Magic Name: Necromancer's Passion
Magic Type: Summoning
Description: Long ago in days when magic was still considered a tool of the Lord of the underworld, mages practiced in secret with their black arts in order to gain further knowledge and power. However, there was one thing that mages could not yet do; bring the dead back to life. However, a powerful mage decided to give a go at this forbidden art of tampering with the dead. Consumed by power, his determination rotted his soul to become black as the sin he committed. Finally, after many failed attempts, the mage brought the dead back to life. However, now lost within his magic, he kept the corpses soulless and bound them under his power; becoming the first Necromancer. This art of highly corrupt black magic has been passed down throughout history to those who desired the ability to defy the Gods and conjure up a legion under his command. Now those of this era enjoy gaining power to defy the Gods, inherit the First's corruption, and love the black arts of resurrection.
Unique Abilities:
- Ability 1: Guardian Wraith Passive - A fallen soul bound to Jeon. This wraith follows Jeon in the shadow and will attack anyone who means to harm his master. The wraith possesses cursed daggers that poison and sap the target's abilities. Targets afflicted by the daggers receive decreased HP/MP regeneration, Strength, Speed and Spell damage for 2 duration.
- Plot Ability : Undead Posse Passive - Jeon is always followed by undead minions even in his adventures. They do most of the manual labor for him. Though these minions don't fight and will scurry behind their master as soon as a fight breaks out. These minions don't have an expiration but if they do get destroyed they will not respawn. The number of undead minions he can maintain is capped at a dozen, for most time four or six skeleton minions would suffice.
- Signature Spells:
Name: Raise Undead
Rank: C
Grade: Normal
Linked Equipment:
Duration: 5
Description: A spell that allows Jeon to temporarily resurrect dead creatures on the field as undead minions so that they can fight for him. As undead versions of themselves, the creature's original HP, MP, strength, and speed will decrease.- Ability 1:
Name: Original Skill
Rank: C
Duration: 1
Description: An original skill used by the creature when it was alive.
- Ability 2:
Name: Corpse Explosion
Rank: C
Duration: 1
Description: The body or the resurrected monster detonates causing damage to a small area.
- Rank D Spells:
- Skeleton Warrior:
Name: Skeleton Warrior
Rank: D
Grade: Normal
Linked Equipment: None
Duration: 3
Description: A skeleton equipped with armor and an element-imbued sword. Sword element is determined by normal dice roll, 1 fire, 2 lightning, 3 ice, 4 poison, 5 light, and 6 darkness.- Ability 1:
Name: Whirlwhind Sword
Rank: D
Duration: 2
Description: The skeleton warrior performs an area of effect attack, creating a vacuum in an area and drawing nearby enemies before unleashing a fast-turning attack that deals slashing damage to enemies.
- Ability 2:
Name: Elemental Sword Strike
Rank: D
Duration: 1
Description: The skeleton warrior performs a charged attack that unleashes an elemental slash that can travel to a short distance.
- Skeleton Archer:
Name: Skeleton Archer
Rank: D
Grade: Normal
Linked Equipment: None
Duration: 3
Description: A skeleton equipped with light armor, a bow, and elemental arrows. Arrows element is determined by normal dice roll, 1 fire, 2 lightning, 3 ice, 4 poison, 5 acid, and 6 light. Allowed 20 arrows at a time.- Ability 1:
Name: Charged Shot
Rank: D
Duration: 2
Description: The skeleton archer fires a charged attack powered by the elemental arrow. The arrow could either explode upon impact or detonate as Jeon wishes. A delayed explosion has a greater area of damage.
- Ability 2:
Name: Arrow shower
Rank: D
Duration: 2
Description: The skeleton archer fires a single arrow towards a magic circle above it, this then fires salvo of elemental arrows at an area that Jeon chooses. Arrows will keep falling in that area until the duration ends. The number of falling arrows depends on the remaining arrow of the skeleton archer.
- Skeleton Steed:
Name: Skeleton Steed
Rank: D
Grade: Normal
Linked Equipment: None
Duration: 3
Description: A skeleton steed that is equipped with armor that Jeon or the Skeleton Warrior and Skeleton Archer can ride.- Ability 1:
Name: Warding of bones
Rank: D
Duration: 3
Description: The steed summons a barrier of floating bones to shield its rider from harm.
- Ability 2:
Name: Netherplane
Rank: D
Duration: 2
Description: For a short time, the steed and its rider are hard to see as they are transported into a limbo-like state. In this state, the steed and its rider are see-through like ghosts and are hard to hit. Attacking or receiving damage will cancel the spell.
- Undead Imp:
Name: Undead Imp
Rank: D
Grade: Normal
Linked Equipment: None
Duration: 3
Description: An dead imp turned undead by Jeon in his earlier adventures. Though the potency of its magic has decreased due to its death, it is still effective, especially in fighting off multiple enemies.- Ability 1:
Name: Grasping Curse
Rank: D
Duration: 3
Description: The undead imp exudes an aura of death and decay. This aura eats away at another person's vitality and transfers it to a dedicated target. Decreases HP/SP regeneration, speed, strength and magic damage of people within a large area and increases dedicated targets' HP/SP regeneration, speed, strength and magic damage.
