Magic Name: Iron dragon slayer
Magic Type: Slayer Magic
Description: Reina has been raised by Chalybe, darksteel dragon, the living furnace. Through this process she has learned dragon slaying magic. Dragon slayer magic itself is designed for mortal humans to take down mighty dragons, naturally a slayer does best when matched against a dragon of the same type as them. And for Reina her best dragon would be…Iron?
Yeah, one way or another, Reina is an iron dragon slayer and not a darksteel dragon slayer. And despite her best efforts, she is unable to recreate the dark shade of steel her father figure has. Reina might be confused and bothered by it, but she still hits as hard as any metal slayer in the meantime. As for how she uses this magic?
Reina utilizes this magic like she believes a dragon would. Raw strength, colossal toughness, and overwhelming awe. Each spell aids her in one of these aspects, and she delivers these spells through glorious melee combat. Not to say she doesn’t have ranged options, but it’s clear to anyone watching her that her place is at the front. And with each punch she makes, all will know the power of the iron dragon slayer.
Magic Type: Slayer Magic
Description: Reina has been raised by Chalybe, darksteel dragon, the living furnace. Through this process she has learned dragon slaying magic. Dragon slayer magic itself is designed for mortal humans to take down mighty dragons, naturally a slayer does best when matched against a dragon of the same type as them. And for Reina her best dragon would be…Iron?
Yeah, one way or another, Reina is an iron dragon slayer and not a darksteel dragon slayer. And despite her best efforts, she is unable to recreate the dark shade of steel her father figure has. Reina might be confused and bothered by it, but she still hits as hard as any metal slayer in the meantime. As for how she uses this magic?
Reina utilizes this magic like she believes a dragon would. Raw strength, colossal toughness, and overwhelming awe. Each spell aids her in one of these aspects, and she delivers these spells through glorious melee combat. Not to say she doesn’t have ranged options, but it’s clear to anyone watching her that her place is at the front. And with each punch she makes, all will know the power of the iron dragon slayer.
- Slayer details:
Overview: Slayers are mages which have been gifted control over an element (or potentially a concept) from a dragon, god, demon, or some other aspect or being. This can include both learning it directly from the being in question or through a lacrima left behind by a being. There are several different types, generations, and versions of Slayers. Details on every possible type of Slayer Magic can be found below the following benefits for Slayer Magic. Note that Slayer Magic cannot be freely created on FTRP. In order to obtain Slayer Magic, one may register to use it in this or can use a Slayer Lacrima in order to obtain it.
Slayer Benefits: Slayer magic overrides the possibility to get any benefits from other types of magic for the particular Slayer magic in question. Slayer magic is always Solitary Slayer and cannot use any other benefits alongside the Slayer benefit. Slayer magic grants the following benefits to the character who has it.
+50% passive increase to Strength, Speed, and Spell Damage.
Greatly enhanced senses of Hearing, Sight, and Smell.
Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability (See below).
Inherent Damage Resistance to their slayer element based on the rank of spell/ability as follows:
2 Ranks above Character: 0%
1 Rank above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%
Magic Consumption: Slayers can consume the element and elemental spells/abilities associated with their respective Slayer magic, allowing them to recover Magic Power. If a spell, for example, contains 20 MP and a Slayer consumes the spell, the Slayer regains 20 MP, etc. Slayers do not take damage from spells that are consumed. If a spell that is being consumed by a Slayer is higher in rank than the Slayer they, instead of gaining the full MP of the spell of they are consuming, regain a quarter of the MP of a spell of their own rank while also taking full damage from the spell that is being consumed. Resistances do not affect damage taken this way in any way or form.
Naturally-occurring Elements: Naturally-occurring sources of the element a Slayer controls can be consumed to regain MP. If a naturally occurring version of a Slayer's element is consumed it regenerates 5% of a mage's maximum MP. This form of elemental consumption can only occur once per post max, but functions independently from regular MP regeneration and can trigger separate from the regular cap imposed by MP regeneration.
