Magic Name: Apocalypse Slayer
Magic Type: God Slayer
Proof of Aquisition: Trading Hub
Description:
- Apocalypse Slayer Lacrima:
Name:
Apocalypse Slayer Lacrima
Type:
God Slayer
Item/Energy needed to reach Force:
Blood, Fire, Darkness
Slayer Can Control:
Blood, Fire, Darkness
Appearance & Mechanics:
A deeply black lacrima that is hot to the touch, it's oval surface appearing almost like charcoal in texture, subtle, orange glow making it seem as if embers were still alight within the crystallized magic. The surface of the item, which seems oddly sturdy in its own way, appears cracked and broken in places, perhaps bringing attention to the fact that whatever this lacrima had to endure, it was harsh and unrelenting.
The Apocalypse God Slayer Lacrima enables its wielder to produce, use & manipulate magic and spells comprised of blood, fire and darkness as well as consume these elements for MP regain and the force mechanic, though the elements have impurities to them that manifest in the form of darker, almost blackened versions of the respective element used, representing the unholy aspect of this god slayer lacrima.
Price: 125 CC
- Ability 1:
- Ability 2:
- Ability 3:
- Second Generation Slayer:
Second Generation:
These Slayers have learned the magic from a lacrima produced by the Dragon/God/Demon of their respective element.
First and Second Generation Force:
A Slayer must consume at least 5 spells of their rank and respective element in MP to activate First or Second Generation Slayer Force (Max. H rank), but must have at least 50% of their total MP to be able to do so.
- Force highly increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.
- While Force is active, the Slayer is surrounded by an aura of their respective element, increasing either their base spell damage or their base melee damage by 50%.
- During force spells cost no MP to cast.
- To maintain Slayer force one must spend 10% of their total MP per post. MP cannot be regained or regenerated while Slayer Force is active. Once the user of force hits 0 MP or once they choose to cancel it Slayer Force ends. If one hits 0 MP they suffer from the consequences of running out of MP as normal.
Slayer Benefits: Slayer magic overrides the possibility to get any benefits from other types of magic for the particular Slayer magic in question. Slayer magic is always Solitary Slayer and cannot use any other benefits alongside the Slayer benefit. Slayer magic grants the following benefits to the character who has it.
- +50% passive increase to Strength, Movement Speed, and Spell Damage.
- Greatly enhanced senses of Hearing, Sight, and Smell.
- Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability (See above).
- Inherent 50% Damage Resistance against the Elements the Slayer can control. Stacks with other sources of Damage Resistance up to its usual maximum
Spells
- D-Rank:
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- C-Rank Spells:
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