Warp 12
ArchMagius
Slipstream:
Singularity Mantle:
Styx Ward:
Prototype X:
The Everstar:
Random Utilities:
- Spoiler:
Name: Warp 12.
Rank: Legendary+
Type: Magic Item: Shipmod: H.E.R.S. High energy reality shredder.
Description:- Spoiler:
The device is useless on it's own, the pedestal has to be anchored to a specific object to give it benefit. Meaning the object in question has to be over 2 meters in size and able to support 500lbs of stone.
Warp 12 is it's technical name, the relic's name being lost to time. The origin of the relic is similarly lost, but the pedestal is relatively new in comparison. The pedestal channels and controls the relic allowing to to be reliably used.
Strengths:
- Cuts cooldowns and activation times significantly.
- Reinforces the object it's anchored to.
Weaknesses:
- Not for personal use.
- Doesn't effect the most powerful setting.
- Doesn't do anything on it's own.
- Heavy, difficult to move.
- To work, it needs to be sufficiently anchored to the object it's benefiting. Meaning it can't be applied or moved in a small amount of time such as on the fly in combat.
Abilities:
- Warpforce. Warp 12 generates warpforce, which the Saving Goddess uses to enhance it's Realmshredder engines. The first, second, and third setting's activation times and cooldowns are cut in half (To Instant/1 post cd | 1 post / 3 posts cd | 2 posts / 6 posts cd respectively). The fourth setting is unaffected.
This also allows the Saving Goddess to use it's Realmshredders freely in social topics so long as the passage of time is respected. Additionally, if the Saving Goddess has not currently present it can freely use Warpforce to appear somewhere in sight without an activation time, but still use a relevant cooldown.
- Stability. The object that Warp 12 is anchored to is considered to be under the benefits of an A-rank durability boost. This means that the Realm Shredder engines themselves, but not the rest of the ship, are more difficult to damage if they take a hit.
ArchMagius
- Spoiler:
Name: ArchMagius
Rank: Legendary+
Type: Magic Item: Piercing (Ruby stud, navel.)
Description:
A legendary gem spoken of in whispers in old dusty books in long forgotten libraries, but a concept fantasized by wondering minds throughout all walks of life. ArchMagius is a tool of magic, a ruby that brings magic with it wherever it goes.
It's magic is something ancient and aberrant. It bends the mind, and scratches at the fabric of reality. ArchMagius is a fragment of a genesis device looking similar to a gemstone responsible for introducing Magic to reality, where there was none before.
In the hands of the magical, the device is a gateway to magic wherever they go. An Anti Antimagic force.
Strengths:
- Negates the effects of antimagic effects natural or artificial within 15 meters for the wearer.
- Reduces the magical drain of any effect that would drain MP by 75% of what it would be. (20% drain becoming 5% drain, 40 to 10%, ect) Any drain of 10% or less is ignored.
- Changes size naturally with the wearer, though the usefulness is still stunted a the 15 meters remains a constant regardless of how large the wearer may be and doesn't increase proportionately. If removed from the wearer while enlarged or shrunk, it returns to it's normal size.
Weaknesses:
- ArchMagius's negation of Antimagic only applies within 15 meters, meaning no matter the range of a spell normally, it's maximum range within antimagic is 15 meters.
- The Antimagic negation is not complete, and the effects are not removed. Only negated, meaning temporarily canceled out. Like when you mix blue light with yellow light, the blue is gone and replaced with green. When the yellow light goes away, it's blue again. Not only is not not complete but it is not a blanket nullification, not everyone in the area is protected. Allies standing just right there next to the wearer would still be limited by the antimagic despite being within 15 meters, because the 15 meter zone is only beneficial to the wearer of the gem.
- ArchMagius refuses to benefit people with Antimagic magic as either primary or secondary, no matter where or how long they wear the gem.
- ArchMagius is unstable and when it takes damage it ceases to function for the remainder of the post, and a little into the next post if the damage was taken at the end of the post.
Abilities:
- Anti-Antimagic: Negation of antimagic within a limited area specifically for the wearer.
- Anti-Magic Drain: Reduction of forced mana drain by external effects.