Additional notes: Slayers cannot consume their own spells or abilities, whether this is from their magic, a weapon, a Summon, Take-Over's spell, or any other source of their own magic. Slayers can’t eat their pet’s abilities, or their pets themselves if they are made of an elemental magic.
Dragon Slayers: Dragon Slayers can eat all pure forms of their own element, but they cannot eat elements that are mixed with other elements (Example: Ice Dragon Slayers cannot eat Dark Ice). If Dragon Slayers consume an impure spell/ability of their element they take full damage from the spell, which is not affected by resistances in any way or form. If they consume a naturally occurring impure version of their element, they lose 10% of their maximum HP.
Advantages: The form of elemental magic they use is neutral (pure), in between the light and dark side of the magical spectrum. Dragon Slayer Magic deals double base damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-player opponents.
Disadvantages: Though Dragon Slayers get these benefits, they do have one set back: Motion sickness. Dragon Slayers cannot ride on any vehicle or method of transportation without getting motion sick. They can still fly, of course, or use their pets for transportation without getting motion sick. The only slayer that is immune to motion sickness is the Sky Dragon Slayer. Motion sickness can be cured through the use of a User Rank healing spell.
- The eternal hex:
- Unique abilities:
Ability 1: Iron dragon’s scales: Reina’s scales are not as tough as her father’s, but they are still nothing to scoff at. When she casts a spell, she gains a single shield that has a durability of 2x spell burst durability at S rank(240). The shield can only be generated once per post and lasts for the max user rank spell duration(10 posts). The user also enjoys a 60% spell durability buff.
Ability 2: Iron dragon's tenacity: Going further to embody the dragon, Reina has learned to thrive under the pressure of battle. They first gain a counter effect to immobilization effects, instead it reducing their base speed by 50%. They also gain a 60% passive user rank strength buff.
Ability 3: Iron dragon's mastery: Having mastered the enchantment placed on her at a young age, the user can now truly show her control over metal. For starters natural occurring metal bends to her will with ease, she can mold and sculpt it much like clay. This also means she can alter the appearance and composition of metals she materializes from her body so as long as she knows of the substance and knows its composition(either by consumption or studying its structure).
As far as metals from mages she can certainly be a nuisance, often being able to tear and power through metal based attacks with ease. All of this being reflected with a 60% increase to her health and spell durability.
- spells:
- signature:
Name:Iron dragon's razor scale
Rank:A
Category:Offensive
Type:Single target
Damage:100
Range:300
Speed:375
Duration:1 post
Downside:Sacrificing a effect, boosting it's speed by 25%
[Description:The user channels magic to a target hand, causing a scale to grow in size and toughness, it sharp enough to chip and slice weaker metals. They then launch it in a straight line it a attempt to hit the target for the damage above.
- Passive spells:
Name: Iron dragon's iron body(sig spell)
Rank: S
Category: Auxiliary
Type: Passive
Description: The user's body is now able to react to the user's senses and protect itself from oncoming damage. This happens by the user's body coating itself in hard dull iron before being struck. This allows the user to tolerate physical blows easier, including deflecting and clashing blows with weapons without lasting damage. This translates to a 60% passive boost to their strength.
Name: Iron dragon's metal make(sig spell)
Rank: S
Category: Auxiliary
Type: Passive
Description: The user's body can now produce various metal objects with ease, even producing multiple objects at the same time. These objects can at most grow to a size of a 3x3 meter cube and easily break when struck with magical force. While not as refined or detailed as a actual material make mage, the user can often make objects well enough for mundane tasks. This translates to a passive 60% increase to their spell durability.
Name: Iron dragon's hardened scales
Rank: A
Category: Auxiliary
Type: Passive
Description: The user's scales have grown tougher compared to others, granting them a 55% buff to their spell durability.
Name: Iron dragon's vitality
Rank: A
Category: Auxiliary
Type: Passive
Description: The user is hardy due to their diet of mixed metals, granting them a 55% buff to their HP.
