Primary Magic: Mind Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Lost/Caster
Description: This magic is called mind magic, and has everything to do with the ability of the mind. Due to the power and complexity of such spells, it’s imperative that the user must have focus. At higher ranks the user can develop Telekinesis that will allow him to move around objects freely with the power of his mind,telepathy allowing him to talk to others with his mind and hallucination that will make his opponents believe they’re seeing things that aren't and more spells that are similar.
Strengths:
-Mind Spells
-Enhanced Intellectual Strength
-Everlasting Willpower
Weaknesses:
-Takes time to cast
-Immobile during most spells
-Powerless when close to fatigue
-When physically injured, pain clouds the mind's power
Abilities/Powers:
-He can sense danger due to an active anterior cingulate cortex
-Slow motion perception during a moment of alertness and fear
-can focus his mind for a post to increase the senses
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Lost/Caster
Description: This magic is called mind magic, and has everything to do with the ability of the mind. Due to the power and complexity of such spells, it’s imperative that the user must have focus. At higher ranks the user can develop Telekinesis that will allow him to move around objects freely with the power of his mind,telepathy allowing him to talk to others with his mind and hallucination that will make his opponents believe they’re seeing things that aren't and more spells that are similar.
Strengths:
-Mind Spells
-Enhanced Intellectual Strength
-Everlasting Willpower
Weaknesses:
-Takes time to cast
-Immobile during most spells
-Powerless when close to fatigue
-When physically injured, pain clouds the mind's power
Abilities/Powers:
-He can sense danger due to an active anterior cingulate cortex
-Slow motion perception during a moment of alertness and fear
-can focus his mind for a post to increase the senses
- D rank Spells:
- Brain Pulse:
Name: Brain Pulse
Rank: D
Type: Offensive Ranged
Description: The user is able to project a telekinetic blast, causing a repelling effect on the target it hits. The blast also affects the target's brains, the severity of the effects determined by the rank of the technique. The blast comes out as a horizontal wave that is a blurry disoriented clear warp. The user’s movement is limited while performing this technique as it requires sheer concentration. Pushes through for about 5 meters. This spell automatically ejects when close to fatigue To a d-rank mage this will knock them back anywhere from 1-2 meters and leaves them dizzy and disoriented. To a c-rank mage the effects are halved.
Strengths:
-Keeps user safe with distance
-Disorients target
-Injures opponent over time
Weaknesses:
-Only one direction
-If missed takes awhile to recharge
-Effects are minor
Duration/Cooldowns This spell lasts for one posts, effects last for one more post and has a cooldown of three posts.
- Telepathy:
Name: Telepathy
Rank: D
Type: Support
Description: The spell is cast when the user closes his eyes, allowing him to concentrate on his target. Then he sends a radio wave on their brain's frequency allowing him to mentally talk to the target. Able to provide his own words in their mind, and allow them to revert words back to his.
Strengths: Allows for distant conversation
Weaknesses: Target must allow him in their heads
Duration/Cooldowns 2 post duration with a 3 post cooldown
- mirage:
Name: Mirage
Rank: D
Type: Defensive
Description: The user sends his pulses in all different directions causing the perception in between the user and targets to seem off. It makes the area around him blurry, and adds a loud piercing sound, similar to a ringing in your ears. This gives the perception of a duo-cylinder around him where angles are misguided and look are off center the shape surrounds him 2 meters in all directions. To a d-rank mage it will confuse them, and their perception of Xander will be mirrored all around the shape along with the ringing in ears. To a c-rank mage they will be able to see Xander much easier if they are paying attention, and the sound of his pulses is very low.
Strengths:
-Helps user dodge attacks
-Confuses opponents vision concept of what is a normal angle
-Ringing in ears gives noise reduction effect on opponent, and ear pain
Weaknesses:
-Can't move when casting
-Once casted cannot leave the area in cast or spell is ended
-Shape cannot be changed
-Is not protected from incoming attacks
Duration/Cooldowns last 2 posts, cooldown for 3 posts
- Quick Study:
Name: Quick Study
Rank: D
Type: Support
Description: The spell is cast when Xander spreads his arms out wide, and says the name of the spell. A quick imagery of the room, and its space is sent into Xander's mind. The look of the spell looks like white gold symbols flying into xander's head. This can also work in reading so he can memorize pages.
Strengths: Helps gain knowledge of areas.
Weaknesses: Cannot move or be interrupted
Duration/Cooldowns Three post duration with three posts cooldown
Last edited by ZeroGravity on 10th November 2013, 11:09 am; edited 10 times in total (Reason for editing : many edits due to my ADD)