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    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)

    Haru-senpai
    Haru-senpai

    Moderator- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Hero- 1 Year Anniversary- Player 
    Lineage : Monkey King's Descendant
    Position : None
    Posts : 3216
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 12
    Mentor : Igneel, & Noheme the Fox
    Experience : 11,106.25

    Character Sheet
    First Skill: Fire Dragon Slayer Magic
    Second Skill: Dragon Force
    Third Skill:

    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Empty Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)

    Post by Haru-senpai 5th November 2013, 5:12 pm

    Secondary Magic: Iron Dragon Slayer

    Description:

    Strengths:

    Weaknesses:


    Abilities / Powers:

    Magnetic Magic -

    Parry - Hera uses intense magic levels for a parry that's so loud it cause a sonic boom. Can smack away 1 spell of every rank up to S once every post. Cannot use the Parry an H-rank spell with any weapon no matter it's rank. After a spell of any rank is smacked away, cannot parry a spell of that rank again in the same thread Ever.

    Soul of the Iron Dragon - Hera's base physical strength is increased by 40%.

    Slayer Bonuses:

    Spells:

    Signature Spell:

    Spell Fusions:

    S Ranked Spell:

    A Ranked Spell:

    B Ranked Spell:

    C Ranked Spell:

    D Ranked Spell:







    Last edited by Hera-senpai on 3rd July 2017, 1:37 am; edited 200 times in total


    _____________________________________________________________________________________

    × Bio
    × Magic


    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Rose

    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Empty Re: Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)

    Post by Rosetta Crawford 20th November 2013, 5:35 am

    Heero-sama wrote:

    Secondary Magic: Sky Dragon Slayer


    Description: Sky Dragon Slayer magic is the Lost Magic taught to mankind aeons ago by the Elder Dragon, Grandine.  

    Strengths: Gives Heero access too the ability to generate all different manner of Wind magics from his body. Allows for a bevy of different Healing, temporary Bonus Effect Granting, & Status Effect Removal spells; all of which are extremely potent.  Sky Dragon Slayers are directly affected by the condition of the air around them. If the air in the area Heero is in is clean; he recieves a bonus of 50% impact damage and a 50% healing increase to all of his spells. Heero can inhale a massive amount of Wind and Oxygen from the clouds above; and due to his training as a Slayer; can reduce the amount of Oxygen he loses too a negligible amount, giving him the ability to protect himself against all types of deadly gases and toxins if he see's the type of situation calls for it; and has access to an area of somewhat high altitude (this technique cannot be used indoors; unless there is a hole or many holes, in the ceiling of the area he's in). Any Water Magic of Equal or Lesser Rank will can and usually will be whipped back towards it's caster, or splashed apart into a gazillion droplets. Water Magics of Equal or Lesser Rank will be splashed through in a millisecond by Sky Dragon Slayer Magic. Earth and Iron effects of Equal or Lesser Rank that travel through the air will be blown backward towards the caster, or scattered / blown apart dependant on the type of Wind effect used.  

    Weaknesses: Heero cannot use Sky Dragon Slayer spells to heal himself, only his allies; although he may remove harmful status effects and curses from himself and add temporary Bonus Effects to himself, he still will not recieve any of the Healing from any of his spells. Heero is subject too the condition of the air around him. If the condition of the air is poor, contaminated, or poisoned and Heero is exposed to it for more than his NEXT post after the enemies spell was cast; Heero will not be able to use any Sky Dragon Slayer magic; Heero also cannot consume any Wind or Air under such conditions at all. (Although he can disperse the unlean air on his own using Sky Dragon Slayer magic, if he doesn't do this in time; he loses access to the magic as a whole for the remainder of the Fight / Thread.) Fire Magic spells of all kind can ignite Heero's wind effects on the spot and cause them to go haywire; possibly damaging him and his allies. Any Fire spell or effect of Equal Rank will cause the Wind effect to explode and shower flames everywhere. Any Fire spell or effect of Greater Rank will cause the Wind effect to not only explode; but will increase the potency of the Fire spell or effect by one Rank. Any Earth and Iron spell or effect of Greater Rank or any land based Earth and Iron spell effect of Equal Rank will completely nullify any offensive Wind effect used with Sky Dragon Slayer magic.

    Passive Abilities:

    Lightning Wind Dragon Mode
    -------------------------------------

    (Heero's glow a deep and vibrant Slayer red; as a car sized S-Ranked maelstrom of wind whips around him in all directions. His eyes remain at a constant luminous red glow the entire time this mode is active.)

    - One Use Per Fight / Thread
    - Lasts 7 Posts
    - Takes 90% Magic Power upon it wearing off
    - Must Eat At Least 25% Of the Wind Element At Once, consume Wind at least once in each post for 5 posts in a row, OR be in an extremely emotional or angry state to Activate
    - Grants the Slayer a Wild Aura of Energy composed of both Elements that causes Physical and Melee Attacks to do Damage Equal to a spell of their Rank
    - Increases Heero's Strength, Speed, and Durability by 100%
    - Adds a wind knockback effect of 20 ft to all of Heero's Lightning Slayer spells
    - Causes an extreme amount of sparks to fly with each combative impact of a fist, foot, arm, head, knee, or elbow upon an opponent or surface. (Electrical Shower Sparks that can potentially blind opponents in rapid toe to toe melee situations.)


    After eating Wind and having the Wind and Lightning inside their body fuse together, the user gains the ability to use their Lightning Dragon Slayer Magic enhanced with Wind. This ability combines the destructive abilities and properties of both elements, both searing and electrocuting (Lightning) and shredding and pushing back (Wind) the target. It is also known to have exceptional penetrative power. Lightning Wind Dragon Mode causes Heero's yellow lightning magics too spread and blossom even further as they are carried around on magical gusts of wind. Causes his Lightning Slayer spells too fan out and hit more targets (x2) than each individual spell normally would.

    ----------------------------------------------------


    Immense Durability
    Immense Strength
    Immense Magic Power output
    Heightened Sense of Smell and Spiritual Awareness (Presence of Spirits or Ghosts)
    Can Eat any Form of Un-mixed Wind, Un-mixed Wind Magic, or Air Moving faster than 10MPH

    ---------------------------------------------------

    Out of Combat ONLY Abilities:

    Sky Dragon's Healing Spell
    -----------------------------------
    Sky Dragon Slayers are able to utilize powerful healing Magic, a Magic previously believed to be long-lost. Such power has been described as being capable of healing injuries inflicted by a real Dragon. The user's power is capable of manipulating clean air, to perform various feats, such as draining poison from an infected victim. By using a lot of energy, the user can even revive people that are in a near-death state. With the use of this Magic, the user is also capable of restoring the body internally and externally including a patient's fatigue and body stress. However, it has also been noted that the user cannot heal their own injuries. When healing a target; Heero's hands sparkle with a blue light, as does the entire patient's body or the specific area being focused on. Heero must be touching, or standing directly over his target. Time for successful healing varies widely. How much magic power does this use? Considering it can heal a lot of stuff...or is the magic power dependant on the amount healed? If so specify this. Even if its out of combat its going to use magic power

    Milky Way
    ------------
    The user draws an intricate Magic circle on the ground, kneeling in the middle of it. As the user chants the words used to activate the spell, the user throws their arms to the air and a beam of light springs from the earth into the sky, creating a ripple of light that moves outwards in bursts. These beams of light sparkle like stars and form ribbons of light that move throughout the area, touching everything that once contained life. If a stray soul is discovered, the user clasps their hands together as if in prayer, and the Magic circle glows brightly. The bands of light come together, swirling to create a portal through which the summoned soul emerges.

    In order to summon the soul, the soul itself has to be inside the range of the spell. The caster is also not able to summon souls that have already ascended to heaven.

    Spells:


    Name: Re-Raise
    Rank: S
    Type: Slayer
    Description: Said to allow the ancient Sky Dragons of lore to fly through even the most poisounous; wretched hells; and also weather impossible storms. Is the ancient Art of Re-Raise. A supportive spell that allows the user to prevent any bodily anomalies inflicted unto them from taking effect. Heero inhales deeply through his nose, and then exhales through his mouth; as his eyes shine with magic briefly. The only sign that Heero has used or activated the secret art of Re-Raise is that his eyes will shimmer once with blue sparkle.  This should work against all, but H rank effects as this is an S rank spell. You could reduce a H rank effect by one S rank (so down to S rank), but you aren't going to deal with it
    Strengths: Gives Heero immunity to any status effect or anomaly that would affect his body in any way. Allows him to take the brunt of attacks; without fear of any side effects creeping onto him. Useful to negate any negative status effect that Heero is already inflicted with; and prevent him from being further cursed, spelled, or debuffed. Lasts for 15 posts.  
    Weaknesses: Deals no damage, but still costs S-Ranked amounts of Magic Power. Heero can only use this on himself. Only useable once per fight / thread. Is a one dimensional effect. Can't be used on others. Only protects Heero from an attack or spells side effects / debuffs that would affect his body in any way, and does not protect him from the damage from said attack or spell in any way.

    Name: Roar of the Sky Dragon
    Rank: A
    Type: Slayer
    Description: Heero stomps on the ground and bends his knees (or if he's mid-air he simply cocks his head back and inhales) pulling a huge vortex of wind into his mouth in one second from the skies above. In the next second; the air itself seems to break; as an ear splitting roar fills the air as Heero exhales a mighty maelstrom of wind. An F-5 tornado class amount of wind vortexes from Heero's mouth into a gigantic cyclone that he continues to exhale, picking up virtually anything not nailed to the ground in it's path. The tornado is so fierce; that it can be seen from miles away if it's aimed upward into the skies.
    Strengths: Deals S-Ranked damage when Heero is in Dragon Force, Lightning Wind Dragon Mode, OR when he has eaten more than 10% Magic Power's worth of Wind in the previous post. Will easily shred and splash through Wood and Water Magic effects of Equal or Lesser Rank. Or lift non Magical trees; and any object up to 4000 pounds (a School Bus) into the vortex of the roar's tornado traveling towards opponents. Will push, flip back, and reverse any AIRBORNE Earth or Iron Magic effects of Equal or Lesser Rank, and propel them back towards the opponent(s) at the front of the roar's the tornado; arriving just a short time before the tornado itself slams onto opponents. The vortex expands as it gets further away from Heero into a larger tornado. Close to Heero's mouth, the tornado is only about the size of a bullhorn; and is very focused and refined. As it gets further away it expands in size; up too a five hundred foot area, and travels up too half a mile. For an A rank I feel this is too big. Particularly as this is secondary so you will have less control. I would say...about 160 meters which is about one tenth of a mile. A five hundred foot area also seems...quite big. I'd say 200ft? Big enough too shred through an entire city block; or fend off even the most giant of fiends. Can hit an unlimited amount of enemies as long as they're in the path of the roar's tornado. The tornado of the roar is classed as F-5; and it's size shows as much. Enemies will be battered and smacked by anything the roar has picked up, and is whirling around inside of it with them. Can MIX with elements if an ally wishes too join Heero for a combination attack. Sand, Lightning, Water, and Fire; may all be attached too Sky Dragon's Roar. Wrapping around it and forming into a new Tornado like spell for increased damage Equivalent to the rank of the spell added to "Sky Dragon's Roar"

    Note: May also use 'Sky Dragon's Roar' as a healing spell; the winds from the tornado become harmless and visual, as all allies within the roars path are healed for an A-Ranked amount of damage. When used this way, Sky Dragon's Roar may even restore a persons lost memories.

