Magic Name: Technical Take-Over Magic
Magic Type:
Solitary Take-Over (+30% to HP and MP)
Proof of Possession: x1 Magic Slot Used
Description: Take-Over Magic mainly revolves around transforming parts or the entirety of one’s body into that of another entity in order to gain an edge in combat or labor. The numerous possibilities for templates to fashion one’s Take-Over Magic are countless, so it was only a matter of time before more ‘inorganic’ entities could be embodied through human flesh.
Imai’s Take-Over Magic lets him transform himself into machinery. All the components needed – metals, electric currents, fuel, glass, steam, plasma et cetera – can be manifested only through modelling parts or his entire body into that of a ‘machine’ or mechanical construct. However, it’s not nearly as limiting as one may think – with enough creativity, he can transform limbs into chainsaws, wheels, propellers or plasma cannons. He can shoot out bolts of lightning from a railgun arm, propel himself up in the air with rocket legs, grow the wings of a jet on his back, or manifest an entire vehicle around his own body. The technological level of such transformations appear to correlate with his own mechanical experience.
Unique Abilities:
Magic Type:
Solitary Take-Over (+30% to HP and MP)
Proof of Possession: x1 Magic Slot Used
Description: Take-Over Magic mainly revolves around transforming parts or the entirety of one’s body into that of another entity in order to gain an edge in combat or labor. The numerous possibilities for templates to fashion one’s Take-Over Magic are countless, so it was only a matter of time before more ‘inorganic’ entities could be embodied through human flesh.
Imai’s Take-Over Magic lets him transform himself into machinery. All the components needed – metals, electric currents, fuel, glass, steam, plasma et cetera – can be manifested only through modelling parts or his entire body into that of a ‘machine’ or mechanical construct. However, it’s not nearly as limiting as one may think – with enough creativity, he can transform limbs into chainsaws, wheels, propellers or plasma cannons. He can shoot out bolts of lightning from a railgun arm, propel himself up in the air with rocket legs, grow the wings of a jet on his back, or manifest an entire vehicle around his own body. The technological level of such transformations appear to correlate with his own mechanical experience.
Unique Abilities:
- Turbine: It feels as if, when casting this Take-Over Magic, Imai's belly becomes a spinning wheel. Spell Range is increased by +120%.
- Generator: A generator-like heart isn't too shabby, but it grants his spells some extra horsepower. Spell Damage is increased by +120%.
- Cellular Machinery: His cells are independent units working as a complete machinery. If a cell falls, the others will fill its stead quickly. HP and MP regenerate passively by +5% each.
- Advanced Spells:
- Name: Scope-Lens
Rank: B+
Category: Auxiliary
Type: Passive Ability
Description: Spell Range is increased by +80%.
Name: Zoom-Lens
Rank: B+
Category: Auxiliary
Type: Passive Ability
Description: Spell Range is increased by +80%.
Name: Netrunner
Rank: A+
Category: Auxiliary
Type: Passive Ability
Description: Spell Speed is increased by +90%.
Name: Fullrunner
Rank: A+
Category: Auxiliary
Type: Passive Ability
Description: Spell Speed is increased by +90%.
Name: Urbanite
Rank: S+
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: +78% to Spell Healing
Melee Damage: 52HP
Range: 150 meters
Speed: 300 m/s
Duration: 12 posts
Downside:
Description: A part of Imai's skin protrudes a black, cybernetic mesh of what looks like pure coding taking physical form.- Ability:
- Name: Data Recovery
Rank: S+
MP Cost: 90MP
Category: Supportive
Type: Burst
Healing: 270HP
Range: Self
Speed: Self
Duration: 12 posts
Downside: Sacrifice Range and Speed for +50% Healing.
Description: The cybernetic 'skin' that Imai grows begins to recover and restore any damaged tissue on his body, healing his organic flesh. As this mode is purely to restore Imai's body, it also grants him a +5% HP Regen for the duration. If an enemy casts a spell at him in this mode, he'll be able to pay that spell's MP Cost to negate it - this can only occur once per post, and it works on S+ or lower-ranked spells only.
- Signature Spells:
- Name: LacBook Installed
Rank: S
Category: Auxiliary
Type: Passive Ability
Description: Spell Damage is increased by +60%.
Name: Deep Web
Rank: S
Category: Auxiliary
Type: Passive Ability
Description: Spell Range is increased by +60%.
- C-Rank Spells:
Name: CODE: S.I.R.I (Speech Interpretation and Recognition Interface)
Rank: C
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: +22% to Spell Durability
Melee Damage: 12HP
Range: 30 meters
Speed: 60 m/s
Duration: 5 posts
Downside: N/A
Description: S.I.R.I is... something. Something sentient inside Imai's body that talks to him regularly. She sounds pretty lovely, but to summon her, his skin begins to grow blue LED-cable-like veins that glow in the dark and the light.- Ability:
- Name: Firewall
Rank: C
MP Cost: 30MP
Category: Defensive
Type: Single-Target
Defense: 225HP
Range: 120 meters
Speed: 120 m/s
Duration: 12 posts
Downside: x1 Effect sacrificed for +25% Defense.
