- Kind of what Humbaba looks like:
Primary Magic: Earth Dragon Slayer Magic
Secondary Magic: to be determined
Caster or Holder: Lost and caster
Description: Earth Dragon Slayer Magic is a form of lost magic taught to Camille by the great Obsidian Dragon Humbaba. This magic allows the user to take on physical properties of an earth dragon for offesnive and defensive maneuvers. An earth dragon slayer is able to consume the earthen properties around them as well as others' earthen magic to replenish their magic power and health. This magic has the ability to slay even mighty dragons, but comes with its own weaknesses as well. The user cannot consume their own earth and find it nearly impossible to consume the holy or unholy earth used by God or Demon slayers, unless first draining their magic reserves to zero. An earth dragon slayer has dominion over the very earth and receive reduced damage from most earth based magic. The user can control and produce any matter considered earthen and can even turn earthen material into different forms. A user could turn dirt into diamonds, or crystals into sand, and is able to take on the properties of a vast variety of earthen material. Earth dragon slayer magic is known for its pure power and incredible defensive capabilities, along with its variety of ways to be used. Earth dragon slayers are rare to come by so a large portion of their abilities are unknown, though from what is known it can be an incredibly deadly magic, able to absorb and use power directly from the earth itself for a number of effects.
Strengths:
- Incredible Sturdiness:
- Earth Dragon slayer magic is incredibly sturdy as it has a great number of element advantages against wind, lighting, and fire magic reducing damage from these elements. The user is able able to devour the earth element to restore magic power and health and also take reduced damage from it, making earth incredibly ineffective against the user.
- Variety :
- Earth Dragon slayer magic is incredibly versatile, it can be rigid and hard, fluid like and malleable, or even sharp and quick, depending on the spell used, giving a wide range of offensive, defensive, and supportive magic. User has access to many forms of earth such as rock, dirt, mud, gem, sand, crystal, minerals and obsidian based spells, along with many other types.
- Weight Manipulation:
The user is able to take on the properties of various forms of earth and earthen abilities, and are able to freely manipulate their weight, causing gravity magic of equal rank to the user to have no effect.
- Legendary Defense :
The defensive of earth slayer is considered legendary, shields or defensive magic and their defenses are boosted by power from the very earth itself. Defensive spells are capable of completely blocking light and dark magic spells of equal rank, as light and darkness cannot travel through solid earth.
- Titan:
Camille is able to draw magic power from the very earth itself. The magic from the earth greatly enhances her life force and enhances her muscles, giving her superhuman strength, and the ability to enhance her already powerful earth spells. Similar to it's rival Sky dragon slayer magic, Earth dragon slayer magic also provides the user with the ability to use healing magic to heal themselves easily by using the power magic of the earth.
Weaknesses:
Motion Sickness- As a dragon slayer Camille suffers from motion sickness and will become sick whenever traveling in a vehicle, the only exception to this would be vehicles made from earthen elements.
Not self sustaining- Camille cannot earth the earth magic she makes herself
Gods and Demons- Camille cannot usually eat the earth made by demon or god slayers, but they can eat hers.
Frozen Earth- Ice magic can break apart earth magic from the inside if a spell is formed inside an rock or mud formation.
Ultimate defense's weakness- Water magic can pass through an Earth Dragon Slayer's defensive spells if it is an equal to or higher rank.
Meta/iron- Magic metal, meaning metal made from magic, is usually stronger than earth is most cases, and can break through it more easily. The only substance an earth dragon slayer has that is unaffected by this is obsidian, as it has a cutting force many times sharper than steel, and does dull over time. Even the strongest metal will have a jagged and irregular blade shape, but Obsidian will always have a smooth and even shape.
Time Magic- Time magic can either speed up the earth magic to cause it to crumble, or slow it down to make it unusable.
Not a team player- While a Sky dragon slayer cannot heal themselves but can heal others, an Earth dragon slayer is the opposite, and can only heal themselves with their magic.
Lineage: Lineage: Knight of Spirits
Description: One of the Seven Knights of King Kuroryu, this Knight could summon ethereal spirits to aid him in battle offense. He was said to be extremely proficient with his equipment as they were powered with spirits.
Ability: Allows the user to increase offense and defense capabilities upon activation. Acts as a passive throughout the period of activation. Activating too long will result in body paralysis. As another passive, without activation, the user is adept with using equipment.
Usage: Upon activation of the lineage, the user gains 50% offense OR defense (never both) capabilities. However, after 5 posts one of the arms of the user will be paralyzed, after 8 posts from the initial activation, both arms will be paralyzed, and after 10 posts from the initial activation of the lineage the user will be completely paralyzed. The paralysis will last 3 posts. This lineage can only be activated once in a thread.
- Dragon Slayer:
Slayer Perks:
Dragon Slayer- User does double damage to all reptilian based creatures, such as dragons.
Devourer- Camille is capable of consuming her element, even for spells up to 2 ranks above her.
Enhanced senses- Camille has incredibly acute sense of smell, hearing, and sight, like that of a dragon
Enhanced Physical abilities- Camille is granted increased physical damage, speed, and durability.
Earth resistance- Camille has a strong resistance against all earthen based spells- Resistance Chart:
- 2 ranks above user - 0%
1 rank above user - 10%
Equal Rank - 25%
1 rank below user - 35%
2 Ranks below user - 50%
- Dragon Force:
- First Gen. Dragon Slayers have been taught their magic from an actual dragon of their respective element.
Dragon Force: Can only be activated by consuming an enormous amount of its own pure element, at least 25% of your own element once every post for 5 posts in a row must be consumed in order to be able to active it. Dragon Force highly increases the power of the Dragon Slayer's magic, physical endurance, speed, and strength. The spell power of each rank is increased to 150%. In Dragon Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
During Dragon Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
Lasts for 7 posts.
(Dragon Skin: Body is covered in scales of their respective element) It puts all stats into the next range on the character scaling.
Unique Abilities:
- Great Badger:
- Because of her bond with the earth Camille is able to passively sense the vibrations made around her, allowing her to sense objects, people, and any other aspects of the environment around her in a 30 meter radius. Even if there is no movement around Camille can create her own vibrations to sense to detect objects around her. This abilities give her incredibly enhanced senses, even greater than that of regular slayers.
- Like this:
- titan:
- Earth dragon slayers are considered to have the highest natural physical prowess of any dragon slayer, as they are able to constantly absorb power from the very earth itself to replenish their strength and enhance it. This passive absorption greatly enhances her life force and body giving her monstrous physical strength. Camille is passively able to crush large rocks with a single hand or rupture the ground and cause fissures with only three fingers. An opponent hit by her punches and kicks could suffer damage ranging from fractures bones, to ruptured organs, this result in Camille passively having a 25% increase to her strength. By consciously absorbing power from the earth Camille is able to bring this strength to a whole new level. Camille legs and hands will glow brown with energy as she does so and she will be able to perform monstrous feats, able to completely change the terrain around her. Her basic melee attacks would be on par with D rank spells, though she can only maintain this conscious absorption for 2 posts, and cannot use it again for 4 posts after.
- passive absorption example:
- conscious absorption example:
- Antaeus:
While Camille has physical contact with the earth or ground around her, she is able to passively and without thought absorb the magic power from the very earth to infuse her life force and greatly strengthen her body. This ability grants her great durability and the ability to heal from wounds and replenish her stamina passively, as well as an incredible tolerance for pain. She is able to heal without thought from wounds, recovering 6% of her health per post as long as some part of her is touching the ground, or 12% if she doesn't move at all during a post.
- Status Effect:
- A side effect unique to the Dragon slayer of Humbaba. This effect can be activated whenever the user makes physical contact with something whether it be through a spell or from just touching a person. By simply expelling earth magic from their pours before making contact with an object, the user is able to petrify things. The magic will transfer from the user to the object in waves, these waves of magic will then slowly spread out across a target turning the target completely to stone slowly. This effect can be applied through normal physical contact such as punching or kicking, or through an earth spell. Whatever is petrified will have a weak durability, able to be broken by C rank spell or above average strength. There is a 3 post cool down after using this side effect. Sky dragon slayers, being the rivals and opposite of the Earth dragon slayers, are immune to this effect and can heal others from it if they are a higher rank than the slayer.Those 2 ranks higher than the user are immune.
Target is 1 rank higher than the user - Petrification of area hit for one post 15% decrease in speed
Target is Equal rank to user - Petrification of area hit is larger and lasts for 2 posts, if a human a whole limb is petrified. 25% decrease in speed.
Target is 1 rank lower than the user- Half of the target is petrified for 2 posts, 50% decrease in speed
Target is 2 ranks lower than the user-Target is completely petrified for one post, and takes a 75% decrease to their speed for a post
Target is 3 ranks below the user- Target is petrified for 2 posts, and receives a 75% decrease in their speed for 2 posts.- Kind of Like this:
- Spells::
- Great Badger Dive:
- Name: Great Badger Dive
Rank: D
Type: defensive
Duration: one post if used to make a pitfall, 3 posts if used on self
Cooldown: two posts if used to make a pitfall, 4 posts if used on self
Description: This is a fantastic spell for spying and laying traps. Unlike most spells, the user does not need to call out its name and instead simply must tap the ground with some part of their body. The user then channels their magic into the earth around them, turning it into a fine sand. The user can affect any ground or earthen material in a 40 mile radius. They can use this spell to create pits of quick sand that are 30 feet deep with a circumference of 15 feet. These pits of quicksand can be broken out of by those with above average strength or with a c rank spell. The user can alternatively cover themselves with their magic, allowing them to swim and dig through the ground as if they were swimming in water. The user will be able to pinpoint where they are using vibrations above and by sensing magnetic forces. The user can tell what is happening up to 30 feet above them, and can use that information to launch a surprise attack.