Name: Iron dragon's hardened scales II
Rank: A
Category: Auxiliary
Type: Passive
Description: The user's scales through receiving blows have toughened even more, granting them a 55% buff to their spell durability.
Name: Iron dragon's ire
Rank: A
Category: Auxiliary
Type: Passive
Description: The user's body tends to react and become empowered when they become enraged, granting them a 55% buff to their strength.
- C-rank spells:
Name: Dragon slayer's ancient vein
Rank: C
MP Cost: 30
Category: Auxiliary
Type: Single target
Damage: NA
Range: Self
Speed: Self
Duration: 5
Downside:
Description: The user's veins light up a bright, blue green shine like neon threads with the surge of mana increasing with each heartbeat. Their senses are strengthened even further exerting better control over them, mana aiding the body's regenerating abilities by granting a 5% HP regen for the duration.
This spell was the first Reina learned from another dragon slayer, Yuvon. Even if simple, it serves as the foundation for Reina's journey into expanding her magic into new and different ways besides blunt force trauma.
(I have received permission from Yuvon's player to mention their character and make the spell).
- B-rank spells:
Name: Iron dragon's Arena
Rank: B+
MP Cost: 60
Category: Auxiliary
Type: AoE
Range: 150 meters
Speed: 75 meters
Duration: 8
Downside:
Description: The user channels a point in the ground before a wave of metal spreads out from where they stood in a circle around them up to the range above. The ground after is layered with metal shards, growing more thicker and taller the further from the cast point they are. During this time the user enjoys greater ease of movement and empowering effect, enjoying a 45% buff to their strength and speed.
Enemies who leave the circle on their own will break the arena's circle, causing the metal shards in the ground to break, their splinters moving faster then the blink of a eye to wherever the user is. In the next instance, they fly towards enemies at B-rank advance burst range and speed values as if they had become magnetic. If said shards manage to reach them, they will stab into the target hundreds of times with sizes both big and small, inflicting a passive health burn of 5% per post for the duration of the spell. If they are multiple enemies in the circle and one breaks it, the shards will also travel to all possible enemies that were in the circle in the method described prior. The circle being broken from this situation does not end the user's buffs from this spell.
Name: Iron dragon's metal travel
Rank: B+
MP Cost: 60
Category: Auxiliary
Type: Burst
Range: 75 meters
Speed: 150 meters
Duration: 8
Downside:
Description: The user casts this spell by first running one hand across the other, seeming shedding off the skin to reveal a shiny aluminum underneath. With this, the user is now able to travel across metal surfaces without any visible signs nor changes to it's appearance or function. They can even go through the very metal itself, appearing wherever they please to from it. If this is done with a player, player owned npc, or event npc owned spell/object(say a wall they conjured), the user cannot go through it if it is higher then a B+ effect(regardless the user cannot harm said metal while traveling across it, they must appear out of the metal in order to cause harm).
The user may also choose to suddenly launch themselves in a burst of speed once a post either on the metal or on the ground. If done from the ground, the user transforms into a thin layer of aluminum traveling across the ground to a destination within range.
Finally through their own body becoming more malleable, their spell durability is increased by 90% for the duration of this spell.
- A-rank spells:
(1x slot avaiable)
Name: Iron dragon's brutal blows
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Single target
Damage: NA
Range: Melee
Speed: Melee
Duration: 7
Downside: Sacrificing a effect for 25% increase to buff
Description: The user's limbs are coated in a spiked layer of scales, pointed up to a blunt. During this they enjoy a 81% buff to their strength, each blow they make having the potential to daze and wind a opponent more then normal. This is reflected by the user choosing to replace the damage a melee hit would normally do within melee range with a 5% loss to either HP or MP(They must declare what type their choosing on the post their using this, can only choose to inflict one type of loss from this ability for the post, and cannot inflict said loss more then once per post per opponent).
