C E L E S S E
"The Wishing Star"
Name: Celesse Estee (sell-ees EH-s-t-ee)
(French Origin)
Rank: Legendary, because DMC says so.
Species: Celestial Fairy
Type: Combat Pet
Description:
- appearance:
- General Description:
- The wish-granting faeries are collectively known as the Synnove (s ih - N OH - v ai) . After their rebirth at the end of the Aster Rodea (the life-giving phenomena at a certain star's death), the star is given the initial task to remain as close as possible to the wishing 'well', the otherwise earthly beings that inhabit a mind and their homes in which they reside for a known or unknown duration of time. Synnove do not follow an ownership scheme, all wishes are seemingly ambiguous, and only appear as lonely, hopeful voices pulsing from a fold in the darkness of the universe. Should they ever wander far too much into the realm of those 'echoes', they will eventually reach intangibility from the Asteria (the administrators of the Aster Rodea). In this state, the star could either be unable to return or could fall permanently into a mortal world as shooting stars. Incidentally, the rarity of celestial fairies have garnered themselves a high price, and are often sought by many ill-willed poachers.- Light Stage:
- The light stage is the basic and most fundamental form of each Synne (singular -say nne). 'Light' is derived from the faint silver glow that surrounds the star in this phase as soon as it's surroundings reaches a certain darkness. Described as a fluff-white creature with a three-pointed star sitting on its head, two golden strings stream from behind it, and three sea-blue flaps (comparable to sheets of paper) dangle on each point that represent the wishes they are able to currently grant. Three wishes are perhaps the highest amount a Synne can provide, however the flaps should eventually reappear after a good duration of time depending on the availability of rest. Each 'rest phase' is activated once all three wishes are consumed. Do note that a Synne is considerably vulnerable to any malicious outside forces and may be forcibly taken by any wrong hand at its loss of action.
- Heavenly Stage:
- The heavenly stage is a unique stage only attainable if a Synne decides to swear loyalty to a certain mortal. Hence, they take-on a form very similar to the chosen 'owner'. Heavenly stage is a significant point in a Synne's life -interpreted as a symbol of undying devotion to a certain voice that has captured its heart. This stage also determines the gender of the Synne, and is forever bounded to the existence of their 'mortal' state. Of course, the Synne has every authority to ebb back into their light stage whenever it was needed. Heavenly stage merely exists as a form of adoration for their master. However, the essential 'trademark' features of a celestial fairy linger on their bodies, such as the whiteness of their light-stage and the star on their heads, flaps and all its sparkly yellow lights. Celesse is a case where she sports a white dress, pinned to her waist by a black band and finished with a long, yellow scarf and sock-like boots that hide her knees. Her color scheme is most likely derived from Wing, bearing daintily tied white curves of hair and a deep sea of blue in two small irises. The three-pointed star appears as a large, flimsy hat sitting comfortably on her head.
Personality:
- Celesse is undeniably, just a child. The little starling is a shy, whispers-under-a-hat persona who firmly clings unto Wing like a daughter to her mother. Her brief course through a traumatic experience at the hands of black-market hunters provided enough to force her into a very reclusive condition, a grave impact on her view of mortals. Strangely enough, she appears less withdrawn around Wing -happy and cheerful and bubbly with a pinch of juvenile curiosity for the world unknown, adapting to an adventurous view at the gentleness of a familiar, rose-scented warmth. Her loyalty is unquestionable. An essential keystone in her soul was her bond with Wing, and Celesse is rather....sensitive at the thought of someone daring to forcibly secede her from her master. It should be observed that she attaches herself to Wing frequently, and greatly opposes leaving her. This implies her evident doubt for other people, and how painful falling from the sky into a cage was. And although Wing regularly encourages her to open up to others, Celesse retains a limb-tucked grip on her actions, ultimately separating herself from reality either by hiding in her master's bag, or staying rock-silent.
On a side note, Celesse shares a grand similarity with Wing in every aspect visible to the eye, and perceptible by the brain. She holds the white in her master's hair and the blue twinkle in wide, inquisitive eyes similarly to how the little wish-granter takes a liking to almost everything Wing loves and a disgust for everything Wing hates -a funny, heartwarming sum to otherwise complete the mother and daughter relationship. - Light Stage:
- Abilities:
- Basic, Non-combat:
Demirari
"To Wonder"
- Otherwise known as the ability to fly through the air, a reminiscent of a comet gliding through the sky.
- Grants Celesse a 22-hour flying duration, average speed at 20 kph at a maximum distance of
60 kilometers. However must observe a certain resting period of 15-20 minutes. (At least three posts to complete one flying trip.)
- It primarily relies on Celesse's body composition, which is relatively light and cosmically aligned to float.
- Celesse has the option of altering her body composition to have it divided with another being that perceives compatibility in their own general makeup. Doing this grants that particular person the ability 'to wonder' with Celesse, enveloping him/her in a blue-to-silver shimmer that allows Celesse to temporarily control the target and bring them towards any direction she flies to. Be aware that not everyone is compatible, and therefor is limited to being lifted in such ways. (Wing is obviously more than compatible...considerably being a 'star' inside flesh.)
- The sharing-partner is merely following Celesse and therefor cannot separate or change directions. Doing so results in a loss of flight (maximum distance is a meter).
