- Spoiler:
Magic
Magic Name: Lightning Dragon Slayer
Magic Type: Slayer Magic
Description: A type of Magic which allows the user to incorporate the element of lightning into their body, gaining exclusive characteristics that are commonly associated with Lightning Dragons. The user is capable of producing lightning from their body and of manipulating it to attack their opponents. This Magic’s spells seem to possess an incredibly high voltage, being particularly destructive. Many years ago the lightning dragon Shenlong had left Fiore leaving behind a brilliant Lacrima which was imbued with the power of the lightning dragon.
Unique Abilities:
- Ability 1: Riding the Lightning - Like the riders of the great hunt the bearer of this magic is able to teleport behind a target with a crack of thunder. This ability can only be used once every 10 post.
- Ability 2: Locked
- Ability 3: Locked
- Slayer Magic:
Slayer Benefits: Slayer magic overrides the possibility to get any benefits from other types of magic for the particular Slayer magic in question. Slayer magic is always Solitary Slayer and cannot use any other benefits alongside the Slayer benefit. Slayer magic grants the following benefits to the character who has it.
+50% passive increase to Strength, Movement Speed, and Spell Damage.
Greatly enhanced senses of Hearing, Sight, and Smell.
Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability (See below).
Inherent 50% Damage Resistance against the Elements the Slayer can control. Stacks with other sources of Damage Resistance up to its usual maximum
Magic Consumption: Slayers can consume the element and elemental spells/abilities associated with their respective Slayer magic, allowing them to recover Magic Power. If a spell, for example, contains 20 MP and a Slayer consumes the spell, the Slayer regains 20 MP, etc. Slayers do not take damage from spells that are consumed. If a spell that is being consumed by a Slayer is higher in rank than the Slayer they, instead of gaining the full MP of the spell of they are consuming, regain a quarter of the MP of a spell of their own rank while also taking full damage from the spell that is being consumed. Resistances do not affect damage taken this way in any way or form.
Naturally-occurring Elements: Naturally-occurring sources of the element a Slayer controls can be consumed to regain MP. If a naturally occurring version of a Slayer's element is consumed it regenerates 5% of a mage's maximum MP. This form of elemental consumption can only occur once per post max, but functions independently from regular MP regeneration and can trigger separate from the regular cap imposed by MP regeneration.
Additional notes: Slayers cannot consume their own spells or abilities, whether this is from their magic, a weapon, a Summon, Take-Over's spell, or any other source of their own magic. Slayers can’t eat their pet’s abilities, or their pets themselves if they are made of an elemental magic.
Dragon Slayers: Dragon Slayers can eat all pure forms of their own element, but they cannot eat elements that are mixed with other elements (Example: Ice Dragon Slayers cannot eat Dark Ice). If Dragon Slayers consume an impure spell/ability of their element they take full damage from the spell, which is not affected by resistances in any way or form. If they consume a naturally occurring impure version of their element, they lose 10% of their maximum HP.
Advantages: The form of elemental magic they use is neutral (pure), in between the light and dark side of the magical spectrum. Dragon Slayer Magic deals double base damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-player opponents.
Disadvantages: Though Dragon Slayers get these benefits, they do have one set back: Motion sickness. Dragon Slayers cannot ride on any vehicle or method of transportation without getting motion sick. They can still fly, of course, or use their pets for transportation without getting motion sick. The only slayer that is immune to motion sickness is the Sky Dragon Slayer. Motion sickness can be cured through the use of a User Rank healing spell.
- Second Generation Dragon Force:
Second Generation: These Slayers have learned the magic from a lacrima produced by the Dragon/God/Demon of their respective element.
Second Generation Force: A Slayer must consume at least 5 spells of their rank and respective element in MP to activate First or Second Generation Slayer Force (Max. H rank), but must have at least 50% of their total MP to be able to do so.
Force highly increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.
While Force is active, the Slayer is surrounded by an aura of their respective element, increasing either their base spell damage or their base melee damage by 50%.
During force spells cost no MP to cast.
To maintain Slayer force one must spend 10% of their total MP per post. MP cannot be regained or regenerated while Slayer Force is active. Once the user of force hits 0 MP or once they choose to cancel it Slayer Force ends. If one hits 0 MP they suffer from the consequences of running out of MP as normal.
