- Job Info:
- Job: Afternoon Freakout
Rank: C
Player Requirements: Thread must be at least 20 posts long. C Ranked Wizards or Above. Or a combination of two D Ranked Wizards or more. 250 Words Minimum Each Post.
Job Requirements: Stop the paranoid Wizard and his cronies from attacking civilians in the market. Stop him before he's able too harm or kill 15 people. Must defeat ONE group of Henchmen or Cocky Fire Wizards and either the Insane Fire-Make Wizard, or the Mind Wizard. 3 wizards Max Allowed on this Mission / Job.
(Note: If you roll for the Mind Wizard and he appears, the Insane Fire-Make Wizard's spell will be broken, and he will flee the scene in horror of what he's done alongside any Henchmen, or Cocky Fire Wizards, who will also be freed from the spell, as the Mind Wizard is interested in fighting you with no help, on his own.)
Job Location: Oak Town
Job Description: A wizard is loosing his mind slowly, but surely in Oak Town. You've arrived on the scene shortly after a mission was hurriedly posted on the board. For the past few days, a Fire Wizard has been heading too the market with his band of wizards and attacking innocent civilians, claiming that they're Demons. It would appear that he's under some form of enchantment or spell that's controlling his mind. He still has his intelligence and still, he and his minions are a huge threat too those around them.
(Note: At the end of each round, he will roll a random Fire spell against a nearby group of civilians, a single civilian, or a shop / establishment. If you roll a miss, it misses. If you roll an attack, it lands and you loose 1 out of the 15 individuals you're supposed too protect.)
(Note: The name of the Wizard, and or his group of cronies is up too you.)
Enemies:
Weak: Henchmen Fire Wizard x3 (These guys use D-Ranked Fire Spells, mostly Fire Balls and Fire Streams that don't do too much damage. They can catch things on fire however. They go down in usually one hit, two at the most of any rank.)
Normal: Cocky Fire Wizard x3 (These guys use C-Ranked Magic, and are very skilled. They sling AOE fire spells at you, along with normal fireballs and fire streams. They take four C-Ranked hits each too defeat.)
Strong: The Insane Fire-Make Wizard (The source of the problem. A young wizard with a long blue coat with red runic markings on it. He has face length blue hair that sweeps around his face, with a deranged look and a constant toothy smile that just screams "I'm insane.", he uses a plethora of C-Ranked spells at rapid speed, and has a B-Ranked AOE fire spell that will deal incredible damage if you're hit by it. At the end of every turn, he rolls a "Damage Die" too see if he harms / kills one civilian or a nearby building / establishment. Takes 15 C-Ranked hits too defeat.)
Boss: Mind Wizard (The REAL source of the trouble in Oak Town, this guy brought the Insane Fire-Make Wizard under his control with his magic, so beware. He's a force too be reckoned with. If he appears, he will attempt too bring the civilians under his mind control, and force them too attack you. He uses Darkness-based magic along with his psychic abilities. Each round, he rolls a "Damage Die" if he misses, then he doesn't bring anyone under his control, if the Attack goes through then a group of civilians will attempt too impede your fight against him. Takes 20 C-Ranked hits too destroy. Will shield himself with Darkness-based magic, and strike with blasts of Shadows, and cause whipping shadows too jump from floors/walls/alleyways. Is very quick, and can have clouds of darkness lift him off the ground too get aerial and fight from rooftops. Good luck. His spells are C-Ranked, and B-Ranked.)
Reward: 5000 Jewels
It had been such a relaxing day at the Sabertooth guild hall. There weren't too many jobs up at the moment and, given how he'd been working his ass off since joining the guild, Marick had intended to spend the day doing his favourite hobby; drinking. He didn't have much time for it nowadays, so getting one day to do so was like bliss to the Solitaire. Whilst he'd been sat at the guild's bar he had begun chatting with the many members that had recently taken the teleportation lacrima to the guild's doors, offering advice to some and simply chatting idly to others. Of those members, one had been stuck to the bar for almost as long as Marick had. Unfortunately, just as the two had started to speak, a younger member of the guild had rushed in with news; Oak Town was being attacked by an insane fire wizard and they were struggling to hold him back. That was how the two newly acquainted drinking partners of Sabertooth had found themselves flung into action. With Oak Town being so close to their guild hall, it made sense that they should head there. They'd get there considerably faster than any other guild after all.
Marick had no need to look behind him as he seemed to almost glide around the mass of panicked civilians as they fled the scene of the chaos. Although he'd only just met this 'Alexander Zenneth', he could tell that the young man was dedicated to the job just from his reaction upon hearing the news. Instead the Paragon's eyes looked skyward as a plume of smoke arose from a couple of streets away from the pair, signalling where the fire wizard and his followers would be at this point in time. "I hope you're prepared." he called back to his guildmate, although in all honesty he needn't have asked. It was more simply to create a level of communication between the two magi.