Magic
Magic Name: Soul Illusions
Magic Type: Demon Slayer (Solitary Benefit)
Proof Of Lacrima Possession: I requested the Soul Illusions Lacrima from Med's Freebies! shop: Page 5, Post Number 103 and Medeia granted the request: Page 5, Post Number 104.
After that it was traded to me by Sariel back when she was still Caitlin Yaguar: The Trading Hub: Page 10, Post Number 240 and the trade was approved: The Trading Hub: Page 10, Post Number 241
Description:
A magic Lacrima that hails from a desert that has been lost to the sands of time, it has found its way into the possession of Leonidas Jarnefeldt, a man who hails from the vast desert of Desierto. Whether that was destiny or coincidence may never be known, but he now has the power to command Sunlight, Spiritual Energy, and Mirages. It allows him to fight supernatural entities and mundane enemies with equal ease and grants him additional offensive and defensive options through the use of mirages.
Unique Abilities:
Spells
Name: Solar Strength
Rank: S
Category: Auxiliary
Type: Passive
Description: Leonidas gains a 60% boost to Strength.
Name: Spirit Blast
Rank: S
MP Cost:
Category: Offensive
Type: Single Target
Damage: 120 HP
Range: 400 Meters
Speed: 400 Meters per Second
Duration: 10 Posts
Downside: N/A
Description:
Name: Enduring Mirage
Rank: S
Category: Auxiliary
Type: Passive
Description: Leonidas gains a 60% boost to Spell Durability.
Name: Bright Sun
Rank: D+
Category: Auxiliary
Type: Passive
Description: Leonidas gains a 65% boost to HP.
Name: Spiritual Might
Rank: C+
Category: Auxiliary
Type: Passive
Description: Leonidas gains a 75% boost to MP.
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Rank: B+
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Rank: A
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Rank: A
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Rank: A
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Rank: A+
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Rank: S
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Rank: S
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Rank: S+
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Description:
Name: Overwhelming Spirit
Rank: H
MP Cost:
Category: Offensive
Type: Single Target
Damage: 140 HP
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Description:
Name: The Greatest Illusion
Rank: H+
MP Cost:
Category: Offensive
Type: Area Of Effect
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Duration: 25 Posts
Downside:
Description: Leonidas channels pale silver magic into his entire body. As the spell is being prepared the air shimmers around him and when the spell is ready he snaps his fingers, causing a shimmering beam of pale silver energy that expands outwards from his position.
Magic Name: Soul Illusions
Magic Type: Demon Slayer (Solitary Benefit)
Proof Of Lacrima Possession: I requested the Soul Illusions Lacrima from Med's Freebies! shop: Page 5, Post Number 103 and Medeia granted the request: Page 5, Post Number 104.
After that it was traded to me by Sariel back when she was still Caitlin Yaguar: The Trading Hub: Page 10, Post Number 240 and the trade was approved: The Trading Hub: Page 10, Post Number 241
Description:
- Slayer Benefits:
- Slayer Benefits: Slayer magic overrides the possibility to get any benefits from other types of magic for the particular Slayer magic in question. Slayer magic is always Solitary Slayer and cannot use any other benefits alongside the Slayer benefit. Slayer magic grants the following benefits to the character who has it.
+50% passive increase to Strength, Speed, and Spell Damage.
Greatly enhanced senses of Hearing, Sight, and Smell.
Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability (See below).
Inherent Damage Resistance to their slayer element based on the rank of spell/ability as follows:
2 Ranks above Character: 0%
1 Rank above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%
Magic Consumption: Slayers can consume the element and elemental spells/abilities associated with their respective Slayer magic, allowing them to recover Magic Power. If a spell, for example, contains 20 MP and a Slayer consumes the spell, the Slayer regains 20 MP, etc. Slayers do not take damage from spells that are consumed. If a spell that is being consumed by a Slayer is higher in rank than the Slayer they, instead of gaining the full MP of the spell of they are consuming, regain a quarter of the MP of a spell of their own rank while also taking full damage from the spell that is being consumed. Resistances do not affect damage taken this way in any way or form.
Naturally-occurring Elements: Naturally-occurring sources of the element a Slayer controls can be consumed to regain MP. If a naturally-occurring version of a Slayer's element is consumed it regenerates 5% of a mage's maximum MP. This form of elemental consumption can only occur once per post max, but functions independently from regular MP regeneration and can trigger separate from the regular cap imposed by MP regeneration.
Additional notes: Slayers cannot consume their own spells or abilities, whether this is from their magic, a weapon, a Summon, Take-Over's spell, or any other source of their own magic. Slayers can’t eat their pet’s abilities, or their pets themselves if they are made of an elemental magic.
God/Demon Slayers: God/Demon Slayers can eat both forms of their own Slayer element, pure and mixed. However, they cannot consume the element of their Demon/God counterpart (i.e. God Slayers cannot eat Demon Slayer magic and vice versa). The color of God/Demon Slayer Magic is a black/white version of the element's natural color and usually appears as a black/white version of whatever element they're using. If God/Demon Slayers consume the spell/ability of their element and opposing purity they take full damage from the spell, which is not affected by resistances in any way or form. If they consume naturally-occurring opposite versions of their element, they lose 10% of their maximum HP.
