- Frostfire Phoenix:
- Guild Name:
Golden Phoenix
Pet Type:
Offensive
Pet Description:
This rare Phoenix is Demi-Elemental, wielding both water and fire to carry out attacks. It is known to mix these two elements to create a new element, Frostfire. With Frostfire, this Phoenix can create devastating attacks that can freeze and burn opponents at the same time, However, the fighting style of this elegant creature is designed to be aggressive, rather than technical, so it is required to take care of it when wielding it. For one to ally itself with it, they must wear the mark of the Golden Phoenix, or share one of the guild's ally marking. While off of the battlefield, it is known to be rather peaceful, often sleeping at the top of the Guild Hall in Oahu. It will just show off a gentle orange and blue pelt, but neither water nor fire will be on it's being while resting. Careful not to touch it unless it gives clear permission, otherwise it will have a reason to show it's elements. It naturally spits out flames or water, but never Frostfire. Frostfire is achieved through the abilities only.
Pet Physical Appearance:
Pet Abilities:
Frostfire Crippling Compression:
Not a reference at all. This ability spreads Frostfire all over the area within 175 meters, causing a swirl of it to encase all surrounding beings inside of it. Those who are caught in it can't escape if they are S rank or lower. They end up taking S rank damage and being encased in Ice for 1 post. This ice can't be broken unless it takes 1 H rank hit, but that hit will inflict damage to anything and anyone in it. Any damage while encased in the ice is halved.
Frostfire Bondage:
Vines of Frostfire are formed below the ground, attaching themselves onto the ankles of opponents. Those who are caught by these vines are unable to take a different form to escape. These vines last for 3 posts and can withstand up to 3 S rank worth of spell damage. This basically just prevents opponents from moving, but they can still perform actions. Every post that they are in this bondage, they lose 5% HP and 5% MP.
Frostfire Hailstorm:
Chunks of ice and fireballs fall from the sky in areas within 200 meters of this Phoenix. Once this activates, this does not stop. Each chunk of ice or fireball to hit will land 75% S ranked damage. Only one of these can hit an opponent per post. Any slayers who eat the element that rains down on them can treat it as an S rank spell, but can only eat one per post.
- Spells:
- Offensive:
- Name: Prophecy of the Seven Hellswords
Rank: H+
Duration:
Cooldowns: Once Per Thread
Type: Offensive
Description: Seven huge blades fly up a massive 300 meters into the air, the blades pointed towards the ground, stretching 100 meters in length. They circle around the user, and will follow them wherever they go. Every post, one of these massive blades drop onto the ground with a mighty amount of force, a huge pillar of nightmarish black flames erupting upon impact is formed, reaching up to a 150 meter radius. Those who are not members of Golden Phoenix take 50% damage of the users rank, and this damage can't be reduced in any way. Any impact with these blades will be null, as these swords don't take any knockback. However, when one does attack and strike the ground, it will disappear for the moment until the last post of the duration. On the final post, when all of the blades are gone, they all reform once again above the user before launching themselves all down in a mighty unison, causing a similar explosion, but enhanced with a 300-meter radius, and inflicts 2 times the users rank in damage.
Strengths:
-Every post, one of the seven swords drop onto the ground, inflicting 50% user rank damage to Non GP members.
-A finale on the 8th post will occur when all seven drop at once, inflicting 2 user-rank hits worth of spell damage.
-These blades can't be stopped once summoned, even after the user dies. They don't take knockback, that's most likely it.
Weaknesses:
-Area attack most certainly can harm allies
-Those who are Fallen slayers may eat spells per turn this way. It will count as an H rank spell per explosion
-These swords drop per post, no choice there
-There is no more to this spell than swords dropping onto the ground and causing a huge explosion of fire. No debuffs or anything to null an opponent.