Description: The neon-cable veins can protrude from Imai's body and form a blue wall to protect him or one ally from incoming spells.
Name: CODE: R.I.Z.Z (Roller Iron Zoom-Zillion)
Rank: C
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: +22% to Spell Damage
Melee Damage: 12HP
Range: 30 meters
Speed: 60 m/s
Duration: 5 posts
Downside: N/A
Description: Imai's arm transforms into a large drill, which appears to belong to a mining unit from Bosco. Like a natural augmentation, he's able to spin the drill horn and dig into dirt, stone or bastards.- Ability:
- Name: Destructive Drill
Rank: C
MP Cost: 30MP
Category: Offensive
Type: Burst
Defense: 60HP
Range: 30 meters
Speed: 60 m/s
Duration: 5 posts
Downside: N/A
Description: The drill torpedoes forward at rocket speed, pulling Imai with him to drill through whatever opponent is in the way. This works as a Mobility effect, which can happen once per post.
- B-Rank Spells:
Name: CODE: C.J (Chopper Jets)
Rank: B
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: +25% to Spell Speed
Melee Damage: 19HP
Range: 50 meters
Speed: 100 m/s
Duration: 6 posts
Downside:
Description:
Name: CODE: S.H.E.E.T (Surf Hover Emission Element Transporter)
Rank: B
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: +25% to Spell Speed
Melee Damage: 19HP
Range: 50 meters
Speed: 100 m/s
Duration: 6 posts
Downside:
Description:
Name: CODE: F.U (Fly Unit)
Rank: B
Take-Over Type: Full
Grade: Normal
Take-Over Buff: +50% to Spell Speed
Melee Damage: 28HP
Range: 50 meters
Speed: 100 m/s
Duration: 6 posts
Downside:
Description:
- A-Rank Spells:
Name: CODE: B.S (Buster Sleeves)
Rank: A
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: +27% to Spell Damage
Melee Damage: 28HP
Range: 75 meters
Speed: 150 m/s
Duration: 7 posts
Downside:
Description:
Name: CODE: L.S.D (Leg-Skipping Day)
Rank: A
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: +27% to Spell Damage
Melee Damage: 28HP
Range: 75 meters
Speed: 150 m/s
Duration: 7 posts
Downside:
Description:
Name: CODE: S.I.K.E (Sword-Invoked Killing Efficiency)
Rank: A
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: +27% to Spell Damage
Melee Damage: 28HP
Range: 75 meters
Speed: 150 m/s
Duration: 7 posts
Downside:
Description:
Name: CODE: M.T.V (Mass Tank Volley)
Rank: A
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: +27% to Spell Damage
Melee Damage: 28HP
Range: 75 meters
Speed: 150 m/s
Duration: 7 posts
Downside:
Description:
Name: CODE: R.E.E.E (Raging Emissary Electron Exoskeleton)
Rank: A
Take-Over Type: Full
Grade: Normal
Take-Over Buff: +50% to Spell Damage
Melee Damage: 42HP
Range: 75 meters
Speed: 150 m/s
Duration: 7 posts
Downside:
Description:
- S-Rank Spells:
- Name: CODE: S.P.I.N.E (Slow Perception Impeding Nerve Emission)
Rank: S
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: +30% to Spell Speed
Melee Damage: 35HP
Range: 100 meters
Speed: 200 m/s
Duration: 10 posts
Downside:
Description:
Name: CODE: G.H.E.Y (Gravi-Hammer Expansion Yaks)
Rank: S
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: +30% to Spell Damage
Melee Damage: 35HP
Range: 100 meters
Speed: 200 m/s
Duration: 10 posts
Downside:
Description:
Name: CODE: D.I.S.C (Defensive Interface Swift Cutters)
Rank: S
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: +30% to Spell Durability
Melee Damage: 35HP
Range: 100 meters
Speed: 200 m/s
Duration: 10 posts
Downside:
Description:
Name: CODE: S.N.E.C (Snake Neck Enemy Capture)
Rank: S
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: +30% to Spell Range
Melee Damage: 35HP
Range: 100 meters
Speed: 200 m/s
Duration: 10 posts
Downside:
Description:
Name: CODE:
Rank: S
Take-Over Type: Full
Grade: Normal
Take-Over Buff: +60% to Spell Durability
Melee Damage: 52HP
Range: 100 meters
Speed: 200 m/s
Duration: 10 posts
Downside:
Description: