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• Patch Notes •                 • New User Guide •                • Guild Information •

    The Guild Spells

    Cecile
    Cecile

    Player 
    Lineage : Wrath of an Ex Husband
    Position : None
    Posts : 439
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    The Guild Spells Empty The Guild Spells

    Post by Cecile 3rd February 2014, 1:56 pm

    A Savage Bond
    Rank:
    H
    Type:
    Body Link: Offensive Buff
    Description:
    The guildmaster of Savage Skull and the Aces will all have a tattoo markings on their wrist (design changes per person). In a thread with another Ace or the Guildmaster when one of those people fall/ are KOed it will cause part of the tattoo to fade away. One that occurs this spell can be used. The spell will cause those that have fallen in battle and the one casting this spell to erupt causing a tower of pure unholy magic to shoot up to 5000 meters into the air. As the magic begins to go back into the body it will alter those people into massive creatures of unholy magic. These creatures are nearly 70 meters tall, and have a horrific appearance affiliated to the linked mages closest element. They will appear to look like demons incarnate. This form will allow them to move at a speed of 60 m/s and deal S rank physical damage capable of ripping off limbs and easily killing on direct blow, this will also protect the caster from all damage dealt to them in this form (if damage exceeds the forms power it will harm the caster. The form will give the casters the power of flight by allowing them to sprout massive black wings if they so desire. The form will cause the beast to go into a state of rage attacking any and all people that are around them unless they are marked with the guild crest. The form also causes those under the effects to not be able to use their own natural magic nor cancel it on their own. The users of this spell must be dealt one H or four S rank damage before they will revert back to their normal forms. The magic will cause those that underwent the transformation to have only ½ the magic that they have before going into the state of rage.
    Strengths:
    - A powerful boost to speed, strength, and durability
    - Will give fallen allies a chance to fight and avenge themselves
    - Will last until each the demons are defeated
    Weaknesses:
    - Can only be activated when the GM and/or aces in the thread have fallen in battle
    - Will attack allies unless they are marked with the guild tattoo
    - Will only be useable once a thread
    - Needs at least all the aces and/or gm present in the thread defeated (doesn't work if only one of these four is present)
    - Can not be casted, it is a passive effect on all the linked bodies
    - Will cut those that undergo the transformation magic pool by ½ after they are defeated in battle
    - Will cause holy/light base magic to deal 1 rank higher damage than normal damage
    - linked mages can't use spells when they have transformed
    - linked mages transform into a being affiliated with their element, and will have those weaknesses from the element
    - The monster forms won't have any other effects, it is pure strength and rage. And will attack with either melee or raw forms of their element.
    - The body link still have to be gained through the methods of learning a guildspell
    - Takes up a slot of the three guilds spells to for mages to actually use
    duration and cooldown
    Until all demons are defeated/ Can only be used once a thread



    Harrigan's Form:




      Current date/time is 22nd November 2024, 6:59 pm