Name: Iron dragon's razor scales
Rank: A
Requip Type: Weapon
Grade: Normal
Linked Equipment: NA
Requip Damage: 30
Range: 75
Speed: 150
Duration: 7
Downside:
Description: On one or both of the user's hands, scales grow bigger and thicker, becoming easily able to pull off. These scales for the duration can be flung at targets as fast as the user can throw them for the damage above, the scales hard enough to cut through steel.- Ability 1:
Name: Fan of iron scales
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi-hit
Damage: 75
Range: 225
Speed: 165
Duration: 7
Downside: NA
Description: The user chooses up to 7 targets before fanning out 7 scales in her hand. She then launches them outward, each scale homing in on the target if in the spell's range. Those struck by the scales will find it dig into them, allowing the user to know where they are for the duration even if they cannot detect them through their senses.
Name: Iron dragon's breath
Rank: A
MP Cost: 50
Category: Offensive
Type: AoE
Damage: 50
Range: 150
Speed: 75
Duration: 7
Downside: NA
Description: The user channels their magic in front of their mouth before exhaling, releasing a storm of metal shards in a cone shape in front of them, dealing damage to all that are caught in it. If enemies were damaged by the spell, the user gains a 65% buff to their strength for the duration, enemies will suffer a 5% hp loss due to metal shards digging into them from the breath's effect for the duration.
Name: Iron dragon's titanium scales
Rank: A+
MP Cost: 75
Category: Defensive
Type: Single target
Durability: 450
Range: Self
Speed: Self
Duration: 9
Downside: No range or speed, 50% increase to spell durability buff
Description: The user floods their scales with magic, causing their whole body to be covered in a light gray color similar to titanium, scales noticeable head to toe. During the duration at the beginning of every post, the shield from this spell is refreshed if it had taken damage or was destroyed in the prior post. While active, the user also enjoys a 150% buff to their spell durability and a 5% hp regen for the duration.
Name: Iron dragon's copper veins
Rank: A+
MP Cost: 75
Category: Defensive
Type: Single target
Durability: 450
Range: Self
Speed: Self
Duration: 9
Downside: No speed or range, 50% increase to speed buff
Description: The user forces mana into their body, altering their nerves with copper, veins on their exposed skin glowing a slight copper aura. This allows the electricity to travel better, giving the user a 150% buff to their speed. Said improvement to their reaction time helps their scales defend better, granting a shield to the user equal to the value above and a 5% mana regen for the duration.
- S-rank:
Name: Iron dragon's wing
Rank: S
MP Cost: 60
Category: Defensive
Type: Single target
Durability: 180
Range: Self
Speed: Self
Duration: 10
Downside: Sacrificing range and speed for 50% increase in shield value
Description: The user causes a large piece of metal to grow from one of their arms, big enough to be considered a centurion shield. It is modeled after a dragon's wing, large and wide enough to cover the user, shielding them with a anti-piercing shield with the value above. Despite it's size, it can collapse, not affecting the user's flexibility and mobility.
Name: Iron dragon's crushing grip
Rank: S
MP Cost: 60
Category: Auxiliary
Type: Single target
Damage: NA
Range: melee
Speed: melee
Duration: 10
Downside: Sacrificing a effect for a 25% increase to debuff
Description: The user launches forward with their arm, the hand at the end becoming coated in metal before growing several sizes bigger in the shape of a talon. Said talon will attempt to squeeze down on a part of the target's body where if it grabs it will break off of the user's hand, clinging onto them. If successful, they are subjected to a form of immobilization, unable to leave melee range from the point the claw grabbed them. The target also suffers a 87% debuff to their speed while affected. This effect can only affect the same target every other post.
Name: Iron dragon's loadstone component
Rank: S
MP Cost: 60
Category: Defensive
Type: Single target
Durability: 540
Range: Self
Speed: Self
Duration: 10
Downside: No range or speed, 50% increase to the shield effect
Description: The user's scales are imbedded with loadstone, a iron subtype known for magnetic properties. While this is active, the user gains a shield equal to the value above. While this spell active, they may once per post negate a spell effect of S-rank or lower that impacts them, having to pay said spell's mana cost for it to work.