Slipstream:
- Spoiler:
Name: Slipstream
Rank: Legendary+
Type: Magic Item: 6 piece Piercing Set (Earings, navel, and unmentionables)
Description:
Six gold piercings. http://fc02.deviantart.net/fs70/f/2010/286/4/7/475670027bdecc7b6dd887e446060fa3-d30o2tb.jpg
When working together they channel holy energy of The Calico through the main body -the head and torso- of the wearer to generate a "Bubble" in time.
Everything outside this ripply bubble will appear to slow down or speed up, depending. Adjusting the earring will either cancel the effect by breaking the circuit, connecting it, or reversing it.
Strengths:
- Slows down or speeds up time within a bubble. Everything outside the bubble appears (Time is subjective) sped or slowed depending, though it doesn't actually effect anything outside the bubble. The effect is purely within the bubble. Everything outside appears slowed because everything inside is sped, or everything outside appears sped because everything inside is slowed. It's important to note that the benefits of speeding up time is very similar to the point of being functionally the same as having superior speed and does not need to be over complicated.
- Speeding or slowing time time to the max makes Siren (and anyone else in the bubble) progressively blurry to the point she is very nearly invisible due to the difference in the flow of time. Slowing down time to the max makes everything else progressively blurry to the point everything beyond the bubble is a white blur. This has applications in stealth when sped up, but the benefit is largely limited by redundancy of such stealth when you'd be a blur anyway given speed. This also makes Siren and those in the bubble incapable of talking to those outside the bubble. Sound is distorted in a similar manner to the visuals.
- The size of the bubble is always large enough to fit the wearer and 4 arm's lengths away from the tips of her outstretched fingers, meaning the bubble is larger or smaller depending on her active titan form (which also means more people would be effected the same as her, keeping it balanced). The bubble can appear automatically to counteract detected force-change to time flows. Meaning if someone were to stop time it'd speed up to max to at least allow her to move at normal speed while someone has stopped time. It will also make her self-sustaining, in the case of some sort of reality collapse particularly in conjunction with the Styx Ward.
Weaknesses:
- Requires every piece of the set to function. If even one of the six piercings is lost or broken, the set does not function.
- Effects a bubble of time. Everything inside the bubble with Siren is also effected. This means if Siren is sped up, anything or anyone she gets close to benefits from this with her negating her advantage.
- Ranged attacks used through the bubble suffer accuracy loss. When trying to attack something outside of the bubble, the accuracy loss is 95%. Making it nearly impossible to hit anything. When trying to attack something INSIDE the bubble (Someone attacking something within) the accuracy loss is only 33%. The margin of error is significantly reduced with Area of Effect spells/items, in relation to the size of the area of effect. In general though, an AoE will ignore the 33% accuracy reduction.
- Things that have the majority of their bulk in one side or another are intangible on the opposite side. If the wearer used a long spear to try to stab something outside of the bubble to circumvent the fact that people who she gets close to would benefit from the time bubble just as she does and not bother with the horrible accuracy reduction, would be thoroughly disappointed to find out that the attack would do nothing. The spear would pass harmlessly through the other. Likewise someone trying to lance the wearer from outside the bubble would similarly fail. Once the majority of the bulk passes, it becomes intangible to the side it originated from and is effected normally by the time it is now apart of, meaning it becomes normal and not under any special effects. Not only normal, but the inertia is completely static. So a sword swing would completely stop once it's no longer influenced by the attacker at the point in which the intangibility shifts to the opposite side of the attacker. If an item would become intangible within a person, it remains intangible in as far as it overlaps with something, becoming tangible as it's removed.
This also makes it harmless for someone to only partially enter the bubble, with just their hand or head or something. The hand would be intangible and completely unaffected by the bubble (assuming outside to inside interaction).
- If time is slowed enough, those inside wouldn't even be able to see what goes on outside of the bubble as it passes too quickly to the point that everything becomes a blur except unchanging surfaces such as a stone wall. Things that move are nearly undetectable, while things that move in place are heavily burred (such as tree leaves, or blades of grass). This is not due to the difference in time but due to the speed at which the outside objects are perceived to be moving.
- Inability to communicate with those outside the bubble without zeroing the slipstream. Communication can still be done at mild adjustments to the slipstream, but it'd be increasingly distorted to be unrecognizable fairly quickly, and inaudible not long after that.
