Requip: The Beast
Primary Magic:
Requip: The Beast
Secondary Magic:
Caster or Holder:
Caster
Description:
Requip: The Beast is a magic pertinent to the requip family. It allows the mage to requip armour and weapons from a space they have. The Beast, unlike The Knight and the others, is a Requip that allows only animal, mythic beasts armours to be exquipped: The name says it; The Beast is a type of Requip that only a little number of mages have. They are mages with wild souls and animal behaviour or characteristic, while the Knight, for example, ar strong and serious mages. The Armours pertinent to this kind of requip are usually pretty revealing, since they are mainly composed of a breastplate and a fauld, and sometimes, gloves, while the Armour that The Knight uses are usually full of all type of armour parts, not only of the basic, like in The Beast. Each armour created for mages with this magic gives them the power of the animal whom's name they recieve: Ex. The Serpent; This armour gives the user the ability to be as flexible as a serpent, as quick as one and with each cut made with the blade, it ads vennom to the wound automatically when the wound is made.
Janna uses it like most of the Requip mages: She has a space where she stores her weapons and armour and gets them. She isn't as quick as many other mages would be, but she isn't slow either.
Strengths:
1st.- The armours have give the users different abilities that can make them just like the animal that the armour is called like.
2nd.- Some of the Armour, like The Shark, The Salamander,etc.. are resistant to the Elements.
3rd.- It also modifies the weapon, not only the capabilities of the user.
Weaknesses:
1st.- If you're not a experienced mage, it's slow to cast.
2nd.- It is hard to move with some of the armour because it is heavy.
3rd.- Sometimes the armour has secodary effects on the user: Sudden love towards cat food, habit to howl at the moon, etc...
4th.-If one of the armours has ressistence to Fire, it won't have to water, and if it has towards ice, it won't have towards fire, etc...
Abilities/Powers:
· Telekinesis: Generally, Janna has the ability of telekinesis.
· Basic Transformation: Naturally, Janna knows basic transformation, as every requip mage.
· Flight: Some of Janna's armor permit her to fly.
· Different Mythic or Normal Beast Attributes adoption: The different armors give Janna abilities that are often associated with mythic creatures.
- D Ranked Spells:
- The Wolf Queen:
- Name:The Wolf QueenRank:DType:OffensiveDescription:The armour consists of a silver interlocked chest breastplate, plate gloves and wristpads. It also includes a helmet that represents a wolf's head. When Janna puts it on, she usually gets her hair tied up in a messy ponytail. The main weapon is a pair of scimitars. It gives the user the speed, strength and stealth of a wolf. Duration of four posts and cooldown of three. The speed of requipping this armour is average, not too slow, not too fast. The claws do D rank damage.
- Sonic Claw:
- Name:Sonic Clawic ClawRank:DType:Offensive/PassiveDescription:While using the two daggers provided by the armor, the user heads towards the enemy at a high speed that might reach 10m/s. It can attack only one enemy at a time, and can break through D Ranked barriers. It deals D Ranked damage.Strengths:[/color]
- High speed: The caster attacks at the high speed of 10m/sec.
- Can break throught D Ranked Barriers: This spell can break throught D Ranked Barriers, but its damage after that on the enemy shall be reduced to none.
- Hard to block: Dude to the high speed of the user, this spell is hard to block.
Weaknesses:[/color]- Cannot use claws: If the user loses his weapons, he cannot cast the spell using the claws the armor includes, or by summoning other weapons.
- Cannot use withour having the Wolf Queen Armor exquipped: This spell cannot be casted if the Wolf Queen Armor isn't exquipped.
- Single enemy attack: With this spell, Janna can attack only 1 enemy at a time.
- Duration, Cooldown: Instant duration, cooldown of 5 posts.
- High speed: The caster attacks at the high speed of 10m/sec.