Strengths:
- excellent spell for spying, laying traps, and defense
-only those of two ranks higher will be able to sense the user while they are submerged in the earth
-After digging through it, the ground around the user will return to its original state, making it impossible for others to follow them, or know where they went based on a trail.
Weaknesses:
-deals no damage
- must be in contact with an earthen element
-She can only form at most two pits per use of this spell
-those of 2 ranks higher can still sense her while she is underground
- User's of sand magic are unaffected and can use her sand to their advantage.
- assimilation :
Name: Assimilation
Rank: D
Type: defensive
Duration: 3 posts max
Cooldown: 4 posts
Description: Another spell used for spying. Like Great badger dive the user does not need to call out the spell name when using this spell, and instead must simply clamp their hands together. When this spell activates the user will take on properties of the terrain around them, and change the composition of their body to a glass like earthen material in order to control how light is reflected off their body. This technique erases the user's scent and shadow, and deafens their footsteps, and bodily sounds. Since it is usable on any terrain, this spell is perfect for convert operations or Intel gathering.
Strengths: - User cannot be sensed except by those 2 ranks higher than them
-Those who can sense the user will still not be able to pinpoint their exact location
-Usable anywhere
Weaknesses: -doesn't damage anyone
-if the user is hit by an attack, this spell instantly goes into cooldown
-Those with acute hearing, better than that of a dragon slayer, would be able to distinguish the slight change in sounds or air currents caused by the user in an environment.
-Those with senses better than a dragon slayer's would be able to sense the small shifting of air currents around the user and tell where they are.
- Humbaba's scales:
Name: Humbaba's scales
Rank: D
Type: defensive and offensive
Duration: 3 posts
Cooldown: 4 posts
Description: Camille forms a compact shell of mineral rich soil that covers her body like an armor. This soil blends into her skin and changes color to match her normal appearance. This soil based armor is the pride of the earth dragon slayers and is part of their ultimate defense. While this shell is intact Camille receives a 30% reduction to all damage. The shell will crack when damaged, causing Camille body to look as if it is cracking and breaking. This armor can also be used for offense, greatly enhancing Camille's melee attacks thanks to its hardness, and she will be able to cause small fissures by punching the ground that are branch out to a max of 20 feet from her, and are 10 feet in depth.
Strengths: -Those using melee based attacks, or C rank and below melee based spells against Camille will suffer d rank damage from the hardness of her body
-Camille is capable of flowing a large amount of magic into the shell at once, making it able to completely block one attack against her that is C rank or lower, though after using this ability the armor falls off of her and instantly goes into cool down
-Because of the hardness of her skin, along with her great strength, Camille's punches, kicks, and other basic melee attacks are capable of inflicting D rank damage, and braking through D rank shields.
Weaknesses: -If hit by a water spell this soil armor will began to clump and fall off faster, cutting its duration in half
-a metal slayer's spells can pass through the shield
-Time magic destroys the armor easily
-Ice magic can freeze and shatter the armor with any spell C rank or higher.- Looks kind of like this when they are hit:
- belch of Humbaba:
- Name: Belch of Humbaba
Rank: D
Type: defensive
Duration: one post, dust cloud lingers for two posts
Cooldown: 2 posts
Description: Camille releases torrents of dust and sand from her mouth and pours that begins to blow around furiously creating a dust/sand cloud that stress to cover a 30 feet radius. This spell gives Camille a great way of escaping from others, and is a great diversion technique. This makes it impossible for others to track Camille through sight, smell, or hearing as the sand/storm will also overcome all other smells in the area, and deafen those around by filling their ears with sand/dust. Camille gains an advantage while this spell is in effect as she will still be able to see, and can still sense the vibrations around her.
Strengths:
-great escape technique or diversion
-robs others of their most useful senses
-Camille is immune to her spells effects, and since the dust/sand is made from her body and magic she will be able to tell the number of people in her dust/sand storm.
Weaknesses:
-no offensive capabilities on its own
-wind spells can blow it away
-water spells cause the sand and dust to clump leading to the sand/dust cloud to only linger for half as long
-effects allies as well
- Spoiler:
- List of Spell Fusions:
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)