- Signature Spell::
- Name: Thunder Dragon's Roar (Sandādoragon no hōkō)
Rank: Same as user
MP Cost: 0
Category: Offensive
Type: Single Target
Damage: Same as user
Range: 60 meters
Speed: 60 meters
Duration: 1 post
Downside:
Description: This is one of the most basic spells that has been granted by the Lightning Dragon lacrima. The dragon slayer will take a deep breath gathering their magic power into their mouth converting their magic power into lightning. The user will then take as much lightning into the mouth before releasing it all out in a straight beam. Once there is enough lightning built up the user will look towards the target and release a full beam of lightning moving at 10 meters. If the spell connects with the intended target the lightning will arc around the target causing them to lose 5% of their
spell speed for the entire duration of the spell.
- D-rank:
Name: Thunder Dragon’s: Lightning Scales (Sandādoragon: Raitoningusukēru)
Rank: D
MP Cost: 20
Category: Defensive
Type: Self
Durability: 60 hp
Range: Self
Speed: n/a
Duration: 3 post
Downside: Leaves user vulnerable. After the duration is up the user will be left immobilized as if he is paralyzed. This downside will last for 2 post
Description:
Shenlong was said to have scales that had been able to increase the hardness of the scales. It was said that he would coat his scales with the same lightning that he used to create thunderstorms. Like it was said the castor would use their lightning to cover their body in a defensive barrier of lightning that looks like lightning dragon scales. This spell will increase the users durability by 60 hp for three post. Once the lightning is grounded out the castor is left vulnerable to all attacks. This lightning spell is normally used as a last resort in a fight.
Name: Thunder Dragon’s: Arch lightning (Sandādoragon: Āchiraitoningu)
Rank: D
MP Cost:20
Category: Offensive
Type: MultiTarget
Damage: 40
Range: 20 meters
Speed: 10 meters
Duration: 1 post
Downside:
Description:
Chain lightning….. That is the best way to describe this spell. The user will pull their magic power around them, turning it into a vortex of lightning. If the vortex has been formed one lightning bolt flys out towards a target, if the bolt of lightning connects with the target it will fan out and attempt to hit another 2 targets that are within 5 feet from the original target. Shenlong used this same spell when fighting multiple targets which is shown by the design of the lightning taking on the appearance of Shenlong.
Name: Thunder Dragon’s: Lightning Ball (Sandādoragon no raitoningubōru)
Rank: D
MP Cost: 20
Category: Offensive
Type: multi target
Damage: 30 hp
Range: 10 meters
Speed: 5 meters
Duration: 3 post
Downside:
Description:
The user will gather lightning around their hands gathering it into balls of pure lightning. The balls take less then a post to form completely. The user will throw the balls of lightning. The lightning will head towards the target moving at 5 meters a post until it is at the max range. If the balls hit the target it will cause the lightning to electrocute the target causing nerve pain shoot through out their body. This electrical damage will cause the target to know true pain as it is nervous system.
- C Rank::
Name: Thunder Dragon’s: Lightning Strike (Sandādoragon no raitoningusutoraiku)
Rank: C
MP Cost: 30
Category: Offensive
Type: Single Target
Damage: 60
Range: 30 meters
Speed: 50 meters
Duration: 2 post
Downside:
Description:
Just as the name hints this spell is summoning a lightning strike. The user will send out their magic power into the surrounding air bringing in a circle of light around the castor sending out a bolt of lightning from the sky down ontop of the target. If this spell connects to the target they will take on 60 hp of damage from the lightning strike. As long as the magic is going through the sky the lightning strike will continue to strike down towards the target once every other post, will have to be recast once during the duration.
Name: Thunder Dragon’s: Electric Wing(Sandādoragon: Erekutorikkuuingu)
Rank: C
MP Cost:30 mp
Category: Offensive
Type: Single Target
Damage: 60
Range: 50 meters
Speed: 40 meters
Duration: 1 post
Downside:
Description: Shenlong, thunder dragon of the east, His wings were said to hold the power of lightning with every beat of the dragons wings create lightning striking the ground with every beat of his wings. This spell works just like the dragon shenlong. The castor will pull lightning from around their body into their hands. The lighting that is pulled around the castor will start to take form around them showing the sign of the thunder dragon. Once this spell is activated the user will rush the target letting the lightning fly free from their hands. The user will move their arms and hands into an X position letting the wings close around the target within 50 meters sending out the lightning.- Statless C Rank:
Name: Thunder Dragon’s Lightning Form )Sandādoragon no raitoningufōmu)
Rank: C
Duration: 5 post
Description: This spell allows the castor to take on a lightning form. The lightning forms around them turning them into a bolt of lightning. This allows the castor to fly for a limited time. While in this form the castor is able to use the magic and attack while in this form.
Last edited by Jackson Hyde on 7th February 2024, 9:53 am; edited 8 times in total