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    Scythe Of Screams

    Sybil
    Sybil

    The Star Child


    The Star Child

    Developer/GFX Artist- Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- Guild Master- Dark Guild Ace- Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 2nd Place Event/Contest Winner- X-Mas Event Participant- Weapon of Apocalypse Wielder- 1 Year Anniversary- Player 
    Lineage : Comet
    Position : None
    Posts : 1433
    Guild : Sabertooth
    Cosmic Coins : 39
    Dungeon Tokens : 0
    Age : 24
    Experience : 5,657.5

    Character Sheet
    First Skill: Star Child
    Second Skill: Arc of Time
    Third Skill:

    Scythe Of Screams Empty Scythe Of Screams

    Post by Sybil 21st March 2014, 8:05 pm

    Scythe Of Screams

    Rank:
    Legendary +

    Type:
    Scythe

    Description:

    Weapon:

    Strengths:

    Runs It's Own Energy Source:
    The weapon Runs off its own MP instead of it's users (Starts at 100% Please note every time an ability is used 10% of the weapon MP is drained.)

    Versatile:
    Sharp blade good for causing damage to foes While the stem is good for bashing a target.

    Decent Reach / Easy To Handle:
    Still being a melee weapon the scythe has a fairly good reach compared to most combat swords, it is a rather tall standing weapon as it is about 6 feet in height. Disregarding the scythes size the user has no problem toeing it around for the stem of the scythe is adjustable and can easily be set to reach anywhere from 1-6 feet. The wielder takes advantage of this feature when sheathing the weapon on their back.

    Weaknesses:

    INsANiTy:
    The raw power being emitted from the weapon can drive the user into a more psychotic nature. If it gets too bad their decisions can be completely ceased from them allowing the wielder to make all kinds of rash choices.

    Power Ratio Depends On It's Users Ability Not It's Own:
    The potential power of the weapon is dependent on the strength of the wizard who uses it. (See abilities)

    Short Term Abilities:
    Abilities can only last a designated amount of time and don't benefit the user 24/7 unlike many weapons that can boost HP or MP long term. (See abilities)


    Cut Gravity:
     
    The Scythe Is able to 'cut' or lower the gravity of anything in it's range, even without hitting it. This ability allows gravity to lessen, so in specification the average surface gravity of earth stands at 9.8 newtons the scythe will deduct its opponents gravity down to 1/6 that of the regular surface gravity. Anything under the influence of this ability will be approximately 1.6 newtons, equal to the surface gravity of the moon. Lowering the gravity this much is enough to irritate an opponent although it's not enough to completely immobilize them (Please note the weapon can only 'cut' or lessen gravity it can't make things heavier than they are) For example: The scythe's ability can be used to cause a charging bullet to have absolutely no gravity and it would drift away as if it was in space The wielder can even lower their own gravity, enabling them to walk on walls, or move quicker.So,with a simple swing of the scythe the wielder can deduct the gravity of any object in a given radius depending on their rank:

    D= 5 meters, C= 10 meters. B= 20 meters. A= 40 meters [max distance]

    The duration and recharge of the ability also depends on the wizard's strength:

    D= 2 posts. C= 3 posts. B= 4 posts. A= 5 posts.[max duration]

    D= 5 posts. C= 4 posts. B= 3 posts. A= 2 posts. [max cool down]


    How it's used:  Simply, Whomever possess the scythe can use this ability to reduce the gravity of any D to A rank wizards in range or even their attacks. Using the weapon properly they can even change the gravity of themselves to give them an advantage.


    What it looks like:
    With a single quick spin of the weapon it gives off a(n) menacing black aura along with what is affecting while the gravitational change is in place whether it be an item or the user themselves.