Advantages: God and Demon Slayers are on either side of the magical spectrum respectively, with God Slayers learning their magic from Gods, making it corrupted magic, and Demon Slayers learning their magic from Demons, making it blessed magic. The element of darkness/light is inherently mixed with the other elements used in the Slayer magic to alter their properties slightly. The Heaven God Slayer, for example, uses a corrupt form of light that is beyond a Dragon or Demon Slayer's ability to consume. God Slayers deal double damage to Holy, God, and Angel type non-player opponents, while Demon Slayers deal double damage to Darkness, Demon, and Undead type non-player opponents.
Disadvantages: Unable to consume their respective counterpart. God Slayers cannot consume Demon Slayer Magic, Demon Slayers cannot consume God Slayer Magic.
Hybrid Slayers have learned the magic from the Dragon/God/Demon of their respective element as well as imbued themselves with Lacrima from another Slayer Element, or alternatively, have absorbed multiple different Lacrimas of either different Slayer types or elements. These unique Slayers do not use regular Dragon/God/Demon Force, but possess their own version called Hybrid Force. To be classed as a Hybrid Slayer, one must share between their first gen slayer magic and second gen slayer magic, or alternatively, between their two second gen slayer magics, either an element (For example, Ice Dragon Slayer and Ice Demon Slayer) or a slayer type (For example, Fire God Slayer and Poison God Slayer).
Hybrid Force: Hybrid Force can be activated/deactivated at will and anytime provided the user has at least 50% of their total magic power left.
Force highly increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.
While Force is active, the Slayer is surrounded by an aura of their respective element, increasing either their base spell damage or their base melee damage by 50%. This increase is separate from other base increases and can apply independently of the cap imposed on base increases.
During force spells cost no MP to cast.
To maintain Hybrid force one must spend 10% of their total MP per post. MP cannot be regained or regenerated while Hybrid Force is active. Once the user of force hits 0 MP or once they choose to cancel it Hybrid Force ends. If one hits 0 MP they suffer from the consequences of running out of MP as normal.
A magic Lacrima that hails from a desert that has been lost to the sands of time, it has found its way into the possession of Leonidas Jarnefeldt, a man who hails from the vast desert of Desierto. Whether that was destiny or coincidence may never be known, but he now has the power to command Sunlight, Spiritual Energy, and Mirages. It allows him to fight supernatural entities and mundane enemies with equal ease and grants him additional offensive and defensive options through the use of mirages.
Unique Abilities:
- Ability 1: Sun's Blessing: Leonidas has gained a 60% boost to HP and a 60% boost to MP.
- Ability 2: Enduring Spirit: Leonidas' spirit has been forged in the unforgiving country of Desierto and surviving that great trial has granted him endurance beyond that possessed by ordinary people. Leonidas gains a 60% boost to HP and a 60% boost to SP.
- Ability 3: Master Of Mirages: Leonidas gains a 60% boost to MP and a 60% boost to Spell Durability.
- Plot Ability:
- True Sight: Thanks to the heightened spiritual awareness granted by this magic Leonidas has gained the ability to see the invisible. Leonidas can see invisible beings such as ghosts, can see objects hidden by illusion magic, and can see through illusion magic used as a disguise by supernatural entities such as vampires, kitsunes, mages, and other beings. However, it cannot see through lies told by others.
This sight lasts as long as Leonidas wants it to and he can activate it and deactivate it at will. True Sight does not show any signs that Leonidas is using it, so only he knows when it is in use. Requires OOC permission to be used on PCs, Event NPCs, PC Summons, or NPC Summons.
- Plot Ability:
Spells
Signature Spells:
Name: Solar Strength
Rank: S
Category: Auxiliary
Type: Passive
Description: Leonidas gains a 60% boost to Strength.
Name: Spirit Blast
Rank: S
MP Cost:
Category: Offensive
Type: Single Target
Damage: 120 HP
Range: 400 Meters
Speed: 400 Meters per Second
Duration: 10 Posts
Downside: N/A
Description:
Name: Enduring Mirage
Rank: S
Category: Auxiliary
Type: Passive
Description: Leonidas gains a 60% boost to Spell Durability.
Name: Bright Sun
Rank: D+
Category: Auxiliary
Type: Passive
Description: Leonidas gains a 65% boost to HP.
Name: Spiritual Might
Rank: C+
Category: Auxiliary
Type: Passive
Description: Leonidas gains a 75% boost to MP.
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Rank: B+
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Rank: A
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Rank: A
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Rank: A
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Rank: A+
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Rank: S
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Rank: S
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Rank: S+
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Description:
Name: Overwhelming Spirit
Rank: H
MP Cost:
Category: Offensive
Type: Single Target
Damage: 140 HP
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Description:
Name: The Greatest Illusion
Rank: H+
MP Cost:
Category: Offensive
Type: Area Of Effect
Damage:
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Duration: 25 Posts
Downside:
Description: Leonidas channels pale silver magic into his entire body. As the spell is being prepared the air shimmers around him and when the spell is ready he snaps his fingers, causing a shimmering beam of pale silver energy that expands outwards from his position.