Magic
Primary Magic: Art of Frost
Secondary Magic: -
Caster or Holder: Caster Type: Lost Magic
Description:
The name of magic itself is the “Art of Frost” and one of the weakest lost magic. The strength of the magic itself depends on its master’s skill. But if this magic is being use and manipulate wisely, it is a very deadly magic. The magic itself only can be gain if the mage made a contract with the King of Ice Demon, “Catoblepas” and the mage must present the Catoblepas with a human offering. The person who has made contract with Catoblepas gains its power but the Catoblepas itself dwell inside the contract holder and slowly sucking its life source. When some powerful spell is casted, the caster pays Catoblepas with some of his life. Only those who have strong willpower can survive while having Catoblepas inside his body. Trafal inherited this magic from his father who is a very strong dark mage and a little person knows about his father.
The owner of the Art of Ice have a wide range of magic from the most basic, turning other element into ice, “summoning” the servant of Catoblepas or actually creating them from ice, and in certain rare cases which only can be achieve by powerful mages, even stop the time of life itself. This magic is one of the magic that allows its user to use the mysterious “Dark Ice” or some people called it “Black Ice”. The Dark Ice from Catoblepashowever only can be used by B ranked mage and above.
Strengths:
Dual Type- The user can control two special characteristic of this ice. (Extreme hardness and Frost effect)
Extreme hardness- This ice posses an extreme hardness and even harder than any steel in this world making it possible to freeze anything including fire.
Frost effect- The ice that this magic produce has incredible power to rot something. Anything that touches this ice will began to rot away. For example, when this ice touches a tree, the cell in the tree will began to rot due to the extremely cold temperature this ice had. The speed of rotting process depends on the coldness of the ice which is determined by its caster.
Stunning- Due to extreme coldness, any living things who made contact with ice will have a brain freeze.( A name of condition that Catoblepas give where the brain enter stats where it is completely frozen for a short time and lose the ability to think)
“Frost”- The attributes of this magic is frost. Meaning to say, only certain mages can nullify, eat and this magic cannot be reflected. If the mage can eat ice, it does not mean he/she can eat frost.
Frost Bite- Any of the attack can give opponent Frost Bite (similar effect to burning sensation, damages over time).
Resistance to ice/frost/snow/ element and cold temperature- Takes half effect.
Smooth surface- Reflects light magic or any laser form of magic of Equal or lesser rank.
Freeze- Able to freeze water spells of Equal or lesser rank.
Weaknesses:
Channeling time- Every spell has its own mantra and the more powerful the spell, the longer the mantra is. The time of channeling is depending on the level of spell.
Drains life- Most of the spell requires the caster to give some of their life to Catoblepas in exchange of power.
Friendly fire- This magic does know neither enemy nor friend. It attack anything or anyone in their attack zone with the exception their user.
Weak to Ice Demon Slayer- It is because Catoblepas itself is a demon.
Fire spell- Fire spells of Equal or Greater Rank can melt through the ice quickly depend on the hardness of the ice but the damage has been reduced by 25%. Fire spell of lesser rank damage will reduced by 50%.
Extreme Environment- At volcanic area, dessert and etc. Some spell cannot be used.
Dual Type- The “Dual Type” must be triggered according to ratio.
Fire aura- Any fire based aura will weaken the spell.
Abilities/Powers:
Ice Demon Eyes- Can sees very clearly if there is blizzard, or it is snowing.
Ice Demon 6th senses- If the opponent has some special skill (hidden, fast moving, etc) on certain situation related to ice (Blizzard, snowing, etc). The contract holder of Catoblepas still can feel where the opponent is.
Ice Demon Durabilty- Enhance durability and any ice, frost, cold temperature side effect will be nullified.
Nature’s call- When the surrounding temperature is less than 25 degrees, the user will be granted fast mobility, and other spell will be enhanced up to 175%.
Call of The Damned- When the surrounding temperature is under 15, the skill “Frozen State” will be instantly active and it active as long all the requirement are met and if the user have the “Frozen State” skill in their skill slot.