Abilities:
- Speed Up: When the earring is twisted clockwise from center point, the slipstream speeds up time greatly, making her move in relation to the outside world at approximately half the speed of light (Half the speed certain individuals get with D-rank spells, with the limitation that anyone she gets near benefits from it as well canceling out the advantage against any would-be victim of an attack). One minute inside the bubble being the equivalent of an hour outside of it. Enough that visible movement can be seen in those outside the bubble if you pay attention. If the bubble is in motion, which is to say if the wearer is moving, this speed is reduced to a max of .005% the speed of light, or 14,989 m/s.
- Center Point- No Effect. (The other effects are technically still active, just with their benefits zero'd out to normal levels)- the link is broken and the item cannot function except on emergency reserves, in which case it is capable of flipping itself in either direction when it's automatic response is triggered (If reality is destroyed (The bubble is it's self-contained system, independent of the greater reality)or someone stopped time).
- Slow Down: When the earring is twisted counterclockwise from center point, the slipstream slows time greatly, making her appear slow down to the point you'd have to observe her for up to a month before noticeable movement has been made. Fortunately, she can set limits so it automatically resets to Center Point after a certain amount of time has passed outside the bubble and of course can lessen the amount it slows by. It is important to note that slowing herself down is detrimental to the point of suicide at times, and it's only usage is for if she's feeling impatient. It's hardly even worth it's own ability slot if not for the fact that she could lock someone else away with her but to do so would be self sacrificing as both characters would be "sealed" away in time for a while. This is not overpowered as that would require permission from the other player just as it would if she were to level a gun to their head in addition to what I just said, to use this to temporarily defeat an enemy would be to remove Siren from the picture as well. Meanwhile they'd still be in close proximity to each other and Siren may still be in danger. The enemy can escape simply by leaving the bubble, or by killing Siren, or severing a part of her body which has one of the piercings.
Singularity Mantle:
- Spoiler:
Name: Singularity Mantle
Rank: Artifact (Taken from Clementine, who now has 0 artifacts.)
Type: Armor
Description:- Spoiler:
http://yayashin.deviantart.com/art/Fealty-Sworn-Blandine-adv-393183775
Strengths:
- Shares the benefits of Siren's titan size. It's gauntlets never take damage that would be brought on through dishing out a punch, neither a kick. Ie; Ignore self induced damage to the armor. It's kind of like an Immortal, it can only be destroyed through open combat.
- Is able to warp reality as such that Siren is capable of generating the same amount of force, reach, and speed as though she were in her titan form at whichever stage she sets it to without actually changing size through use of energetic projections or raw kinetic and gravitational energy.
- Is capable of self mending when broken or scratched. When broken it can mend as soon as the pieces are set against each other, or regenerate entirely on it's own within the same post. This also prevents stress due to temperature changes or corrosion, making the armor remain pristine for centuries.
Weaknesses:
- Siren's weight is the same as though she were full sized, which may limit her indoor ability despite not being actually to scale, as she could break through floors and chairs or what have you.
- An item has to be removed to regenerate the damage it caused. If Siren has an axe sticking out of her chest, the armor can't regenerate until the axe is removed. This also means even though it "Instantly" regenerates when two pieces are touching, it doesn't "Instantly" regenerate as the damage occurs (Which would imply that it can't be penetrated).
- For the same reasons it can regenerate so effectively, it is more vulnerable to being damaged in the first place, having a durability more akin to bone rather than steel. Though materials are apparently worthless here, so it resists physical damage as a legendary armor would rather than an artifact. It's spell resistance is the same, however, given that revolves more around magic and energy than physical nature, which this armor is more effective at.
- Singularity's effects are limited in the scale of the titan form. If she uses her titan form to reach across the room through singularity, her reach is still limited by the maximum dimensions of the room. Meanwhile things in the path of her unseen hand would still be pushed and knocked out of the way between her and what she is reaching for.
It also means that Siren can't easily manipulate small items at a range depending on the range itself, since the farther she needs to reach, the larger the titan form needs to be accessed to reach that far meaning larger thickness of the arm and fingers needed to actually manipulate said item.