    Cut Distance:
    Upon spinning  the weapon  in front of them with great speed whomever possess the scythe can ultimately 'cut' distance/space between them and an object/opponent. for example while fighting an enemy they can use the scythe and move somewhere else although the distance changed will depend on the strength of the wizard along with the cool down:

    D= 2 meters, C= 4 meters. B= 8 meters. A= 16 meters [max distance]

    D= 5 posts. C= 4 posts. B= 3 posts. A= 2 posts. [max cool down]


    How it's used:
    A few examples include: Avoiding a projectile fired by an opponent by cutting the distance by cutting the distance and appearing a few meters away. It is also possible to get the jump on them by moving behind them.

    What it looks like:
    By twirling the scythe by the handle in a circular motion in front of them the user can activate this ability. The user will ultimately spin the scythe so quick that it and the user vanish only to appear in their desired destination moments later.

    So simply it is as if the wielder is teleporting 'cutting distance/space' they can appear a certain radius away from a target by decreasing/increasing  the distance between them.


    Last edited by Rita on 24th March 2014, 7:39 pm; edited 5 times in total


    _____________________________________________________________________________________

    Sir Leonard
    Sir Leonard

    Moderator- Quality Badge Level 1- Ten Wizard Saint Member- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Have an Admin as a friend!- 1 Year Anniversary- Player 
    Lineage : Power of Apocalypse
    Position : None
    Posts : 2628
    Guild : Fairy Tail
    Cosmic Coins : 15
    Dungeon Tokens : 0
    Mentor : Eorlund Gray-Mane (Dead)
    Experience : 1,375,256

    Character Sheet
    First Skill: ReQuip: Bladestorm
    Second Skill:
    Third Skill:

    Scythe Of Screams Empty Re: Scythe Of Screams

    Post by Sir Leonard 23rd March 2014, 2:24 am

    Where are the cooldowns? Then since this is only a Legendary + weapon, the maximum rank for its abilities is A. And can you tell us more about the gravity thing? Who/what can you use it on? Etc.


    _____________________________________________________________________________________

    Scythe Of Screams 60684_s
    Scythe Of Screams 2_by_gramcrackers-d66nk5f
    Bladestorm

    Younger Self Siggy:
    Sybil
    Sybil

    The Star Child


    The Star Child

    Developer/GFX Artist- Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- Guild Master- Dark Guild Ace- Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 2nd Place Event/Contest Winner- X-Mas Event Participant- Weapon of Apocalypse Wielder- 1 Year Anniversary- Player 
    Lineage : Comet
    Position : None
    Posts : 1433
    Guild : Sabertooth
    Cosmic Coins : 39
    Dungeon Tokens : 0
    Age : 24
    Experience : 5,657.5

    Character Sheet
    First Skill: Star Child
    Second Skill: Arc of Time
    Third Skill:

    Scythe Of Screams Empty Re: Scythe Of Screams

    Post by Sybil 23rd March 2014, 7:47 pm

    I think we are good now. I even re did a few things to make it more fair and make everything make more sense thanks for the input Leo.


    _____________________________________________________________________________________

    Sir Leonard
    Sir Leonard

    Moderator- Quality Badge Level 1- Ten Wizard Saint Member- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Have an Admin as a friend!- 1 Year Anniversary- Player 
    Lineage : Power of Apocalypse
    Position : None
    Posts : 2628
    Guild : Fairy Tail
    Cosmic Coins : 15
    Dungeon Tokens : 0
    Mentor : Eorlund Gray-Mane (Dead)
    Experience : 1,375,256

    Character Sheet
    First Skill: ReQuip: Bladestorm
    Second Skill:
    Third Skill:

    Scythe Of Screams Empty Re: Scythe Of Screams

    Post by Sir Leonard 24th March 2014, 7:46 pm

    Looks nice. Approve~


    _____________________________________________________________________________________

    Scythe Of Screams 60684_s
    Scythe Of Screams 2_by_gramcrackers-d66nk5f
    Bladestorm

    Younger Self Siggy:

      Current date/time is 17th November 2024, 10:32 pm