Strentghs:1st.- It gives you the speed, strength and stealth of a wolf.2nd.- It is one of Janna's most powerful armor, giving her incredible speed and force.3rd. It adds claws to the gloves if needed, so if she loses her weapon, she can always get her claws out.Weakness:1st.- It leaves her stomach to the view and unprotected, which can be a great inconvenient if she recieves a kick or some sort of harm headed towards her stomach area.2nd.- When wearing this armour, Janna also recieves wolf weaknesses: Gun fear3rd.- Sometimes, the armour she wears might make her adopt the animal's personality, so she can often adopt a wolf's personality and do things she won't remember later under the wolf's personality.4th.- The duration of the spell is of 4 posts and cooldown of 5.
- Vibora's Priestess:
- Name:Vibora's PriestessRank:DType:OffensiveDescription:It's composed of a green breastplate and fauld. Both Breastplate and Fauld are elastic and very flexible. The main weapon of this armour is a Bronze plated double pronged snake shaped blade. The guard features the "open eye" at its center while the snake heads form the quillons. The handgrip is of wood with a Bronze plated pommel. It gives Janna the flexibility of a snake, the speed of a snake, and the tongue of a snake. It also gives the weapon used the capability of poisioning the opponent. It has a average speed of exquip. The venom does D rank damage and it is an extra hit of damage.
- Vibora Pentagram:
- Name: Vibora PentagramRank: DType: Offensive, VenomDescription: The user draws with his sword manually, or through telekinesis, a pentagram using the snake dagger. The pentagram is drawn in the air or on earth, and, it has an area of effect of 5m. After the pentagram is drawn, the ten swords used with the Heaven's Wheel Armor are summoned, and they slash everything that is in the area of effect, dealing D Ranked Damage and Poisoning the enemies. The poison deals no damage, but blurries the vision and makes the enemies uncapable of casting spells for 1 post.Strengths:[/color]
- Telekinesis: The pentagram can be drawn by swords controled by the user's telekinesis power, so if he doesn't want to approach the enemies, he can always draw the pentagram using telekinesis.
- Poisoning: The swords poison the enemies, making them dizzy/uncapable of casting spells for 1 post.
- Multiple Enemy Attack: Due to its large area of effect, this spell can affect more than 1 enemy.
Weaknesses:[/color]- Useless against Venom Slayers: If this spell is used against Venom Dragon/God/Demon Slayers, it will only augment their power, it won't make them dizzy/uncapable of casting spells.
- Venom dissapears after 1 posts: The venom effects continue only 1 post, not more.
- Ally damage: If allies are in the area of effect, they get affected too.
- Duration, Cooldown: Duration of 1 Post, Cooldown of 5
- Telekinesis: The pentagram can be drawn by swords controled by the user's telekinesis power, so if he doesn't want to approach the enemies, he can always draw the pentagram using telekinesis.
Strengths:1st- It gives Janna the tongue of a snake, which permits her sense the hot bodies around her even if she doesn't see them.2nd- It provides Janna the speed of a snake, which means that she can stay still in one moment and throw herself at the oponent in another without her enemy even noticing.3rd- It provides Janna the flexibility of a Snake, which means she can turn and double in all possible and unpossible figures without being hurt. If she is thrown or kicked, the fact she doesn't dispose of bones while wearing this armour provides her getting less damaged.Weakness:1st.- Since it is once again a bit of an exposed armour, Janna can get easily hurt by weapons.2nd.- Janna can get easily striked in the heart, since the armour is elastic and she doesn't have bones.3rd.- The speed and Flexibility take away from Janna's force: It means her force is left almost null.4th.- It has a duration of four posts and a cooldown of five posts.
- The Shark Empress:
- Name:The Shark EmpressRank:DType:Offensive and DefensiveDescription:
- Image.:
It gives the user the strength and teeth of a shark. It also gives the user the capability of breathing under water for an unlimited time (as long as the armor is on).Strengths:1st.- It gives her the capability to breathe underwater, so she can do missions in the sea without many problems.2nd.- It allows her to hide underwater in case she is followed3rd.-She has absolute resistence to water.Weakness:1st.- It has little resistence to Ice and Lightning2nd.- It hasn't got a lot of speed3rd.- Its main weapon are the teeth Janna earns because of the armour. It doesn't let her use any other weapon4th.- It's duration is of four posts and cooldown of six.