    Weaknesses: Although it is fast to release; the "Roar" is a well known tactic and ability of Dragon Slayers; and anyone who is familiar with it can easily see it coming from Heero cocking his head back for one moment or from inhaling the giant gust of wind the split second before the roar comes at them. Can be ignited and made to explode by a Fire effect of Equal or Lesser Rank; the flames will spiral outward wildly as the roar explodes, splashing flames everywhere and putting allies in danger of an A to S-Ranked amount of Fire damage. Can be stopped by an Equal or Greater Ranked Earth or Iron effect that is land based. Can cause unwanted objects or allies to be swept up into the vortexing wind of the roar with ease if they're too close to Heero. Cooldown of 7 posts.

    Name: Raise
    Rank: B
    Type: Slayer
    Description: A Legendary art of the Sky Dragon's, said to be able to cleanse armies of disease, and famine. This ability also allowed the Sky Dragon's to remove any supernatural effects protecting their opponents bodies as well. Heero throws one elbow back; and then throws the same arm forward, with his hand pointing two fingers up in shaolin style. Instantly; up too twenty targets are surrounded by a burst of wind and feathers; protecting them for a split second as all magical effects on the targets, whether good, or bad; are dispelled in a split second whirlwind of feathers.
    Strengths: A supportive spell that allows the user to negate any spell that has an effect on their, or the target's, body. This spell can be cast on multiple targets, and makes Heero a force to be reckoned with when he is surrounded by allies; or in a situation which his opponent is using Magic to enhance his/her body. How many targets
    Weaknesses: Deals no damage. If Heero uses this on himself during anytime in a fight / thread, then he may only use it on himself for the duration of that fight / thread. Can only negate spells that have an effect on the body of the target(s): does not work on projectile attacks, or area effects such as Earthquakes or Manipulating Elements. Only effective at removing Buffs, Debuffs, Poisons, and or Damage over time effects. Doesn't provide a defense for Heero at all against anything. Removes helpful status effects as well as harmful ones from any allies. Cooldown of 4 posts.


    Name: Arms X Armor X Vernier
    Rank: C
    Type: Slayer
    Description: A small windstorm builds around Heero; as he quickly points one single finger up to the sky; stating "Arms, Armor, Vernier!". A Sky Dragon's magic circle spins around the tip of his finger like a disc; and explodes out into a rush of wind that covers allies in a wispy multi-colored aura of red, blue, and green.  
    Strengths: Increases the caster or one allies Strength, Magic Damage, Defense, and Speed by one Rank for 3 posts. Vernier also allows anyone imbued with this enchantment to with the Ability to fly as fast as a Dragon. Can be used too temporarily give allies, or Heero himself, a fighting chance against opponents who downright outclass them or may be used in a situation which an opponent thinks they've seen everything that Heero and or his allies can do.  
    Weaknesses: Deals no damage. Doesn't last for very long. Can only be used on three allies per fight / thread. Or used once on Heero himself. This spell may only be cast three times in any given fight / thread. If Heero is hit while casting this spell, it will be interrupted as it requires concentration. What is the cooldown? even if you can only use it three times...a cooldown seemes necessary. Even if its like two posts or something


    Name: Refresh
    Rank: D
    Type: Slayer
    Description: Heero concentrates on either himself; or one ally; and pounds his fists together in front of himself. Almost instantly; a Sky Dragon's head magic circle spins beneath the target as they seem to glow with a blue sparkling aura for a moment; as a breeze seems to surround them for another split moment. This ancient art; all but forgotten to Fiore, and any other land for that matter; actually causes a wizard's health and magic power to constantly rise. This blessing, along with many other ancient Sky Dragon arts; were thought to be lost. After the initial casting; there is no hint that the person in question is under this enchantment.
    Strengths: Can only be cast on one person at a time (including the caster). Any target with the 'Refresh' effect on them, regenerates one hit of D-Ranked damage per post and 5% Magic Power each post. Is very fast; and hard to interrupt, especially at a distance. Can really help allies out in long drawn out battles. Can cast it on any ally that Heero can still see.
    Weaknesses: Deals no damage. Is a very one dimensional spell. Cannot be cast on an ally that Heero can not visually see or magically sense. Can be overriden and dispelled ONLY by a spell of Higher Rank that is designed to sap Magic Power. Lasts for 10 posts. Can only be cast ONCE every 3 posts. I'd say reduce it to five posts. 10 seems quite a bit for this level of spell




    _____________________________________________________________________________________

    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Zack2_by_gramcrackers-d8ker96

    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Zack_by_ravenart5-d8j23c0

    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Haru-senpai
    Haru-senpai

    Moderator- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Hero- 1 Year Anniversary- Player 
    Lineage : Monkey King's Descendant
    Position : None
    Posts : 3216
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 12
    Mentor : Igneel, & Noheme the Fox
    Experience : 11,106.25

    Character Sheet
    First Skill: Fire Dragon Slayer Magic
    Second Skill: Dragon Force
    Third Skill:

    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Empty Re: Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)

    Post by Haru-senpai 20th November 2013, 4:57 pm

    :!: 


    _____________________________________________________________________________________

    × Bio
    × Magic


    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Rose

    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Empty Re: Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)

    Post by Rosetta Crawford 20th November 2013, 5:30 pm

    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  GhqjI28


    _____________________________________________________________________________________

    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Zack2_by_gramcrackers-d8ker96

    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Zack_by_ravenart5-d8j23c0

    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Tōwa Lazmira
    Tōwa Lazmira

    Judge and jury


    Judge and jury

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Weapon of Apocalypse Wielder- Player 
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    Position : None
    Posts : 782
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    Cosmic Coins : 5
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    Character Sheet
    First Skill: Cosmic Mind
    Second Skill:
    Third Skill:

    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Empty Re: Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)

    Post by Tōwa Lazmira 2nd December 2014, 11:57 pm

    Unlocked and Moved for Sig Spell.


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    Towa's Theme:

    Ume's Theme:
    The Blade of War - Unmade Primary Magic - Unmade Secondary Magic
    Unmade Armor - Unmade items.
    Tuna
    Tuna

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 1 Year Anniversary- Player 
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    Age : 28
    Experience : 300

    Character Sheet
    First Skill: Hihiirogane (日色金) - Sun-Colored Metal
    Second Skill:
    Third Skill:

    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Empty Re: Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)

    Post by Tuna 6th December 2014, 8:23 am

    Overall, great spell. There are just a few things that I need to ask you to edit. Formalities and all that jazz. I also think that you can make it a bit less... self-impeding whilst still retaining the power.

    Heero-chama wrote:Name: Emerald Lotus: Sky Dragon's Gift
    Rank: Perfected
    Type: Slayer (Signature)

    Description: Heero claps his hands together, as the moment his hands touch a soft breeze of magical energy seems to push outward for half a mile in every direction from Heero as his clothes and hair sway with raw magic power; the wind itself seems to 'thump' alive, in a noise audible in the skies for up to a few miles. In the next moment, all wind in the area pulls towards Heero as magically, any allies touching the gusting winds pulling forward will feel any sickness, or status ailments upon themselves washing away on the wind flowing towards Heero at the epicenter of this amazing spell.

    The cleansing wind storm continues for fifty seconds <<< Give a post count. You know how this works. In my opinion 3-5 posts is the best duration for any lasting sig spell , as the entire area seems to glow with a brilliant white light; as if the heavens themselves have blessed this wind. Magic can be seen slightly in the air in small flecks on the wind as one's mind and body are rejuvinated entirely if Heero considers you an ally. Any wizard of Fairy Tail or ally that Heero has seen during the thread will recieve the Sky Dragon's Gift. Returning them to their top form as they feel everything inflicting or holding them back physically or mentally pull off on the wind.

    The spell ends as Heero falls down onto on knee, trembling.

    Strengths: Heero absorbs any and all Status Effects inflicting allies in the entire thread onto himself. Costs no Mana. Has a range of half a mile. Can turn the tide against a spell that inflicts an extremely large amount of people with a crippling high ranking magick effect. <<< You can have the spell direct enemies attention to you by having them feel drawn towards you 'magically'. Just an idea. Don't have to do it. My interpretation of how the spell could be expanded a bit.

    Weaknesses: Doesn't do any damage to enemies. The half mile magical wind channeling the spell can be set ablaze by an S-Ranked Fire spell effect, destroying and disturbing the entire spell effect, and doubling the damage, and magnitude of the Fire from the S-Ranked Fire spell Heero's opponent uses, raising the incoming S-Ranked Fire spell to H in magnitude, and probably KOing or severely damaging Heero. <<< Alright, the S Ranked fire setting ablaze is a bit much. It's just a large gust of wind, not a storm or anything. Setting it ablaze is a bit much. You can't just set a light breeze on fire. You can take that out if you want to. Anything pertaining to being weak to fire magic, actually. Can be stopped and walled off by an S-Ranked Iron or Earth effect, stopping Heero as he absorbs the Wind and disrupting the entire spell itself. Has a Cooldown of 7 Posts. Inflicts Heero with whatever Status Ailments were affecting his Allies in the Thread at whatever Duration they currently stand.

    So overall, neat spell idea, really. But in my opinion you can have a system that determines how impeded Heero will be INSTEAD of absorbing the status affects that you actually 'cleanse' and thereby could negate instead of absorb. Basically something like
    5% speed and strength reduction per status ailment he cures and 'cleanses'
    1 post of migraine for every status ailment he cures and 'cleanses'
    2 posts of nausea for every status ailment he cures and 'cleanses'

    Yadda yadda, add however you want, edit however you want. It's just my idea of making this spell better by toning down the weaknesses a bit as well as making it depend on how many status ailments you actually cure.


    _____________________________________________________________________________________

    Tuna
    Tuna

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 1 Year Anniversary- Player 
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    Age : 28
    Experience : 300

    Character Sheet
    First Skill: Hihiirogane (日色金) - Sun-Colored Metal
    Second Skill:
    Third Skill:

    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Empty Re: Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)

    Post by Tuna 6th December 2014, 9:23 am

    Tis approved.


    _____________________________________________________________________________________

    Tōwa Lazmira
    Tōwa Lazmira

    Judge and jury


    Judge and jury

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Weapon of Apocalypse Wielder- Player 
    Lineage : Godchild
    Position : None
    Posts : 782
    Guild : Rune Knights
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Cosmic Mind
    Second Skill:
    Third Skill:

    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Empty Re: Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)

    Post by Tōwa Lazmira 8th December 2014, 9:52 am

    Unapproved for balancing. Edits will be posted soon.


    _____________________________________________________________________________________

    Towa's Theme:

    Ume's Theme:
    The Blade of War - Unmade Primary Magic - Unmade Secondary Magic
    Unmade Armor - Unmade items.
    Zeno
    Zeno

    Emotional Tempest 1


    Emotional Tempest 1

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    First Skill: Major Arcana
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    Post by Zeno 9th December 2014, 4:49 pm

    Review approved, keep me posted.


