Primary Magic: Merces Letifer Magic
Magic Type: Caster: Primary (+15% to MP Cost Reduction), Requip: Auxiliary (Character can have up to 2 Requip spells active at once)
Description: Merces Letifer Magic was taught to Victoria by Lawrence Sheridan, the man who saved her life from slavers in Capital Crocus when she was ten years old. He used it first as a soldier in a faraway land, then as a gun for hire in Earthland. It is a Caster-type magic that gains Requip magic spells at higher ranks. The Requip spells summon special magical firearms that fill a variety of needs.
In battle Victoria uses Merces Letifer Magic to make magic grenades, knives, and other weapons. She can also call upon magic firearms for firepower that lets her punch far above her weight and take on individuals or crowds of opponents. She can even threaten armored opponents and damage buildings and vehicles with a select few high-ranking weapons and spells. Merces Letifer Magic is not subtle and works best in open combat, but collateral damage can be a concern, so Victoria has to exercise caution when using some of her more powerful spells and weapons.
After years of frequent use, Merces Letifer Magic now gives Victoria access to a few powerful buffs that boost her abilities, allowing her to either take an aggressive posture or to adopt a defensive one if a situation suddenly turns against her.
Lineage:
Name: Shadows Of Anarchy
Description: A child born in the shadows watched his loved ones die by bandits. The fury and rage of the child awakened dark powers within, allowing him to manipulate shadows to take on physical forms and cut, slash, or benefit the user in any way. The child transferred parts of his ability to others he deemed worthy.
Ability: The user can control shadows allowing the shadows around the user to take on a physical form attacking anything at command. Attacks equal the rank of the user’s melee damage in power +50%. Can only control shadows in a 50 meter zone. Shadow control is considered 1 effect at any given time and cannot control shadows of people or connected shadows of their equipment but could for example control the shadow of a nearby wall to attack. These such attacks deal the user's rank in melee damage, and increases based on spell power / magic damage buffs rather than strength buffs.
Usage: 5 post duration with a 6 post cooldown (if the user’s magic is focused on shadows then this can be a passive instead). Shadows must be within 50 ft of the user in order to be manipulated. The user can also make a shield of shadows to block attacks equal to a shield/barrier spell of 1 of the user’s rank. This shield has a 4 post cooldown after use.
- Ascendant Ability (X-Rank):
Name: Eagle Vision
Description: In an ancient civilization, there were three enormous eagles that carried wisdom and knowledge. They shared it with those who were worthy and intelligent enough not to abuse it. When they felt their life was almost coming to an end, they bestowed their gifts onto three young mages who they deemed worthy. The mages and their descendants gained the ability to see incredibly far, but also to gain incredible sudden insight. They can read body language like no other and find hidden messages in conversations.
Ability: User can see through lies, has extended vision range (telescopic vision) and capabilities, and can further understand a person through the minute movements and twitches of the living body.
Usage: Passive
- Ascendant Ability (Y-Rank):
Name: Gold Rush
Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.
The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
* Increase your own jewel reward by 100%
* Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
* Increase the jewel reward of you and ONE other participant of the job by 50%
The user's active ability are the following:
* The user is able to sacrifice their EXP gained from jobs for additional jewels
* The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.
Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
* D-Rank: Nothing
* C-Rank: Strong
* B-Rank: Strong+
* A-Rank: Strong+
* S-Rank: Legendary
* SS-Rank: Legendary+
* 10Y: Legendary+
* 100Y: Artifact
Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
* 25 EXP: 1,000 (D-Rank)
* 50 EXP: 2,500 (C-Rank)
* 250 EXP: 7,500 (B-Rank)
* 1,250 EXP: 17,000 (A-Rank)
* 6,250 EXP: 30,000 (S-Rank)
* 18,750 EXP: 45,000 (SS-Rank)
* 56,250 EXP: 70,000 (10Y-Rank)
* 168,750 EXP: 100,000 (100Y-Rank)
- Ascendant Ability (Z-Rank):
Name: Armoured Beast
Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.
Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.
Usage: Passive
Unique Abilities:
- Close Range Combatant: Victoria can be a threat even without a Requip Weapon in hand. Victoria gets a 60% boost to Strength to ensure that she packs a punch and a 60% boost to HP to ensure that she has a better chance of enduring a sustained brawl.
