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    Guild spells ideas

    Cecile
    Cecile

    Player 
    Lineage : Wrath of an Ex Husband
    Position : None
    Posts : 439
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Guild spells ideas Empty Guild spells ideas

    Post by Cecile 24th January 2014, 9:57 am

    Heya,

    With my main gone from the guild, then so are the former guildspells.
    Meaning that we need new ones, and to be honest, the former ones I made were kinda lame. Except the skeleton army thing, because that was just badass.

    Anyway,
    I thought it was more fun if together came up with some awesome spells for the guild instead.
    So if you have any ideas just post them here.
    Faust
    Faust

    Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- Demon Slayer- Novice [250]- X-Mas Event Participant- Villain- Player 
    Lineage : Dragon's Blood
    Position : None
    Posts : 298
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 32
    Mentor : Loros the Ice Demon/ Gideon Faust
    Experience : 0

    Character Sheet
    First Skill: Ice Demon Slayer Magic
    Second Skill: Endless Hunger Magic
    Third Skill:

    Guild spells ideas Empty Re: Guild spells ideas

    Post by Faust 24th January 2014, 11:46 am

    1) a spell that causes all non members of SS to go into a fit of rage turning on their own allies. While increasing their strength and speed while healing SS members.

    2) a spell that strikes fear in the hearts of all non members causing those below H rank to faint from fear.

    3) a spell that mutates out members to become massive beast with strength, speed, and durability increase.

    4) a poisonous fog that when inhaled pretty much does the scarecrow thing from batman causing people to have extreme hallucinations and have their body functions slowly shut down.


    _____________________________________________________________________________________

    Guild spells ideas Faust1_by_gramcrackers-d75cx2d
    Total Experience: 750
    Experienced needed for next rank: 3000
    Character Profile
    Ice Demon Slayer Magic
    Endless Hunger Magic
    Bank Account

    Faust's Themes:
    Faust
    Faust

    Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- Demon Slayer- Novice [250]- X-Mas Event Participant- Villain- Player 
    Lineage : Dragon's Blood
    Position : None
    Posts : 298
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 32
    Mentor : Loros the Ice Demon/ Gideon Faust
    Experience : 0

    Character Sheet
    First Skill: Ice Demon Slayer Magic
    Second Skill: Endless Hunger Magic
    Third Skill:

    Guild spells ideas Empty Re: Guild spells ideas

    Post by Faust 24th January 2014, 1:08 pm

    Name: A Savage Bond
    Rank: H
    Type: Unholy Body Link: Offensive Buff
    Description:
    The guildmaster of Savage Skull and the Aces will all have a tattoo markings on their wrist (design changes per person). In a thread with another Ace or the Guildmaster when one of those people fall/ are KOed it will cause part of the tattoo to fade away. One that occurs this spell can be used. The spell will cause those that have fallen in battle and the one casting this spell to erupt causing a tower of pure unholy magic to shoot up to 5000 meters into the air. As the magic begins to go back into the body it will alter those people into massive creatures of unholy magic. These creatures are nearly 70 meters tall, have claws, spiked tails, and horns. They will appear to look like demons incarnate. This form will allow them to move at a speed of 60 m/s and deal S rank physical damage capable of ripping off limbs and easily killing on direct blow, this will also protect the caster from all damage dealt to them in this form (if damage exceeds the forms power it will harm the caster. The form will give the casters the power of flight by allowing them to sprout massive black wings if they so desire. The form will cause the beast to go into a state of rage attacking any and all people that are around them unless they are marked with the guild crest. The form also causes those under the effects to not be able to use their own natural magic nor cancel it on their own. The users of this spell must be dealt H rank damage before they will revert back to their normal forms. The magic will cause those that underwent the transformation to have only ½ the magic that they have before going into the state of rage.
    Strengths:
    - A powerful boost to speed, strength, and durability
    - Will give fallen allies a chance to fight and avenge themselves
    - Will last until each the demons are defeated
    Weaknesses:
    - Can only be used when the GM or aces of the guild has fallen in battle
    - Will attack allies unless they are marked with the guild tattoo
    - Will only be useable once a thread
    - Can only be used by 1 member of the guild in the thread
    - Will cut those that undergo the transformation magic pool by ½ after they are defeated in battle
    - Will cause holy base magic to deal 1 rank higher than normal damage
    duration and cooldown Until all demons are defeated/ Can only be used once a thread