Abilities:
- Singularity (S): All the benefits of a large titan form, without actually being that size. Including reach, potential stride length, ect. Yet you can fit through doors, and weigh the same. This means that Siren can take one step and travel across much more space as though she had the stride length of her full form. She could punch a wall and leave a fist mark larger than she is tall. Pick up and lift boulders or vehicles much larger than her that she normally wouldn't have proper grip or anchoring to lift. And so on. It's situational, variable, and dynamic. Taking key attributes from the titan forms, She could go as far as to reach to grab someone across a room, and reduce her Titan size to bring them closer to her appearing as though she telekinetically reached when in fact she physically reached to grab them. It's easy to identify though if you know what she's doing because she has to actually move. If she's throwing a punch, she's going to be obviously throwing a punch. What's less obvious is the fact that her size is a deception.
Also: Effects are manifest from Siren's position herself at a default, not from where they would be if she were really in full titan unless she is using full titan. That would be awkward. It also prevents it from being OP, For example: An invisible punch from above when your enemy is right in front of you apparently the same size as you are, it would be remarkably sudden and surprising, and unlikely to be avoidable. So this is also to make it more fair in addition to being more manageable.
Gravity based damage can damage the Singularity's projections, and the projections can't be emitted in areas of antimagic despite the ArchMagius. They can, however, be used through antimagic so long as the majority is not effected if ArchMagius is present. If Singularity is used to generate a head, the wearer can close her own eyes to see through the head, but not both at the same time- important note: When the full body is manifest it can appear over where the wearer is, and not be emitting directly from the wearer's own body. But standing over.
The more that Singularity generates, the slower it is. Generating the full titan form would make considerable delays between the Siren's commands and the Singularity Titan's actions to as much as 5 full seconds of delay. Needless to say, this makes it much easier to avoid especially if you see Siren make the gesture before hand. Siren is smart, she can easily compensate for the delay, but that requires predictable movement. Using the full Singularity Titan doesn't have too much use, because if she could use Singularity Titan, she could use Living Titan to actually occupy the space Singularity would. The primary usage would be to see over cover without giving herself away unless the enemy has some form of true-seeing, in which case they could see the Singularity Titan as a shadowy figure.
- Regenerate (S): The suit of armor regenerates to perfect condition instantly so long as broken pieces are placed against each other, or regrow sections of armor within the post it gets broken. Or 5 seconds. Whichever is longer. This same regeneration allows it to change it's shape, which can include spikes, pauldrons, color changes, more or less cape, grow a helmet or additional protection beyond female armor stereotypes (Waist, chest, thighs). It could even generate tools. To promote this type of regeneration, the armor itself has a different structure than normal that reduces it's ability to resist damage in the first place.
Styx Ward:
- Spoiler:
Name: Styx Ward
Rank: Legendary+ (Both).
Type: Armor and a Weapon (Part of this armor is too aggressive to be exclusively an armor, while it's too defensive to be a weapon. Thus it uses both an armor and a weapon slot.)
Description:- Spoiler:
It hardly looks as though it's a legendary set of holy armor. Whats more, it hardly looks as though it's a set of anything much at all. Just a nice circlet?
Styx Ward however is a very potent set of armor, Legendary and hallowed in nature. The set of armor is donned when the circlet is donned, and is unseen forming as a layer over the wearer's body or out to up to 5 meters in a bubble. It is designed to mirror the fabled blessing of the River Styx, and in doing so it tends to inspire wonder in those who see it in action on the battlefield as the wearer wades through a hail of arrows apparently unmolested.
This bubble (It's called a bubble, but by a default it's shaped like a normal suit of armor) is just as strong as a regular suit of L+ armor, but is air tight. It can allow things to enter and exit this bubble selectively- not to be confused with intangibility, the bubble is very real and physical- and can freely alter it's shape in the blink of an eye (which can be used as a benefit to hit things or throw things (like a sling shot) with just as much force as if Siren herself threw a punch or tossed the object and no more). It has two benefits given to he wearer or those within the bubble.
If someone is within the bubble, they feel a sense of serenity, peace, and reverence akin to standing on extremely sacred ground. Or a sense of dread, terror and rebuke if they are evil, or demonic in some way.
Strengths:
- Can be used to deliver attacks with just as much force and speed as Siren herself could deliver, but unseen and within 5 meters. It can be used with precision as the Styx Ward can be shaped as the wearer desires within it's range so long as it doesn't involve separating itself into multiple pieces (Has to remain one solid). Attacks in this manner are considered holy in nature.
- Is unseen, the Styx Ward cannot be seen, neither does it have any scent or make any sound the only sense to interact with it would be touch, but it can allow something to pass through it. The circlet itself though is perfectly visible, of course.