- Ability 2:
Name: Nauseating Stench
Rank: D
Duration: 3
Description: The imp releases a foul stench that permeates the air within a large. The putrid air affects the vision and sense of smell of those in the area. Reduces vision and magic sensory. Those with a keen sense of smell and sight would suffer greater vision and magic sensory loss.
- Rank D+ Spells:
- Poltergeist:
Name: Poltergeist
Rank: D+
Grade: Normal
Linked Equipment: None
Duration: 3
Description: A wicked spirit bound to Jeon. This spirit will do anything his master wishes of it, it will even go over and beyond its duties if it means keeping his master safe.- Ability 1:
Name: Release and Rewind
Rank: D+
Duration: 2
Description: The spirit releases an initial blast that knocks back objects. Objects knocked back are then violently pulled back to one central point causing them to do damage to those not aligned to its master within the spells AOE effect. Knockback rules apply for this spell.
- Ability 2:
Name: The Horrors
Rank: D+
Duration: 1
Description: A psychic attack that lets the target relive a traumatic life experience. This attack causes damage as well as causes fatigue to the target. Not very effective to masochists.
- Rank C Spells:
- Church Grim:
Name: Church Grim
Rank: C
Grade: Normal
Linked Equipment: None
Duration: 5
Description: Church Grims are believed to have been black dogs who had watched guard over graveyards in their past lives. After their passing, their spirits still linger around cemeteries, protecting them from graverobbers.- Ability 1:
Name: It lurks in the shadows
Rank: C
Duration: 5
Description: Church Grims have an affinity for darkness. It allows them to travel from shadow to shadow in short distances and also gives them some sort of resistance against dark magic attacks.
- Ability 2:
Name: Howling Chusher
Rank: C
Duration: 1
Description: The Church Grim lets out a visceral howl that releases a sonic blast in a wide area. The blast may shatter low-level barriers and eardrums.
- Skeleton Mage:
Name: Skeleton Mage
Rank: C
Grade: Normal
Linked Equipment: None
Duration: 5
Description: A skeleton mage equipped with light armor, and a staff. The element it wields is determined by normal dice roll, 1 fire, 2 lightning, 3 water, 4 poison, 5 ice, and 6 wind. Allowed 20 arrows at a time.- Ability 1:
Name: Elemental blast
Rank: C
Duration: 2
Description: The skeleton mage fires a charged elemental attack powered by the element it possesses. The blast will erupt upon impact and create small area damage.
- Ability 2:
Name: Elemental Orb
Rank: C
Duration: 2
Description: The skeleton mage conjures an elemental ball the size of an apple that spins rapidly on its axis. The skeleton mage may then control it remotely to attack its master's foes. The orb will detonate upon the caster's wish, releasing compressed elemental damage within a small area.
- Cursed Mummy:
Name: Cursed Mummy
Rank: C
Grade: Normal
Linked Equipment: None
Duration: 5
Description: An undead corpse wrapped in a linen bandage. Although it may be slow, it is quite strong.- Ability 1:
Name: Curse of the Mummy
Rank: C
Duration: 5
Description: Upon its summoning, a wide area of effect curse takes effect. Living creatures not aligned with their master will continuously lose health while his master and his allies will slowly heal any missing health points.
- Ability 2:
Name: Lenin Coils
Rank: C
Duration: 2
Description: The mummy is able to uncoil some of the bandages wrapped around its body and move it around like a pair of extra appendages used for grasping faraway items or opponents.
- Calcifer:
Name: Calcifer
Rank: C
Grade: Normal
Linked Equipment: None
Duration: 3
Description: A mischievous spirit who likes to lure strangers to their doom. By shining its light, travelers lose their way never to be found again.- Ability 1:
Name: Fire Control
Rank: C
Duration: 5
Description: Calcifer has some form of control and resistance over fire.
- Ability 2:
Name: Spit fire
Rank: C
Duration: 3
Description: Calcifer spits out a glob of green fire that explodes upon impact causing aoe damage in an area. The fire resulting from the fire lingers longer than usual.
- Rank C+ Spells:
- Skeleton Knight:
Name: Skeleton Knight
Rank: C+
Grade: Normal
Linked Equipment: None
Duration: 5
Description: A skeleton clad in red armor, wielding a red sword and a red shield.- Ability 1:
Name: Festival of Blood
Rank: C+
Duration: 5
Description: A spell that activates upon summoning of the Skeleton knight. His master and those aligned with him regenerate health if they inflict damage and draw blood.
- Ability 2:
Name: Bloody Drinker
Rank: C+
Duration: 3
Description: A charge attack that draws blood around the Skeleton Knight's sword. It increases the damage done by its sword attack. Any attack from that sword that nicks or cuts an enemy and draws blood will further increase its sword attack.
Last edited by HaruxHaru on 18th September 2022, 8:50 pm; edited 9 times in total