Primary Magic: Glacier Goddess Slayer
Secondary Magic: Ice Dragon Slayer (Lacrima)
Caster or Holder: Caster
Description:
Bliss' magic is rather a peculiar mix. Her primary magic gives her God Slayer magic, a magic that has been passed down through her family for generations, although it doesn't reveal itself as such until the mage breaks a certain barrier in their magical restrictions. God Slayer magic is exactly what it sounds like; magic created to slay the gods. In this particular case the magical knowledge was passed down to humans from the Glacier Goddess; Skaldi. The magic uses the likes of bows to strike from range, along with changing the climate and surroundings of the caster to turn the tide of battle in their favour.
Her secondary magic - Ice Dragon Slayer Magic - is a more close-quarter style magic that was taught by Gelidus through Reiki Shikon, an Eclipse Soul mage and the 3rd Generation Ice Dragon Slayer. This magic is more limited as Bliss' secondary option, and is focused on giving her more options for when she lacks the space to create distance from her enemies.
With the two Lost Magic's combined, plus her natural hunting ability and the training she has received from Reiki, Bliss is able to comfortably fight in any and all aspects of battle as the first Glacier Goddess Dragon Slayer.
Due to her family’s God Slayer magic and natural affinity for ice, plus the lacrima that pumps the power of an Ice Dragon through her veins, Bliss has developed a 75% resistance to all cold and ice based attacks of equal or lower rank. She could literally walk through a blizzard in nothing but a swimsuit and not feel anything.
As Ice has a reflective quality, Bliss is able to reflect light based spells equal or lower than her own rank by creating a wall of ice. The ice will reflect all lower ranked spells and reflect 50% of equal ranked spells away from Bliss.
Water magic struggles to make an impact on Bliss as well, as she can simply freeze any water magic of her own rank or below by using her magic as the water makes contact with her. However, water of a higher rank will melt the ice over time.
The blend of God Slayer magic and Dragon Slayer Lacrima in her body allows her to cast spells that would have been otherwise impossible for her ancestors. These spells are combinations of her two Slayer magics that deal considerably more damage than they would do alone.
Extremely hot temperatures can render much of Bliss' magic useless, as it will simply melt in little time. In these conditions the range of her spells are reduced by 25%, frostbite effects are removed in half the time, and freezing a target becomes impossible.
Ice magic is naturally weak to fire and heat based magic, thus any magic of this affinity of equal or higher rank will spell trouble.
Despite having Lacrima, the issues with motion sickness are still evident when on a mode of transport. Travelling on an animal or by magic seems to be fine.
A Demon/God/Dragon slayer of the same affinity is able to eat Bliss’ Secondary magic, and she is unable to eat Ice Demon Slayer magic.
Bliss is unable to activate God Force and Dragon Force at the same time or one after the other. She must decide which to use at the time and, once decided, she cannot go back.
God Force: As a Goddess Slayer, Bliss has the ability to activate God Force, a powerful state of the body and mind that doubles Bliss' strength and durability, and makes all of her spells deal damage equal to her own rank. God Force lasts for 7 posts, and leaves Bliss with 5% MP.
Dragon Force: The Ice Dragon Lacrima has given Bliss the ability to activate Dragon Force, a powerful asset that doubles Bliss' strength and durability, and makes all of her spells deal damage equal to her own rank. Dragon Force lasts for 7 posts, and leaves Bliss with 5% MP.
Reflection: Bliss can create a small 'mirror' of ice that will reflect all light spells of lower rank completely, and 50% of equal ranked light damage.
Freezing Point: When water of equal or lower rank touches Bliss while she has the icy aura around her, the water is immediately frozen. A water spell will deal normal damage if she hasn't gotten the aura around her.
Ice Craft: Bliss is able to create small Ice Arrows with her magic that deal damage equal to half her rank. Each arrows costs 10% of the MP needed to cast a spell of her rank up to A-rank, 7% at S-rank and 5% at H-rank.
]Keen Eye: As a huntress Bliss has been trained to have incredible vision even in the harshest of wintery conditions. This gives her the ability to see what many others may not, and makes her unfazed by extreme cold weather conditions. She is still blinded by Light based spells or by other weather conditions such as sandstorms or extreme sunlight.
In clear conditions Bliss' ranged spells have 10% increased range.
Frostbite: Certain spells may deliver a frostbite to a target if the spell hits. Frostbite has differing effects depending on the strength of the spell used.
S: Severe pain and a speed + durability reduction of 30% for 2 posts. Renders limbs completely unusable until either treated by an A rank or higher Healing Magic or properly warmed up with fire.
A: Immense pain and a speed + durability reduction of 20% for 3 posts. Causes limbs to still be usable, but causes immense pain when either landing a punch or kick.
B: Great pain and a speed + durability reduction of 15% for 4 posts.
C: Moderate pain and a speed + durability reduction of 10% for 5 posts.
D: Minor pain and speed + durability reduction of 5% for 6 posts.
All levels of frostbite can be cured by a healing magic equal to or higher than the rank of frostbite inflicted. Frostbite can be stacked to up to 40% speed and durability reduction to the part of the body that is afflicted by frostbite (with the whole body receiving the reduction if the torso, shoulders or hips are afflicted)
- D-rank:
- Primary:
- Winter's Whisper:
Name: Winter's Whisper
Rank: D
Type: Supplementary Glacier Goddess Magic
Description:
A spell originally taught to Bliss by her father, which she adapted with her new-found Lacrima abilities and developed further as she unlocked her family's God Slayer abilities. Bliss releases an icy aura that allows her to glide across the floor as if it were an ice rink, increasing her mobility by 20%. The aura remains around her, causing anyone who touches her to get immediate frostbite, whilst stepping on the trail of ice behind her will root them to the spot for 2 posts.