- The barrier isn't just a fancy invisible shape-changing suit of armor, but it provides other effects. The barrier for example does not carry kinetic energy or inertia. Meaning if Siren fell to her would-be death, the force of the impact would not translate to those within the barrier. The heat of reentry from falling from orbit, wouldn't translate through. The lack of oxygen outside, wouldn't translate through- it's air tight and can generate oxygen. Hazardous amounts of light wouldn't translate through (Blindness protection). darkness outside wouldn't translate through (Visibility within the sphere is perfect, though if it's dark outside it still looks like it's dark inside from the outside.).
Weaknesses:
- When it says "as Siren herself could deliver" it does not include any Titan Form. But Siren herself without her titan strength.
- People with extraordinarily acute vision or senses might be able to detect differences in temperature, wind patterns, lack of scent coming from within the bubble, ect, in order to perceive the presence of the barrier. Special forms of senses, such as "Trueseeing" or "Godsight" can see the barrier clearly. Things that are capable of seeing truth / seeing through illusions. People who can see spirits can see it.
- The barrier can be broken with A-ranked energy damage, or S-ranked physical blows. Unless it was used to parry a physical blow just as you would if you were wielding a sword. Godslayer magic deals twice as much damage to the barrier.
- When broken it takes 1 post (The start of my post after the post it broke, or at 1/4th effectiveness at the end of the post it broke if it broke in the beginning of the post) to come back online at 1/2 effectiveness, then 3/4ths effectiveness on the 2nd, and full on the 3rd.
- Scales with Titan Form, but the barrier itself doesn't scale very well. The barrier's max reach is 5 meters from her body regardless of the titan form she is using. At least it's still there in part and the circlet doesn't break or anything.
- The barrier calculates damage in as a whole, rather than selectively like a normal set of armor would. If one point gets broken, the entire barrier shatters. (Unlike how if you break your helmet, the rest of your armor is still fine for example). It has an emergency backup system that provides a small barrier enough to provide air if there isn't any in the surrounding environment.
Abilities:
-(A: Armor)Survival Systems: The barrier prevents the transfer of hazardous environmental effects from outside of the barrier to those within. This means it prevents whoever is within from overheating or freezing to death, suffocating, exploding due to pressure or gravity difference, or even from g-force due to a sudden impact in the case of a nasty crash.
-(A: Armor passive mixed with weapon active)Shape Shifting: The barrier can take any shape within it's 5 meter radius instantaneously. This can be used to slingshot things away, pummel something to rubble, drill/tear through the ground, hold liquids or solids alike, or fill locks to unlock it. Easily screw/unscrew or hammer nails, pry nails up, tenderize meat- cut meat- crack walnuts, open bottles. Catch darts, balls, arrows or flies out of the air. Ect. It's similar to if Siren had a utility belt and a dozen extra hands. Water held by the barrier can automatically be considered holy water, but the barrier can withhold this to keep a sample pure as it was when it was found.
-(Weapon):
Name: Overdrive
Rank: A
Type: Holy [Defense]
Description: Styx Ward generates a separate defensive barrier of holy energy with the same properties as the normal defensive barrier which can manifest within 30 meters, at a size of up to 5 meters tall and 30 meters long. (For a total reach of 60 meters at most), 15 meter dome, or 8 meter bubble.
Strengths:
- Same properties as the standard barrier, but is considered an A-rank spell barrier.
- Protecting others within a close to medium range, including giving them oxygen to breath,
- Intervene quickly at range, barrier appears instantaneously.
- Twice as effective against demons/necromancy/dark magic.
Weaknesses:
- This Barrier can be walked through by any individual. Cannot be used to trap someone. Which also means it can't be used to hurt someone by making it appear "Instantaneously" at/on someone.
- Lasts only 4 posts assuming unbroken.
- Takes 6 posts to cool down upon break or end.
- Activating while the normal base barrier is busy regenerating stops the barrier from regenerating while Overdrive is active.
- Godslayer spells deal twice the damage to the barrier.
Prototype X:
- Spoiler:
Name: S&D Prototype X Hallowed Revolver.