    _____________________________________________________________________________________

    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Zeno1_by_gramcrackers-d7l4bjh
    jmcmarion21
    jmcmarion21

    1 Year Anniversary- Player 
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    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Empty Re: Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)

    Post by jmcmarion21 7th May 2015, 12:11 pm

    my lineage
    NPC
    NPC

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    Post by NPC 7th May 2015, 12:11 pm

    The member 'jmcmarion21' has done the following action : Dice Rolls

    'Lineage Dice' :
    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  El7kpc
    jmcmarion21
    jmcmarion21

    1 Year Anniversary- Player 
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    First Skill: water
    Second Skill:
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    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Empty Re: Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)

    Post by jmcmarion21 7th May 2015, 12:16 pm

    dragon slayer primary magic
    NPC
    NPC

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    Post by NPC 7th May 2015, 12:16 pm

    The member 'jmcmarion21' has done the following action : Dice Rolls

    'Fire-Water-Earth' :
    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  2lqebn
    Princess Natsu
    Princess Natsu

    Child of Thunder


    Child of Thunder

    Regular VIP Status- VIP- Quality Badge Level 1- God Slayer- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
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    Mentor : Corenglaw ⌜Alive⌟
    Experience : 800

    Character Sheet
    First Skill: Thunder God Slayer ⌜1st Gen⌟
    Second Skill: x
    Third Skill:

    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Empty Re: Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)

    Post by Princess Natsu 1st November 2015, 3:35 pm

    Edits are in this colour.

    Heero-chama wrote:
    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  6926defd-cbd7-427c-ae07-b7090a2e2980_zpsbxvfqmgl

    Secondary Magic: Heavenly Body Magic

    Description: It is a powerful form of Magic that allows the caster to use the properties of many astronomical objects for battle, preferably in offense.

    The properties of Heavenly Body Magic rely primarily on astronomical objects like meteors or the generation and manipulation of the energy of stars from their own body. The caster can create powerful light blasts or beams of high destructive power, reminiscent of starlight, at their opponents. This light is not the only substance used, however. The caster is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a black hole.

    The use of such Magic can be used to enhance the caster's own skills drastically for various purposes, such as shrouding them in Magic that can increase their speed significantly.

    Strengths:

    The Magic uses actual Starlight. Gravity itself binds the Light together so it cannot be pulled apart or eaten by Light Slayers.

    The Starlight explodes into Stardust on impact, and can temporarily disorient vision.

    Utilizes the elements of Gravity, Light, and Space.

    Can summon actual celestial bodies. Like Meteors, Comets, & Black Holes.

    Can shatter through Earth Spell Effects of Equal or Lesser Rank. The light is hot and sharp enough to cut or melt diamonds.

    Will shatter and destroy Darkness Spell Effects of Equal or Lesser Rank.

    Will melt through Metal Spell Effects of Equal or Lesser Rank.


    Weaknesses:

    Can be destroyed by Chaos Magic of Equal or Greater Rank.

    Can be blocked or manipulated by Star Magic of Equal or Greater Rank.

    Water Spells of Equal or Greater Rank will distort, block, or absorb the Spell Effects.

    Weak to Void Magics. Void Magicks can warp or move Starlight or gate Celestial Bodies back into space or at an unintended target.

    Starlight can be reflected by Mirror Magic of Equal or Greater Rank. If Lower Ranked however, the Mirror spell effect will be shattered by the Heavenly Body spell.

    Please add three more weaknesses, as you need to have one more weakness than strengths. Or reduce the amount of strengths.

    Passive Abilities:

    Meteor Strength - Increases Heero's strength by 50%.

    Comet Speed - Increases Heero's speed by 50%.

    Astral Blessing - Heero can Magically breath and exist in outer space and in voids. Heero also can tell direction by looking up at the stars at night. He will know his exact position on Earthland magically by looking up at the stars; and even how far it is to a specific location by doing so as well. Star Location does not work on planets Heero has never been to before until he explores said planet thoroughly and learns it's star systems constellations at night when the stars are out.

    Sol's Blessing - Heero when exposed to Sunlight will regenerate 1% MP per post. When hit by Sun Magic; the spells don't do any damage if Heero spends an equal amount of MP as the wizard who used a Sun Spell against him. Allowing Heero to absorb or dispel the Magic entirely. Sun based or blessed Weapons or Items, will Magically disappear just before impacting him until the battle is over.

    Luna's Blessing - Heero when exposed to Moonlight will regenerate 1% HP per post. His Spells will also glow blue instead of their normal golden. Heero naturally absorbs Moonlight and Lunar elemental spells. He must spend Magic Power equal to the spell used against him to do so, rendering them harmless against him. He may also remove Lunar effects on a target by spending the same amount of Magic Power the target used to enchant themselves or an object. Lunar based or blessed Weapons or Items, will Magically disappear just before impacting him until the battle is over.

    Heaven and Earth - Heero can make himself either extremely Lightweight, or extremely Heavy through the Gravity magicks of Heavenly Body. He can reduce his weight to that of a feather, or increase it to that of a mountain. H-Ranked in magnitude. Great for keeping himself grounded against knockback effects by increasing his gravitational connection to Earthland, or when he needs to make an impossible jump or travel much faster by Magically reducing his gravitational connection to Earthland. Takes 5% MP per post to channel this Ability.

    Light Speed Sight - Can see things up too the speed of light but not beyond it; allowing Heero to perceive attacks against him at Superhuman Speeds unless they go beyond the speed of light through outer space. Which would go outside of his realm of Magic. A useful side effect of Heavenly Body Magic.

    The maximum of abilities for Secondary Magic is two. Please reduce the amount.

    Spells:

    Signature Spell:


    S Ranked Spell:

    A Ranked Spell:

    B Ranked Spell:

    C Ranked Spell:

    D Ranked Spell:





    _____________________________________________________________________________________

    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  6JfY43L
    Character Magic History
    Main Theme // Child of Corenglaw:
    Haru-senpai
    Haru-senpai

    Moderator- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Hero- 1 Year Anniversary- Player 
    Lineage : Monkey King's Descendant
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    Cosmic Coins : 0
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    Mentor : Igneel, & Noheme the Fox
    Experience : 11,106.25

    Character Sheet
    First Skill: Fire Dragon Slayer Magic
    Second Skill: Dragon Force
    Third Skill:

    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Empty Re: Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)

    Post by Haru-senpai 1st November 2015, 5:37 pm

    ~Changes made

    (H-Ranked get 3 Abilities btw).


