Name:
Sunstorm Slayer Magic / Solar Dragon Slayer Magic
Proof of Purchase:
Here (bought by my main Mura Kensho)
Type:
Dragon Slayer
Item/Energy needed to reach Force (Elements the Slayer can consume):
Fire, Lightning, Radiation
Slayer Can Control (Elements the Slayer can use in spells):
Flames, Plasma, Electricity, Radiation
Description & Appearance:
The Sunstorm Slayer Lacrima is a sphere that seems to contain an ever-rotating, blazing inferno of unprecedented proportions, twisting, swirling, bending, before being set alight once more, a flame that appears as if made to burn eternally roaring within. The Lacrima is quite hot to the touch and seems to radiate both a perpetually intense light and heat. Even so much as simply touching it is no easy feat.
History:
The Sun. A source of nearly unlimited energy. Since time immemorial, humanity has sought to harness the power for itself, and in a wide variety of forms, humans have done so since the dawn of agriculture. Using it as the basis for magic, technology, religion, the importance of this celestial body is clear. Though, of course, humanity has never truly approached the full potential of such a celestial body. Not in the slightest. Yet, it is obvious that it has dreamed of doing so. One man, in particular, Dyson was his name, not blessed with the inherent powers that magic brought, theorized that given enough time and resources, humanity could rely on technology to harness the full power of a star, conceptualizing a simply gigantic machine that, if used to subjugate such a celestial body, could provide limitless energy that could sustain humanity and its ever-growing desire for energy for eons.
In the end, Dyson's ideas were far too advanced for his time, and with neither the technological basis nor any other abilities, magical or otherwise, that could aid in making his dream reality, he would fade into obscurity. The man, however, did record his ideas in his writing, only for it to be discovered by a pupil of his after his death. Fascinated and inspired by the late visionary's idea, the pupil, determined to at least make some of his idea's reality, begun studying. The pupil, though, would differ from the mentor, being able to control and wield magical power, deciding to put his own spin on things. Given their resources, they, of course, couldn't wield the entire power of the sun, but he could at least capture the celestial body's essence, a ritual that collected, stored, and concentrated the sun's light into a crystal of pure magical power, in the end, creating this Lacrima. Of course, that's just an old story, and what happened to the Lacrima after is entirely unclear, though, one thing is certain: The Lacrima has resurfaced, and the power it contains is anything but a mere story. The light of the sun would finally be subjugated by humanity, after all.
Unique Abilities:
Dragon Shrine: Addre's body possesses a Dragon Seed, but its power has laid dormant due to interfering entities vying for dominance over him. User-Rank passive buff to Spell Damage x2. This buff can only go up to S-Rank Max x2.
Honoikazuchi: The very embodiment of fire and lightning - despite not related to any divine being via heritage, Addre still resembles a wrathful deity laying waste to his enemies. User-Rank passive buff to Spell Damage x2. This buff can only go up to S-Rank Max x2.
Atomic Radiation (Unlocked at S-Rank): Addre's body is able to release a foul aura that leaves its mark on whatever it touches. This can be used to enhance his arcane performance. User-Rank passive buff to Spell Damage x2. This buff can only go up to S-Rank Max x2.
- Slayer Benefits:
- Benefits:
+50% passive increase to Strength, Movement Speed, and Spell Damage.
Greatly enhanced senses of Hearing, Sight, and Smell.
Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability (See below).
Inherent 50% Damage Resistance against the Elements the Slayer can control. Stacks with other sources of Damage Resistance up to its usual maximum.
1st & 2nd Generation Force: A Slayer must consume at least 5 spells of their rank and respective element in MP to activate First or Second Generation Slayer Force (Max. H rank), but must have at least 50% of their total MP to be able to do so.
Force highly increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.
While Force is active, the Slayer is surrounded by an aura of their respective element, increasing either their base spell damage or their base melee damage by 50%.
During force spells cost no MP to cast.
To maintain Slayer force one must spend 10% of their total MP per post. MP cannot be regained or regenerated while Slayer Force is active. Once the user of force hits 0 MP or once they choose to cancel it Slayer Force ends. If one hits 0 MP they suffer from the consequences of running out of MP as normal.
- Spell Template:
- Code:
[color=#279eb0][b]Name:[/b][/color] [color=#b4b4b4]xxx[/color]
[color=#279eb0][b]Rank:[/b][/color] [color=#b4b4b4]xxx[/color]
[color=#279eb0][b]MP Cost:[/b][/color] [color=#b4b4b4]xxx[/color]
[color=#279eb0][b]Category:[/b][/color] [color=#b4b4b4]xxx[/color]
[color=#279eb0][b]Type:[/b][/color] [color=#b4b4b4]xxx[/color]
[color=#279eb0][b]Damage:[/b][/color] [color=#b4b4b4]xxx[/color]
[color=#279eb0][b]Range:[/b][/color] [color=#b4b4b4]xxx[/color]
[color=#279eb0][b]Speed:[/b][/color] [color=#b4b4b4]xxx[/color]
[color=#279eb0][b]Duration:[/b][/color] [color=#b4b4b4]xxx[/color]
[color=#279eb0][b]Downside:[/b][/color] [color=#b4b4b4]xxx[/color]
[color=#279eb0][b]Description:[/b][/color] [color=#b4b4b4]xxx[/color]
- Advanced Spells:
- Name: Solar Burst I
Rank: B+
Category: Auxiliary
Type: Passive Ability
Description: Solar energy alone can keep Addre's body running for years without sustenance. Spell Damage is increased by +80%.