Rank: Legendary
Type: Weapon: Revolver
Description:- Spoiler:
The Prototype X, given to the Calico's apprentice- as far as to call her his daughter- allows the user to break through the barriers that separate the different layers of reality. The reality we see is only just that, the reality we see. There exists many different forms of reality that appear in layers that overlap the world around us. The Prototype X is specifically designed to to cross between those layers and interact with them, usually in an aggressive manner but can also be used as a medium through which the bearer can themselves cross between layers for short amounts of time.
Strengths:
- Capable of punching through a solid foot of steel with enough force to kill a man within 5 meters of the other side (wounding within another 5), or penetrate through multiple bodies in a crowd/horde of enemies. It generates a forward kinetic burst upon impact which provides enough stopping power to halt a charging elephant in it's tracks while the bullet continues to sail forward, as most highly penetrating projectiles don't have stopping power (It just passes through). In rank terms, this means that it will usually throw the typical mundane human back several dozen feet, shatter stones, and crush bones. It would knock the typical C-ranked mage back a dozen or so feet, and knock an A-rank off their feet. An S-rank would generally be halted/denied forward movement by the impact assuming they were moving forward. It could knock them off balance which may result in stumbling. These do not account for the individual's ability to resist knockback/their individual strength levels.
- Capable of damaging things that are not truly there and deliver a "True" death by severing it's connection to this reality and cutting of it's soul from the afterlife due to it's holy affiliations that touch on both heaven (Holy) and hell (demons). This means if someone was shifted and on a different dimension overlaying this one and using that to their advantage, this Prototype X Revolver would still end them. It can likewise "Destroy" hallucinations and illusions as they are on the "Mental" plane. It can destroy shadows which reside on the "Shadow" plane, ghosts that reside on the spiritual plane. And so on. It could even kill your reflection in the mirror.
- The Prototype X senses the owner's desires and uses this to anticipate the owner's actions ahead of time. This enhances aiming significantly, and allows it to sort through targets. For example, you could shoot through a mirror instead of shooting the mirror itself to tag that aforementioned reflection. By default it bursts through all layers of connected reality, but if you don't want to damage anything on the material "Real" layer, it can exclude layers. This could also make it ignore obstruction such as a wall, car, or even a person who is in the way of a target on another layer.
Weaknesses:
- Only holds six shots. Siren carries about forty six rounds on her at a time, including the rounds already in the weapon. Meaning she does not get to spam shots at her leisure with endless munitions and she can't recover what she fires as an arrow might. The benefit of a firearm like this over an arrow is that arrows don't generally stop elephants, though magic tends to make the natural properties of firearms irrelevant...
- Maximum effective range 40 meters for decent accuracy. Within 20 meters of that there is a 33% average loss of accuracy, and 75% within 20 of that. It's almost entirely unreliable past that margin.
- The weapon occasionally jams in which case a good whack should clear it up.
- The weapon never wears out or rusts and the like, but it sure as heck has a hard time functioning when under water or it gets covered in muck or even gets dropped in sand.
- The weapon is pretty loud and doesn't benefit from silencer attachments.
Abilities:
Name: Between the Lines
Rank: B
Type: ( Spatial. Supportive.)
Description: Pulling the small chain link at the base of the gun will access the weapon's layer memory to pull the wielder out of their standard layer to occupy a different one. Such as the plane of Mirrors, of Shadows, or of spirits. The chain kind of like a pull-toy will slowly click back in on itself serving as a sort of time limit on the whole little adventure.
Strengths:
- Move freely unbound by the physical laws of the normal state of reality. Move between shadows or through mirrors
- Make unexpected shifts to throw enemies off or potentially disappear entirely. There is almost always some way to detect her. Looking through mirrors or reflective surfaces, or keeping an eye on shadows, or anything that could see spirits.
Weaknesses:
- Only lasts up to 5 posts. Can be ended early by performing an action counter to the layer you are in or touch something pertaining to the layer. Such as touching a mirror to leave the mirror layer, a living person to enter the land of the living again, or the easiest would be willing yourself to move 3 dimensionally away from the shadows.
- Can be forced to leave the layer early in much the same way. Such as running into her, or throwing a mirror at her or something like that. Though it'd be pretty hard normally to throw a mirror at her when she's on the other side of it, so breaking the mirror is the easiest way. If she is close enough to the mirror, breaking a mirror in one side causes the same reaction to the other mirror which may make shards touch her.