Primary Magic: Art of Frost
Secondary Magic: -
Caster or Holder: Caster Type: Lost Magic
Description:
The name of magic itself is the “Art of Frost” and one of the weakest lost magic. The strength of the magic itself depends on its master’s skill. But if this magic is being use and manipulate wisely, it is a very deadly magic. The magic itself only can be gain if the mage made a contract with the King of Ice Demon, “Catoblepas” and the mage must present the Catoblepas with a human offering. The person who has made contract with Catoblepas gains its power but the Catoblepas itself dwell inside the contract holder and slowly sucking its life source. When some powerful spell is casted, the caster pays Catoblepas with some of his life. Only those who have strong willpower can survive while having Catoblepas inside his body. Trafal inherited this magic from his father who is a very strong dark mage and a little person knows about his father.
The owner of the Art of Ice have a wide range of magic from the most basic, turning other element into ice, “summoning” the servant of Catoblepas or actually creating them from ice, and in certain rare cases which only can be achieve by powerful mages, even stop the time of life itself. This magic is one of the magic that allows its user to use the mysterious “Dark Ice” or some people called it “Black Ice”. The Dark Ice from Catoblepashowever only can be used by B ranked mage and above.
Strengths:
Dual Type- The user can control two special characteristic of this ice. (Extreme hardness and Frost effect)
Extreme hardness- This ice posses an extreme hardness and even harder than any steel in this world making it possible to freeze anything including fire.
Frost effect- The ice that this magic produce has incredible power to rot something. Anything that touches this ice will began to rot away. For example, when this ice touches a tree, the cell in the tree will began to rot due to the extremely cold temperature this ice had. The speed of rotting process depends on the coldness of the ice which is determined by its caster.
Stunning- Due to extreme coldness, any living things who made contact with ice will have a brain freeze.( A name of condition that Catoblepas give where the brain enter stats where it is completely frozen for a short time and lose the ability to think)
“Frost”- The attributes of this magic is frost. Meaning to say, only certain mages can nullify, eat and this magic cannot be reflected. If the mage can eat ice, it does not mean he/she can eat frost.
Frost Bite- Any of the attack can give opponent Frost Bite (similar effect to burning sensation, damages over time).
Resistance to ice/frost/snow/ element and cold temperature- Takes half effect.
Smooth surface- Reflects light magic or any laser form of magic of Equal or lesser rank.
Freeze- Able to freeze water spells of Equal or lesser rank.
Weaknesses:
Channeling time- Every spell has its own mantra and the more powerful the spell, the longer the mantra is. The time of channeling is depending on the level of spell.
Drains life- Most of the spell requires the caster to give some of their life to Catoblepas in exchange of power.
Friendly fire- This magic does know neither enemy nor friend. It attack anything or anyone in their attack zone with the exception their user.
Weak to Ice Demon Slayer- It is because Catoblepas itself is a demon.
Fire spell- Fire spells of Equal or Greater Rank can melt through the ice quickly depend on the hardness of the ice but the damage has been reduced by 25%. Fire spell of lesser rank damage will reduced by 50%.
Extreme Environment- At volcanic area, dessert and etc. Some spell cannot be used.
Dual Type- The “Dual Type” must be triggered according to ratio.
Fire aura- Any fire based aura will weaken the spell.
Abilities/Powers:
Ice Demon Eyes- Can sees very clearly if there is blizzard, or it is snowing.
Ice Demon 6th senses- If the opponent has some special skill (hidden, fast moving, etc) on certain situation related to ice (Blizzard, snowing, etc). The contract holder of Catoblepas still can feel where the opponent is.
Ice Demon Durabilty- Enhance durability and any ice, frost, cold temperature side effect will be nullified.
Nature’s call- When the surrounding temperature is less than 25 degrees, the user will be granted fast mobility, and other spell will be enhanced up to 175%.
Call of The Damned- When the surrounding temperature is under 15, the skill “Frozen State” will be instantly active and it active as long all the requirement are met and if the user have the “Frozen State” skill in their skill slot.
