Primary Magic: Disruption Magic
Secondary Magic: Must be filled in later. Magic you bought at the store goes here.
Caster or Holder: Caster Magic. Her eyes will glow pink if any of her magic is active.
Description: In the foreign lands of Magnolia existed a secret lineage of sorcery, perhaps known extinct - Disruption magic. It's denizens were reported to alter the flow of magical currents as of the recent disturbance of magical influx in the town where several mystical equipment malfunctioned against its user's will. What long thought was gone was destined to be blessed to someone once oblivious of this power - Mio, who came from an alternate dimension where technology reigned and magic almost nonexistent. When the master of the cult was slaughtered by an unknown assailant, he caused a large imbalance of magic energies that formed a portal to the alternate dimension. Not only was Mio transported to another world, but she was given an innate form of magic that can quell and tame magical energies supposedly harmful to a form with beneficial outcomes to her and her allies alike. Remember - fighting Mio is like fighting your own magic that gets more arbitrary and disruptive as if it was cast against you.
Abilities/Powers:
Mio has the innate ability to passively sense magical energies around her within a 250 m radius. In 200 m, the direction of the spell can also be sensed. In 150 m, the type and name of spell can be identified. In 100 m, there is complete detail about what the spell does. Her Magic is like a lion to an antelope - her magic devours the effects of other magics present. Once she senses the magic's energy, she can preemptively;
-cause it to wane and dwindle until it will fade (just by enforcing her own magic like devouring the other magic present)
-cause it to spontaneously activate (if not yet activated)
-affect a different target or area (if it is a projectile, blast or area of effect spell)
-miss to another location (if it is a wave or projectile)
-cast another kind of spell (if other spell are present)
-cause the spell not to activate (if the spell has a very high energy, it may take Mio more power than usual)
-cause transformations to be random (to another creature. If Mio specifies the creature, it may take more power than usual)
-create opposite effects (only applicable to buffs: ex. heals becomes deadly, speed boosts becomes slowing, curses that weakens the enemy empowers them instead)
Strengths:
-Magic Reliant enemies will have difficulties
-Can abuse and tamper enemy spells to be very harmful. (ex. if Gray wants ICE GEYSER then Mio tampers it into ICE SHELL. well... lol. Or if Erza transforms, she can "specify" it to another transformation or worse, reverse its buffs to Erza (like if you reverse her Sea Empress Armor it becomes extremely weak to water).
-Can create confusions with enemies (like redirecting their spells to their teammates)
WEAKNESSES
-Needs a reliable source of magic to disrupt
-Try to face a more "physical" kind of mage and let's see Mio cry
-Can be sometimes misused without focus
-Powerful opponents CANNOT BE AFFECTED OR WILL BE DIFFICULT to be disrupted
Spell Template
Secondary Magic: Must be filled in later. Magic you bought at the store goes here.
Caster or Holder: Caster Magic. Her eyes will glow pink if any of her magic is active.
Description: In the foreign lands of Magnolia existed a secret lineage of sorcery, perhaps known extinct - Disruption magic. It's denizens were reported to alter the flow of magical currents as of the recent disturbance of magical influx in the town where several mystical equipment malfunctioned against its user's will. What long thought was gone was destined to be blessed to someone once oblivious of this power - Mio, who came from an alternate dimension where technology reigned and magic almost nonexistent. When the master of the cult was slaughtered by an unknown assailant, he caused a large imbalance of magic energies that formed a portal to the alternate dimension. Not only was Mio transported to another world, but she was given an innate form of magic that can quell and tame magical energies supposedly harmful to a form with beneficial outcomes to her and her allies alike. Remember - fighting Mio is like fighting your own magic that gets more arbitrary and disruptive as if it was cast against you.
