https://www.fairytail-rp.com/t8p375-official-magic-shop
proof of purchase ^
Weapon:
Name: Demon Cannon: Tzar
Rank: Legendary
Type: Ball and Chain
Description: Tsar is a ball and chain like weapon that attaches to the user's leg, it has a retractable chain that gives it an attack range of 10 meters and the clamp that attaches to the leg has a built in launcher that can fire the ball at high speeds.
Mid Range Combat and Close Range Combat Proficiency: Tsar can be effectivly used in close and mid range combat.
Crushing Force: Tsar is a heavy duty weapon that does heavy damage in just a few hits.
Purifying Magic: Tsar's enchantments can cause it to remove curses and other dark magics from anything it hits. (For this to work Simon has to be stronger then the source of the dark magic, at D-Rank this is a hollow strength)
Weaknesses:
Heavy Duty: Tsar is a heavy duty weapon that is seriously heavy.
Balance impairment: The weight of Tzar can be unbalancing for the wearer considering that the wearer can only stand on one foot at a time while using Tzar and the unbalanced weight can be awkward.
Double Edged Sword: Simon has no control of Tzar's purifying effects and he may accidentally cause unintended spells to be removed.
Magic Sapping: Tzar's latent magic slowly drains Simon's magic as it is used. Every 3 posts Tzar is in use Simon loses 5% of his magic power.
Abilities:
Name: Cannon Shot
Rank: D
Type: Offensive, Crushing
Description: Simon points Tzar at his opponent at the activation phrase "Ready steady go!" Tzar is launched at the target at high speeds. 15 meter range because of the chain connecting Tzar to the clamp. This spell also permits Simon to manipulate Tzar's flight path after launching allowing for potentially hitting multiple targets.
Strengths:
-Multi-Targeting: Tzar has a great deal of momentum behind him and this one attack can strike multiple foes.
-Mid Range: 15 meters isn't exactly shoot out distance, but it is considerable reach.
-Mid-flight Aiming: Simon can steer Tzar after being launched with magic.
Weaknesses:
-Vulnerability: Tzar takes 3 seconds to completely retract it's chain, giving a potential opening to Simon's foes.
-Awkward Weight: Being chained to a heavy metal ball that is 15 meters away from you is very movement limiting and awkward for balance.
-Recoil: Simon has to balance on one foot while using Tzar, the recoil form the launch might on occasion knock Simon over.
-Risk of Performace Failure: If the chain is severely damage before it can be retracted fully it can jam Tzar's functions.
-6 post cooldown
http://static3.wikia.nocookie.net/__cb20110216234445/souleater/images/4/40/Ypa.png
Name: Purification
Rank: D Rank
Type: Holy, Offensive
Description: Tzar has latent purifying magic within it that weakens any curses or dark enchantments he hits. This can be focused for amplified effect in one crushing blow; Simon does this by jumping over his opponent then rolls mid-air swinging Tzar crashing down towards their head.
Strengths:
-Curse Breaking: This strike can remove D-Rank curses and other dark enchantments on contact. Dark enchantments and Curses include:
-Any Stat Buffs that have "Darkness" or "Shadow" as their type/element
-Any Stat reductions that have "Darkness" or "Shadow" as their type/element
-Any kind of darkness based possession spells
-Any darkness spell best described as a "curse"
-Close Range: This attack does not utilize Tzar's chain so Simon can follow it up with other attacks and spells easier.
-Bonus Damage on the Unholy: Instantly breaks any D-Rank Darkness Spells and does 50% bonus damage the undead or unholy. A darkness spell being defined as: Any spell that is aligned with shadows or darkness, such as Rouge's magic from the FT anime or Lord Fredrick's magic from this site.
Undead and Unholy targets being defined as: Any kind of creature/demon/familiar created with necromancy(like a skeleton), demonic magic(like an asura), or some form of curse(like a human turned into a monster).
Weaknesses:
-When Simon jumps over his target to attack the time between when he starts flipping over and when he brings down Tzar he is vulnerable to an easy attack.
-Range: Tzar when completely retracted has very minimal range, and Simon can easily mis-gauge his reach and completely miss and just fly over his target.
-Divine Failure: Attempting to smite or purify a holy object doesn't really work out, this attack tanks when used against a holy target.