    _____________________________________________________________________________________

    Guild spells ideas Faust1_by_gramcrackers-d75cx2d
    Total Experience: 750
    Experienced needed for next rank: 3000
    Character Profile
    Ice Demon Slayer Magic
    Endless Hunger Magic
    Bank Account

    Faust's Themes:
    Bass
    Bass

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms-- 1 Year Anniversary- Player 
    Lineage : Dragon's Spirit
    Position : None
    Posts : 500
    Cosmic Coins : 1
    Dungeon Tokens : 0
    Mentor : -
    Experience : 125

    Character Sheet
    First Skill: Naknight
    Second Skill:
    Third Skill:

    Guild spells ideas Empty Re: Guild spells ideas

    Post by Bass 25th January 2014, 6:22 am

    a) Some sort of buff spell for members. So all members become berserkers: increased strength and cannot feel pain
    b) Summon Yamata No Orochi (so basically summon a giant eight headed snake thing)
    c) A healing spell that also works as a buff.




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    Cecile
    Cecile

    Player 
    Lineage : Wrath of an Ex Husband
    Position : None
    Posts : 439
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Guild spells ideas Empty Re: Guild spells ideas

    Post by Cecile 3rd February 2014, 3:10 pm

    A savage bond wrote:Name:
    A Savage Bond
    Rank:
    H
    Type:
    Body Link: Offensive Buff
    Description:
    The guildmaster of Savage Skull and the Aces will all have a tattoo markings on their wrist (design changes per person). In a thread with another Ace or the Guildmaster when one of those people fall/ are KOed it will cause part of the tattoo to fade away. One that occurs this spell can be used. The spell will cause those that have fallen in battle and the one casting this spell to erupt causing a tower of pure unholy magic to shoot up to 5000 meters into the air. As the magic begins to go back into the body it will alter those people into massive creatures of unholy magic. These creatures are nearly 70 meters tall, and have a horrific appearance affiliated to the linked mages closest element. They will appear to look like demons incarnate. This form will allow them to move at a speed of 60 m/s and deal S rank physical damage capable of ripping off limbs and easily killing on direct blow, this will also protect the caster from all damage dealt to them in this form (if damage exceeds the forms power it will harm the caster. The form will give the casters the power of flight by allowing them to sprout massive black wings if they so desire. The form will cause the beast to go into a state of rage attacking any and all people that are around them unless they are marked with the guild crest. The form also causes those under the effects to not be able to use their own natural magic nor cancel it on their own. The users of this spell must be dealt one H or four S rank damage before they will revert back to their normal forms. The magic will cause those that underwent the transformation to have only ½ the magic that they have before going into the state of rage.
    Strengths:
    - A powerful boost to speed, strength, and durability
    - Will give fallen allies a chance to fight and avenge themselves
    - Will last until each the demons are defeated
    Weaknesses:
    - Can only be activated when the GM and/or aces in the thread have fallen in battle
    - Will attack allies unless they are marked with the guild tattoo
    - Will only be useable once a thread
    - Needs at least all the aces of the linked people in the thread
    - Can not be casted, it is a passive effect on all the linked bodies
    - Will cut those that undergo the transformation magic pool by ½ after they are defeated in battle
    - Will cause holy/light base magic to deal 1 rank higher damage than normal damage
    - linked mages can't use spells when they have transformed
    - linked mages transform into a being affiliated with their element, and will have those weaknesses from the element
    - The monster forms won't have any other effects, it is pure strength and rage
    - The body link still have to be gained through the methods of learning a guildspell
    - Takes up a slot of the three guilds spells to for mages to actually use
    duration and cooldown
    Until all demons are defeated/ Can only be used once a thread

    First guild spell is approved! So Aces find a proper demon like picture that affiliates with your element xD.

      Current date/time is 17th November 2024, 1:49 pm