- D-Spell:
- Name: Frost Art: Ice Bunshin
Rank: D
Type: Ice, supportive
Description: By stomping his feet into the ground, the user quickly creates 4 ice clone that looks just like him and the clone started to defend the caster by taking it’s opponent’s attack. If the opponent attack the clone or made a physical contact with the clone, the opponent will suffer Frost Bite (1/5 D ranked spell damages per post).
Strengths:
Frost Bite- If the opponent attack the clone or made a physical contact with the clone, the opponent will suffer Frost Bite (1/5 D ranked spell damages per post).
Light immunity- The clones are immune to D ranked Light spell and reflected them back to the opponent due to smooth surface.
Natures Call- If the surrounding temperature is less than 25 degrees, there are 5 clones instead of 4
Weaknesses:
Fire/Heat spell- Those spell can illuminate all the ice bunshin in one attack.
Can be frozen by other spell- Does not have immunity to other ice/frost spell.
Only defense- The Ice Bunshins cannot attack.
Frost Bite does not stack- If the opponent are already infected with Frost Bite, it cannot be infected by this Frost Bite.
duration- 2 Post
cooldown- 4 Post
Name: Frost Art: Frost Blast
Rank: D
Type: Frost, Attacking
Description: The user touch the earth and a humongous snowflake-shape ice appear on the ground within 20 meter radius from the user and release a great blast of frost energy rotting away anything within its radius.
Strengths:
Brain Freeze- If the opponent survives after taking the blast, the opponent will receive “Brain Freeze’ for 2 posts.
Frost Effect- After taking this blast, all of the plant and animal will die because of rotten in 5 post.
Spell interrupter- The blast will interrupt any spell that the opponent casted.
Natures Call- If the surrounding temperature are less than 25 degrees, the spell damages will be times 1.5 before impacting the opponent.
User friendly- The spell will not hit the user.
Weaknesses:
Fire/Heat defensive spell- Those spell can protect the opponent from the blast.
Friendly fire- The spell will attack everyone and everything except its user.
Shell spell- This spell cannot attack any defense spell that have its physical form.
duration- Instance
cooldown- 4 Post
Name: Frost Art: Frost Wing
Rank: D
Type: Ice
Description:[/b ] The user spread his hands and creates Wings using his magic. The wings are 4 feet long each, and are about 6 inches thick, but they look to be made of ice. They then allow the user to fly up to 120 feet above ground, and can fly at speeds up to 33 Miles per hour. The thin wings can be used to shell the user and block attacks.
Strengths:
Fly- Allow the user to fly.
Block- The user can block certain attack.
Immune- The user is immune to Earth/ground spell.
Smooth surface- The wing can reflect any Light based spell and any laser form spell.
Weaknesses:
Fire/heat magic- The wing cannot block Fire based spell.
B ranked or higher spells- It will instantly crush the wing.
duration- 3 Post
cooldown- 4 Post
Name: Frost Art: Frost Grip
Rank: D
Type: Frost, Attacking
Description: The user chant “ Come to the frozen grip” and a dark blue aura appear around his hand in form of demon claw. With this power, the user can grip anything within 10 meter radius around him. When gripped, the opponent may infected with Brain Freeze and Frost Bite.
Strengths:
Brain Freeze- If the opponent survives after being grip, the opponent will receive “Brain Freeze’ for 2 posts.
Frost Bite- The opponent will receive Frost Bite if they are attacked by this spell. If the opponent already infected by Frost Bite, this Frost Bite will overlap the previous one.
Spell interrupter- The blast will interrupt any spell that the opponent casted.
Natures Call- If the surrounding temperature are less than 25 degrees, the spell damages will be times 1.5.
Weaknesses:
Fre/Heat ldefensive spell- Those spell can reduce the damage of the grip( for C and D rank fire spell only) and completely destroy the spell( for B ranked fire spell and above).
Fire/heat aura- Those aura can reduce the damage of the grip.
duration- 3 Post
cooldown- 4 Post