Name: Solar Burst II
Rank: B+
Category: Auxiliary
Type: Passive Ability
Description: Even in the dark, solar energy rejuvenates this Dragon Slayer. Spell Damage is increased by +80%.
Name: Solar Burst III
Rank: A+
Category: Auxiliary
Type: Passive Ability
Description: Addre's cells have become mini-scale lighthouses with the amount of energy that is released. Spell Damage is increased by +90%.
Name: Solar Burst IV
Rank: A+
Category: Auxiliary
Type: Passive Ability
Description: It takes an insane mind to harbor this much solar energy within one, mortal body. Spell Damage is increased by +90%.
- Signature Spells:
- Name: Slayer Mark - Purgatory
Rank: User-Rank
Category: Auxiliary
Type: Passive Ability
Description: Addre's body has grown powerful enough to withstand terrible heat, but it can also dash out its own hellfire. User-Rank passive buff to Spell Damage. This buff goes up to S-Rank at maximum.
Name: Slayer Mark - Divine Roar
Rank: User-Rank
Category: Auxiliary
Type: Passive Ability
Description: Electric energy surges inside and outside of him, like a human battery. User-Rank passive buff to Spell Damage. This buff goes up to S-Rank at maximum.
Name: Slayer Mark - Subatomic Energy
Rank: User-Rank
Category: Auxiliary
Type: Passive Ability
Description: If pushed to a corner, his body's auras can slowly harm those around him. User-Rank passive buff to Spell Damage. This buff goes up to S-Rank at maximum.
- B-Rank Spells:
- Name: Solar Dragon's Iron Fist
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Burst
Damage: 80 HP
Range: 50 meters
Speed: 100 m/s
Duration: 6 Posts
Downside: xxx
Description: The user clenches their fist, coating it in destructive energy powered by flames, electric currents and plasma. They launch themselves forward to punch their target, adding a Mobility Effect to this spell.
Name: Solar Dragon's Talons
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Multi-Target
Damage: 60 HP
Range: 150 meters
Speed: 110 m/s
Duration: 6 Posts
Downside: xxx
Description: The user launches a series of arcs from launching heelkicks in the air, ranging up to max 6 arcs in one flurry. These arcs are made of fire, but they can also emit electric energy or be made from pure plasma - or even a combination of these elements. They home in on their targets, adding a Homing Effect to this spell.
Name: Solar Dragon's Wingbeat
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Burst
Damage: 80 HP
Range: 50 meters
Speed: 100 m/s
Duration: 6 Posts
Downside: xxx
Description: The user's back protrudes wings built from emitting fire, thunder and plasma. These wings begin flapping rapidly, emitting a heatwave all around the user. This heatwave not only damages targets, but it also causes them to lose -5% of their HP per post from bad burns and leftover radiation.
- A-Rank Spells:
- Name: Solar Drive I
Rank: A
Category: Auxiliary
Type: Passive Ability
Description: During the day, Addre has direct access to energy from the sunlight. Spell Damage is increased by +55%.
Name: Solar Drive II
Rank: A
Category: Auxiliary
Type: Passive Ability
Description: With extended training, Addre's Dragon Slayer Magic is beginning to mutate at an impressive rate. Spell Damage is increased by +55%.
Name: Solar Drive III
Rank: A
Category: Auxiliary
Type: Passive Ability
Description: This Magic is in an endless struggle against the Addre's Demon Slayer Magic, with conflicting elements vying for dominance over his body. Spell Damage is increased by +55%.
Name: Solar Drive IV
Rank: A
Category: Auxiliary
Type: Passive Ability
Description: Addre has improved in drawing power from electric sources. Spell Damage is increased by +55%.
Name: Solar Drive V
Rank: A
Category: Auxiliary
Type: Passive Ability
Description: Plasma is a rare but precious source of strength, especially for this Slayer Magic. Spell Damage is increased by +55%.
Name: Solar Drive VI
Rank: A
Category: Auxiliary
Type: Passive Ability
Description: At last, the unification of Fire, Plasma, Radiation and Lightning takes the throne and becomes a herald of chaos. Spell Damage is increased by +55%.
Name: Solar Dragon's Blazing Sun
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Burst
Damage: 100 HP
Range: 75 meters
Speed: 150 m/s
Duration: 7 Posts
Downside: xxx
Description: The user engulfs themselves in an orb of red, unbearable fire, sizing at max 10 meters in radius. They dart around like a flying sun, adding a Homing Effect to this devastating spell, all the while leaving bad burns on any targets hit - thus taking away -5% HP per post if hit by this.
Name: Solar Dragon's Thunderfall
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Area of Effect
Damage: 50 HP
Range: 150 meters
Speed: 75 m/s
Duration: 7 Posts
Downside: xxx
Description: The user summons a thundercloud above them, which generates a current by hitting the user with a thunderbolt. Afterwards, the user's electric energy bursts out in all directions, threatening to hit any enemies within the wide range. Being hit by this spell not only damages you, but it also debuffs Movement Speed by -65%. Those hit by the spell also lose -5% of their HP and MP per post.
Name: Solar Dragon's Blight Beam
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Single-Target
Damage: 100 HP
Range: 300 meters
Speed: 300 m/s
Duration: 7 Posts
Downside: xxx
Description: The user launches a solid, glowing beam from their maw, sharp and thin enough to cut through their enemies if given the chance. This beam is powered purely by pulsing plasma, adding a Piercing Effect to this spell. On top of that, due to the nature of the plasma itself, it's capable of bending and turning to home in on its target, thus adding a Homing Effect to this spell too.
Last edited by Addre on 19th July 2023, 2:36 pm; edited 1 time in total