Name: Dragon slayer's intimidating presence
Rank: S
MP Cost: 60
Category: Auxiliary
Type: Aoe
Durability: NA
Range: 200
Speed: 100
Duration: 10
Downside:
Description: The user channels magic in their body, overflowing it with a aura of a dragon's ferocity. This aura at the beginning of every post will send out a pulse of this aura. Enemies who are caught in the area of this will be filled with dread or fear of the user. This effect translates to a 70% debuff to their strength or spell damage(the user chooses at the cast of this spell) and a 5% burn to their mana.
Name: Iron dragon's roar
Rank: S
MP Cost: 60
Category: Defensive
Type: Single target
Durability: 360
Range: Self
Speed: Self
Duration: 10
Downside: No range or speed, 50% increase to the buff
Description: The user lets out a fierce some roar similar to that of a dragon, raising their own strength by 105% and gains a shield equal to the value above for the duration.
Name: Iron dragon's metal wall
Rank: S
MP Cost: 60
Category: Defensive
Type: Aoe
Durability: 270
Range: 200
Speed: 100
Duration: 10
Downside: Sacrificing two effects for a 50% increase to shield value
Description: The user from a point in range causes a sheer wall of metal to appear from the ground, spanning up to 100 meters in a radius around the point the user chose. The wall can be any shape or structure so as long it's in one piece and is connected to a surface.
Name: (blank for now)
Rank: S+
MP Cost:
Category:
Type:
Durability:
Range:
Speed:
Duration:
Downside:
Description:
- H-rank:
Name: Talon of the iron dragon
Rank: H
MP Cost: 70
Category: Auxiliary
Type: Single target
Durability:
Range: 600
Speed: 750
Duration: 20
Downside: Sacrificing two effects for 50% increase in speed
Description: The user has their casting hand coated in a thin layer of metal before they ball it up and send it into the air. From here it will float around the user until they activate it, causing a giant metal dragon talon to form. With this the user can use it to push, pull, and maneuver objects while in range. How much it can handle at one time is based off of the user's own strength(Regardless cannot do damage to hp). The talon however can grip a target, and if successful immobilizing them until the beginning of their next post after being struck(follows rules for immobilizations). Along with this, the user enjoys a 75% increase in their strength for the spells duration.
Name: Lair of the iron dragon
Rank: H+
MP Cost: 105
Category: Defensive
Type: Aoe
Durability: 472
Range: 600
Speed: 400
Duration: 25
Downside: Sacrificing two effects for 50% buff to durability
Description: The user erects a massive draconic statue of metal, from which point it's influence extends outward around it, it's eyes emanating a menacing red glow that all can feel a exerting pressure from. Here the user has a undeniable authority of the ground and the air above it, effectively making it their territory. This is first marked by a 115% debuff to spell range that is applied to all spells that travel through the statue's range of influence.
Further the user is able to negate a spell either around their range or the statue's range, a flaring up of raw magic from the statue a sign of this effect activating. Finally while in the statue's range the user can cause metal structures to emerge from the surface or the statue itself to block damage equal to the value above. The user can cause multiple structures of metal to come up at the same time to block multiple attacks so as long as it does not exceed the above value.
- fusion spell:
Name: Dragon slayer's iron dragon
Rank: H
MP Cost: 300
Category: Defensive
Type: Single target
Durability: 1,350
Range: Self
Speed: Self
Duration: 18
Downside: Double the mana cost for a 50% buff to their durability
Description:
(Iron dragon's titanium scales and Iron dragon's copper veins, once a thread activation)
The user floods their scales and blood stream with a intense rush of magic. Their scales harden, then shine a light grey metallic color, the outline of each scale having a slight copper color, as if something was burning underneath it. The user for the duration of this spell has a shield of the above value. During the duration at the beginning of every post, the shield from this spell is refreshed if it had taken damage or was destroyed in the prior post. While active, the user also enjoys a 150% buff to their speed and spell durability. And finally enjoy a 5% hp and mana regen for the duration.
Last edited by Thatcywalker on 29th July 2022, 11:36 pm; edited 35 times in total