-Cosmic Weakness: Tzar's power is halved against "cosmic" magic
http://static4.wikia.nocookie.net/__cb20110216015111/souleater/images/7/79/Purification.png
proof of purchase ^
Weapon:
Name: Demon Cannon: Tzar
Rank: Legendary
Type: Ball and Chain
Description: Tsar is a ball and chain like weapon that attaches to the user's leg, it has a retractable chain that gives it an attack range of 10 meters and the clamp that attaches to the leg has a built in launcher that can fire the ball at high speeds.
- Spoiler:
Cool hat wearing Russian not included
Mid Range Combat and Close Range Combat Proficiency: Tsar can be effectivly used in close and mid range combat.
Crushing Force: Tsar is a heavy duty weapon that does heavy damage in just a few hits.
Purifying Magic: Tsar's enchantments can cause it to remove curses and other dark magics from anything it hits. (For this to work Simon has to be stronger then the source of the dark magic, at D-Rank this is a hollow strength)
Weaknesses:
Heavy Duty: Tsar is a heavy duty weapon that is seriously heavy.
Balance impairment: The weight of Tzar can be unbalancing for the wearer considering that the wearer can only stand on one foot at a time while using Tzar and the unbalanced weight can be awkward.
Double Edged Sword: Simon has no control of Tzar's purifying effects and he may accidentally cause unintended spells to be removed.
Magic Sapping: Tzar's latent magic slowly drains Simon's magic as it is used. Every 3 posts Tzar is in use Simon loses 5% of his magic power.
Abilities:
Name: Cannon Shot
Rank: D
Type: Offensive, Crushing
Description: Simon points Tzar at his opponent at the activation phrase "Ready steady go!" Tzar is launched at the target at high speeds. 15 meter range because of the chain connecting Tzar to the clamp. This spell also permits Simon to manipulate Tzar's flight path after launching allowing for potentially hitting multiple targets.
Strengths:
-Multi-Targeting: Tzar has a great deal of momentum behind him and this one attack can strike multiple foes.
-Mid Range: 15 meters isn't exactly shoot out distance, but it is considerable reach.
-Mid-flight Aiming: Simon can steer Tzar after being launched with magic.
Weaknesses:
-Vulnerability: Tzar takes 3 seconds to completely retract it's chain, giving a potential opening to Simon's foes.
-Awkward Weight: Being chained to a heavy metal ball that is 15 meters away from you is very movement limiting and awkward for balance.
-Recoil: Simon has to balance on one foot while using Tzar, the recoil form the launch might on occasion knock Simon over.
-Risk of Performace Failure: If the chain is severely damage before it can be retracted fully it can jam Tzar's functions.
-6 post cooldown
http://static3.wikia.nocookie.net/__cb20110216234445/souleater/images/4/40/Ypa.png
Name: Purification
Rank: D Rank
Type: Holy, Offensive
Description: Tzar has latent purifying magic within it that weakens any curses or dark enchantments he hits. This can be focused for amplified effect in one crushing blow; Simon does this by jumping over his opponent then rolls mid-air swinging Tzar crashing down towards their head.
Strengths:
-Curse Breaking: This strike can remove D-Rank curses and other dark enchantments on contact. Dark enchantments and Curses include:
-Any Stat Buffs that have "Darkness" or "Shadow" as their type/element
-Any Stat reductions that have "Darkness" or "Shadow" as their type/element
-Any kind of darkness based possession spells
-Any darkness spell best described as a "curse"
-Close Range: This attack does not utilize Tzar's chain so Simon can follow it up with other attacks and spells easier.
-Bonus Damage on the Unholy: Instantly breaks any D-Rank Darkness Spells and does 50% bonus damage the undead or unholy. A darkness spell being defined as: Any spell that is aligned with shadows or darkness, such as Rouge's magic from the FT anime or Lord Fredrick's magic from this site.
Undead and Unholy targets being defined as: Any kind of creature/demon/familiar created with necromancy(like a skeleton), demonic magic(like an asura), or some form of curse(like a human turned into a monster).
Weaknesses:
-When Simon jumps over his target to attack the time between when he starts flipping over and when he brings down Tzar he is vulnerable to an easy attack.
-Range: Tzar when completely retracted has very minimal range, and Simon can easily mis-gauge his reach and completely miss and just fly over his target.
-Divine Failure: Attempting to smite or purify a holy object doesn't really work out, this attack tanks when used against a holy target.
-Cosmic Weakness: Tzar's power is halved against "cosmic" magic
http://static4.wikia.nocookie.net/__cb20110216015111/souleater/images/7/79/Purification.png
Last edited by Kirahunter on 7th December 2013, 5:22 pm; edited 5 times in total