- Supportive:
- Name: Parable of the Forbidden Chronicle
Rank: H+
Duration: 12 Turns
Cooldowns: Once Per Thread
Type: Supportive
Description: The user will summon a pillar of light in the shape of a topaz in front of them, this pillar reaching towards the skies and beyond, acting as a beacon for the duration. The radiance of the beacon gives guild members a special boost. All Golden Phoenix members within a 300 Meter radius obtains a new set of eyes, those that are white as if they are blind. However, they could not see any better while they obtain these eyes. Their awareness and reaction times increase by 50% due to how much better than can interpret images in their head. They also make the users resistant to the negative effects of opposing attacks, unless that attack is specifically an H rank spell, no more, no less. Negative effects include blinding, burning, illusions, mental attacks, etc. The one who casts out this supportive spell can see through all affected Golden Phoenix members health and Magic power, and can also see the same things for those who are not a member provided they are S rank or lower.
Strengths:
-50% Buffed Reaction Time
-Resistance to opposing negative effects that don't belong to H rank spells
-The user can see others magic power and MP if they have these eyes, or if they are someone else that is S-ranked or lower.
-The smallest bit of light will be magnified in darkness, allowing those with these eyes to see even through the worst of darknesses.
Weaknesses:
-A jewel made of light is formed, acting as a beacon for where the spell was executed.
-This beacon may also be eaten by any Heaven Slayer of any sort. If done so, it acts as an H rank spell being eaten
-Those who are not within the 300-meter spell when it is activated don't obtain these eyes.
-Allies who don't belong to Golden Phoenix also don't get these eyes.
-Any H rank spells with debuffs will be successful, regardless if the eyes are equipped on the target or not
- Defensive:
- Name: Bulwark of Infinite Flame
Rank: H+
Duration: Up to 8 posts; can be increased with additional members channeling, and each additional guild member adds 1 post to the duration; absolute maximum duration of 15 posts.
Cooldowns: Once per thread
Type: Blue Flame; Defensive
Description: A large, fire-made sphere with a diameter of up to 500 meters is formed, crushing all objects on its borders (non-GP members take user-ranked damage at or near). The initial caster of this spell is incapable of moving for as long as it is in effect, as well as any other guild members who channel the spell with the Ace who cast it first. Only the original caster of the spell has to be at least an Ace. Additional guild members do not have to be Aces, but must be at least B-rank to assist. Members of Golden Phoenix are not damaged by the flames but they are still affected by the heat. Guild members are expected to carry plenty of water with them on guild-wide events. Enemies of the Guild take 5% damage to health every post as long as they are within the barrier. Every two posts, the barrier gains enough Magic to protect against an additional user-ranked spell. This barrier can withstand up to 4 User-ranked spells worth of attack.
Strengths:- As a spell stronger than H-rank, it can withstand up to 4 user-ranked spells, due to the power of the flames.
- Physically hitting the sphere deals damage to the attacker equal to the shield's rank.
- This spell can be prolonged if there is more than one guild member is channeling Magic to it (up to seven more can channel).
Weaknesses:- Being fire-based, it is slightly weaker against water-based spells, and as such can only withstand up to 3 water-based user-ranked spells.
- Being blue fire, it is far more potent than red flame and can vastly raise the temperature within the sphere, which means potential overheating under stress. Bring LOTS of water if guild members intend to take the heat!
- The caster of the spell is bound to be inside of the barrier. Otherwises, if they get out, the spell instantly ends and begins the cooldown.
- The original castor can't continue this spell if their health falls below 30% of their maximum amount.
- As a spell stronger than H-rank, it can withstand up to 4 user-ranked spells, due to the power of the flames.
-Hero Yamamoto - Parable of the Forbidden Chronicle
-Ami - Prophecy of the Seven Hellswords
-Salrynn - Bulwark of the Infinite Flame
On this part, if you are an Ace of the guild, you may claim one of these spells by replying to this thread. Remember that you can only actually use them at S rank. All members in the Guild may use the Guild pet, and it will be located at the top of the Phoenix Islands.
Last edited by King Elyx on 19th February 2017, 5:34 pm; edited 3 times in total