    _____________________________________________________________________________________

    × Bio
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    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Rose

    Princess Natsu
    Princess Natsu

    Child of Thunder


    Child of Thunder

    Regular VIP Status- VIP- Quality Badge Level 1- God Slayer- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
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    Cosmic Coins : 3
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    Mentor : Corenglaw ⌜Alive⌟
    Experience : 800

    Character Sheet
    First Skill: Thunder God Slayer ⌜1st Gen⌟
    Second Skill: x
    Third Skill:

    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Empty Re: Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)

    Post by Princess Natsu 1st November 2015, 8:22 pm

    Approved!


    _____________________________________________________________________________________

    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  6JfY43L
    Character Magic History
    Main Theme // Child of Corenglaw:
    avatar
    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Position : None
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    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Empty Re: Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)

    Post by Ninetails Derpfox 5th November 2015, 7:47 pm

    So, before I get into the nitty-gritty stuff; I'd like to formally apologize for having to pull your magic. I was shown this by another player, and then showed it to an admin who gave me permission to re-balance it with you. I can understand if you're unhappy as you were told these spells were fine, and now you're being inconvenienced to make edits. That said, my comments are in This color


    Heero-chama wrote:
    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  6926defd-cbd7-427c-ae07-b7090a2e2980_zpsbxvfqmgl

    Secondary Magic: Heavenly Body Magic

    Description: It is a powerful form of Magic that allows the caster to use the properties of many astronomical objects for battle, preferably in offense.

    The properties of Heavenly Body Magic rely primarily on astronomical objects like meteors or the generation and manipulation of the energy of stars from their own body. The caster can perceive objects or beings moving up to the speed of light, but not beyond it. The caster can create powerful light blasts or beams of high destructive power, reminiscent of starlight, at their opponents. This light is not the only substance used, however. The caster is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a black hole.

    The use of such Magic can be used to enhance the caster's own skills drastically for various purposes, such as shrouding them in Magic that can increase their speed significantly.

    Strengths:

    The Magic uses actual Starlight. Gravity itself binds the Light together so it cannot be pulled apart or eaten by Light Slayers.

    The Starlight explodes into Stardust on impact, and can temporarily disorient vision.

    Utilizes the elements of Gravity, Light, and Space.

    Can summon actual celestial bodies. Like Meteors, Comets, & Black Holes.

    Can shatter through Earth Spell Effects of Equal or Lesser Rank. The light is hot and sharp enough to cut or melt diamonds.  
    I'm going to have to ask you to add that "During PvP, both spells will be destroyed, unless the opposing spell is of lower rank" since if your spell would destroy the other, and keep going, that fight would be very one-sided.

    Will shatter and destroy Darkness Spell Effects of Equal or Lesser Rank. 
      I'm going to have to ask you to add that "During PvP, both spells will be destroyed, unless the opposing spell is of lower rank" since if your spell would destroy the other, and keep going, that fight would be very one-sided. Also, Dark and Light counter each other, so a darkness spell of equal or greater rank would cancel yours, and one of greater rank will continue through it.

    Will melt through Metal Spell Effects of Equal or Lesser Rank. 
      I'm going to have to ask you to add that "During PvP, both spells will be destroyed, unless the opposing of lower rank" since if your spell would melt the other, and keep going, that fight would be very one-sided.

    Weaknesses:

    The Light from Heavenly Body Magic does hurt Allies and Bystanders if deflected or bounced.

    Most of the Spells and Enchantments are Offensive or Movement oriented.

    A very bright Magic, easy to see even from afar.

    Can be destroyed by Chaos Magic of Equal or Greater Rank.  Darkness element spells of equal or greater rank would also neutralize this magic, since it's light element. But these spells would also neutralize Darkness Element of equal or lesser rank as well.

    Can be blocked or manipulated by Star Magic of Equal or Greater Rank.

    Water Spells of Equal or Greater Rank will distort, block, or absorb the Spell Effects.

    Weak to Void Magics. Void Magicks can warp or move Starlight or gate Celestial Bodies back into space or at an unintended target.

    Starlight can be reflected by Mirror Magic of Equal or Greater Rank. If Lower Ranked however, the Mirror spell effect will be shattered by the Heavenly Body spell.

    Abilities / Powers:

    Meteor Strength - Increases Heero's strength by 50%.  I'm going to have to ask you to lower this to 20%. Reason being is that normally permanent boosts such as these have a downside, an example would be on one of my alts she's +50% to evil beings, but -25% to holy beings. But this is a straight-up boost of 50% with no drawbacks, and no mp cost. If this were made into an active ability with a low duration, and very limited uses, then it'd be legit even with no drawbacks.

    Comet Speed - Increases Heero's speed by 50%.  I'm going to have to ask you to lower this to 30% for the same reason stated in the above ability.

    Astral Blessing - Heero can Magically breath and exist in outer space and in voids. Heero also can tell direction by looking up at the stars at night. He will know his exact position on Earthland magically by looking up at the stars; and even how far it is to a specific location by doing so as well. Star Location does not work on planets Heero has never been to before until he explores said planet thoroughly and learns it's star systems constellations at night when the stars are out. Do me a favor and just throw at the end "This is a passive, non-combat ability" so some smart-aleck doesn't come by and whine, saying you've got "3 unique abilities" when this isn't even that big a deal...

