Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Primo uses his power to make auras that increase his physical ability by different ways. they can have positive effects and negative effects depending on what aura it is he uses.they manipulate his natural resources such as light wind earth and water and can almost create mass destruction if used with bad intention.it has it shares of bad effects but it can be good it just depend on how wise you use it.
Strengths:
-aura boost up eyesight and other physical body parts.
-natural resources take the environment but magic will not be counted
Weaknesses:
-if used foolishly will be negative effects like pain
-can mess with your senses
-could be almost death consequences if not used wisely
Abilities/Powers:
-boost up all senses and physical slighty
-can absorb somethings in the environment and boost up aura and power.
Name:wind aura
Rank: D
Type: wind
Description: primo create an gray aura that surrounds him and boost up his leg power and after absorbed he can move 50 mph. can move to anywhere waist down and if he has an broken part from there he can shift the power and prevents braking by holding it in place.
Strengths:
-is good when trying to get somewhere fast
-stable for legs
Weaknesses:
-when using to much aura on one spot it starts to push down on the body part.
-if tried to move to another body place it might hurt him.
Duration/Cooldowns last for 2 post takes 3 post
Name: ground aura
Rank: D
Type: earth
Description: primo creates a brown aura and when absorbed aura goes to mind power and is able to bring 10 pieces of the ground about 5 feet wide up and launch the 20 feet away.then can attack the opponent and also break into smaller pieces and launch again for two more times
Strengths:
-good for when you opponent is in a far but close distance away from you
-good aim as the enemy is getting closer.
Weaknesses:
-can be broken so small that it is useless
- can be so close that as he launches them the enemy can hit them.
-can be stopped by air or wind magic
Duration/Cooldowns last for 1 post takes 2 to recharge
Name: light aura
Rank: D
Type: light
Description: primo get under the sun and a white aura appears.when absorbed goes in to hands and arms and boost them so he can fight with a better chance of winning.
Strengths:
- good in over powered matches
-helpful when almost down in a battle
Weaknesses:
-can stop the process by attacking him
-can be manipulated by dark magic
Duration/Cooldowns last 2 post takes 3 post to cooldown
Name: water aura
Rank: D
Type: water
Description: Primo stands in water and creates an blue aura that heals.when absorbed the aura surrounds the body and allows primo to boost up every part in his body so primo can make stronger attacks with the ability to control the water to cause extra damage. a minor rate of healing speed still stays as the aura is active.
Strengths:
-is able to heal
-boost up all body parts
Weaknesses:
-if uses to much everybody part except his heart will stop and he will faint
-can be stopped by ice and attacks while in the process
Duration/Cooldowns last 1-2 post(overall 1) takes 3 to recharge
Last edited by Vongola Primo 1 on 7th November 2013, 5:22 pm; edited 9 times in total