Strengths:
- Boosts Bliss' movement and attack speed by 15%.
- Can temporarily root an enemy to one spot for 2 posts.
- Will cause immediate frostbite to anyone who touches her.
- When combined with her ranged magic, Bliss becomes a fast sniper who is difficult to defend from unless she's stopped in her tracks.
Weaknesses:
- Mages of a rank one higher than the spell will break free of rooting in one post, with mages of two ranks higher or more able to break out immediately in the same post.
- Fire and heat based spells of equal or higher rank will melt the trail of ice that appears behind Bliss as she travels.
- A well-timed wind spell of higher rank will knock Bliss off-balance, causing her aura to fade and the spell to end.
- A melee attack that hits Bliss in mid-travel will end the spell prematurely.
- Allies can also be rooted to the spot or given frostbite in the same way enemies can.
Duration of 3 posts with a 5 post cooldown
- Breath of the Glacier Goddess:
Name: Breath of the Glacier Goddess
Rank: D
Type: Glacier Goddess Support Magic
Description:
Bliss inhales a massive amount of air, holds it for a second, then exhales a slightly thick mist into the surrounding area. The mist spreads out, dropping the temperature to 10 degrees Celsius across a 15 meter radius. The visibility of anyone caught within the mist is reduced by 50%, whilst people within 7.5 meters of Bliss will have their speed reduced by 10% due to the extremely low temperature.
Strengths:
- 10% speed reduction for the duration of the spell
- 50% visibility reduction for the duration of the spell
- Bliss is unaffected by the temperature drop, and so her speed is not reduced.
Weaknesses:
- Allies are also afflicted by the effects of the spell.
- Ice Mages are completely unaffected by the change in temperature, so don’t have their speed reduced.
- Fire spells of equal or higher rank will nullify the drop in temperature.
- Wind spells of equal or higher rank will disperse the mist, nullifying all effects of the spell.
- This spell cannot be cast at all in extremely hot temperatures.
Duration of 3 posts with a 4 post cooldown.
- Gelidus' Touch:
Name: Skaldi's Touch
Rank: D
Type: Offensive Glacier Goddess Magic
Description:
Bliss crafts a large but lightweight arrow of ice and fires it from her bow. The arrow travels at 15 metres per second for 40 metres. Upon striking a target they are left with frostbite on the impacted area and the arrow splinters in all directions for 5 metres, dealing half D-rank damage to anyone hit. They are not afflicted by frostbite.
Strengths:
- Powerful ranged attack with chance of dealing damage to multiple enemies.
- Bliss can cast the spell whilst stationary or whilst traveling.
- If the arrow misses the initial target then it can still hit anyone behind the target and splinter. If the target is stood by an object then they may still be harmed by the splinters.
Weaknesses:
- Wind magic of higher rank can knock the arrow off course.
- Fire or Heat related magic of equal or higher rank can melt the arrow before it reaches its target, rendering it useless.
- The arrow will melt almost immediately in hot temperatures
- Although the arrow can be directed, the splinters cannot and they may harm allies as well as enemies.
The spell is used instantly with a 3 post cooldown.
- Winter Gale:
Name: Winter Gale
Rank: D
Type: Offensive
Description:
Bliss creates an icy aura around herself and performs a triple kick on the target. Starting with her left leg she aims for the head. Using the momentum she spins and switches to her right leg, aiming for the torso, before continuing the momentum and swinging low with her left leg again to sweep the target's feet out from under them. All three kicks occur in the space of three seconds, giving little time for the target to escape. Any strikes that hit will inflict Frostbite
Strengths:
- Can deal three strikes in quick succession. If the third kick strikes the target then they will be knocked to the ground.
- Bliss can use this move as a run-up into her Ice Dragon's Fang Drop (Secondary) seamlessly.
- High chance of inflicting frostbite
Weaknesses:
- Fire/Heat based magic of equal or higher rank can remove the icy aura around Bliss, preventing frostbite from occurring.
- If, by some hard luck, Bliss misses all three kicks, she will be left open to attack.
- Combining into Ice Dragon's Fang Drop still requires the MP usage for both separate attacks, meaning that using the combo often can quickly drain MP in lower ranks.
- Bliss is susceptible to ranged hits while in mid-motion.
Instant use with a 3 post cooldown.
- Secondary:
- Ice Dragon's Fang Drop:
Name: Ice Dragon's Fang Drop
Rank: D
Type: Offensive Ice Dragon Magic
Description:
Bliss' right leg is coated in a faint blue aura that gives off extreme cold. She swings her right leg up high into the air, then brings her heel crashing down onto her target's head, sending them face first into the floor and delivering frostbite to the impacted area.
Strengths:
- Causes frostbite for extra damage.
- A powerful single target strike that can incapacitate an enemy.
- Needs no charging up, allowing for instant use.
Weaknesses:
- Fire or heat related spells of equal or higher rank remove the ice aura around Bliss' leg.
- The strike can be quickly blocked by a well timed melee move.
- If blocked correctly, Bliss becomes an open target, unable to move without the risk of hitting the floor hard.
- Bliss is unable to use other spells while performing this attack.
Instant use, 2 post cooldown.