    Spells:

    Signature Spell:



    S Ranked Spell:


    A Ranked Spell:


    B Ranked Spell:


    C Ranked Spell:


    D Ranked Spell:







    Bump when finished, I will be your grading moderator this time ^_^
    Haru-senpai
    Haru-senpai

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    Cosmic Coins : 0
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    Mentor : Igneel, & Noheme the Fox
    Experience : 11,106.25

    Character Sheet
    First Skill: Fire Dragon Slayer Magic
    Second Skill: Dragon Force
    Third Skill:

    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Empty Re: Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)

    Post by Haru-senpai 5th November 2015, 11:10 pm

    I'm not changing everything since I was Approved 2 days ago. But I will be a good sport and make most of your requested changes. Sorry. If you can give me a more detailed explanation about what player showed you my app, and which Admin allowed you permission that would be nice. Also H-Ranks get 3 Abilities.

    No offense to you as a Moderator. But you just got the job, and I was just approved. Just because someone showed you my Magic on a whim doesn't give you the right to go asking for Admin permission to reopen it and leave me with no explanation. Most of your changes are fair, and I will make them anyways.

    Also that's not how Signature Spells work. Comet's effect is powering up and letting someone fly. The small increases from it are just passive. As long as it's not the power up plus a mountain exploding or something it's only one effect. I will nerf the hell out of Comet for you tho.

    For example, Ardere's Signature stops a spell, corrupts it with black fire, and launches it back. That's "two effects" to you, but really it's just one reversal. Just like Comet is just a powerup that gives flight.

    I will also nerf the hell out of Sema as it is way overpowered. I will also add in ways to dodge Grand Chariot.


    Heavenly Body Magic is not pure light, it's starlight. It does not have an inherint weakness to Darkness. Stars exist in the darkness of space, which is blacker than any other.

    I've already provided FOUR elemental weaknesses within the Magic itself. Spells of the SAME rank that defeat mine regardless.

    Water, Void, Chaos, Mirror (Or any Reflective) even if it's my C v. their C they will win. So all of this 'during PVP' talk is nonsense.

    And I have NO idea where you got the idea that just because spells are the same Rank. Elemental Weaknesses all of a sudden do not apply.

    Pull Aedre's Magic if you're going to rebalance someones Magic for that. And Kihia's and Zack's. Because that's just how we do it here when it comes to elemental weakness. Once you look around you will see what I mean.

    And Shuhei's and Ardere's and a bunch of other people. Ardere has a 70% passive strength boost and you're worried about reducing me to 20% because people feel I'm too powerful? Yeah. No. Until I see at least one or two other peoples Magics looked at in all fairness I won't be changing a thing about some portions of my Magic.

    ^_^


    Last edited by Heero-chama on 6th November 2015, 12:01 am; edited 3 times in total


    _____________________________________________________________________________________

    × Bio
    × Magic


    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Rose

    Haru-senpai
    Haru-senpai

    Moderator- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Hero- 1 Year Anniversary- Player 
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    Cosmic Coins : 0
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    Mentor : Igneel, & Noheme the Fox
    Experience : 11,106.25

    Character Sheet
    First Skill: Fire Dragon Slayer Magic
    Second Skill: Dragon Force
    Third Skill:

    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Empty Re: Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)

    Post by Haru-senpai 5th November 2015, 11:57 pm

    - Reduced Sema's damage and knockback to S-Ranked.

    - Reduced Sema's range to 1/2 a mile.

    - Removed the Strength Buff from Comet.

    - Removed the Speed Buff from Comet.

    - Made H-Ranked wizards resistant to Sema's knockback.

    - Reduced the damage for the Knockback on Grand Chariot from A-Ranked to D-Ranked.

    - Leaping back in time was already included in Grand Chariot's weaknesses.

    - Changed Black Hole Gates to 4 post displacement as you requested.

    - Increased Black Hole Gates Cooldown to 5 posts as requested.

    - Rebalanced my D-Ranked Spell's damage as requested. Reduced the amount of blasts from 10 to 8 on my D-Ranked ability.


    My passives, and elemental weaknesses however. Won't be changed. I've compromised and worked with you on this, even though the way that this was gone about was all wrong.


    _____________________________________________________________________________________

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    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Rose

    avatar
    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Position : None
    Posts : 2261
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    Dungeon Tokens : 0

    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Empty Re: Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)

    Post by Ninetails Derpfox 6th November 2015, 12:55 am

    I thank you for being willing to adjust your magic. I didn't quite understand the concept of your magic at first, but I've read it a couple times over and I won't ask you to change your elemental weaknesses.

    I'm willing to compromise and let the speed passive be, but I must ask for you to reduce your strength passive to 25%.



    I also must apologize, as I cannot give you the identity of the person who showed me your magic, or the administrator I turned it to. If either parties wish to reveal themselves, they're free to it. 

    I won't be looking at, or turning in Kihia's magic to an admin because he's gone... permanently, as for Ardere's magic I've looked at it, and there's more than just that 70% boost that needs fixing, so I've already gone an notified an admin asking to re-balance it. Zack's primary spells were just finished getting balanced, but if you find a discrepency with it let me know and I'll get it taken care of, as a precaution I'll look over his secondary magic as well to confirm it's balanced. If I were asked by Ardere which player pointed me to his magic, I'd be telling him the same as I've told you. If you wish to alert Ardere that I'll be looking at his magic, and that you pointed me to him then that's your decision.

    As for your opinion that I don't have the right to ask to re-open a magic to re-balance it, I disagree. I only got permission to do so because I found it to be very off-balance, had I found it to be just slightly off, meaning I only had some lesser concerns with it then I would have told that player they need to adjust their mindset.
    Haru-senpai
    Haru-senpai

    Moderator- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Hero- 1 Year Anniversary- Player 
    Lineage : Monkey King's Descendant
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    Cosmic Coins : 0
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    Mentor : Igneel, & Noheme the Fox
    Experience : 11,106.25

    Character Sheet
    First Skill: Fire Dragon Slayer Magic
    Second Skill: Dragon Force
    Third Skill:

    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Empty Re: Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)

    Post by Haru-senpai 6th November 2015, 1:09 am

    No problem. I'm willing to make it work cause you're my bro OOC.