- ''The Yuki-Onna'':
- Name:The Yuki-OnnaRank:DType:Offensive/ DefensiveDescription:It consists of a breastplate, fauld and shoes. It also has a blue cape. Rarely, this armor's primary weapon is a staff that allows her to cast Ice Mageic, like a true Yuki-Onna. The speed of Requip is fast. It blocks 2 D Rank Hits.
- Yuki-Onna's Lances:
- Name: Yuki-Onna's LancesRank: DType: Offensive, Ice-MakeDescription: The user uses the staf to draw a large, magic circle in front of them, which is blue and has a fading, icy-blue glow. As the magic circle's spell activates, it makes appear 10 lances that launch themselves at the enemy at a speed of 10m/s.Strengths:[/color]
- Fast: The lances move at a speed of 10m/s, which is quite fast.
- Multiple enemy attack: The lances can attack more than one enemy.
- Double damage if together: If all 10 lances hit one single enemy, they deal C Ranked damage.
Weaknesses:- Less damage if separated: Each of them doesn't deal damage if separated.
- Useless against fire: Naturally, fire would melt ice, so this spell is useless against fire-users/barriers/etc.
- Duration/Cooldown: Instant duration and cooldown of 4.
- Fast: The lances move at a speed of 10m/s, which is quite fast.
Strengths:· She can cast all of the spells a Yuki-Onna can cast.· She can cast large-range spells· This armor allows her to fight in a distance, which means that she can recieve less damage.Weaknesses:· She cannot enlarge her limbs and modelate them, like Yuki-Onnas do.· The spells casted drown her MP.· All of the spells deal D Rank Damage, no higher.· This armor has a duration of 4 posts and a cooldown of 6· It has no resistence to fire.
- Lady of Elves:
- Name:Lady of ElvesRank:CType:RequipDescription:The image represents the Elf Armor. As seen, it consists of a breastplate, a fauld, half gauntlets and its main weapon is a bow and arrows. The speed of Requipping is fast. This armor gives the owner the dexterity and archery abilities of an elf, not to mention their pointy ears.
- Arrow Rain:
- Name: Arrow RainRank: CType: OffensiveDescription: Janna's bow enlarges and becomes a mechanic bow that has 15 slots. Janna can place all her arrows in it, or, at least the ones she still has left in her quiver. She cannot restore her arrows once she shoots them, she simply has to exquip another armor. The speed at which the arrows travel is of 15met/s.Strengths:
- Fast: The arrows travel at the speed of 10 meters per second
- Multiple enemy attack: The arrows can hit more than 1 enemy, and thus, deal damage to more enemies.
- Deals double damage: If all arrows hit one enemy at the same time, they deal B Rank damage.
Weaknesses:[/color][/color]- Arrows Might miss: There is no 100% assurance that all arrows will hit their targets.
- Must use arrows from quiver: Janna cannot summon more arrows, she must use the arrows she has left in the quiver, and she must use them all, or else the spell might fail.
- Duration, Cooldown: Instant duration, Cooldown of 4 posts.
- Fast: The arrows travel at the speed of 10 meters per second
Strengths:· When exquipping this armor, Janna is increibly good at archery.· When shooting, this armor makes the chances of missing decrease.· The shot arrows deal C Ranked DamageWeaknesses:· The arrows aren't infinite: Janna has exactly 15 arrows in her quiver.· The Bow and Arrows are pretty much the only weapon this armor approves being used, so, if Janna loses them, she will have to remove her armor in order to take out another weapon.· Janna loses many strength while exquipping this armor (P.E. If normally with this armor she is capable of assessing a punch that can knock someone out, then with this armor she can barely deal any damage with a punch in the face.)· The Duration is of 5 posts and cooldown of 6.