- Placing Antimagic in the area Siren is in while in a different layer prevents her from returning to the normal layer and breaking her connection to it trapping her there until she can leave on her own power (Through the above methods). This means you could trap her in a mirror or something. This works regardless of the ArchMagius because this effects the area itself, not the bearer of Prototype X.
- Cooldown 5 posts.
Name: Timestamp
Rank: B
Type: (Spatial. Supportive.)
Description: Timestap allows Prototype X to fire through a normally inaccessible layer of reality: Time. This has limited application, it's far from shooting Hitler from 2014 or something. What this does is it allows her temporarily to shoot but no bullet appears. The bullet remains in place until a designated time, or a designated event takes place.
This allows Siren to fire multiple times and have all the shots appear at once, or set up traps.
Strengths:
- Temporarily allows Prototype X to fire through time.
- Set up traps for the future. Know where someone will be exactly in an hour? Go there first and pull the trigger. Then an hour later, someone's missing their head. Maybe it's who you were expecting, maybe it isn't.
- Allows Siren to kill people before they even know they're dead, then gtfo and be far away from the scene looking innocent as can be.
Weaknesses:
- Can't fire backwards through time.
- Unpredictability. Siren can't say what the future holds. Plans change, and who sat in that chair might have been someone you didn't even know- or worse, did know.
- Though it isn't there, it is. It is but it isn't. It's there enough that antimagic will prevent the bullet from appearing if it's supposed to appear during the time the antimagic is in place.
- Duration of 1 post.
- 4 post cooldown.
The Everstar:
- Spoiler:
Name: The Everstar
Rank: Strong +
Type: Weapon- Shuriken.
Description:- Spoiler:
http://m0ai.deviantart.com/art/Throwing-Star-206559746
Strengths:
- When thrown, the Everstar will appear back where the wielder usually keeps it. In it's place, anywhere from 1 to 100 clone shuriken will fly forward in 1 of 2 mannerisms: Wall- in which all the shuriken will fly forward in a wall with an even amount of space between each star. Or Trail- in which the shuriken will all appear one after the other in extremely rapid succession akin to firing a machine gun. In this instance the shuriken will sustain a lock on the enemy and each shuriken to appear will appear as though it was aimed with fair accuracy.
- The shuriken can be thrown in "Wall" mode at the ground and they'll behave akin to caltrops or otherwise make a surface hazardous.
Weaknesses:
- Shuriken can potentially kill someone, particularly nonmagical mundane peeps. But they have next to no penetrative power and an inch of leather can almost completely stop one. Even if they do hit, the shuriken wont do all too much damage. Akin to a shallow stab wound. They can't bite into bone very well, so they can't penetrate through your skull. They could leave a nasty mark and maybe stick to your forehead though, which would kind of be a pain in the ass and maybe make someone who isn't all that use to pain or getting hurt to freak the fk out. But really it's not all that.
- Can only be used to throw up to 100 shuriken, it regenerates 5 shuriken per post and 10 extra shuriken every 2 posts. An extra 50 shuriken every 5 posts.
- Shuriken disappear after 5 posts (This makes previously hazardous surfaces (due to shuriken making it look like a porcupine) safe again, and prevents abuse such as selling them, or melting them down for other purposes.
Abilities: -
The only ability is the duplication when thrown (And as part of that the returning to where it's usually stored).
Random Utilities:
- Spoiler:
Name: Smoke Bombs
Rank: Weak
Type: Weapon: Explosive.
Description:- Spoiler:
Strengths:
- Smoke bombs explode in a cloud of smoke 5 meters in effect, of any particular color. The smoke may induce coughing or not, but doesn't have any other inherent effect besides producing smoke. This smoke is thick as such that immediately the 5 meter area is obscured and can't be seen into or past.
Weaknesses:
- If Siren ever uses 15 in 1 topic she can't resupply unless she visits the Saving Goddess, or runs across a fitting enough shop to potentially sell one within reason.
- Smoke lasts up to five posts but only conceals for the first post, while being hazy and kind of obscuring on the second. Heavy winds can make it go away almost instantly, if out doors or in well ventilated areas it lasts only 2 with a few moments of cover.
