops, vines starts growing to entangling the victim. (at least this way it sounds that avoidable)
    Bump when done



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    Sheen Overbuild
    Sheen Overbuild

    1 Year Anniversary- Player 
    Lineage : Inuki: The Demon Dog
    Position : None
    Posts : 111
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 0

    Character Sheet
    First Skill: Assembly Magic
    Second Skill:
    Third Skill:

    Young Dr. Sheen Overbuild's Magic Empty Re: Young Dr. Sheen Overbuild's Magic

    Post by Sheen Overbuild 8th September 2012, 5:11 am

    Bump


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    Young Dr. Sheen Overbuild's Magic U0CJK09


    Link Core|Structure Core|Magnetic Core|Time Core|Illusion Core|Gravity Core

    Experience: 0
    Jewels: 108,494
    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Young Dr. Sheen Overbuild's Magic Empty Re: Young Dr. Sheen Overbuild's Magic

    Post by Alleria 8th September 2012, 5:16 am

    Duration for these Force of Nature: Entangle, Rusty Jedi Edge and Magic prism
    Also jedi edge, really? Plase change back to normal weapon
    Summoned Equipment:
    Description, can summon items from his BANK


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    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Young Dr. Sheen Overbuild's Magic Empty Re: Young Dr. Sheen Overbuild's Magic

    Post by Alleria 8th September 2012, 5:35 am

    Hi

    Sheen imagines himself entangling an enemy and turns it real. It materializes by creating a Green magic circle , following it's victim. When the victim stops, vines starts entangling the victim.

    Can you change it to
    Sheen imagines himself entangling an enemy and turns it real. It materializes by creating a stationay Green magic circle ,the green circle has a radius of 1 meter and can be summoned anywhere as long as its withing 15 meters of the caster. The circle is triggered when the target is inside the target or if the target steps inside it.


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    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Young Dr. Sheen Overbuild's Magic Empty Re: Young Dr. Sheen Overbuild's Magic

    Post by Alleria 8th September 2012, 5:35 am

    Hi

    Sheen imagines himself entangling an enemy and turns it real. It materializes by creating a Green magic circle , following it's victim. When the victim stops, vines starts entangling the victim.

    Can you change it to
    Sheen imagines himself entangling an enemy and turns it real. It materializes by creating a stationay Green magic circle ,the green circle has a radius of 1 meter and can be summoned anywhere as long as its withing 15 meters of the caster. The circle is triggered when the target is inside the target or if the target steps inside it.


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    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Young Dr. Sheen Overbuild's Magic Empty Re: Young Dr. Sheen Overbuild's Magic

    Post by Alleria 8th September 2012, 5:40 am

    Finally!!!
    Reminder, you can only use this Spells when Role playing.
    Heaven help us... Approved!


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      Current date/time is 19th November 2024, 3:34 pm