- Mermaid Duchess:
- Name:Mermaid DuchessRank:CType:PassiveDescription:It makes the user seem as beautiful as a mermaid. The only hability that this armor gives the user is the ability to Mind-Manipulate her enemies, or, in other words, ''seduce'' and manipulate her enemies. This armor has no primary weapon, since it is more used when exquipped to brainwash the opponent. However, the manipulation may not succeed. The bigger and stronger the opponent is, then the lesser chances to succed has the armor. (If Janna is going against a Weak and Normal monster, she will be able to manipulate them. If she is against a strong or Boss, she won't.) Side note: It adds a Mermaid Tail. She can manipulate regular mages below her rank and that are the same rank as her. If she is on a mission that is one rank supperior than her rank (P.EX. She is C Rank and is on a B Rank mission), she can only manipulate weak monsters.If she is going on a mission of a rank lower than her real (P.E. She is C ranked and goes on a D Rank mission), she can manipulate Weak, Normal and Strong monsters.Strengths:· She can manipulate townsfolk and achieve things she wants without any effort.· She has the Mermaid Tail, so she can swim quickly, since Mermaids swim with an incredible speed, and can hit her opponents with her tail, since it is strong.· Janna can breathe and swim underwater without any problemsWeaknesses:· It is useless on the earth surface, since it adds the mermaid tail.· The lack of weapons makes her a bit defenseless.· In order to manipulate the creatures that are on the earth surfice, she first has to make them go somewhere near the sea, and then exquip the armor. If not, then she cannot manipulate them.· This Armor has a Duration of 4 posts and a cooldown of 7.· Manipulating people drowns her energy and makes her tired.
- C Rank:
- ''Black Gryphon Empress'':
Name:
Black Gryphon Empress
Rank:
C
Type:
Offensive/Defensive
Description:
This armor consists of many pieces, that, on first sight, might seem heavy to carry, but, actually, are pretty light. This armor also has a pair of pitch black wings. There is no obvious difference between Gryphons and Black Gryphons, but, as a personality, the Black Gryphon is twice the evil the normal one is, so that's why Janna owns this armor instead of the normal Gryphon Armor. This armor's speed of requip is fast. It gives the user the ability to fly for a few. Its primary weapon is a sword. The maximum speed of flying is for about 60 miles per hour.- Black Gryphon's Sword Rain:
Name: Black Gryphon's Sword Rain
Rank: C
Type: Offensive
Description: As Janna flies up in the air, above all her enemies, she summons the swords that she usually uses with her Heaven's Whell Armor. To move them, she uses telekinesis, as the 10 swords are far too much for her to carry, and she unleashes them down upon the enemies below. Are of effect is of 5m.
Strengths:- Multiple Enemies attack: More than one enemy can be attacked by using this ability, as there is more than 1 sword.
- Aeral Attack: The user can cast this spell without being interrupted in most cases, as to cast this spell it is needed to fly in the sky using the Gryphon Armor.
- Multiple Sword Summon: Janna can summon her pack of 10 swords from her pocket dimension and use them.
Weaknesses: [/center]- Needs more MP to be casted: It needs 15 MP to be casted, which is 5% more MP than usual.
- Not surprising, unless enemies aren't looking at the sky: Enemies tend to follow Janna's movements, so they can see her casting this spell upon them.
- Must be casted while flying high in the air: This spell cannot be casted with the user standing on earth. The user Must be flying in order to cast this spell.
- Duration, Cooldown: Instant duration, 5 posts of cooldown.
- Multiple Enemies attack: More than one enemy can be attacked by using this ability, as there is more than 1 sword.
Strengths:
· The user can fly with it, so he can escape any perill quickly.
· The wings are always on the user's back, as they consist of a natural part of the armor, so the user doesn't have to summon them and wait for them to appear.
· This armor also adds claws to the user's gauntlets.
Weaknesses:
· The flight has a duration of barely three posts, and, when the duration is over, the wings stop obeying to Janna's will and just stop flying. The flight has a cooldown of six posts too.
· Flying is considered a separate ability from this armor, which means that it drains her magic as well. (Being a C Ranked Ability, it drains her 10 MP.)
· If Janna is too far up in the sky when her flight ability ends, she can die from the fall impact. She can fly up to 5 km from the ground.
· The armor has a duration of 5 posts and a cooldown of 7.
- Weapons Owned by Janna:
- - A dagger.- A pair of Scimitars- A scythe- 10 Swords- A bow and Arrows- A Staff (The only one that deals D Ranked Damage)(All of them Deal C Ranked Damage)
Last edited by Janna Hovercraft on 25th June 2014, 8:52 am; edited 14 times in total