Abilities:
N/A
Name: Crazy Cupid brand CosmewandTM
Rank: Weak
Type: Weapon: Wand
Description:
A short 6 inch wand about 1 inch thick, It's pink in color by default with a rounded tip and a thicker base. It has a ribbed surface for better grip and slightly soft while still being firm for maximum comfort when gripping. The wand is always warm to the touch due to the traces of magic within it, even going as far as to buzz slightly with varying intensity as it is used due to the activation of said magic traces. The item isn't a strong magical item by any extent, but it's because of that that it isn't able to control the magical signature it generates when used, hence the buzz which could be described as vibration and the warmth felt. Though some prefer it being warm anyway, makes for a good hand warmer on cold days to keep you comfortable.
The Crazy Cupid brand Cosmewand isn't a new invention but has been around in some form or another for several decades ever since the hysteria over people not having enough options when it came to the application of makeup and style. The good men who serviced these women daily, tirelessly applying professional makeup, hair dyes or skin treatments eventually grew tired of going home after a day's work with awful handcramps.
And thus the Crazy Cupid brand Cosmewand was born! Never again need a woman -or man- worry about all the clutter a vanity set brings, or a purse full of various tools in the never ending quest to look one's best. Never again need she have some man in a shady shop cater to her needs. All the care a professional might give all in the palm of your hand!
Need to extend your hair? Need a trim? Or worse... A hot date coming up and your legs look like the wrong end of a mammoth? NEVER FEAR! The Crazy Cupid brand Cosmewand is not only a master of color application but can even influence the length, volume and intensity of your hair!
All this for the low low cost of twenty payments of 9.99 a month, offer ends today!
Strengths:
- The Crazy Cupid brand Cosmewand can lengthen, shorten, vitalize and stylize your hair however you desire! Up to a maximum length of 5 feet of long luxurious hair.
- The Crazy Cupid brand Cosmewand can color, tint or shade any item or surface to any other color for up to 24 hours! As simple as twisting the base until the The Crazy Cupid brand Cosmewand's patented chromacentric surface automatically changes color to match the color you'll be applying. Resetting the device allows you to touch the The Crazy Cupid brand Cosmewand to any other surface to steal the exact color it touched hassle free to apply anywhere else! No more guessing games!
- The The Crazy Cupid brand Cosmewand's surface was carefully crafted by a team of scientists and research assistants rigorously before tests with select focus groups were given out proving that it was indeed the epitome of comfort. Don't like the size? NO PROBLEM! The The Crazy Cupid brand Cosmewand can be lengthened up to 3 feet all the way down to 1 inch, and it's thickness can change anywhere to 6 inches thick to be as thin as a pencil. The tip itself can be widened or pointed selectively to apply as thick or as accurate an application surface as you need, to needle-point precision, a soft rounded surface, or a larger flat surface useful in applying the color to larger surfaces at once. If you're like us here at Crazy Cupid, sometimes you just lack the patience. So to cater to the everyday needs of our customer, The Crazy Cupid brand Cosmewand can be set to Fill mode to apply the color to an entire surface up to a 6foot square surface at a time.WeaknessesThe Fine Print:
- Any application of the The Crazy Cupid brand Cosmewand regrettably lasts only 24 hours before it fades. While this is better than the competing brands, we at Crazy Cupid believe this to be the maximum safe time frame. The The Crazy Cupid brand Cosmewand is capable of applying shorter time frames as well, and applying the base of the The Crazy Cupid brand Cosmewand to a surface effected by the The Crazy Cupid brand Cosmewand can undo any changes that it has made.
- The Crazy Cupid brand Cosmewand recommends customers only use the The Crazy Cupid brand Cosmewand and rigorously insist that the item is designed for convenience and is not affiliated with risque organizations. We encourage teachers to see what the The Crazy Cupid brand Cosmewand has to offer to the classroom as an all in one writing utensil!
- Crazy Cupid is not responsible for any death or injury brought on through usage of this product in an in intended manner. Usage of the The Crazy Cupid brand Cosmewand in any way not shown in the enclosed manual voids the warranty.
- Crazy Cupid warns against sharing your The Crazy Cupid brand Cosmewand with friends or family. We at Crazy Cupid value the personal identity of individual The Crazy Cupid brand Cosmewands, and strongly recommend that if you see a The Crazy Cupid brand Cosmewand, you return it to it's proper owner and avoid using it for yourself. Providing verification that a friend or family member owns a The Crazy Cupid brand Cosmewand makes you eligable for up to a 75% discount at participating retailers.
Abilities:
N/A