    It's not about Ardere having the strength bonus; it's about the fact that---unless I pointed it out, nothing would have happened. Just Heero getting nerfed again cause someone cried.

    I do not appreciate being treated unfairly.

    Not just Ardere's. Or Zack's. Look at Alyia's. Thorns. Look at their PASSIVES. Shuhei too. Aedre too. Janneline too. Everyone, even other Staff Members and Mods. Look at everyones Passives. The Guildmasters, Aces, and those B+. Don't just paint a target on my back because some member waves my Magic around in your face. Honestly, it's beyond f****ed up dude. But no problem.

    Also, if you can't reveal the names of the player and the Admin involved--then no changes should be able to be made on their behalf. That's just plain cowardly and underhanded. But anyways. Whatevs.

    I'll reduce the Strength buff by 10% asking me to cut it in half is a bit much. Considering all the nerfs I just made.


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    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Rose

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    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
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    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Empty Re: Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)

    Post by Ninetails Derpfox 6th November 2015, 1:14 am

    I assure you, there's no target from my end. I'll look over several people's magics if they're honestly that bad. To be honest, I don't care to stalk magic unless another person has taken time out of their lives to check it out themselves. But this conversation can be continued in PM, but never the chatbox; so without further adieu:


    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  MqXl8kK
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    Character Sheet
    First Skill: Affinity of the Body
    Second Skill: Sticks & Stones
    Third Skill: Ex-quip: Bunny Brigade

    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Empty Re: Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)

    Post by Gisen Ceostra 22nd February 2016, 10:21 am

    Original:

    Unlocked by users request


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    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Empty Re: Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)

    Post by Guest 21st November 2016, 5:09 pm

    Hera-senpai wrote:
    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  6926defd-cbd7-427c-ae07-b7090a2e2980_zpsbxvfqmgl

    Secondary Magic: Heavenly Body Magic

    Description: It is a powerful form of Magic that allows the caster to use the properties of many astronomical objects for battle, preferably in offense.

    The properties of Heavenly Body Magic rely primarily on astronomical objects like meteors or the generation and manipulation of the energy of stars from their own body. The caster can perceive objects or beings moving up to the speed of light, but not beyond it. The caster can create powerful light blasts or beams of high destructive power, reminiscent of starlight, at their opponents. This light is not the only substance used, however. The caster is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a black hole.

    The use of such Magic can be used to enhance the caster's own skills drastically for various purposes, such as shrouding them in Magic that can increase their speed significantly.

    Strengths:

    Weaknesses:


    Abilities / Powers:

    Meteor Strength - Increases Hera's strength by 40%.

    Comet Speed - Increases Hera's speed by 50%.

    Astral Blessing - Hera can Magically breath and exist in outer space and in voids. Hera also can tell direction by looking up at the stars at night. She will know her exact position on Earthland magically by looking up at the stars; and even how far it is to a specific location by doing so as well. Star Location does not work on planets Hera has never been to before until she explores said planet thoroughly and learns it's star systems constellations at night when the stars are out.

    Spells:

    Signature Spell:


    S Ranked Spell:

    A Ranked Spell:

    B Ranked Spell:

    C Ranked Spell:

    D Ranked Spell:




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    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  Empty Re: Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)

    Post by Guest 5th December 2016, 4:55 pm

    Hera-senpai wrote:
    Iron Dragon Slayer Magic (鉄の滅竜魔法 Tetsu no Metsuryū Mahō)  D0adbd7b-62c4-41a0-a46a-2a6f572fc4b7_zps3wux0ltd

    Secondary Magic: Sky Dragon Slayer

    Description: A Lost Magic taught to Hera by Grandine, the Elder Sky Dragon. After being guided to the high mountains, and to the Dragon by a Crystal given to her by her friend and fellow mage, Lynn.

    Strengths:

    Weaknesses:


    Abilities / Powers:

    Sky Dragon's Strength - Increases Hera's strength by 40%. 40% boost to strength is rather high, I would like at least one (1) decent drawback to allow a high buff for only one stat. Also, is this physical or magical strength?

    Sky Dragon's Quickness - Increases Hera's speed by 50%. Seeing as this is a single stat boost of 50% to the user, I would like at least two (2) or more drawbacks for such a large buff.

    Sky Dragon's Healing - Can cast a Heal once per Post that is Equal to the Rank of a Spells damage in terms of how much HP is healed. Whatever the Rank of the Healing Hera uses, is the amount of MP used with the natural MP system. A godly H-Ranked heal will take an H-Ranked amount of MP. More serious levels of healing or treatment can be very tiring on MP, but can even regrow limbs and organs. Can be used on organic life. Including trees, or plant life. Anything alive can be affected by this marvelous Magic. The magic of the Sky Dragon is said to be able to cure even wounds inflicted by a Dragon. The legends were true. The target of this medical enchantment whirls with a breeze that smells of lavender, and is surrounded by a glow until the healing is complete, which takes about 3 seconds as wounds close, and organs and limbs regrow themselves. Dead flowers blossom once more, and withering trees are green anew. Hera must be within 10ft of her target, the range is very limited and it's best that Hera kneel over a target or place her hands softly on it, or hold it for prolonged operations and treatment. Although the healing works rapidly, and is miraculous in nature; you must be near the user of Sky Dragon Slayer magic, or find Grandine herself if you hope to be healed by this Magic. Hera cannot use this on herself. Just like Wendy Marvell. I would like a cooldown for this UA. Anything 3+ will be good.

    Slayer Bonuses:

    Spells:

    Signature Spell:

    Spell Fusions:

    S Ranked Spell:

    A Ranked Spell:

    B Ranked Spell:

    C Ranked Spell:

    D Ranked Spell:




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