- Does not activate during Heavenly stage
Compello
"To speak to"
-The ability to speak to others using their language
- Grants Celesse the ability to pick up a certain dialect and use it as a bridge to close gaps in communication.
- Limited to three dialects, no more, no less (including her own). An addition causes the first to suddenly disappear.
- Celesse's voice travels telepathically. During heavenly stage however, she can speak directly, due to the important fact that such a phase is considered mimicry.
- Combat:
Optare
"To wish"
Name: Optare
Rank: B
Description: Celesse's 'cover' ability. It generally deals with wishing for certain object and is solely focused on existing material objects. Performing Optare is relatively easy -closed eyes, deep concentration, and an expression of faith for Asteria, when perfectly executed, Celesse is illuminated by a faint yellow light, the flaps on her head shimmer, and eventually one disappears in a burst of tiny white sparkles -signaling that the wish was granted, and that it does not oppose Asteria's Laws in any way.
Strengths:
- Instantly brings definite objects closer to hand. Fight-wise, it is in the wisher's degree of selection whether a copy or a transport suits a certain situation best. Copy wishes apply the scheme of existence-bounded (fantasy not included) materials, ownership and magical attributes. Transport wishes also apply the scheme of possession. Either way, it is, considerably, a decent aid.
-Related to copy wishes, if the original is within a reachable distance, the copy remains until it is either destroyed or lost. - Greatly maximizes battle diversity
- Exceptionally helpful for forgetful people
- Each wish can be copied up to 50 duplicates as long as it is the same object (1 blanket wish can be said as: "I wish for 50 blankets!")
- A more experienced Synne can produce the same object up to 100 times, however this may take a few years to master.
- Manipulates misfortune in certain situations (think of the possibilities of a warm blanket on a cold night where you didn't expect the wintry chill,or ducktape, which can do wonders)
- Travel bags considered less-packed
Weaknesses:
- The user cannot wish for anything ethereal and/or a work of fantasy.
- The wishes must not be related to a certain person's magic/unique ownership, as it defies the laws of Asteria and can be considered stealing. (For example, wishing a for a specific weapon owned by a specific person, unless of course, that weapon belongs to the wisher himself.)
- Must only wish for the day-to-day objects
- A magically-inclined object's/weapon's ability are considered intangible, leaving the user with an ordinary object/weapon.
^ When the original is in hand, the duplicate persists as a regular, non-magically infused form of its derivation. The rights towards the object/weapon must also be practiced, limiting copy-wishes that lean towards distinct things (ex. Anything belonging to the opposing side that exercise sentimental ownership towards the opponent).
- The wishes cannot be rooted from excess greed, otherwise, the wish will be considered corrupted and cannot be granted.
Duration/Cooldown: Instant, continues until the object is destroyed or lost / Can be used again after 5 posts (per wish), which makes it around an hour (in Earthland time).
Velle
"To wish"
Name: Velle
Rank: A
Description: A variation of Optare, and limited to the selected few. Unlike its predecessor, Velle focuses on living objects. It can range from a variety of animals through an array of familiar faces, though this sways a lot more towards transportation than actual wish-granting. The process to perform it holds a great likeness to Optare's opening sequence. The only -barely- eye-catching detail that stands out as a difference is the faint pink tint when the flaps bursts, representing the pulse of blood, of life. Normally, Asteria avoids wishes that deal with the living, so may it be only of pure intentions that such a wish may be granted by the Synnove.
Strengths:
- Allows the wisher to summon a certain animal for various reasons (though escape goats are sometimes questioned by the Asteria, thus limiting scapegoats to one unit/ one copy.)
- Grants the ability to transport to various reachable locations (maximum number of transports is 3, including the wisher.)
- An obvious option of escape
- Another obvious option of escape by transporting the enemy somewhere else
- Able to shorten distances (Demirari isn't too fast)
- Brings the wisher back to any location regardless of the distance (Again, Demirari only goes for around 60 km.)
Weaknesses:
- Can consume all three wishes in just one wish
- Irregularly placed chances of such wish being granted
- Using this as a chance to directly kill and torment comes as a violation to the laws and therefor deemed too evil for even the most purest of intentions. The wisher cannot, in any way, transport someone to his/her death via certain places (e.g. Outside the atmosphere, shark infested waters for the inexperienced, lava pits, or anything else that could possibly kill the poor soul).
-Realistic terms on locations also apply.
- Useless against mages that possess place-shifting / speed-modification abilities in their arsenal.
- Targets outside her line of vision are warded off from Velle.
^The Asteria also pries its judgement at the consistency of said wish. A wish that deals on a specified person whom is considered intangible is automatically denied. This can happen for a lot of reasons, either from death, or a separation from the perception line of a particular Synne, which makes Velle shamefully weak if an opponent is inhumanly fast to escape the perception line (5 meters, 30 seconds for each meter before Velle is completed, a total of 2 minutes and 30 seconds to escape all 5 meters.)
- The wisher cannot transport himself inside a bank; greed does not apply to the pure wishes the Synnove give about.
- If one so ever wishes three people without himself included, the bond between the Synne and the owner will be temporarily cut off, rendering the Synne unable to use Velle until they have reunited.
Duration/Cooldown: 1 post for a complete transport / can be used again after 6 posts per wish (does not stack with Optare), or an hour and a half in Earthland time.
Last edited by Ene on 18th November 2013, 8:18 am; edited 14 times in total