- Long Range Combatant: Victoria gains a 60% boost to Spell Range and a 60% boost to Spell Damage.
- Extended Magazine: Victoria gains a 60% boost to MP. Victoria also gains a 60% boost to HP.
- Ammo Box: Victoria receives a passive 60% boost to MP. Victoria also regenerates MP at a rate of 5% every post.
- Heavy Weaponry: Victoria receives a 60% boost to Spell Damage and a 60% boost to Strength.
- Story/Plot UA:
Friends In Low Places: Victoria is one with the vagrant and homeless communities. Most of them are friendly towards her and provide her with small services like pointing her towards a place of interest or sharing local gossip. As her rank increases, the gossip becomes more accurate and detailed. OOC permission is required to learn any information about player characters. This is a Story/Plot UA.
- Story/Plot UA:
Smooth Talker: Victoria has developed the ability to be extraordinarily persuasive and make people believe what she wants them to believe. When conversing with NPCs below her rank, they will believe anything she says. However, NPCs of her rank or higher will not automatically be swayed and will require a dice roll to determine if they buy her words. PC mages of her rank and lower can possibly be deceived (requires OOC permission). PC mages of higher rank cannot be deceived, nor can PC mages of any rank with Eagle Vision, Truth, or other Lineages with truth-detecting properties. This is a Story/Plot UA.
Spells:
Name: Derringer
Rank: S
Category: Offensive
Type: Single Target
Damage: 180 HP
Range: 200 Meters
Speed: 200 Meters per Second
Duration: 1 Post
Downside: Range and Speed are reduced by 50% in Exchange for 50% more Damage.
Description: Shaping her fingers into a gun, Victoria points her hand at a target and fires. A small gray magical bullet fires and speeds towards the target at a speed of 200 Meters per Second and can reach up to 200 Meters. If it hits the target takes 180 HP in damage.
Name: Hand Cannon
Rank: S
Category: Offensive
Type: Single Target
Damage: 180 HP
Range: 200 Meters
Speed: 200 Meters per Second
Duration: 1 Post
Downside: Range and Speed are reduced by 50% in exchange for 50% more Damage.
Description: Forming one hand into a gun and using the other hand to support the wrist, Victoria points it at the target and channels magic. She then fires a powerful magical bullet that speeds towards the target at a speed of 200 Meters per Second and reaches up to 200 Meters. It can punch through armor and magical shields, though it gives up half its damage potential to do so. If it hits an armored target the target takes 90 HP in damage. If it hits an unarmored target the target takes the full 180 HP in damage.
Name: Claymore Burst
Rank: S
Category: Offensive
Type: Multi Target
Damage: 90 HP
Range: 300 Meters
Speed: 225 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Focusing gray energy into her hands, Victoria pushes outward with both of them palms out. This sends a cluster of steel ball bearings towards her opponent (or opponents) at high speed. The cluster travels at a range of 300 meters and travels at speeds of up to 225 meters per second. If the cluster hits, the target (or targets) takes 90 HP in damage.
Up to ten targets can be affected by a single casting of Claymore Burst.
Name: Grenade
Rank: D
MP Cost: 20 MP
Category: Offensive
Type: Area-Of-Effect
Damage: 20 HP
Range: 30 Meters
Speed: 15 Meters per Second
Duration: 1 Post
Description: Victoria channels magic into her hand and forms it into a dark green ball about the size of a baseball that has a range of up to 30 meters and travels at 15 meters per second. She then throws it at a target. Three seconds later magic shrapnel emanates from the explosion and damages anything within the blast radius; targets take 20 HP in damage. She can hold onto it before throwing to reduce the chances of it being thrown back. When counting down, it pulses yellow.
Name: Heavy Pistol
Rank: D+
MP Cost: 30 MP
Category: Offensive
Type: Single-Target
Damage: 60 HP
Range: 90 Meters
Speed: 90 Meters per Second
Duration: 1 Post
Description: Forming her fingers into a gun, a wireframe barrel is formed around the first two fingers and a projectile is fired. The projectile is fired at 90 Meters per Second and travels up to 90 Meters in range. If it hits the target the target takes 60 HP in damage.
Name: High Velocity (D+ Prestige Spell)
Rank: D+
MP Cost: 30 MP
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: Self
Speed: Self
Duration: 5 Posts
Downside: N/A
Description: For those times when a spell really needs to get to its target on time, Victoria uses this spell. She channels magic into her hands and then does a fist pump. Victoria gets a 75% buff to Spell Speed for a period of five posts. While this spell is active Victoria's aura flickers constantly as if she is in motion.
Name: Debilitating Mini-Crossbow
Rank: C
MP Cost: 30 MP
Category: Offensive
Type: Single-Target
Damage: 60 HP
Range: 120 Meters
Speed: 120 Meters per Second
Duration: 5 Posts
Downside: N/A
Description: Pointing her wrist at the target, a wireframe mini-crossbow forms on Victoria's wrist. She aims and fires the mini-crossbow at the target. It fires a single miniature bolt composed of dark green magic. If it hits, the target takes 60 HP in damage on the first post and suffers a 50% Debuff to Movement Speed for the next four posts.
Name: Brass Knuckles
Rank: C
MP Cost: 30 MP
Category: Offensive
Type: Single Target
Damage: 60 HP
Range: Melee
Speed: Melee
Duration: 1 Post
Downside: N/A
Description: Clenching her hand into a fist, Victoria focuses magic power until a dull gray set of magic brass knuckles are created on her hand. She then punches the target. If the target is hit it takes 60 HP in damage. They dissipate upon impact.
Name: Requip: Shotgun
Rank: C+
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Requip Damage: 21 HP
Requip Durability: N/A
Range: 45 Meters
Speed: 90 Meters per Second
Duration: 6 Posts
Downside: N/A
Description:
- Shotgun:
Raising her hands above her head, Victoria focuses magic into both her hands until the weapon appears. It falls into her hands and is ready for use.
Abilities:
- Big Shot:
Name: Big Shot
Rank: C+
MP Cost: 45 MP
Category: Offensive
Type: Single Target
Damage: 90 HP
Range: 180 Meters
Speed: 180 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Victoria can fire a dense cloud of buckshot that travels a 180 Meters per Second and can reach up to 180 Meters. If it hits the target it deals 90 damage and knocks back the target. OOC Permission is required to knock back and move PCs or Event NPCs. This ability cannot be used outside of the Requip's active duration.
- Solid Slug:
Name: Solid Slug
Rank: C+
MP Cost: 45 MP
Category: Offensive
Type: Single Target
Damage: 90 HP
Range: 180 Meters
Speed: 180 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Instead of buckshot, Victoria can fire a single magical solid slug shot that travels at 180 Meters per Second and can reach up to 180 Meters. If it hits the target it deals 90 HP in damage and knocks the target back. OOC permission is required to knock back and move PCs or Event NPCs. This ability cannot be used outside of the Requip's active duration.
Name: Oscar Mike (C+ Prestige Spell)
Rank: C+
MP Cost: 45 HP
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: Self
Speed: Self
Duration: 6 Posts
Downside: N/A
Description: Sometimes a mage needs to get somewhere in a hurry or retreat from an unfavorable situation. This spell lets Victoria do just that. To use the spell she channels magic into her hands and taps her feet. Her feet are then coated in "boots" of tan magic. Using this spell, Victoria can boost her Speed by 85% for a period of six posts.
Name: Billy Club
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Single Target
Damage: 80 HP
Range: Melee
Speed: Melee
Duration: 1 Post
Downside: N/A
Description: Holding an arm down at her side, Victoria channels magic into her hand until a jet-black billy club forms. She then hits the target with it. if the target is hit, it takes 80 HP in damage. The club disappears after a single use.
Name: Sticky Grenade
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Area Of Effect
Damage: 40 HP
Range: 100 Meters
Speed: 50 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Focusing magic into her open hand, Victoria creates a tan grenade that she then throws at the target. It has a range of 100 meters and travels at a speed of up to 50 Meters per second. It can either count down to five seconds or Victoria can set it to a short count of three. When it counts down the center pulses red. If opponents are caught in the blast, they take 40 HP in damage.