Abilities/Powers:
Mio has the innate ability to passively sense magical energies around her within a 250 m radius. In 200 m, the direction of the spell can also be sensed. In 150 m, the type and name of spell can be identified. In 100 m, there is complete detail about what the spell does. Her Magic is like a lion to an antelope - her magic devours the effects of other magics present. Once she senses the magic's energy, she can preemptively;
-cause it to wane and dwindle until it will fade (just by enforcing her own magic like devouring the other magic present)
-cause it to spontaneously activate (if not yet activated)
-affect a different target or area (if it is a projectile, blast or area of effect spell)
-miss to another location (if it is a wave or projectile)
-cast another kind of spell (if other spell are present)
-cause the spell not to activate (if the spell has a very high energy, it may take Mio more power than usual)
-cause transformations to be random (to another creature. If Mio specifies the creature, it may take more power than usual)
-create opposite effects (only applicable to buffs: ex. heals becomes deadly, speed boosts becomes slowing, curses that weakens the enemy empowers them instead)
Strengths:
-Magic Reliant enemies will have difficulties
-Can abuse and tamper enemy spells to be very harmful. (ex. if Gray wants ICE GEYSER then Mio tampers it into ICE SHELL. well... lol. Or if Erza transforms, she can "specify" it to another transformation or worse, reverse its buffs to Erza (like if you reverse her Sea Empress Armor it becomes extremely weak to water).
-Can create confusions with enemies (like redirecting their spells to their teammates)
WEAKNESSES
-Needs a reliable source of magic to disrupt
-Try to face a more "physical" kind of mage and let's see Mio cry
-Can be sometimes misused without focus
-Powerful opponents CANNOT BE AFFECTED OR WILL BE DIFFICULT to be disrupted
Spell Template
- D-Rank Spells:
Name: Fade-Off
Rank: D
Type: Defensive, Supportive, Arcane
Description: Engulfs the magical energies of a spell, rendering its essence fading to the point it stops or is fully nullified. The stronger the spell the longer it will fade and the higher energy Mio requires to use. No movement or cast animations, only releases devouring magical energies into the air ( not visible ).
Strengths:
*Can instantly or slowly stop ANY spell including Transformations, projectiles, explosions, equipment, teleportation, etc.
*Can weaken a spell currently active till it fades
*Great defensive spell
Weaknesses:
*Can be costly in magic if the opposing magic is powerful
*Cannot affect strong mages or may be hard to disrupt them
*Strong spells take longer time to fade
*Unreliable defensive mechanism only effective against magical attacks
Duration/Cooldowns: 3 Posts and an instant duration.
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Name: Steal Minion
Rank: D
Type: Defensive, Supportive, Offensive
Description: Alters the path of the magical currents in a summoned being. Can control the bindings of the summoned unit to its master. The stronger the resilience of the unit, the harder to control. No movement or cast animations.
Strengths:
*Use your opponent's summoned unit against them!
*Counter for summoning magics ( nature calling, undead summoning, etc.)
*Gives utility against summoned units which your allies cannot fully control
Weaknesses:
*Cannot affect godlike summoned creatures
*May break free if the creature has a great resilience to magic
*Cannot affect Celestial Spirits
*Creature can sometimes do erratic movements if its mind is not fully succumbed
Duration/Cooldowns: 3 Posts cooldown and 3 Post Duration.
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Name: Forceful Spontaneity
Rank: D
Type: Defensive, Supportive, Offensive
Description: When an opponents starts casting a channeled or timed spell, Mio can disrupt the magic to readily activate or detonate even without the user's permission. No movement or cast animations.
Strengths:
*Great way to piss of long magics (Erza's heaven wheel, Fred's Runes, Incantations, Rituals, Recited spells like Mystogan's staves)
*If the spell was not yet ready when activated, then it may just be wasted effort in the part of the caster
*Destroys or activates magical traps and deployed runes
Weaknesses:
*Cannot be used until there is an existing spell being cast
*Can be misused (like activating a spell in a wrong time)
*Activating the spell not within 100 m where its effects is fully analyzed maybe risky
*Can be used as an advantage of an enemy to make Mio activate the spell instead of them
Duration/Cooldowns: 3 Post Cooldown
Last edited by Mio Fujiyama on 2nd December 2013, 4:51 am; edited 1 time in total