Lineage Name: The World Slayer
Wielder: Addre
Purchase Proof:
Proof of Purchase
Proof of Possession
Description
Dragon Slayer Magic. God Slayer Magic. Demon Slayer Magic.
A trinity of, perhaps, the most revered Lost Magic known to man. Each tailored towards the mastery over as well as the eradication of the entity that each school of Slayer Magic is named after – whether you’re hunting down flying Dragons, waging war against the Gods themselves, or tracking down a wretched Demon in the shelter of night, possessing such a powerful Magic would certainly always tip the scales in your favor.
However, attempts had been made in the past to mesh the three schools of Slayer Magic together, but in doing so, a favorable source of power in the form of Third Generation Force would be unobtainable. And yet, as if by a sliver of luck, Addre’s body has managed to merge the three Seeds containing each Magic into a single object, a fusion of sorts that’s not meant to exist in the first place.
Because of how impossible it is, this source of power that has fused within him is pushing his Slayer Magic to absurd heights, granting Addre various unique abilities. His entire body has become an anomalous Slayer of all three beings, and he rests not until he stands at the zenith of all Slayers in the whole world.
Abilities:
Wielder: Addre
Purchase Proof:
Proof of Purchase
Proof of Possession
Description
Dragon Slayer Magic. God Slayer Magic. Demon Slayer Magic.
A trinity of, perhaps, the most revered Lost Magic known to man. Each tailored towards the mastery over as well as the eradication of the entity that each school of Slayer Magic is named after – whether you’re hunting down flying Dragons, waging war against the Gods themselves, or tracking down a wretched Demon in the shelter of night, possessing such a powerful Magic would certainly always tip the scales in your favor.
However, attempts had been made in the past to mesh the three schools of Slayer Magic together, but in doing so, a favorable source of power in the form of Third Generation Force would be unobtainable. And yet, as if by a sliver of luck, Addre’s body has managed to merge the three Seeds containing each Magic into a single object, a fusion of sorts that’s not meant to exist in the first place.
Because of how impossible it is, this source of power that has fused within him is pushing his Slayer Magic to absurd heights, granting Addre various unique abilities. His entire body has become an anomalous Slayer of all three beings, and he rests not until he stands at the zenith of all Slayers in the whole world.
Abilities:
- World Force - Addre has broken his inner limits and has brought forth the ability to enter Force - however, this version of Force is unique to him, and it affects him slightly different from other versions of Force (x3 Lineage Effects)
- World Force:
- World Force: World Force can be activated/deactivated at will and anytime provided the user has at least 50% of their total magic power left. Users of World Force benefit from a 75% increase to their base Spell Damage or base Strength instead of the regular 50% increase while this instance of Force is active.
- World Force passively buffs the power of the Slayer's Strength, Speed, and Spell Damage by +75% each instead of the previous +50%.
- While World Force is active, the Slayer is surrounded by a destructive, black aura that semi-breaks their body down into a humanoid cloud of black dust. This increases either their base Spell Damage or their base Strength by +75%. This increase is separate from other base increases and can apply independently of the cap imposed on base increases.
- During World Force, spells cost no MP to cast.
- To maintain World Force one must spend 15% of their total MP per post. MP cannot be regained or regenerated while World Force is active. Once the user of force hits 0 MP, or once they choose to cancel it, World Force ends. If one hits 0 MP, they suffer from the consequences of running out of MP as normal.
- Unseen Generation - Addre can no longer be counted as among the First, Second or Third Generations of Slayers. He's generated his own category of Slayers in his constant thirst for power. This grants Addre x4 Advanced Spell Slots (capping at S+), which can be apped in one of his Magic Apps as any other Advanced Spell (x4 Lineage Effects)
- Demon Slayer Unleashed - Addre's Slayer Magic has become so lethal that it has sacrificed any hope of being able to heal anything in exchange for its devastating ability to damage anything. Addre's fighting style also invites him to get up close and personal with his enemies - as a result, Addre's base Spell Healing is decreased by -50%, and in return, Addre's base Spell Damage is increased by +50% (x1 Lineage Effect)
- God Slayer Unleashed - Addre's so appreciative of his Magic that maintaining it might even prioritize higher than his own flesh and blood. Therefore, Addre's base HP and MP are both decreased by -25% each - in return, his base Spell Durability is increased by +50% (x1 Lineage Effect)
- Dragon Slayer Unleashed - A classical dragon's yearn for earthly riches to be stored in their cave also applies to Addre's habits. Therefore, upon succeeding every mission, he obtains +100% extra Jewels as a reward (x1 Lineage Effect)
Last edited by Addre on 30th June 2023, 1:52 pm; edited 2 times in total