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    Necromancy

    HaruxHaru
    HaruxHaru

    Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 29
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Necromancy  Empty Necromancy

    Post by HaruxHaru 14th September 2022, 9:32 pm

    Magic

    Magic Name: Necromancer's Passion
    Magic Type: Summoning
    Description: Long ago in days when magic was still considered a tool of the Lord of the underworld, mages practiced in secret with their black arts in order to gain further knowledge and power. However, there was one thing that mages could not yet do; bring the dead back to life. However, a powerful mage decided to give a go at this forbidden art of tampering with the dead. Consumed by power, his determination rotted his soul to become black as the sin he committed. Finally, after many failed attempts, the mage brought the dead back to life. However, now lost within his magic, he kept the corpses soulless and bound them under his power; becoming the first Necromancer. This art of highly corrupt black magic has been passed down throughout history to those who desired the ability to defy the Gods and conjure up a legion under his command. Now those of this era enjoy gaining power to defy the Gods, inherit the First's corruption, and love the black arts of resurrection.

    Unique Abilities:
    • Ability 1: Guardian Wraith Passive - A fallen soul bound to Jeon. This wraith follows Jeon in the shadow and will attack anyone who means to harm his master. The wraith possesses cursed daggers that poison and sap the target's abilities. Targets afflicted by the daggers receive decreased HP/MP regeneration, Strength, Speed and Spell damage for 2 duration.

    • Plot Ability : Undead Posse Passive - Jeon is always followed by undead minions even in his adventures. They do most of the manual labor for him. Though these minions don't fight and will scurry behind their master as soon as a fight breaks out. These minions don't have an expiration but if they do get destroyed they will not respawn. The number of undead minions he can maintain is capped at a dozen, for most time four or six skeleton minions would suffice.


    Signature Spells:


    Rank D Spells:



    Rank D+ Spells:




    Rank C Spells:



    Rank C+ Spells:


    Last edited by HaruxHaru on 18th September 2022, 8:50 pm; edited 9 times in total
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    Post by Guest 15th September 2022, 3:34 am

    Hey there Haru, Med here to look this over. Before I get into the small edits, there are two larger ones that you need to make.

    1. You have far too many unique abilities. D ranks can only have one so you're going to have to remove the others for now. I'll grade the one you want to keep after you've removed the others.

    2. You need to lower one of your D+ spells to a D rank. I understand that your lineage grants you an additional spell but given that it caps at S, it means that it's a normal one, not advanced.

    Once you've dealt with these main issues, I'll grade what remains.

    Magic:
    HaruxHaru
    HaruxHaru

    Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 29
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Necromancy  Empty Re: Necromancy

    Post by HaruxHaru 15th September 2022, 3:43 am

    Forgot to place the locked until rank B and Rank S, just removed them for now. Done updates requested.
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    Post by Guest 15th September 2022, 4:33 am

    Alright. Round 2.

    Magic:


    Last edited by Medeia on 15th September 2022, 5:44 am; edited 1 time in total
    HaruxHaru
    HaruxHaru

    Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 29
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Necromancy  Empty Re: Necromancy

    Post by HaruxHaru 15th September 2022, 5:31 am

    Done with the fixes. Sorry about the debuff/buff percentage, was using the percentage from the table, just using it incorrectly.
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    Post by Guest 15th September 2022, 6:06 am

    Right. You didn't actually make half of the edits that I asked you to. Please make sure that you do them all as it makes the process much easier for both you and me. If you're struggling with the rules, we do have a statless option that you can use.

    Magic:
    HaruxHaru
    HaruxHaru

    Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 29
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Necromancy  Empty Re: Necromancy

    Post by HaruxHaru 15th September 2022, 6:16 am

    I was actually thinking of going statless. How do I do that?
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    Post by Guest 15th September 2022, 6:23 am

    Ok doke. You'll need to use the following templates instead of the stat ones.

    Code:

        [b]Name:[/b]
        [b]Rank:[/b]
        [b]Grade:[/b]
        [b]Linked Equipment:[/b]
        [b]Duration:[/b]
        [b]Description:[/b]

        [spoiler="Ability 1"]
        [b]Name:[/b]
        [b]Rank:[/b]
        [b]Duration:[/b]
        [b]Description:[/b]
        [/spoiler]

        [spoiler="Ability 2"]
        [b]Name:[/b]
        [b]Rank:[/b]
        [b]Duration:[/b]
        [b]Description:[/b]
        [/spoiler]

    The main difference is that there won't be any numbers in your magic at all besides duration. Your unique abilities and spells won't be graded as harshly since you can't use statless magic against other players anyway, so stuff that I denied before might be OK for a statless one. Your idea about lowering vision and magic sensory would be fine too. Simply put, statless magic is for PVE and plot based PVP only.
    HaruxHaru
    HaruxHaru

    Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 29
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Necromancy  Empty Re: Necromancy

    Post by HaruxHaru 15th September 2022, 6:40 am

    Is this okay? I'm not sure if going statless means I have to remove stats percentage as well.
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    Post by Guest 15th September 2022, 6:47 am

    Percentages need to go as well. If you want a buff or debuff in your spell, just say what goes up or down, no need to be any more specifc than that.
    HaruxHaru
    HaruxHaru

    Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 29
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Necromancy  Empty Re: Necromancy

    Post by HaruxHaru 15th September 2022, 6:56 am

    Done. Quick question though, how will I determine the damage of my summons or their spell's damage when doing PVE, will it still follow the tables damage chart or do we roleplay like "after receiving 3 strikes, the beast slowly buckles and falls down"?
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    Post by Guest 15th September 2022, 7:03 am

    The latter. How many hits it takes to defeat an opponent is entirely up to you.

    Your magic is almost ready to go but you still have a few numbered ranges in your spell descriptions. If you could clean those up, I'll approve this for you.
    HaruxHaru
    HaruxHaru

    Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 29
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Necromancy  Empty Re: Necromancy

    Post by HaruxHaru 15th September 2022, 7:21 am

    All done. Not sure if I should have removed "The maximum number of targets that can get hit with this spell are 3 per post and a single target will take no more than 30 damage per post regardless of how many arrows they're hit by. " from the Skeleton Archer's 2nd ability since it statless. Or "Wraith HP, melee damage, speed and range depends on Jeon's rank and capped at S." from the Unigue ability for the same reason.

    Also changed the plot ability to be just capped at 12.
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    Post by Guest 15th September 2022, 7:26 am

    You can go ahead and remove those two sections since you're statless now. That'll be it after.
    HaruxHaru
    HaruxHaru

    Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 29
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Necromancy  Empty Re: Necromancy

    Post by HaruxHaru 15th September 2022, 7:29 am

    And done. Thanks for your patience.
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    Post by Guest 15th September 2022, 7:32 am

    Magic:

    Necromancy  QlhAT3Z
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    Post by Guest 18th September 2022, 3:44 am

    Magic:

    Necromancy  9DH5Ncy
    HaruxHaru
    HaruxHaru

    Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 29
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Necromancy  Empty Re: Necromancy

    Post by HaruxHaru 18th September 2022, 7:22 am

    Done adding C rank spells and signature spells. Also been meaning to ask, I don't see the number of summons I can have out on the tables page. Am I suppose to follow the Solitary benefit from the spell rules? Also, how often can we use our spells, I want to use my signature spells often but I don't know if I can use them consecutively, or multiple times in a single post.
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    Post by Guest 18th September 2022, 7:54 am

    Generally, you need to put your magic up for approval again each time you make changes but since I'd probably be doing it anyway, I'll just go ahead and do it. :)

    The maximum amount of summons that you can have out at one time does indeed depend on your benefit level and since yours is solitary, yours is 4.

    As for how often you can use a particular summon, you can resummon it the post after either its duration ends or you send it away yourself. You can't, however, summon the same spirit more than once in the same post. Bare in mind though that once a summon vanishes, all of its active and passive abilities fade too, meaning the summon will have to cast them again when it returns.

    As for the changes you need to make this time around, I only have two for you, both to do with your signature spell.

    Magic:
    HaruxHaru
    HaruxHaru

    Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 29
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Necromancy  Empty Re: Necromancy

    Post by HaruxHaru 18th September 2022, 8:57 pm

    Done with edits. Thanks, I didn't know I have to go with the approval again. So moving forward after it gets unlocked, I need to post on the approval thread first before I can make new addition or modifications, right?

    Was hoping I can summon multiple skeleton warriors and skeletons archers. For future spells, can I increase the number of units summoned by a particular spell?
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    Post by Guest 19th September 2022, 3:30 am

    No. You make all the modifications and additions first and when you're finished, then post in the approval thread.

    The general rule on summoning more than one creature in a spell is that they'd have their damage, HP etc split between them. You can do it but each one would be rather weak. Since you're statless, however, it wouldn't be quite so bad.

    As you've completed the edits...your magic is...

    Necromancy  QlhAT3Z

    Magic:

      Current date/time is 17th November 2024, 4:30 am