Primary Magic:
Gypsy Magic
Secondary Magic:
Magic Type:
Lost Magic
Description:
This power is gained through the tapping of extra-dimensional energy and by invoking power existing in said dimensions, physical and magical laws, tangential to our own. Unlike the Dragon Slayer and God Slayer magic, the entities invoked generally have a say in how or if the power is used. For this magic it is a rule that the user must truly desire what's best for humanity. It's ironic because the dimension that the user is taping into is literally Hell. Although the magic derives from Hell it is in no way a fire based magic. It is actually more or less a plasma based magic rather than fire. The magic gives off a transparent purplish color. Also while using this magic the users hands are surrounded by the transparent purple color. Lastly the user of this magic is bound to a contract with the literal devil.
Strengths:
-4 Basic Elements. This magic has no weakness against the 4 fundamental elements. In fact when it comes down to Fire, Water, Earth, and Wind this magic a step above or equal to most techniques
-Highly Destructive. As a hellish magic it's only natural that it possesses great destructive capabilities.
-Versatility. The magic is very versatile. It can be used in a number of ways. From offensive to defensive to even enhancing weapons.
Weaknesses:
-Sound. With all the versatility this magic is capable of it is completely unable to defend against sound based attacks.
-Heaven/Holy based magics. Being connected to hell this magic is weak to magics that have a Heavenly connection.
-Distance. This magic is really horrible for long ranged attacks.
-Limited. Although this magic is connected to hell, it is no way an unlimited source of power. In fact a human can only use so much before he completely goes insane.
SPELLS
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Name: Hellish Blast
Rank: D
Type: Offensive
Duration:1 post
Cooldown:2 posts
Description: The most basic of spells. The user fires a beam of Hellish magic from their hands. The beam has a maximum range of 25 yards. Upon impact the blast explodes.
Name: Demonic Shield
Rank: D-H(Depends on users rank)
Type: Defensive
Duration:1 post(Up to20)
Cooldown:2 posts(Up to 21)
Description: Another basic technique. This one however can become stronger if the user is able to do so. The user makes a bubble around himself or a team member(2 shields max). This shield is only as great as the person using it. The user is able to extend this shields duration to the max if able to ensure a near perfect defense. The shield is a transparent purplish color as well as only a 8ft radius surrounding the target.
Name: Demon Sphere
Rank: C
Duration: 1 post
Cooldown:5 posts
Description: By releasing and gathering magic into one of the users hands, the user can create a dark orb with two dark rings around it (giving an atomic look). The user will then plow the orb into the opponent, resulting in the opponent being with tremendous bone shattering force.
Name: Hells Gate
Rank: A-H
Duration: 1 post
Cooldown: 7 posts
Description: The user, when facing an attack, will clap his hands together and separate them right after. As he separates his hands, a small dark sphere will be between them. The user maintains his hands close to sustain the small sphere while it pulls in an enemy technique up to the rank this technique was casted within range towards itself. The sphere is essentially a gateway to hell made by activating.
Name: Hellish Rebuke
Rank: A-H
Duration: 1 post
Cooldown: 7 posts
Description: No later than one post after successfully casting 'Hells Gate' the user claps his hands together and creates another dark sphere. This sphere however shoots the exact technique that was just pulled in back at the enemy.