Name: Stun Grenade
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Area Of Effect
Damage: 40 HP
Range: 100 Meters
Speed: 50 Meters per second
Duration: 6 Posts
Downside: N/A
Description: Holding out an open hand, Victoria focuses magic into her hand until a small gray cylindrical grenade is formed in her hand. She then throws it at the target. It explodes in a burst of light and noise. If opponents are caught in the radius, they take 40 HP in damage on the first post and suffer a 50% Debuff to Movement Speed for the next five posts.
Name: Requip: Sniper Rifle
Rank: B+
MP Cost: 30 MP
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Requip Damage: 32 HP
Requip Durability: N/A
Range: 75 Meters
Speed: 150 Meters per Second
Duration: 8 Posts
Downside: N/A
Description:
- Sniper Rifle:
Raising her hands above her head, Victoria focuses magic into both her hands until the weapon appears. It falls into her hands and is ready for use.
Abilities:
- Kinetic Shot:
Name: Kinetic Shot
Rank: B+
MP Cost: 60 MP
Category: Offensive
Type: Single Target
Damage: 120 HP
Range: 300 Meters
Speed: 300 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Victoria fires a shot of magical energy that travels at 300 Meters per second and can reach up to 300 meters in range. If it hits, it deals 120 HP in damage and knocks the target down with the sheer force the round delivers. OOC permission is required to knock down and move PCs or Event NPCs. This ability cannot be used outside the Requip's active duration.
- Suppressor:
Name: Suppressor
Rank: B+
Category: Auxiliary
Type: Passive
Damage: N/A
Range: N/A
Speed: N/A
Duration: Passive
Downside: N/A
Description: Victoria's shots, whether normal or Active Ability, give 50% off less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. Due to magic barrel reinforcement, Suppressor also adds a 90% increase to Spell Range. This ability is active for as long as the weapon itself is.
Name: Don't Bother Running... (B+ Prestige Spell)
Rank: B+
MP Cost: 60 MP
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: Self
Speed: Self
Duration: 8 Posts
Downside: N/A
Description: Even the best marksman finds themselves wishing for a little extra range from time to time. With this spell Victoria can extend her reach and hit targets at a distance where they thought they were safe from her. Victoria channels gray magic into her hands and then moves her hands like she is putting on gloves. Once the spell is cast Victoria benefits from a 90% boost to Spell Range for a period of eight posts. While the spell is active Victoria's hands and forearms glow gunmetal gray.
Name: Requip: Rocket Launcher
Rank: A+
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Requip Damage: 45 HP
Requip Durability: N/A
Range: 110 Meters
Speed: 110 Meters per Second
Duration: 9 Posts
Downside: N/A
Description:
- Rocket Launcher:
This weapon is intended to give Victoria a fighting chance against armored targets and buildings. Its Active Abilities let it punch through hardened structures and track targets for better accuracy.
Abilities:
- Bunker Buster:
Name: Bunker Buster
Rank: A+
MP Cost: 75 MP
Category: Offensive
Type: Single Target
Damage: 150 HP
Range: 450 Meters
Speed: 450 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Victoria can fire a gray-nosed projectile that is more powerful than normal. The projectile travels at 450 Meters per second and can reach up to 450 Meters. It also does considerable damage to buildings and gates by punching through walls and then exploding. It can punch through armor and magical shields, but it gives up half of its damage potential to do so. If it hits an armored target, it deals 75 HP in damage. If it hits an unarmored target, it deals its full damage of 150 HP and knocks down the target. Requires permission to knock back and move PCs or Event NPCs. This ability cannot be used outside the Requip's duration.
- Heat-Seeker:
Name: Heat-Seeker
Rank: A+
MP Cost: 75 MP
Category: Offensive
Type: Single Target
Damage: 150 HP
Range: 450 Meters
Speed: 450 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Victoria can fire a red-nosed projectile that can home in on a target within its range of 450 Meters: if it has to travel any further the rocket vanishes on the spot without doing any damage. The projectile travels at speeds up to 450 Meters per Second and has a range of 450 Meters. If Heat-Seeker hits, it deals 150 HP in damage and knocks the target down. Requires permission to knock down and move PCs or Event NPCs. This ability cannot be used outside the Requip's duration.
Name: Loaded For Bear (A+ Prestige Spell)
Rank: A+
MP Cost: 75 MP
Category: Supportive
Type: Single Target
Damage: N/A
Range: Self
Speed: Self
Duration: 9 Posts
Downside: N/A
Description: Victoria raises her hands above her head and channels gray magic into her hands and arms. When the spell is ready she crosses her arms over her chest and holds them for a moment, then uncrosses them. Two gray ammo bandoliers crisscross her chest while making an audible clanking sound of bullets jingling and once in place the bandoliers remain there for the duration of the spell. While the spell is active Victoria gains a 100% increase to Spell Damage. Victoria is the only one who can benefit from this spell.
Name: Trench Knife
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Single Target
Damage: 120 HP
Range: Melee
Speed: Melee
Duration: 1 Post
Downside: N/A
Description: By focusing her magic into one hand, Victoria can summon a knife that has a knuckle duster attached to the guard. This gives her the option to either stab a target or punch it. This makes it a versatile close-quarters weapon when speed counts. If the target is either punched or stabbed, it takes 120 HP in damage. The Trench Knife disappears after a single strike, successful or not. Outside of combat, it works exactly like a normal knife.
Name: Requip: Light Machine Gun
Rank: S+
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Requip Damage: 62 HP
Requip Durability:
Range: 150 Meters
Speed: 300 Meters per Second
Duration: 12 Posts
Downside: N/A
Description:
- Light Machine Gun:
Raising her hands above her head, Victoria focuses magic into her hands until the weapon forms and drops down into her hands. It is then ready to use. The Light Machine Gun has a fast rate of fire and does respectable damage, which makes a good weapon for firepower on the move. It excels in suppressing individual targets or in fighting off groups of enemies. It can fire on full-auto and has a foldable bipod for added stability in firing from stationary positions if the need arises.
Abilities:
- Five-Round Burst:
Name: Five-Round Burst
Rank: S+
MP Cost: 90 MP
Category: Offensive
Type: Single Target
Damage: 180 HP
Range: 600 Meters
Speed: 600 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Victoria can exert enough trigger control to fire a five-round burst with this weapon. The bullets travel up to 600 Meters and travel at 600 Meters per Second. Each bullet does 36 HP in damage: if all five bullets hit, the target takes 180 HP in damage.
- Suppressing Fire:
Name: Suppressing Fire
Rank: S+
MP Cost: 90 MP
Category: Offensive
Type: Multi Target
Damage: 135 HP
Range: 450 Meters
Speed: 340 Meters per Second
Duration: 12 Posts
Downside: N/A
Description: When Victoria activates this ability the barrel of the Light Machine Gun glows red. She then fires a long burst while moving the weapon from side to side, saturating an area in front of her with bullets before the barrel stops glowing. If the target(s) are hit, they take 135 HP in damage on the first post and suffer from a 50% Debuff to Movement Speed for the next eleven posts. Up to twelve targets standing close together can be hit in a single use of Suppressing Fire.
Name: Requip: .44 Magnum Revolver (S+ Prestige Spell)
Rank: S+
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Requip Damage: 62 HP
Requip Durability: N/A
Range: 150 Meters
Speed: 300 Meters per Second
Duration: 12 Posts
Downside: N/A
Description: A large, long-barreled revolver that fires a heavy round, the .44 Magnum Revolver is not a subtle weapon. Its report can be heard by anyone in earshot, but the weapon is best employed in situations where subtlety is not needed. Its ability to fire either Armor-Piercing Rounds or Magnum Rounds makes sure that whatever is on the receiving end goes down and is likely to stay down. Anyone who looks down the barrel of this weapon might question how lucky they feel.
- .44 Magnum Revolver:
- Armor-Piercing Round:
Name: Armor-Piercing Round
Rank: S+
MP Cost: 90 MP
Category: Offensive
Type: Single Target
Damage: 270 HP
Range: 300 Meters
Speed: 300 Meters per Second
Duration: 1 Post
Downside: Range and Speed are halved in exchange for 50% more damage.
Description: Victoria fires a heavy round that can punch through armor and magic shields, though it gives up half of its damage potential to do so. It travels at a speed of 300 meters per second and can reach up to 300 meters. If the Armor-Piercing Round hits an armored target it takes 135 HP in damage and is knocked back. If the Armor-Piercing Round hits an unarmored target it takes the full damage of 270 HP and is knocked back. OOC permission is required to knock back and move PCs or Event NPCs.
- Magnum Round:
Name: Magnum Round
Rank: S+
MP Cost: 90 MP
Category: Offensive
Type: Single Target
Damage: 270 HP
Range: 300 Meters
Speed: 300 Meters per Second
Duration: 1 Post
Downside: Range and Speed are halved in exchange for 50% more damage.
Description: Victoria fires a heavy round that deals a lot of damage and dumps a lot of kinetic energy into the target. The round travels at a speed of 300 Meters per Second and can reach up to 300 Meters. If the target is hit, it takes 270 HP in damage and is knocked down from the force of the round. OOC permission is required to knock down and move PCs or Event NPCs.
Name: Claymore Blast
Rank: H
MP Cost: 70 MP
Category: Offensive
Type: Area Of Effect
Damage: 105 HP
Range: 200 Meters
Speed: 125 Meters per Second
Duration: 20 Posts
Downside: Range and Speed are reduced by 50% in exchange for 50% more Damage.
Description: Focusing golden energy into her hand, Victoria punches the ground, releasing a circle of steel ball bearings that fire out in a circular area around Victoria. The bearings have a range of 200 meters and travel at a speed of 125 meters per second. If the target(s) are hit they take 105 HP in damage on the first post and suffer a 50% debuff to Movement Speed for the next nineteen posts.
Name: Beam Cannon
Rank: H+
MP Cost: 105 MP
Category: Offensive
Type: Single Target
Damage: 210 HP
Range: 800 Meters
Speed: 800 Meters
Duration: 1 Post
Downside: N/A
Description: Putting both hands together in the shape of a gun, Victoria channels energy into her hands and a ball of golden energy the size of a marble forms on her fingertips. When the spell is ready, Victoria fires the spell at the target. The spell manifests as a thin beam of golden light. The beam travels up to 800 Meters and travels at 800 Meters per second. The spell can punch through armor and physical and magical shields, but gives up half of its damage potential to do so. If it hits an armored target, the spell does 105 HP in damage. If it hits an unarmored target, the spell does its full damage of 210 HP.
Name: Hard To Kill (H+ Prestige Spell)
Rank: H+
MP Cost: 105 MP
Category: Supportive
Type: Single Target
Healing: 210 HP
Range: Self
Speed: Self
Duration: 15 Posts
Downside: N/A
Description: When Victoria's back is to the wall, she can use this spell to bring herself back from the brink. When she uses this spell by putting a glowing golden hand over her heart, she instantly heals 210 HP on the first post. She then regenerates 5% of her HP every post after for the next nine posts. Furthermore, she also gains a counter to Immobilization effects that reduces their potency by a maximum of 50% for the next fourteen posts during the spell's duration.
Name: Mega Beam Cannon
Rank: H++
MP Cost: 210 MP
Category: Offensive
Type: Multi Target
Damage: 320 HP
Range: 1,400 Meters
Speed: 1,200 Meters per Second
Duration: 50 Posts
Downside: N/A
Description: Putting both hands together in the shape of a gun and assuming a firing stance much like one uses when aiming a handgun, Victoria points both index fingers towards the target and begins to channel golden magic into her fingers. As visible lines of golden magic move towards her fingertips a ball the size of a baseball forms between her fingertips and when the spell is ready Victoria fires a wide beam of magic that is mixed with arcs of electricity. This is strictly a cosmetic effect... the target(s) do not suffer electric damage if the spell hits.
Mega Beam Cannon can pierce armor and magical shields, but it gives up half of its damage potential to do so. If the spell hits an armored target it takes 160 HP in damage. If the spell hits an unarmored target it takes the full 320 HP in damage.
If target(s) are hit by the Mega Beam Cannon they take damage on the first post and suffer a 10% Drain to HP for the next forty-nine posts.
Up to fifty targets can be affected by a single casting of Mega Beam Cannon.
Last edited by Victoria Sheridan on 28th March 2023, 9:55 pm; edited 68 times in total (Reason for editing : Victoria has achieved Z+ Rank. Her magic has been updated to reflect this change.)